Fallout Games Surge as Prime Video TV Series Helps Drive Close to 5 Million Players in a Single Day

Fallout games have seen renewed interest since the release of the Fallout TV series on Amazon Prime Video earlier this month. Just as the show has received acclaim and attracted new viewers to the world of Fallout, new and returning players have been flocking to the role-playing games from Bethesda. Now, the studio has confirmed that Fallout titles have received almost five million players in a single day, including one million in Fallout 76 alone.

The official Fallout X account posted the milestone early Wednesday, thanking one million players who tried out Fallout 76 in a single day. “Thank you to the over one million of you who adventured with us in #Fallout76 in a single day…,” the post read. Additionally, close to five million players have been registered across all Fallout games in a single day, Bethesda said in a follow-up post.

Fallout 76 also broke its all-time peak concurrent player count on Steam recently. With the success of the Fallout TV series, players have flocked to the game to experience its post-apocalyptic wasteland first-hand. Fallout 76 is currently the 23rd most played game on Steam, with 31,547 active players at the time of writing, according to SteamDB. The game has gone past its previous all-time peak this week, registering a new peak of 73,368 concurrent players.

Fallout 4 is faring even better. The 2015 RPG is currently the ninth most played game on Valve’s service, beating popular titles like Grand Theft Auto 5, Destiny 2 and Baldur’s Gate 3. At the time of writing, Fallout 4 has 62,738 active players, with a 24-hour peak concurrent player count of 120,870.

These numbers only reflect Fallout players on PC, with PlayStation and Xbox platforms also likely experiencing a surge in player numbers. PS5 and Xbox Series S/X consoles are set to receive more Fallout 4 players soon, too. Earlier this month, Bethesda announced that Fallout 4 would get a free next-gen update on PS5 and Xbox Series S/X on April 25.

Starting tomorrow, players on those consoles will get native game applications, with new features like Performance mode and Quality mode settings, stability improvements and bug fixes. The next-gen update for Fallout 4 will support higher resolutions and up to 60fps performance. Some new Fallout 4 features and improvements are also arriving on PC, PS4 and Xbox One.

Last week, Fallout 4 also became Europe’s best-selling game following the launch of the TV series. According to a report from GamesIndustry.biz, sales of the RPG jumped 7,500 percent week-on-week across the continent.

It’s worth noting that both Fallout 4 and Fallout 76 are available to play for free to PS Plus subscribers on PlayStation and the entire Fallout series is available at no additional cost to Game Pass members on Xbox and PC.


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Google Play Games for PC to Expand Support for Native PC Games This Year

Google Play Games was released for Windows in 2022, bringing a diverse lineup of select Android games to PC. Google’s gaming service, first announced in 2021, was launched in Beta in India last year, as well, offering optimised Android games for PC. Google recently announced that it will expand support for native PC games on the platform, offering more bespoke PC titles on Google Play Games, in addition to Android games.

At its 2024 Google for Games Developer Summit held last week, the company announced that it will bring more PC games from top developers to Google Play Games app on Windows. “Google Play Games will expand support for native PC games. This means you’ll be able to discover and play a larger selection of games designed specifically for PC directly through Google Play,” the company said.

Expanded support for native PC titles will be coming this year, Google said. Google Play Games on PC features over 3,000 titles in over 140 countries, with the service bringing 35 percent more playtime for developers, according to Google’s internal data.

While it’s unclear if Google intends to bring triple-A PC games from developers to its storefront, the announcement certainly opens doors for new PC titles on the platform. Currently, Steam and Epic Games Store remain the two most popular PC games storefronts. It’s unlikely that Google is looking to disrupt the space and compete with Valve and Epic, two firms involved in the games industry across different aspects of developing, publishing, and selling games.

Google Play Games storefront on PC already offers a few native PC titles like Lineage2M, Odin: Valhalla Rising, Genshin Impact, and Dragonheir: Silent Gods, but it promises to “offer players more ways to experience top games across mobile and PC.”

The Android parent has also asked developers to fill up a Google form to express their interest in making their native PC games available on the service.

Google Play Games for PC beta launched in India last year, offering native PC games support on Windows. Users logging in with their Google account also get seamless syncing between devices. The platform is accessible in both English and Hindi in India.


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Horizon Forbidden West Complete Edition PC System Requirements Confirmed Ahead of March 21 Launch

Horizon Forbidden West Complete Edition is set to arrive on PC on March 21. Ahead of its launch, developer Nixxes Software has released a detailed list of PC system requirements for the game. The studio, tasked with porting the PlayStation exclusive to PC, has also detailed the customisation options that will be available at launch. Horizon Forbidden West is one of the best-looking games on PS5, but Nixxes has opted for an approach that would allow the visually demanding game to run “on a wide variety of PC hardware.”

In a post on the PlayStation Blog Tuesday, Nixxes Software confirmed that Horizon Forbidden West on PC would include graphics presets ranging from very low to very high. “This allows gamers with the latest hardware to push their systems, while also providing a great experience on less powerful PCs,” the developer said.

Nixxes also said that the wide-ranging graphical customisation options would allow the game to run on portable gaming devices. This means that Steam Deck, Asus ROG Ally and Lenovo Legion Go owners should not face problems while playing the game on their handheld device.

It’s worth noting that the Horizon Forbidden West PC port would require at least 16GB of RAM to play across all graphical presents. The game will also require SSD storage of 150GB and Windows 10 64-bit (version 1909 or higher) operating system. For the higher end of the performance spectrum at 4K resolution, Nvidia’s RTX 40 series or AMD 7000 series cards would be needed.

Horizon Forbidden West Complete Edition PC system requirements

Minimum

  • Processor: Intel Core i3-8100 or AMD Ryzen 3 1300X
  • Memory: 16GB
  • Graphics: NVIDIA GeForce GTX 1650 4GB or AMD Radeon RX 5500XT 4GB
  • Performance: 720p at 30 fps (Very Low)
  • Processor: Intel Core i5-8600 or AMD Ryzen 5 3600
  • Memory: 16GB
  • Graphics: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700
  • Performance: 1080p at 60 fps (Medium)

High

  • Processor: Intel Core i7-9700 or AMD Ryzen 7 3700X
  • Memory: 16GB
  • Graphics: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6800
  • Performance: 1440p at 60 fps / 4K at 30 fps (High)

Very High

  • Processor: Intel Core i7-11700 or AMD Ryzen 7 5700X
  • Memory: 16GB
  • Graphics: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900XT
  • Performance: 4K at 60 fps (Very High)

Nixxes has also promised a wealth of graphical customisation settings to tweak the visuals of the game. Horizon Forbidden West on PC will include individual quality settings for textures, level of detail, shadows, water, terrain and more. The game will also feature a field-of-view (FOV) slider and settings for effects like motion blur, film grain, radial blur, lens flares, bloom and vignette.

Horizon Forbidden West was announced for PC last month, setting a March 21 release date. Nixxes Software, the Sony-owned studio that has previously worked on PC ports for first-party PlayStation titles like Marvel’s Spider-Man Remastered and Ratchet & Clank: Rift Apart, had also confirmed some of the PC features of the port like support for Nvidia DLSS 3, AMD FSR and Intel XeSS upscaling techniques and ultra-wide resolutions. The Complete Edition of the sci-fi open-world epic will include the Burning Shores expansion from 2023. The game is currently available to pre-order on Steam and Epic Games Store, with the price set at Rs. 3,999.


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Palworld Crosses 25 Million Players on PC and Xbox, 15 Million Copies Sold on Steam

Palworld, the action-adventure survival title that broke player count records on Steam at launch, has sold 15 million copies on Valve’s platform. Developers Pocketpair announced Thursday that the game’s total player count had gone past 25 million, with 15 million players on Steam and 10 million players on Xbox. Since its release last month, Palworld has become a phenomenon, becoming one of the most played games in Steam history even as it has attracted plagiarism accusations over its Pokémon-style in-game creatures that players can capture, train and utilise in combat.

Japanese studio Pocketpair, makers of Palworld, confirmed in a post on X Thursday that the game had crossed 25 million players overall, with 15 million copies sold on Steam. The survival title also has 10 million players on Xbox, though a chunk of that number is likely to be players accessing the game via Xbox Game Pass.

Last month, Microsoft had confirmed that Palworld was the biggest third-party Game Pass launch ever and the most played game on its platforms. Pocketpair CEO Takuro Mizobe had called the player response “tremendous” at the time. “This is just the beginning for us and Palworld, and the feedback we’re gathering while in Game Preview will allow us to continue to improve the experience for Pal Tamers across all platforms,” he had added.

Currently, Palworld is the fifth most played game on Steam, with 206,401 concurrent players at the time of writing, according to SteamDB charts. It’s all-time peak player-count on the platform sits only behind PUBG: Battlegrounds.

While Palworld’s player count has ballooned, the game has been a subject of controversy over the design of its in-game creatures, called Pals. Several players, developers and commentators have accused the game of plagiarising creature designs from Pokémon.

The Pokémon Company had issued a statement last month addressing the plagiarism accusations and confirming it intended to investigate any alleged instances of copyright infringement. “We have received many inquiries regarding another company’s game released in January 2024. We have not granted any permission for the use of Pokémon intellectual property or assets in that game,” the company had said in its statement.

Palworld released in early access on January 19 and is available on PC (via Steam), Xbox One and Xbox Series S/X and is also included with Xbox Game Pass. The game features Pokémon-style animals, or Pals, that can be captured and tamed for combat, traversal and base building in the game’s open world.


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The Pokémon Company Issues Statement After Palworld Attracts Plagiarism Allegations

Palworld, the viral hit action-adventure survival title that has come under intense scrutiny over the alleged likeness of its in-game creatures to the cute monsters from Pokémon, could be staring at legal trouble. The Pokémon Company, which manages the iconic franchise, has finally released an official statement addressing the swirling plagiarism accusations against Palworld, albeit without naming the game directly. Palworld released in early access on January 19 and quickly took the Steam charts by storm, with developers Pocketpair confirming Thursday that the game had sold over eight million copies.

In its statement issued Thursday, The Pokémon Company said it intended to investigate any alleged instances of copyright infringement on part of the newly released game. “We have received many inquiries regarding another company’s game released in January 2024,” the statement said, pointing to Palworld in all but name. “We have not granted any permission for the use of Pokémon intellectual property or assets in that game. We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon. We will continue to cherish and nurture each and every Pokémon and its world, and work to bring the world together through Pokémon in the future.”

The Pokémon Company manages the intellectual property rights of Pokémon, said to be the world’s most lucrative media franchise with revenue estimates reaching $88 billion. The IP rights are collectively owned by Nintendo, Game Freak and Creatures, with Nintendo infamously known to be highly litigious when it comes to protecting the rights for its franchises. In fact, the Pokémon publisher might have already acted against Palworld PC mods that turn the game’s in-game creatures into actual Pokémon, with one modder saying “Nintendo has come for me” after his modded gameplay video on X was taken down earlier this week.

Palworld has been surrounded by plagiarism allegations since its release, with several gamers, game developers and Internet commentators pointing out uncanny similarities between the creature design of the game and that of Pokémon. An X user even went as far as to compare 3D models from Palworld and Pokémon games side-by-side, pointing out resemblances in specific creatures. Back-and-forth discussions over the limits of inspiration and what constitutes plagiarism in gaming have since raged on, with several developers weighing in. Some have defended Palworld, noting the derivative nature of the medium and claiming that Pocketpair’s survival title contains enough original ideas, in addition to effectively mashing together elements from popular games like Ark: Survival Evolved, Fortnite, Rust and Pokémon.

Meanwhile, Pocketpair confirmed Thursday morning that Palworld had sold over eight million copies in less than six days. The game continues to be a sensation even with the cloud of plagiarism accusations hanging above. Palworld is currently the most played game on Steam with a 24-hour peak concurrent player count of a whopping 2,018,905. It is now only behind PUBG: Battlegrounds in the list of all-time most played games on Valve’s platform.

Palworld features Pokémon-style animals, or Pals, that can be captured and tamed for combat, traversal and base building in the game’s open world, thus attracting the moniker “Pokémon with Guns.” The game is available on PC (via Steam), Xbox One and Xbox Series S/X and is also included with Xbox Game Pass.


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Palworld Accused of Plagiarising Pokémon as Game Sells 6 Million Copies, Pocketpair CEO Responds

Palworld, the viral hit action-adventure survival title from Japanese developers Pocketpair, has taken the gaming industry by storm, climbing to the top of Steam charts and selling six million copies in just four days of release. But as the game’s player count balloons, it has found itself embroiled in a plagiarism controversy, with many on the Internet pointing out alleged similarities between the designs of Palworld’s creatures and those in popular Pokémon games. A user on social media platform X has gone as far as to compare in-game 3D models from both Palworld and Pokémon, claiming evidence of outright plagiarism.

Palworld features Pokémon-style animals, or Pals, that can be captured and utilised for combat, traversal and base building in the game’s open world. Gamers and commentators have even called the new survival title from Pocketpair “Pokémon with Guns.” Some, however, have gone beyond the claims of Palworld’s creatures being inspired by or satirising cute pocket monsters from the iconic Game Freak franchise and levelled accusations of plagiarising in-game assets.

On Sunday, X user @byofrog posted side-by-side mesh comparisons for character models from both Palworld and Pokémon games, first highlighting the similarities between a creature from the newly released game and the Cinderace model from Pokémon Sword and Shield. The user went on to post several other side-by-side comparisons, sparking more copycat accusations against Pocketpair. Since Palworld’s January 19 early access release, gamers and game developers have engaged in intense discourse over the game’s perceived Pokémon inspirations, with some alleging plagiarism and others defending the developers.

A former game designer at Blizzard, Eric Covington, quoted one of @byofrog’s comparison posts and claimed that the close similarity seen between character models couldn’t be accidental. “To “accidentally” create a complex model mesh with so near-exact proportions is practically impossible. To repeat that improbability throughout your roster… doesn’t pass the sniff test,” he said in a post on X. Others, meanwhile, were more cautious in their judgment, claiming the game included enough original ideas. Dinga Bakaba, studio/co-creative director at Arkane Lyon, defended Palworld in a series of posts on X, saying the game effectively mixed and matched gameplay concepts from popular games like Pokémon, Fortnite, Ark: Survival Evolved and Rust. “As a game designer, I’m baffled that some say this is lazy. Even if you copy an idea from another game you can just copy/paste it. Even doing a sequel to your own game with the same programmer in a new engine, it takes crazy amount of time to develop a viable V2.0 of a mechanic,” Bakaba said in one of his posts.

X user @byofrog also went on to qualify his posts comparing Palworld and Pokémon in a later post, saying the 3D models from the two games weren’t identical, despite close resemblances. “I want to emphasize that while some elements are similar these meshes are not literally “exact” copies of each other,” they said.

Meanwhile, game director and Pocketpair CEO Takuro Mizobe responded to the plagiarism accusations on X Monday, claiming the team had received what appeared to be death threats on the socil media platform. “I have received a variety of opinions regarding Palworld, but all productions related to Palworld are supervised by multiple people, including myself, and I am responsible for the production,” Mizobe said in his post (translated from Japanese). “I would appreciate it if you would refrain from slandering the artists involved in Palworld.”

Amid all the noise, Pocketpair confirmed Tuesday that Palworld had sold six million copies in just four days, with its all-time peak player count surpassing 1.7 million. The studio also said that it was prioritising issuing fixes for bugs and other issues reported by Palworld players. At the time of writing, Palworld has hit the third-highest all-time peak concurrent players in Steam history, surpassing Lost Ark and Dota 2. Palworld is also currently the most played title on Steam with almost double the player count of Counter Strike 2.


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Palworld Hits Fifth-Highest Peak Concurrent Players in Steam History, Beats Cyberpunk and Elden Ring

Palworld, an open-world action-adventure title where players can combat and capture Pokemon-like creatures, has become a phenomenon, rising to the top of Steam charts days within launch. The game, which also incorporates elements of the survival genre, now has the fifth-highest peak concurrent players in the history of the Valve storefront, going past heavyweight titles like Cyberpunk 2077, Elden Ring and Hogwarts Legacy. Palword developers Pocketpair also confirmed Monday that the game has sold over five million copies within three days of launch.

Released on January 19, Palworld, popularly described as “Pokemon with guns,” is tearing up Steam charts to become one of the most played titles in the platform’s history. According to SteamDB, which aggregates Steam player data, Palworld is now the fifth most played game on the service, with an all-time peak of 1,291,967 concurrent players. The action-adventure survival title is now only behind games like PUBG: Battlegrounds, Counter Strike 2, Lost Ark and DOTA 2.

Palworld’s massive success also means that it has left behind top-selling games like Cyberpunk 2077, Elden Ring and Hogwarts Legacy in its wake. CD Projekt Red’s RPG has all-time peak concurrent player count of 1,054,388, while FromSoftware’s acclaimed action-RPG stands at 953,426. Hogwarts Legacy, which sold over 22 million copies in 2023, peaks out at 879,308 all-time concurrent players.

The numbers are even more staggering if we look at current concurrent player counts. Palworld tops the chart with 895,847 players at the time of writing, with CS 2, DOTA 2 and PUBG: Battlegrounds rounding out the second, third and fourth positions, respectively. Palworld also tops the list of titles with highest peak concurrent players in the last 24 hours.

In a post on X, Palword developers Pocketpair announced Monday that the game had sold a whopping five million copies in only three days. Palworld reached the four-million mark on Sunday, with Pocketpair claiming latest sales momentum figures of 86,000 units per hour. The gamemaker has also been flooded be support requests, receiving over 50,000 inquiries. Players have complained about server outages, bugs and other serious issues hampering the game. The developer said that it was working to bring fixes for the reported issues, but it might take some time. “The development team is aware of serious bugs that are occurring, such as being unable to enter servers, unable to play multiplayer, and losing saved data, and are currently working on fixing them,” the developer said on X. “We will share information about the fixes for these issues as soon as possible.”

Palworld released January 19 across PC, Xbox One and Xbox Series S/X consoles. The game allows players to capture, utilise and combat cute Pokemon-like creatures — Pals — and survive in an open-world multiplayer setting. The game has been received well on Steam, with the overall verdict standing at “Very Positive” after 39,554 reviews. On Steam, Palworld is currently available in Early Access for Rs. 1,300, with an introductory discount of 10 percent live till January 25.


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The Day Before Delisted From Steam Days After Troubled Launch, Studio Fntastic Announces Shutdown

The Day Before, once Steam’s most wish-listed open-world survival MMO, has been delisted from Valve’s platform. The game launched in early access to an almost immediate flood of negative reviews last week, with most players claiming that it wasn’t really an MMO but an extraction shooter reminiscent of Escape from Tarkov, combined with the post-apocalyptic threats of The Last of Us. The misleading gameplay claims were made worse by several game-breaking glitches that caused characters to clip off from the map, an incomplete and sparse world devoid of action, and inconsistent online features. Merely five days after release, the game is no longer available to buy on Steam and Fntastic, the studio behind the game, has announced it is shutting down and working on refunds for customers who bought the game.

“Today, we announce the closure of Fntastic studio. The Day Before has failed financially, and we lack the funds to continue,” the blog post reads, with the developer originally claiming that all earned income would be used to pay off its debts. There are no plans to patch the game and turn it into something that the creators originally hoped for either, since more funding is out of the picture. Sure, the shooter was never crowd-funded, but the accusations of stolen or repurposed assets, a barrage of misleading gameplay trailers, and a $40 price tag on a game that was quite possibly a scam didn’t work in the studio’s favour. Debuting with 38,000 concurrent players on Steam, the player base has been steadily going down — no uptick during the weekend either — as players realised how the expectations from the trailer had been wrecked. At the time of writing, The Day Before has 749 concurrent players. (Probably the select few who are looking to capture funny gameplay compilations before the server is shut down.)

Fntastic isn’t sure of the studio’s direction going forward but assures players that the servers for The Day Before and its previous multiplayer hide-and-seek game Propnight will remain operational. Understandably, disappointed players are looking for refunds and publisher Mytona is willing to do that even if the playtime on Steam exceeds two hours. As usual, this can be achieved through Steam’s Help section, which will lead to a questionnaire asking the reasons for the refund. To calm the loud accusations of a scam, Fntastic claims that it will not receive any money from the sales and admitted to heavily overestimating its capabilities as a game developer. Adding fuel to the fire was an immature response to criticism on Twitter, where Fntastic replied, “This was our first big experience. Shit happens.” For what it’s worth, hopefully, we get a new ‘Crowbcat‘ video from this colossal mess.

With the Fntastic CEO wiping his Twitter account from the internet, followed by the deletion of the studio’s YouTube channel, it’s almost as if the game maker is trying to erase any proof that the company ever existed. The Day Before currently has an Overwhelmingly Negative rating on Steam, having garnered 18,000 bad reviews, at one point placing it amongst the 10 worst reviewed games on the platform. The only reason it’s no longer listed there is because the game as a whole has been removed from the platform.

The road to launch wasn’t without its own hitches as well. The Day Before suffered countless delays — one of them a month before launch, got into a trademark dispute, and was accused of facilitating unpaid labour. Fntastic later dismissed those claims saying that those were all ‘volunteer’ help.


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Steam Deck OLED Release Timings Revealed by Valve Ahead of Launch

Steam Deck OLED, Valve’s updated handheld gaming device, is launching later this week. Ahead of the Steam-powered console’s release, Valve has unveiled release timings. The handheld gaming device will be available to purchase November 16 at 10am PST in the US, Canada, the UK, and Europe via the Steam store. To combat scalpers who purchase newly launched devices in bulk to resell them at a markup, the company has limited purchases so each customer can only buy one model per week. Additionally, the company has announced a limited-edition version, featuring a smoky translucent case, available for $679 (about Rs. 56,500). This is available only in the US and Canada.

The stipulations for getting a Steam Deck OLED remain the same, with Valve demanding that the buyer’s Steam account be in good standing (no bans), and that some form of purchase must be made on that account before November 2023. Given the company only announced this device earlier this month, no newly created bot accounts will be able to swipe them from legitimate customers. It is also worth mentioning that at the same time — 10am PT — players in Japan, South Korea, Taiwan, and Hong Kong can buy the Steam Deck OLED through its authorised Asian store site Komodo. Just like the limited-edition variant, Valve hopes to experiment with more colourways in the future — who knows, we might get to purchase the cover separately and swap it by ourselves.

Serving as an overhauled version of the Steam Deck, this refresh understandably comes with a 7.4-inch HDR OLED display with a 90Hz refresh rate and promises up to 50 percent longer battery life. This is an improvement over the 60Hz 7-inch screen on the base version. The new OLED variant also supports Wi-Fi 6E for faster downloads and adds a larger heatsink and a quieter fan for better heat dissipation across the board. Temperature issues on handheld consoles have been a hot topic for a while, with several modders cutting holes into their Steam Deck case to enable better airflow. Hopefully, this refresh solves some of those problems when playing on higher graphical settings. In general, though, the processor and performance remain the same, albeit the 16GB RAM sees a slight uptick in frequency, going from 5500 MT/s to 6400 MT/s.

It is worth mentioning that the base 256GB Steam Deck with LCD screen is still up for sale, albeit at a lower price tag of $399 (about Rs. 33,200). Meanwhile, the OLED versions start coming with a 512GB NVMe SSD, along with the other improvements that raise the console’s battery life from 2–8 hours to 3–12 hours. Indeed, it all depends upon the in-game settings and what kind of game is running on the Steam Deck. The kit also comes with a carrying case, a 45W power supply with a 2.5-metre-long charging cable, and a Steam profile bundle to customise stuff to your liking. It’s priced at $549 (Rs. 45,700). Then there’s a 1TB Steam Deck OLED variant, which as the name suggests, comes with more storage, a premium anti-glare glass, and a virtual keyboard theme. It costs $649 (Rs. 54,000).

As before, there’s no word on Steam Deck OLED being officially available in India, so your best bet is to overpay for an imported one from online retailers.


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Diablo IV Is Headed to Steam This Month, Just in Time for the Vampire-Themed Season 2

Diablo IV is coming to Steam, merely four months after its multi-platform launch. The devilish loot RPG is headed to Valve’s game storefront on October 17, keeping with creator Blizzard’s promise to bring more of its PC catalogue to the commonly preferred choice of platform. You see, all PC games from Blizzard are restricted to its proprietary Battle.net launcher, making it a nuisance for players to jump between and log into different accounts. It’s a hot topic among the community, who’d much rather have their entire library on Steam, for easy access. The free-to-play shooter Overwatch 2 was the first to break this tradition in August, albeit that ended poorly.

The Steam version is now available for wishlisting, and owners will be required to link/ connect Diablo 4 to a Battle.net account, enabling cross-platform play and cross-progression. That said, the game can be launched natively and there’s no need for you to keep Blizzard’s app installed on your PC. The arrival also brings the niceties of unlockable achievements, alongside smooth access to the Steam friend list, so you can invite others for co-op demon-killing sessions. For now, there is no word on whether existing owners of the game will be getting a discount on their Steam purchase, but the store page listing does feature three editions — Standard, Deluxe, and Ultimate — same as the initial launch. During the developer update live stream, held late Wednesday, the team noted that the dungeon-crawler is playable on the Steam Deck, though they never went into the specifics of graphical settings.

Diablo 4’s arrival on Steam coincides with the upcoming season 2 content, titled ‘Season of Blood,’ granting you vampiric powers to storm through the lands of Sanctuary. The update will introduce a new questline, pairing you with the crossbow-wielding vampire hunter Erys, voiced by Gemma Chan (The Eternals), as you investigate a string of bloodied murders and the Dark Master responsible for it. More importantly, players can access the season 2 content right after completing the Missing Pieces prologue quest, essentially skipping the campaign to fulfil their blood-sucking desires. The update also vastly improves the endgame progression by increasing XP gains after level 50, faster by up to 40 percent. Expect five new endgame bosses, a general balance of skills, and faster mounts for traversal.

As mentioned before, Overwatch 2 was the first Blizzard PC game to make a jump to Steam, with the publisher promising that it plans on bringing over more titles. The shooter’s arrival was instantly blasted with negative reviews, making it the worst-reviewed game on the platform. At the time of writing, it’s got an ‘Overwhelmingly Negative’ review score, due to players’ dissatisfaction with the battle pass system and the cancellation of its long-promised PvE mode. Diablo IV, on the other hand, was received well at launch but slowly fell off with season 1’s release that made the game incredibly unfun to grind. Hopefully, fate doesn’t repeat itself this time.

Diablo IV is headed to Steam on October 17. It is already available to play on PC via Battle.net, in addition to console through PS4, PS5, Xbox One, and Xbox Series S/X.


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