Microsoft’s Xbox Is Planning More Cuts After Closing Down Bethesda Studios

The sudden closure of several video-game studios at Microsoft’s Xbox division was the result of a widespread cost-cutting initiative that still isn’t finished.

This week, Xbox began offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax, which it purchased in 2020 for $7.5 billion (roughly Rs. 6,26,28 crore), according to people familiar with the company’s plans. Others across the Xbox organization have been told that more cuts are on the way.

A spokesperson for Xbox declined to comment.

Employees were shocked by the unexpected shuttering Tuesday of three Xbox subsidiaries and the absorption of a fourth. The closures included Tokyo-based Tango Gameworks, which last year released the critically acclaimed action game Hi-Fi Rush. Tango was in the process of pitching a sequel, said the people, who asked not to be identified discussing nonpublic information.

During a town hall with ZeniMax staff on Wednesday morning, Xbox president Matt Booty praised Hi-Fi Rush but did not specify why the company had shut down the development studio behind it, according to three people who were in attendance.

Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said.

Booty added that the shutdown of subsidiary Arkane Austin, the longtime developer of games such as Prey, was not connected to the performance of its new multiplayer game, Redfall, a critical and commercial flop.

Before its closure, Arkane had been looking to return to its roots by pitching a new single-player “immersive sim” game, such as a new entry in the Dishonored series, according to the people familiar.

Jill Braff, head of ZeniMax studios, said in the town hall that she hoped the reorganization would allow the division, which also develops Fallout and Doom, to put more focus on fewer projects. “It’s hard to support nine studios all across the world with a lean central team with an ever-growing plate of things to do,” she said, according to audio of the meeting reviewed by Bloomberg.

“I think we were about to topple over,” she added.

Both Tango and Arkane released games last year and were looking to hire additional staff as they pitched new projects, which Booty and Braff suggested was the main factor behind their closures. Shinji Mikami, Tango’s founder and studio head, departed last year.

These cuts at Xbox come amid a wider contraction in the video-game industry due to economic shifts following a period of rapid growth during the pandemic. Recently, Microsoft’s gaming division has expanded more than any of its competitors via the acquisitions of ZeniMax and Activision Blizzard for more than $76 billion combined. In February, Microsoft cut 1,900 jobs, mostly at Activision Blizzard.

The massive Activision Blizzard acquisition has ramped up scrutiny on the Xbox division from leaders at Microsoft, according to people familiar.

In recent years, Xbox became deeply invested in Xbox Game Pass, a subscription service that offers unlimited access to hundreds of downloadable games for a monthly fee. To fill the service with new enticements, Xbox acquired dozens of studios, including outfits known for making smaller games, such as San Francisco-based Double Fine.

While most game publishers are looking to take big swings with games that cost hundreds of millions of dollars, Xbox promised to support less sprawling creative titles such as Hi-Fi Rush with smaller budgets and lower sales expectations. It didn’t matter if a game sold tens of millions of copies as long as it helped bolster the Game Pass library.

But Game Pass has not seen the massive growth that Xbox boss Phil Spencer may have been hoping for.

Mat Piscatella, executive director of analysis firm Circana, said that monthly, non-mobile, video-game subscription spending in the US “has been flat to low single-digit growth” since the middle of 2021.

“In our data, Game Pass spending really had its big growth period in late 2019 through early 2021 and has since settled,” Piscatella said. “Purchasing games and add-on content as well as free-to-play models are still the vastly preferred method of getting to video games by US consumers, at least for now.”

While there’s no indication that Xbox plans to ditch the Game Pass model, there are hints that its big bets have not paid off. During the most recent quarter, sales of Xbox content and services were up 62 percent, but as Niko Partners analyst Daniel Ahmad pointed out last month, the growth was entirely due to the acquisition of Activision Blizzard. On social media, he noted that without sales from that deal, Xbox gaming revenue would have been down approximately 5 percent year over year, “with no software and services growth and sharp hardware revenue decline.”

With console revenue down, the company recently began releasing some of its games on competing platforms. In a March interview with the gaming site Polygon, Spencer said that “the thing that has me most concerned for the industry is the lack of growth.”

© 2024 Bloomberg LP


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Microsoft Shuts Down Hi-Fi Rush Developer Tango Gameworks, Redfall Maker Arkane Austin, Other Bethesda Studios

Microsoft has shuttered several Bethesda-owned game studios, including Hi-Fi Rush developer Tango Gameworks and Redfall maker Arkane Austin, in order to shift focus on to its “priority games”. The Xbox parent is also closing Alpha Dog Games, makers of the mobile game Mighty Doom, while Roundhouse Studios, which also contributed to Redfall development, will be absorbed by ZeniMax Online Studios. The development, initially reported by IGN, was confirmed by affected studios Tango Gameworks and Arkane in separate posts on X late Tuesday. The shutdowns come months after Microsoft announced layoffs at Xbox and Activision Blizzard earlier this year, which made 1,900 roles redundant.

The IGN report, citing an internal email to employees sent by Xbox Game Studios head Matt Booty, said the closures would lead to “significant layoffs,” but Microsoft has not yet confirmed the number of roles affected.

Bethesda-owned Arkane Studios, which comprised of Arkane Lyon and Arkane Austin teams, confirmed on X that the latter would close and cease all development on their last game, Redfall. The vampire shooter will get no further updates, but its servers will remain online for active players, the studio said.

Redfall was released in May 2023 to largely negative reviews, leading to Microsoft Gaming CEO Phil Spencer taking “full responsibility” for the game’s disastrous launch. Spencer, however, had defended developer Arkane Austin at the time and promised that Xbox would continue to work on improving the game.

While Redfall fell short of expectations, Hi-Fi Rush, in Microsoft’s own words, was a “break out hit” across “all key measurements and expectations.” Aaron Greenberg, Vice President of Xbox Games Marketing, had said last year that Microsoft “couldn’t be happier” with Tango Gameworks’ rhythm-based action title. Yet, the studio did not survive the latest round of cuts. Tango Gameworks confirmed on X Tuesday that the studio would close, thanking players and announcing that its previous games, which include The Evil Within series and Ghostwire: Tokyo, would remain available and playable across all supported platforms.

The internal email from Booty cited in the report said that the shutdowns would help prioritise “high-impact titles” and continued investment in “blockbuster games” from Bethesda. Without putting a number on the resulting layoffs, the email said, “This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us.

“We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games,” the email added.

Microsoft is yet to make an official announcement on the cuts, but the company will hold an Xbox Games Showcase event on June 9, where it will reveal its upcoming lineup of exclusive and third-party titles.

The latest round of shutdowns follows a spate of layoffs this year across major studios like Riot Games, Eidos-Montréal, Sony, Electronic Arts, Embracer Group, Take-Two Interactive and more. Back in January, Microsoft laid off 1,900 employees at newly acquired Activision Blizzard and Xbox — an eight percent reduction of its overall gaming division.


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Microsoft Announces Xbox Games Showcase for June 9, Will Reportedly Reveal Next Call of Duty, Gears of War

Microsoft has announced an Xbox Games Showcase for its first-party titles for June, alongside a dedicated Direct event for an unnamed title. The showcase will be livestreamed on June 9, starting at 10am PT (10:30am IST) on Xbox’s YouTube, Twitch and Facebook accounts. The event will feature an upcoming lineup of games from Activision, Blizzard, Bethesda and Xbox Game Studios, along with third-party titles on Xbox.

The Xbox Games Showcase will be followed by a Direct event that promises a “deep-dive into the next installment of a beloved franchise.” While Microsoft did not disclose details about the event, a report from The Verge, citing sources familiar with the company’s plans, claimed that the Direct stream would focus on the next installment of Call of Duty. The best-selling first-person shooter franchise is now part of Microsoft’s portfolio of first-party games after the Xbox parent acquired Call of Duty maker Activision-Blizzard last year.

Additionally, the report also provided details on some of the titles that might be revealed or receive new updates at the Xbox Showcase. Microsoft reportedly intends to announce a new Gears of War game at the event. The last Gears of War title, Gears 5, was released in 2019, and an announcement on Gears of War 6 has been long anticipated.

The showcase will reportedly also reveal release date details for already announced titles like Microsoft Flight Simulator 2024, Avowed and Indiana Jones and the Great Circle, along with the launch date for Shattered Space expansion for Starfield. According to the report, the expansion is targeting a September launch, while the next Call of Duty is planned for an October release. Avowed and Microsoft Flight Simulator 2024, meanwhile, could reportedly debut in November, with Bethesda’s Indiana Jones likely intended for launch during the Holiday period in December.

While Microsoft has not yet revealed any details, the showcase should throw more light on its upcoming first-party titles. The event will likely also reveal more details on Xbox’s slate of games for 2025. According to The Verge, the event will have “a lot of games to show” than last year’s showcase.


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Fallout 4 Next-Gen Update Now Out on PS5, Xbox Series S/X, but PS Plus Version Owners Will Have to Wait

Fallout 4 next-gen update is now available to players on PlayStation 5 and Xbox Series S/X. The update brings native game applications for PS5 and current-gen Xbox consoles, alongside better framerates and other improvements and fixes. Bethesda had announced earlier this month that the Fallout 4 update would be free for all players who own the game on current-generation consoles. However, players who redeemed the PS4 version of the game via PlayStation Plus will have to wait to get the PS5 version.

In addition to native PS5 and Xbox Series S/X apps, the Fallout 4 update adds Performance and Quality mode settings, allowing for 60 fps performance and increased resolutions. The update also promises improvements to the game’s stability and bug fixes.

While current-gen console owners are getting an updated package, players on PS4 and Xbox One will also receive a free update with stability improvements, login and quest fixes, Bethesda said in its post detailing the update.

Additionally, PC players are getting a free Fallout 4 update, as well, The PC version of Fallout 4 will get widescreen and ultra-widescreen support, along with fixes to Creation Kit and a host of quest updates. The update will also bring stability, mods and bug fixes across Steam, Microsoft Store. The update is currently not available on the GOG storefront, but will be soon, Bethesda has confirmed. The studio also said that Fallout 4 would now be available on the Epic Games Store and will be Steam Deck verified.

The update also adds additional content like new quests, weapons, armour, skins and more. The full list of additions can be found in the update’s patch notes.

While the update is now available for all players on current-gen consoles, there is a catch for those who redeemed the PS4 version of the game when it was available on PS Plus. The next-gen free update is not yet accessible to players who own the PS Plus version of Fallout 4. Bethesda addressed the issue in a post on X, and confirmed that these players will have to wait a bit longer for the update, which will arrive as part of PS Plus Extra Game Catalog.

“We’ve seen some confusion regarding the free Fallout 4 next-gen update for PlayStation Plus Extra members,” Bethesda said. “The Fallout 4 next-gen update will be available to PlayStation Plus Extra members through the PlayStation Game Catalog. Your patience is appreciated while the teams work on this.”

Fallout games have attracted new and returning players since the release of the Fallout TV series on Amazon Prime Video earlier this month. In fact, Fallout 4 has become one of the most played games on Steam, currently standing at the seventh spot with 72,975 concurrent players at the time of writing. Earlier this week, Bethesda confirmed that Fallout games had attracted nearly 5 million players in a single day, following the release of the TV show.


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Fallout Games Surge as Prime Video TV Series Helps Drive Close to 5 Million Players in a Single Day

Fallout games have seen renewed interest since the release of the Fallout TV series on Amazon Prime Video earlier this month. Just as the show has received acclaim and attracted new viewers to the world of Fallout, new and returning players have been flocking to the role-playing games from Bethesda. Now, the studio has confirmed that Fallout titles have received almost five million players in a single day, including one million in Fallout 76 alone.

The official Fallout X account posted the milestone early Wednesday, thanking one million players who tried out Fallout 76 in a single day. “Thank you to the over one million of you who adventured with us in #Fallout76 in a single day…,” the post read. Additionally, close to five million players have been registered across all Fallout games in a single day, Bethesda said in a follow-up post.

Fallout 76 also broke its all-time peak concurrent player count on Steam recently. With the success of the Fallout TV series, players have flocked to the game to experience its post-apocalyptic wasteland first-hand. Fallout 76 is currently the 23rd most played game on Steam, with 31,547 active players at the time of writing, according to SteamDB. The game has gone past its previous all-time peak this week, registering a new peak of 73,368 concurrent players.

Fallout 4 is faring even better. The 2015 RPG is currently the ninth most played game on Valve’s service, beating popular titles like Grand Theft Auto 5, Destiny 2 and Baldur’s Gate 3. At the time of writing, Fallout 4 has 62,738 active players, with a 24-hour peak concurrent player count of 120,870.

These numbers only reflect Fallout players on PC, with PlayStation and Xbox platforms also likely experiencing a surge in player numbers. PS5 and Xbox Series S/X consoles are set to receive more Fallout 4 players soon, too. Earlier this month, Bethesda announced that Fallout 4 would get a free next-gen update on PS5 and Xbox Series S/X on April 25.

Starting tomorrow, players on those consoles will get native game applications, with new features like Performance mode and Quality mode settings, stability improvements and bug fixes. The next-gen update for Fallout 4 will support higher resolutions and up to 60fps performance. Some new Fallout 4 features and improvements are also arriving on PC, PS4 and Xbox One.

Last week, Fallout 4 also became Europe’s best-selling game following the launch of the TV series. According to a report from GamesIndustry.biz, sales of the RPG jumped 7,500 percent week-on-week across the continent.

It’s worth noting that both Fallout 4 and Fallout 76 are available to play for free to PS Plus subscribers on PlayStation and the entire Fallout series is available at no additional cost to Game Pass members on Xbox and PC.


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Fallout Trailer Gives a Glimpse of Irradiated Wasteland Filled With Ghouls, Giant Roaches, More

The Fallout TV series just got a trailer, giving us a glimpse into its irradiated post-apocalyptic world. Unveiled during the Comic-Con Expo (CCXP) event in Brazil, the show brings forth an original story set in a dilapidated Los Angeles and runs canon to the Bethesda game’s universe — adding to the franchise, instead of adapting from one of its titles. However, just like the games, the tale largely follows a vault dweller who heads out into the nuclear wasteland in search of answers and in the process, meets countless eccentric characters — both good and bad — and uncovers the larger politics surrounding class divide, morality, and more. Fallout premieres April 12 on Amazon Prime Video.

“I know that I’ve lived a relatively comfortable life,” Lucy (Ella Purnell) says in the Fallout trailer, as she leaves her underground shelter Vault 33 and heads out to the topside. It’s unclear what caused her to leave, but some glimpses at the inside activities suggest that the dweller got into a scuffle, leading to mass bloodshed — presumably caused by the regular social experiments conducted by Vault-Tec Corporation. This is a universe set 200 years after a nuclear apocalypse ravaged the lands, with the wealthiest folk seeking refuge in cutting-edge, luxurious buried dwellings while the poor withered away to radiation or succumbed to its mutating effects. A lot of this is depicted in the trailer via vast stretches of emptiness, broken structures, and an abundance of radroaches, which as the name suggests, are enlarged mutated cockroaches. “Vault dwellers are an endangered species,” a voiceover warns Lucy, signifying how much the outside world had changed since the explosions were set off.

In addition to Lucy, the Fallout series will focus on two main characters — Cooper Howard and Maximus. The former (Walton Goggins) is a Ghoul — human survivors who got mutated by residual irradiation turning into noseless zombie-looking beings — living life as a dashing cowboy, accompanied by Dogmeat, the iconic German Shepherd who is briefly seen devouring a radroach in the Fallout trailer. Meanwhile, Maximus (Aaron Moten) is a wannabe soldier, raised by the metallic Brotherhood of Steel military troop, looking to prove his worth to the super soldiers fearing that he might be cast aside at any moment. Towards the end, we’re treated to visuals of battle as The Ghoul starts shooting people at a Western saloon, automated miniguns start firing at civilians, and an unnamed Vault 33 dweller with a fork stuck in her eye goes berserk. There’s also a quick look at a Yao Guai — mutated black bear — easily tearing through heavy metal power armours and a Chris Parnell as a cyclops Vault resident.

Fallout also stars Kyle MacLachlan (Twin Peaks) as Lucy’s father Hank, Moisés Arias (Nacho Libre), Sarita Choudhury (The Green Knight), Michael Emerson (Person of Interest), and Zach Cherry (Severance). Westworld creators Jonathan Nolan and Lisa Joy helm the series, in addition to executive producing with game director Todd Howard. Nolan also directs the first three episodes and continues the filmmaking couple’s partnership with Amazon Studios, which previously saw the sci-fi series Peripheral getting cancelled after the first season.

Fallout premieres April 12, 2024, exclusively on Amazon Prime Video.


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Fallout TV Show Sets April 2024 Release Date on Amazon Prime Video

The Fallout TV series finally has a release date. In a tweet, Amazon Prime Video confirmed that the live-action adaptation of the eponymous Bethesda video game franchise will premiere April 12, 2024, exclusively on the streamer. The news comes in celebration of the annual Fallout Day — October 23 — which marks the day when the retro-futuristic in-game world was turned into a nuclear wasteland, causing survivors to scavenge and live off irradiated junk. HBO’s Westworld creators Jonathan Nolan and Lisa Joy are developing the series under their Kilter Films banner — billed as an original story set in a post-apocalyptic Los Angeles and will be included as Fallout universe canon.

As part of the announcement, Amazon Prime Video dropped a short clip resembling the screen of a Pip-Boy, the fictional wearable computer device from the game, which allows players to manage their inventory, adjust skills, and see the map. For now, it’s unclear how heavily this contraption will be used in the show, considering you need it to activate VATS, an aim-assist technology that lets you target specific vital points on enemies. Similarly, the Fallout series has launched social channels to keep fans updated, though the studio still hasn’t released any footage for public viewing. A brief highlight reel was shown exclusively to attendees during a Starfield presentation, which showed the Brotherhood of Steel military troop trudging along in sync, a mysterious red ghoul character, and a woman shielding her eyes from some nuclear explosions firing off in the distance, while taking refuge in a shelter.

As mentioned before, the Fallout series’ storyline will run separately from the mainline arc, with game director Todd Howard claiming that several producers in the last 10 years had reached out to him, asking for a film adaptation. A TV show, on the other hand, would be more beneficial for character development and worldbuilding — endless hours of playtime is something the RPG took pride in as well, giving players the freedom to go off-path and explore well-written side stories and immerse themselves in the post-apocalyptic world. While there is no information on the episode count, it’s confirmed that Nolan has directed the first three episodes. The Fallout series is part of Nolan and Joy’s overall partnership with Amazon Studios, which also included the Chloë Grace Moretz-led sci-fi series The Peripheral, whose planned second season got cancelled due to the Hollywood labour strikes.

Fallout stars Ella Purnell (Army of the Dead), Walton Goggins (Sons of Anarchy), Aaron Moten (Emancipation), Moisés Arias (Hannah Montana), Kyle MacLachlan (Twin Peaks), Sarita Choudhury (The Green Knight), Johnny Pemberton (Ant-Man), Frances Turner (The Boys), Michael Emerson (Person of Interest), Leslie Uggams (Deadpool), Zach Cherry (Severance), Dave Register (Heightened), Rodrigo Luzzi (Dead Ringers), Annabel O’Hagan (Law & Order: SVU), and Xelia Mendes-Jones (The Wheel of Time). Based on the leaked teaser, it appears Goggins is playing the ghoul John Hancock from Fallout 4.

Fallout premieres April 12, 2024, exclusively on Amazon Prime Video.


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Starfield’s ‘Boundary Reached’ Message and Potential Exploration Limits Have Raised Concerns Among Fans

Starfield is just days away from launch and ahead of that the Bethesda RPG has seen several leaks. Copies of the game are currently in the hands of select reviewers and even some players who obtained it illegally, before sharing a plethora of screenshots and gameplay videos online. One such clip that’s now causing concern for fans about Starfield’s scope was first leaked on a Chinese forum, over the weekend, which suggested that a player could run non-stop in one direction for 40 minutes, before being met with a ‘Boundary Reached’ message. The videos have since been removed, though players are now questioning the legitimacy of developer Bethesda’s claims.

Bethesda’s Head of Publishing Pete Hines, who’s apparently played Starfield for a minimum of 130 hours, responded to a fan’s tweet asking if players would be able to explore entire planets. He responded with, “Yup, if you want. Walk on, brave explorer.” As the aforementioned leak came pouring in, the comment was met with numerous fans accusing the studio of lying about the game’s depth in exploration. While many have been defending the game by saying that the Boundary Reached message is from the tutorial segment of the game, some game journalists who’ve been reviewing it have also begun vaguely pushing back against complainers. “This is actually not entirely accurate,” Windows Central’s Jez Corden said on X (formerly, Twitter). “Just wait for the reviews. The half-truths being spread are being done in bad faith sometimes.”

It certainly doesn’t help that during June’s Starfield Direct presentation, game director Todd Howard claimed that players could select any spot on an unknown planet and land there, causing many to believe that exploration would be seamless — akin to No Man’s Sky, where planetary beings, vegetation, and conditions are procedurally generated. However, in Starfield’s case, this could mean that planets are seamlessly explorable in chunks. Even if we consider that the leaked clip/ image wasn’t from the tutorial segment and look at the ‘Boundary Reached’ menu that pops up on the screen, we’re presented with three options. You can fast-travel back to your ship, press cancel and walk around until an invisible wall halts you, or you can ‘Open Planet Map’ to explore another region on the map.

This indicates that exploration on the planet isn’t necessarily over and that you could certainly land at any given point of the map and explore, before eventually hitting that roadblock — where I’m assuming the game is unable to continue loading the area in real-time. A lot of this discourse will surely be cleared once the reviews are out on August 31, which will undoubtedly touch upon the exploration mechanic since that’s been one of Bethesda’s key selling points. Expectations for Starfield are extremely high, with the developer continuously touting its massive size, in addition to new information about a Jail system and the debate about it being locked to 30fps on consoles.

Starfield is out September 6 on PC and Xbox Series S/X. Those who pre-ordered the Premium Edition are granted a five-day early access, starting September 1.


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Starfield Preload Dates for Xbox and PC Confirmed, Q&A Session Reveals Jail System

Starfield has finally gone gold ahead of its release next month, indicating that main development on the game has ended and that it’s ready to hit store shelves soon. As such, developer Bethesda has confirmed preload details for its expansive space-set RPG, with Xbox Series S/X receiving early treatment on August 17. Meanwhile, PC players on Steam can begin pre-installing the game in anticipation, starting August 30. Additionally, the game will be available to play for free to those who’re subscribed to Xbox Game Pass, though access for them will begin on launch day i.e., September 6.

Leading up to the release, lead game designer Emil Pagliarulo and lead quest designer Will Shen also held a Q&A session on Starfield’s Discord server (via ResetEra), revealing some interesting details such as the inclusion of a jail system. Just like The Elder Scrolls V: Skyrim, performing sketchy acts such as smuggling contraband can get you in trouble with law enforcement of the galaxy. Upon being caught, you’ll be presented with two main options to deal with the situation: you can either pay the required fine when apprehended or get thrown into jail. And of course, there is the third alternative, which is to blast your way through them and go on the run. Those looking for smooth sailing, however, can invest in spaceship parts and modules that help conceal those illegal items, as you get past security.

The items themselves have a set price in Starfield’s universe but can be sold for a profit if you have the right skills unlocked. That money can then be spent on property located in major cities or you can complete specific quests that grant homes as a reward. An interview from last year revealed that Bethesda is heavily leaning on character customisation in this game — to the extent that picking up the ‘Kid Stuff’ trait makes it so your in-game parents resemble your appearance. The developers weren’t entirely clear in what capacity parents would be involved in Starfield, but noted that the feature is quite similar to Fallout 3 and Fallout 4. Another feature derived from Fallout is the Persuasion system, which can be used to avoid confrontations by smooth talking your way through, albeit Bethesda confirmed that a full pacifist playthrough isn’t ‘totally feasible.’

Just like previous Bethesda RPGs, Starfield presents companions who would tag along for the ride — in this case, over 20, all of whom are named and have unique backstories. The Q&A also confirmed that while real-world religions are present within the game’s universe, the focus is mostly on the three fictional ones. We’ve got the Sanctum Universum, which preaches that God is somewhere out there in the wider universe; a group of atheists who called themselves The Enlightened; and The Great Serpent, who is worshipped by mysterious citizens.

Starfield is out September 6 on PC and Xbox Series S/X. Preloading on Xbox begins on August 17, while PC (Steam) players can start on August 30.


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Microsoft Expects Next-Gen Xbox and PS6 to Launch in 2028, Claims It Has Been Losing Console Wars: Report

Microsoft believes the next generation of gaming consoles should be out in 2028, court documents in the ingoing FTC trial over the Xbox parent’s attempt to acquire Activision Blizzard revealed. The documents, as reviewed by IGN, detailed that the next Xbox and PlayStation 6 will potentially be out eight years after the current ones launched in 2020. The timeline coincides with Sony’s statement from 2022, which alluded that the next console generation won’t be here until 2027. The dates are important, considering Microsoft is trying to convince the court that it is willing to commit to making Activision’s biggest franchise Call of Duty available in parity on PlayStation consoles for a 10-year duration.

“This term would, in any case, go beyond the expected starting period of the next generation of consoles (in 2028),” Microsoft said in the documents (via IGN). “Thus, Call of Duty will be published on successor PlayStation consoles should one be released during the term of the agreement. The agreement also would ensure that Call of Duty console games are offered on PlayStation at parity with Xbox.” This contradicts Sony’s claim from November, last year, where it claimed that Microsoft only plans to offer Activision games on PlayStation until 2027. As it happens, team green had sent a draft of the 10-year agreement to Sony, but the latter has refused to respond to that offer. That duration would also exceed the 2028 release window, allowing Call of duty to flourish on Sony’s next-gen consoles. The US FTC (Federal Trade Commission) has requested to temporarily block Microsoft and Activision Blizzard from closing their $69 billion (about Rs. 5,65,921 crore) deal until the agency’s in-house court decides whether the deal hurts competition in the video game industry.

Additionally, Microsoft has now admitted that it has been losing the ‘console wars’ since 2001 i.e., since the first generation of Xbox launched. For the uninitiated, ‘console wars’ refers to the tussle between the biggest video game console manufacturers — PlayStation, Xbox, and Nintendo — for market domination, in an attempt to outsell one another. “Xbox has lost the console wars, and its rivals are positioned to continue to dominate, including by leveraging exclusive content,” Microsoft said in the documents. “Xbox’s console has consistently ranked third (of three) behind PlayStation and Nintendo in sales.” As per VGChartz, the Xbox Series S/X consoles have sold 21.3 million units since launch, whereas the PS5 and Nintendo Switch have sold about 36 million units in that period— as of April 2023. Nintendo takes the lead by a slight margin though, with 36.2 million units sold.

A Kotaku report notes that Microsoft has now given up competing in the current console wars and will instead focus on delivering quality software. This could be through games or even its subscription service Xbox Game Pass, which the company continues pushing every chance it gets. The document further goes on to stress that Xbox does not generate a profit through console sales, selling the systems at a loss in the hopes that it will make up for lost revenue through ‘sales of games and accessories.’ The company recently hiked the prices of its flagship Xbox Series X console in certain regions, and Game Pass subscription around the world.

In related news, the court hearing also revealed that Bethesda’s Indiana Jones game, which was originally planned as a multi-platform release, would now be exclusive to Xbox and PC only. The project was announced in 2021, merely months after Microsoft acquired parent company ZeniMax Media for $7.5 billion (about Rs. 61,532 crore). During the court hearing, Bethesda’s head of publishing Pete Hines revealed that ZeniMax’s original agreement with Disney would have put the Indiana Jones game on multiple consoles. However, when Microsoft acquired the former, Disney had “questions” regarding console exclusivity. Minor changes were then made to the contract, making Indiana Jones an Xbox exclusive. Even Arkane’s Redfall was originally set to release on PS5 as well, but plans for the same were scrapped following the Bethesda acquisition.


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