Death Stranding Director’s Cut Confirmed to Release on iPhone, iPad and Mac on January 30

Death Stranding, Hideo Kojima’s surreal package delivery title that first launched as a PlayStation exclusive in 2019 and later ported to PC, has a new release date on Apple devices. The Director’s Cut version of the game is arriving January 30 on iPhone, iPad and Mac, with pre-orders currently open, 505 Games announced Tuesday. The studio, which was also responsible for the PC port, will bring the Kojima Productions‘ title to compatible apple devices. These include the A17 Pro-powered iPhone 15 Pro and iPhone 15 Pro Max, and iPad and macOS devices running on M1 chip or later. Death Standing was first announced for Apple platforms at the company’s WWDC event in June last year, where Kojima showed off Mac gameplay and promised support for future titles.

505 Games announced that Death Stranding Director’s Cut will launch on Apple’s App Store on January 30, with a 50 percent discount for users who pre-order the game. In India, the discounted price for the game comes in at Rs. 1,999. The studio also confirmed that game will be available for universal purchase, meaning users would only need to buy it once to access it on multiple Apple devices.

Apple has made a big gaming push on its platforms in the past few months, announcing multiple AAA titles, previously only available on consoles and Windows PC, on its platforms. At its iPhone 15 event in September, the Cupertino, California-based company confirmed that graphics-intensive titles like Resident Evil 4 remake, Resident Evil Village, Death Stranding and Assassin’s Creed Mirage would be coming to the iPhone 15 Pro and iPhone 15 Pro Max. Apple said that its six-core A17 Pro chipset allows its mobile devices to run AAA games at an aggregable framerate and graphical presentation.

The two Resident Evil games have already launched on iOS, iPadOS and macOS, with Resident Evil 4 remake releasing on compatible Apple devices last month. While Death Stranding Director’s Cut will arrive later this month, Assassin’s Creed Mirage is set to debut on iPhone sometime later this year.

Death Stranding was released initially on the PS4 in 2019, with a PC port arriving a year later. The game’s Director’s Cut version, with enhanced graphics and new gameplay elements, launched natively on the PS5 in late 2021. The genre-bending game is set in a post-apocalyptic world, where an extinction event opened a portal between the land of the living and that of the dead. The game’s protagonist, Sam Porter Bridges (played by Norman Reedus), is tasked with connecting scattered remnants of society living in bunkers across a desolate United States of America.


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PS5 Cloud Streaming Beta Rolls Out to Select PS Plus Premium Members: 4K Support, Save Syncing

Sony has reportedly begun rolling out public beta access for cloud gaming on the PS5. As per ResetEra user ArashiGames, chosen PS Plus Premium members will be able to stream select games at up to 4K resolution. While the company confirmed the addition of cloud streaming in June, it’s only now that we’re learning about the supported resolution. That said, it’s unclear whether the maximum resolution refers to the in-game graphical fidelity or the streaming resolution, but a screenshot suggests that available resolutions are entirely dependent on the player’s internet connection. The core idea is that you can play games from the cloud without actually owning or downloading any of them.

For now, beta testers can choose between four main resolutions — 720p, 1080p, 1440p, and the aforementioned 2160p (4K), with Arashi claiming that cloud gaming automatically syncs with your game saves and the progression picks up from where you left off. Regardless, images will get compressed into a haze when being processed and delivered at high speeds across the internet. So, in the larger picture, it shouldn’t make a big difference if Ultra HD cloud streaming refers to the in-game render quality or the resolution it’s being streamed at. This serves as another incentive for players to sign up for a PS Plus Premium/ Deluxe subscription, which will in time, keep adding games to the platform.

Sony previously described the cloud streaming catalogue to include ‘supported PS5 games’ and now, thanks to Arashi, we know which ones they are. The catalogue includes 12 games, scattered between both first-party PlayStation titles that eventually made it to PC and some smaller third-party entries.

For comparison Xbox Cloud Gaming offers up to 1080p game streaming, running at 60fps — a feature that comes packaged with the higher-tier Xbox Game Pass Ultimate. In a sense, the upcoming PS5 cloud streaming service is a follow-up to the PlayStation Now service — suffering a rebrand after it got integrated into PlayStation’s revised plans. However, the aforementioned beta test is only for the PS5 and unlike PS Now, you can’t stream games onto a PC (the service itself isn’t available in India and several other countries). PlayStation CEO Jim Ryan also claimed, earlier this year, that Sony has ‘fairly interesting and aggressive plans’ for cloud gaming.

For now, it’s unclear whether Sony’s upcoming handheld Project Q will also support cloud streaming, though we already know that it will be limited to 1080p, remotely mirroring a PS5 system you own. It’s also worth noting that in April, the company reportedly tried hiring 22 roles related to cloud gaming technology.


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