Ubisoft’s Free-to-Play Shooter XDefiant Sets May 21 Release Date, Reveals Seasonal Roadmap

XDefiant, Ubisoft’s free-to-play first-person shooter, finally has a release date. After hitting delays, the game’s preseason will launch on May 21 across PC, PS5 and Xbox Series S/X via Ubisoft Connect. According to the studio, XDefiant will feature five different game modes across 14 maps at launch. Players will start out with 24 weapons and 44 attachments and can try out five playable factions inspired by Ubisoft franchises.

Ubisoft also provided a brief roadmap for the online shooter, detailing planned season content drops after the launch of the preseason. According to studio, the XDefiant preseason will last for six weeks before the first season begins. The game will get a new season every three months, with each new season bringing new weapons, maps, events, and a new faction.

In its first year, XDefiant will add four factions, 12 weapons and 12 maps on top of the content present at preseason launch. The five factions at launch will be based on familiar groups from Ubisoft games like Far Cry, Splinter Cell and Watch Dogs. These will include Echelon, Phantoms, Cleaners, Libertad and Dedsec (after unlocking or purchasing). The game will also launch with five modes — Domination, Hot Shot, Occupy, Escort and Zone Control.

XDefiant was delayed in September last year with the game failing its console certification with PlayStation and Xbox. The game was initially expected to launch in the summer of 2023, before certification issues pushed the likely release to October 2023. XDefiant was delayed again, with the game targeting a 2024 release window.

Ubisoft also held a closed beta in April 2023. In our impressions from the closed beta session, we found that XDefiant would likely find it difficult to stand out in a market saturated with online shooters and dominated by Call of Duty, despite its slick execution.

XDefiant was first announced in 2021, promising “fast-paced 6-v-6 arena combat with faction-based abilities.” The game will go live May 21 at 10am PT/1pm ET, or 10:30 pm IST.


Affiliate links may be automatically generated – see our ethics statement for details.

Check out our Latest News and Follow us at Facebook

Original Source

Assassin’s Creed Mirage to Launch on iPhone 15 Pro, iPad on June 6

Assassin’s Creed Mirage, the open-world action-adventure title from Ubisoft, will launch on iOS devices on June 6, the studio has announced. First announced for Apple devices in September last year, Assassin’s Creed Mirage will arrive on the App Store for iPhone 15 Pro, iPhone 15 Pro Max, and iPad Air and iPad Pro with M1 chip or later, making it the first console Assassin’s Creed title that can be played natively on mobile devices.

According to Ubisoft, Mirage will be free to download and play for 90 minutes from Apple’s App Store. The full game will cost users $49.99, or roughly Rs. 4,174. The full version of the game will support universal purchase, which means the game will be playable on both iPhone and iPad once full access is unlocked with a single in-app purchase.

Assassin’s Creed Mirage is currently up for pre-order on the App Store. Ubisoft also confirmed that the game will support cross-progression and cross-save through Ubisoft Connect, allowing players to transfer their progress across all available platforms.

The iPhone and iPad version of the game has been developed by Ubisoft Sofia and promises to deliver the same experience as the console version. Ubisoft said that game controls have also been adapted to the iPhone and iPad touch screens, but users can always play the game with a compatible controller for a better experience.

Mirage was first announced for iPhone and iPad alongside three other games at Apple’s Wonderlust event in September last year, where the tech giant unveiled its iPhone 15 lineup. The game was initially slated for an early 2024 release but is now coming out on Apple platforms on June 6. iPhone 15 Pro models and M1 and above iPad models have already seen the release of triple-A games like Resident Evil 4 Remake, Resident Evil Village and Death Stranding.

Assassin’s Creed Mirage was launched on October 5 across PS4, PS5, PC, Xbox One and Xbox Series X/S. The game is set in 9th century Baghdad, putting players in the shoes of Basim, a young street thief who joins the Hidden Ones and rises through the ranks to become a Master Assassin.


Affiliate links may be automatically generated – see our ethics statement for details.

Check out our Latest News and Follow us at Facebook

Original Source

Assassin’s Creed Mirage Will Not Get DLC, but Protagonist Basim’s Story Can Be Explored Further, Says Director

Assassin’s Creed Mirage launched in October last year, offering a pared back, back-to-the basics experience reminiscent of older games in the series. The action-adventure title from Ubisoft took players to 9th-century Baghdad, putting them in the shoes of Basim Ibn Ishaq, a street thief who joins the Hidden Ones and rises through the ranks to become a master assassin. While there’s no word on if the franchise will revisit the character again, Assassin’s Creed Mirage creative director has said that the team has ideas about where Basim’s story could go.

In a Reddit AMA Wednesday, the game’s creative director Stéphane Boudon said that Basim’s story could be explored further, but not in the form of an expansion to AC Mirage.

“We’re thrill [sic] by the reception of Mirage! Mirage as [sic] been design [sic] as a standalone experience without any DLC plan. However, we have ideas on how we could extend the story of Basim, surely,” Boudon said. He, however, reiterated that that Mirage would not be getting a post-launch story expansion. “But as of today, no post launch content is planned for Mirage,” he added.

Boudon also answered a question about possible future patches for Assassin’s Creed Mirage, confirming that Ubisoft did not have any plans for a new major update, but would keep monitoring the game and listening to player feedback for tweaks.

Assassin’s Creed Mirage represented a departure from RPG-style expansive Assassin’s Creed games that came before. Assassin’s Creed Valhalla and Assassin’s Creed Odyssey had attracted criticism for their bloated design, featuring endless side quests and a lengthy main campaign. Mirage, on the other hand, opted for a more concentrated story and world that paid homage to early games in the series like the first Assassin’s Creed and the Ezio trilogy.

While Mirage served as a spinoff to larger Assassin’s Creed games, Ubisoft could release similar smaller games, considering the positive reception to Mirage. In the AMA, Boudon attested to the same. “It all started as an action/adventure game back then and with Mirage we wanted to celebrate this legacy for the 15th anniversary of the franchise,” he said. “But there is space in AC for different kinds of experiences and you could expect more to come.”

Assassin’s Creed Mirage released on October 5 last year across PC, PS4, PS5, Xbox One and Xbox Series S/X. Ubisoft is currently working on the next game in the series, Assassin’s Creed Red, which will be set in feudal Japan. Said to be an RPG-style entry with a large open world map, the game does not have a concrete release date yet. In an earnings report, however, Ubisoft had said that the game would likely release between April 2024 and March 2025.


Affiliate links may be automatically generated – see our ethics statement for details.

Check out our Latest News and Follow us at Facebook

Original Source

Ubisoft, Evil Empire Announce the Rogue Prince of Persia, Arriving in Early Access on May 14

The prodigal Prince has returned, and his comeback has gone down so well that he is doing it a second time. After his Metroidvania adventures in Prince of Persia: The Lost Crown, which came out in January, gaming’s iconic dual-blade wielding royalty is coming back for seconds in The Rogue Prince of Persia, a new 2D action-platforming rogue-lite title, arriving in Early Access on Steam on May 14. Developed by Dead Cells maker Evil Empire and published by Ubisoft, the next Prince of Persia game flaunts a colourful, cartoony art style and features platforming and action combat familiar to the series.

The Rogue Prince of Persia was revealed with a trailer during the Triple-I Initiative livestream, showing off striking cinematics and a bit of gameplay. According to Ubisoft, the game is set in a fictional Ctesiphon, the capital city of the Persian Empire, under siege from a possessed army of Huns. Unlike The Lost Crown, here Players will get to take control of the eponymous prince, who possesses a magical bola that resurrects him on each death.

As expected from a rogue-lite, players will die, only to be resurrected and thrown back at the beginning. The cycle keeps repeating until players upgrade and upskill to become good enough to complete a full run of the game. With each attempt, players will explore new biomes, try out new weapons, gain valuable knowledge, find and equip trinkets and upgrade their gear as they attempt to save the city from the invasion.

The trailer shows off an acrobatic prince who can wall run, spin jump and slide around deadly obstacles in tricky platforming sections. Players will progress through procedurally generated levels, fighting off Huns imbued with the dark shamanic magic and corrupted creatures through colourful and diverse regions inspired by Persian architecture.

The prince will also have a variety of weapons at his disposal to aid in combat. Players can equip twin daggers, spears, broad swords, and axes, and also add a selection of shields, bows, grappling hooks and more as secondary weapons, according to Ubisoft.

Developers Evil Empire are no strangers to the roguelike genre, having co-developed Dead Cells with Motion Twin. According to Ubisoft, the studio approached the publisher with their own rogue-lite take on Prince of Persia. The iconic game series made a comeback after years of absence early this year with the launch of Prince of Persia: The Lost Crown. A 2.5D Metroidvania action-platformer, The Lost Crown marked a fresh beginning for the franchise, featuring responsive platforming and fast-paced combat. In our review of the game, we found Prince of Persia: The Lost Crown an inspired take on the genre that forges a new path for the future of the series. The next Prince of Persia title seems to have taken that same path, too.

The Rogue Prince of Persia will release in Early Access on Steam on May 14, with Ubisoft confirming release on other platforms at a later point.


Affiliate links may be automatically generated – see our ethics statement for details.

Check out our Latest News and Follow us at Facebook

Original Source

Assassin’s Creed Red Female Protagonist Character Art Leaked by Ubisoft Writer

Assassin’s Creed Red’s female protagonist has seemingly leaked online. As per Eurogamer, Ubisoft writer Pierre Boudreau inadvertently set his LinkedIn header image to feature the unnamed lead, who is seen wearing the iconic hooded cloak against a red background, while wielding a katana. The original photo featuring the signature logo has since been replaced with an image of Eivor, Assassin’s Creed Valhalla’s protagonist. This aligns with the studio’s own claims from a 2022 presentation, where it confirmed that players will be sent into feudal Japan for its upcoming instalment, which is said to revisit open-world RPG elements.

Currently, Assassin’s Creed Codename Red does not have a release date, though a 2024 window was rumoured earlier this year, which goes in line with Ubisoft’s annual launch cycle formula. An InsiderGaming report further revealed that the game will feature two lead characters — the aforementioned female shinobi and an African refugee-turned-samurai, who seems to be inspired by the real-life Yasuke, who was active during the Sengoku Period in Japan. It’s unclear how these two characters will co-exist in the game — as for whether we get to play as both or simply pick either one at the start, akin to Assassin’s Creed Valhalla, remains to be seen. Despite, returning to the controversial open-world style, it appears that Assassin’s Creed Red will be heavy on stealth, as players hide in shadows and extinguish torches from afar.

Ubisoft Quebec — known for developing Assassin’s Creed Odyssey — is tasked with creating Assassin’s Creed Red under Jonathan Dumont’s direction. It is part of the publisher’s upcoming central hub called Assassin’s Creed Infinity, which is designed to tie in a bunch of different AC titles together, with plans for some standalone multiplayer experiences in the future. “Infinity is going to be a hub that will unite all of our different experiences and our players together in meaningful ways,” Marc-Alexis Côté, VP, Assassin’s Creed, said at the 2022 Ubisoft Forward event. At the time, Ubisoft also confirmed a dark entry to the AC franchise, codenamed Hexe, which was set during the latter stages of the Holy Roman Empire, amidst the witch trials. A teaser for the same was also dropped, which revealed a talisman in the forest, shaped like the Assassin’s Creed logo.

Earlier this month, the publisher launched Assassin’s Creed Mirage, which became Ubisoft’s biggest new-gen launch in terms of unit sales, in under a week. In that time, players collectively took 60 million leaps of faith and spent 479 years parkouring the rooftops of ninth-century Baghdad. We also got a launch date for the long-gestating Assassin’s Creed VR project, called Nexus, which will play out from perspectives of three iconic assassins from the series — Ezio Auditore, Connor Kenway, and Kassandra. The game is now available to pre-order on the Meta Quest VR and launches November 16.

Currently, there is no release window for Assassin’s Creed Red, but when it does come out, we can expect it to launch on PC, PS5, and Xbox Series S/X.


Affiliate links may be automatically generated – see our ethics statement for details.

Check out our Latest News and Follow us at Facebook

Original Source

Assassin’s Creed Mirage Global Launch Timings Revealed: Details

Assassin’s Creed Mirage is prepping to release this week, and before that, we’ve received global launch timings for the same. Ubisoft tweeted an infographic listing different timezones that point toward a staggered release — meaning the game unlocks at different times across the world. On console, the ninth-century Baghdad-set title goes live at midnight local time on October 5, which means the more impatient players can try changing their system’s location to New Zealand to try and get in early. So far, the release schedule is straightforward, with preloading already live across PC, Xbox, and PlayStation. However, the PC unlock is a tad confusing, with some regions getting a headstart by as much as a day.

India isn’t mentioned in the infographic, but we can assume the PC version will launch sometime after October 5 at midnight. We’ve got Abu Dhabi’s unlock time for reference, which stands at 3 am GST, aligning with 4:30 am IST in India. Bear in mind that the PC port is only accessible via the Ubisoft Connect app and Epic Games Store, with Assassin’s Creed Mirage launching on the latter platform at 4 pm UTC on October 5, which translates to 9:30 pm in India.

PC players in Los Angeles, US, can start playing on October 4 at 10 pm PDT, while those on the East Coast of New York City begin their journey on October 5 at 1 am EDT. Montreal, Canada, follows the same timezone as the latter, whereas players in London can access it on October 5 at 12 am BST — in tandem with their console release. Meanwhile, Tokyo, Japan’s PC launch is set for October 4 at 10 pm JST and Sydney, Australia, is among the first regions to jump in on October 5 at 12 am AEDT. All other global launch timings for Assassin’s Creed Mirage on PC and console are listed below.

Assassin’s Creed Mirage global launch timings

Los Angeles
PC: October 4, 10pm PDT
Consoles: October 5, 12 am PDT

Montreal
PC: October 5, 1am EDT
Consoles: October 5, 12 am EDT

New York
PC: October 5, 1am EDT
Consoles: October 5, 12 am EDT

Mexico City
PC: October 4, 12am CST
Consoles: October 5, 12 am CST

São Paulo
PC: October 5, 2am BRT
Consoles: October 5, 12 am BRT

London
PC: October 5, 12am BST
Consoles: October 5, 12 am BST

Paris
PC: October 5, 1am CEST
Consoles: October 5, 12am CEST

Stockholm
PC: October 5, 1am CEST
Consoles: October 5, 12am CEST

Kyiv
PC: October 5, 2am EEST
Consoles: October 5, 12 am EEST

Abu Dhabi
PC: October 5, 3am GST
Consoles: October 5, 12 am GST

Johannesburg
PC: October 5, 1am SAST
Consoles: October 5, 12 am SAST

Shanghai
PC: October 4, 9pm CST
Consoles: October 5, 12 am CST

Tokyo
PC: October 4, 10pm JST
Consoles: October 5, 12 am JST

Seoul
PC: October 4, 10pm KST
Consoles: October 5, 12 am KST

Sydney
PC: October 5, 12am AEDT
Consoles: October 5, 12 am AEDT

Last month, Ubisoft revealed system requirements for Assassin’s Creed Mirage, showing that running the game at Ultra settings does not require the latest AMD 7000 or Nvidia’s 40 series cards. At the time, Intel was confirmed as the official partner for the game, which itself was optimised for its Arc series graphics cards, a brand of GPUs that isn’t popular in the PC gaming community. After dabbling in the open-world RPG field for a bit, Assassin’s Creed Mirage is taking a back-to-basics approach, with a tighter scope and a focus on crafty stealth assassinations, charting the rise of Basim Ibn Ishaq, from a mere thief to a feared killer.

Assassin’s Creed Mirage is out October 5 on PC, PS4, PS5, Xbox One, and Xbox Series S/X. An Apple iOS release is also planned for early 2024.


Affiliate links may be automatically generated – see our ethics statement for details.

Check out our Latest News and Follow us at Facebook

Original Source

Assassin’s Creed Mirage PC System Requirements Announced Ahead of Launch

Assassin’s Creed Mirage is prepping for its October 5 launch and ahead of that, Ubisoft has dropped system requirements for the same. Unlike the norm with AAA PC games these days, this ninth-century Baghdad-set title appears to be rather forgiving on hardware, essentially going back an entire graphics generation. Running the game on Ultra settings does not require AMD’s latest 7000 or Nvidia’s 40 series cards. That said, the accompanying ‘PC Features’ trailer shows Intel as its official partner, assuring that it’s been optimised for the Arc GPUs and the respective 13th-Gen processors. This feels like a weird choice since it’s not a really popular graphics card in the PC gaming community.

Naturally, the collaboration brings support for Intel’s AI-powered XeSS upscaling method, which grants higher framerates without sacrificing too much on the visual fidelity department. No other upscaling techs were mentioned in the trailer, but the official blog post details that players will be able to leverage Nvidia’s DLSS and AMD’s FSR to maximise their experience. Assassin’s Creed Mirage also boasts uncapped frames at 4K resolution — a bold claim when you consider how poorly optimised recent PC ports have been. Other notable features include support for wide screen and multi-monitor displays, an in-game benchmark for gauging performance, and hybrid input that lets you simultaneously use a keyboard, mouse, controller, ‘or other inputs.’

Assassin’s Creed Mirage PC system requirements

The PC system requirements list comes courtesy of Ubisoft, with the common conditions being Windows 10 64-bit and at least 40GB of free storage space on an SSD. While Assassin’s Creed Mirage isn’t necessarily dropping on Steam, it’s worth referring to the platform’s monthly hardware survey to get a good indication of the low-end PC gamer’s setup. And seeing Nvidia’s GTX 1650 on there, we can safely assume that most players meet the requirement.

Assassin’s Creed Mirage ‘Minimum’ PC requirements

  • Processor (CPU): Intel Core i7-4790K (Intel Core i5-8400 with ReBAR) or AMD Ryzen 5 1600
  • Graphics (GPU): Nvidia GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB) or Intel Arc A380 (6GB)
  • RAM: 8GB
  • Resolution: 1,920×1,080 pixels at 30fps (Low settings)

Assassin’s Creed Mirage ‘Recommended’ PC requirements

  • Processor (CPU): Intel Core i7-8700K or AMD Ryzen 5 3600
  • Graphics (GPU): Nvidia GeForce GTX 1660 Ti (6GB) or AMD Radeon RX 5600 XT (6GB) or Intel Arc A750 (8GB)
  • RAM: 16GB
  • Resolution: 1,920×1,080 pixels at 60fps (High settings)

Assassin’s Creed Mirage ‘Enthusiast’ PC requirements

  • Processor (CPU): Intel Core i7-9700K or AMD Ryzen 7 3700X
  • Graphics (GPU): Nvidia GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB) or Intel Arc A770 (8GB)
  • RAM: 16GB
  • Resolution: 1440p at 60fps (High settings)

Assassin’s Creed Mirage ‘Ultra’ PC requirements

  • Processor (CPU): Intel Core i5-11600K or AMD Ryzen 7 5600X
  • Graphics (GPU): Nvidia GeForce RTX 3080 (10GB) or AMD Radeon RX 6900 XT (16GB)
  • RAM: 16GB
  • Resolution: 4K at 60fps (Ultra settings)

After spending years dabbling in the open-world RPG setting, Assassin’s Creed Mirage is going back to its roots, tighter in scope and focused on crafty stealth assassinations. You assume the role of Basim Ibn Ishaq, a side character from Assassin’s Creed Valhalla, who climbs the ranks of the Hidden Ones’ order, growing from a mere pickpocket to a feared assassin. Accordingly, the game is cheaper, costing $49.99/ Rs. 2,499 on PC and Rs. 3,499 on console. Pre-orders grant access to a bonus quest called ‘The Forty Thieves,’ which I’m guessing is a reference to the classic Arabian folktale ‘Ali Baba and the Forty Thieves.’ One could also play it on Ubisoft’s gaming subscription service Ubisoft+ on day one.

Assassin’s Creed Mirage is out October 5 on PC, PS4, PS5, Xbox One, and Xbox Series S/X. An Apple iOS release is also planned for early 2024.


Affiliate links may be automatically generated – see our ethics statement for details.

Check out our Latest News and Follow us at Facebook

Original Source

At Ubisoft Forward, Assassin’s Creed Mirage Promises a Return to Series’ Roots

Assassin’s Creed, Ubisoft’s wildly popular history-hopping series of open-world action games, has long been the jewel in publisher’s crown. From its humble, but promising beginnings and its glorious and genre-defining leap, to its eventual dismal decline, Assassins Creed’s 15-year run has seen the series — once known for its distinct narrative depth — spread wide and thin. After the pinnacle of its critically acclaimed and fan-favourite Ezio saga, which followed the life and times of master assassin Ezio Auditore, Assassin’s Creed started feeling the pressures of its yearly release cycle and changing trends and tastes within the industry. The quality of subsequent titles dipped drastically. Buggy and misfiring releases led to a crisis of faith and identity and, for better or worse, Assassin’s Creed transformed into what we see today — an interminable open-world RPG, seemingly designed to maximise playtimes and retain players through never-ending content additions, DLCs, and repetitive checklist chores spread across massive maps.

Increasingly, there have been fewer and fewer assassins in an Assassins Creed game. And while the recent titles in the series have done well commercially, there is a growing clamour among loyalists for the franchise to return to its roots. Old-time fans of the series want an Assassin’s Creed game with a smaller scope and increased focus on what made the early games stand out. Ubisoft’s answer is Assassin’s Creed Mirage — a leaner, stealthier, and shorter Assassin’s Creed game, which attempts to recapture the essence of its ancestors.

Mirage started off as a DLC for Assassin’s Creed Valhalla and soon became its own thing, with a cinematic reveal trailer in September last year promising a classical approach. Last month’s PlayStation Showcase gave us a look of its gameplay, and now, Ubisoft Forward, the publisher’s in-house showcase held late Monday, dives deeper into the next Assassin’s Creed. Members of the press were invited for an early look at the planned Assassin’s Creed showcase ahead of the event, which now provides first proper details about the narrative, gameplay and design aspects of Mirage.

The game follows the story of Basim Ibn Ishq, first seen as a crucial supporting character in Assassin’s Creed Valhalla, charting his origins as a common street thief in 9th-century Baghdad, his introduction to the Brotherhood and the ways of the assassins under his mentor Roshan, and his transformation into a master assassin.

“Our goal was to pay homage to old Assassin’s Creed games,” developers say in the game showcase, detailing the design philosophy driving the title. There is, of course, an increased focus on stealth mechanics, a departure from recent action-heavy titles that encouraged open combat. The last three AC games also saw free-flowing parkour, a cornerstone feature of the series, considerably diluted as the game worlds became more expansive. Free-running now receives special treatment in Assassin’s Creed Mirage with new animations and mechanics enabling smooth traversal through the rooftops of Baghdad.

The game showcase begins with a more story-focussed trailer, which dives into Basim’s conflicting emotions about the path of the Hidden Ones and what it means to be truly free. Remember the creed? “Nothing is true. Everything is permitted.” Basim is also haunted by nightmarish vision, which may hold the key to larger truths he is yet to discover.

We are then launched into the first raw gameplay walkthrough from an early section of Assassin’s Creed Mirage, as we see Basim parkour his way to his next assassination target, holed up inside a heavily secured fortress. You can now sit on a bench in the game and fast forward time to your liking; nighttime would likely provide more cover during a mission. Just like in previous games, Basim can scope out the area with the aid of his eagle — this time, however, enemies can also notice your avian companion, and can shoot and injure your scout, discouraging overuse.

Basim then blends in with the moving crowd, sneaks past some guards and takes out others standing in his way — standard Assassin’s Creed fare. Once he infiltrates the base and has his target in his view, we see him utilise a new special ability that lets you mark targets and execute a simultaneous multiple-kill — very reminiscent of the mark-and-execute mechanic in Ubisoft’s Splinter Cell games. Basim then assassinates his main target and evades capture with the help of some smoke bombs and social stealth.

We also got a more detailed look at two other games in the 2023 AC lineup at the Assassin’s Creed segment of the Ubisoft Forward event. Assassin’s Creed Nexus VR, already confirmed for late 2023, got a detailed pre-rendered trailer, showing off first-person VR parkour and combat. In it, you get to relive the memories of three assassins from the series — Kassandra (from Assassin’s Creed Odyssey), Connor Kenway (from Assassin’s Creed III) and franchise icon Ezio Auditore.

Assassin’s Creed Codename Jade, the upcoming mobile AC title, also received a lengthy gameplay trailer at the showcase. The game, built on Unreal Engine, follows the format of recent open-world RPG titles in the series and is set during the times of the Qin dynasty in China. Developers said the ambitious mobile game, which will be available on both iOS and Android, will be open for public beta starting June 12.

There are, of course, other AC games in the works, but the event focussed on the titles coming out this year, with bulk of the attention going to the next mainline game in series. Assassin’s Creed Mirage is very much a reality now — just a few months away from its October 12 release. From the gameplay snippet shown, Mirage seems to be walking the same road that the first game and the Ezio trilogy built. But in its atavistic approach, there is a lingering risk of playing it safe. AC fans clearly want an old-school Assassin’s Creed game, but Ubisoft’s next bet must also bring its own new ideas.


Affiliate links may be automatically generated – see our ethics statement for details.

Check out our Latest News and Follow us at Facebook

Original Source

Assassin’s Creed Nexus VR Confirmed for Late 2023, Full Reveal at Ubisoft Forward

The much-talked-about Assassin’s Creed VR game has been rebranded to Assassin’s Creed Nexus VR, a virtual reality experience. Ubisoft made the announcement during the Meta Quest Games Showcase, held late Thursday, confirming that it will be out ‘by the end of the year,’ with further updates being revealed during the Ubisoft Forward event on June 12. The showcase event was planned as a response to the cancellation of E3 2023 — promising updates on the latest Ubisoft games — and will go live at 10:30pm IST/ 10am PT in the US.

Nexus VR would be the first Assassin’s Creed game to be playable in virtual reality — which seems odd given the platform’s similarities to the franchise’s Animus machine that lets you delve into key periods in history. A bit late, if you ask me. The project was originally confirmed in a blog post from 2021, which also mentioned a Splinter Cell VR game, though it got reportedly got cancelled last year along with three unannounced titles. The post also mentioned that Ubisoft Red Storm, the subsidiary responsible for Tom Clancy games, would lead development on both virtual reality games, with extra support from Ubisoft Reflections, Ubisoft Dusseldorf, and Ubisoft Mumbai.

Last year, Ubisoft confirmed multiple in-development projects in the Assassin’s Creed universe, which included two single-player experiences, a mobile game, and a central hub called Assassin’s Creed Infinity. The last of them is designed to tie a bunch of different AC games together, with plans to include multiplayer experiences within. Meanwhile, Assassin’s Creed Red is set in the heart of feudal Japan, where you master the arts and weaponry of a shinobi, and it’s being developed by Ubisoft’s Quebec division — best known for Assassin’s Creed Odyssey. There’s also AC Hexe, which is described as the ‘darkest’ in the series, set during the latter stages of the Holy Roman Empire, engulfed by witch trials. And finally, there’s Assassin’s Creed Jade, the China-set mobile game, which follows the same gameplay format as the recent RPG-heavy entries.

More recently, Assassin’s Creed Mirage got a confirmed release date of October 12, alongside a gameplay trailer which further delved into the franchise’s back-to-basics approach that’s focused on a linear stealth-assassination game, rather than an open-world RPG. Set in ninth-century Baghdad, it follows Basim Ibn Ishaq, a side character from AC Valhalla, who grows from an impoverished pickpocketing background into becoming a master assassin for the Hidden Ones clan under mentor Roshan’s (Shohreh Aghdashloo) guidance. Franchise trademarks such as hidden blades, social stealth and Leaps of Faith return, alongside new additions such as a Pole Vault mechanic for parkour traversal. Assassin’s Creed Mirage is now up for pre-order and will be out on PC, PS4, PS5, Xbox One, and Xbox Series S/X.

Assassin’s Creed Nexus VR will be out sometime later this year on the Meta Quest VR headset. Further details on the same will be revealed on June 12 at 10:30pm IST/ 10am PT in the US.


Affiliate links may be automatically generated – see our ethics statement for details.



Check out our Latest News and Follow us at Facebook

Original Source

Assassin’s Creed Mirage Arrives This October, Gets New Gameplay Trailer

Assassin’s Creed Mirage finally has a release date. During the PlayStation Showcase event, held early Thursday, Ubisoft confirmed that the Baghdad-set chapter will arrive October 12 on PC, PS4, PS5, Xbox One, and Xbox Series S/X. The date was actually leaked ahead of time by a few Japanese retail listings, which usually do not list placeholder dates. The title, codenamed ‘Rift,’ was originally planned as an expansion to Assassin’s Creed Valhalla, but got expanded into a standalone release to fill the gap in Ubisoft’s launch schedule for the fiscal year. Ubisoft Bordeaux leads development on Assassin’s Creed Mirage, which also received a gameplay trailer at the showcase.

As previously reported, Assassin’s Creed Mirage is going back to its franchise roots, presenting a tighter scope focused on crafty assassinations, unlike the open-world RPG-esque elements they adopted in the recent entries. In it, you play as Basim Ibn Ishaq, a side character from AC: Valhalla, who is seen leveraging his skills to track down and eliminate targets. In the cinematic trailer from last year, he was indoctrinated into the Hidden Ones clan by his master/ mentor Roshan (Shohreh Aghdashloo) — turning from a petty thief into an assassin. This new footage appears to be set a while after that, featuring all the hallmarks of the original Assassin’s Creed games. You’ve got air assassinations, hidden blades, and the art of blending with crowds as Basim gradually perfects his art.

“You have died and been reborn,” Roshan says in a voiceover, as we’re treated to visuals of the long-missing parkour system, as Basim is seen hopping across metallic bars and swinging around corners. There’s a new addition called Pole Vault as well, where you perch atop a giant pole and use its centre of gravity to slowly tilt and descend to cover larger distances in the air. Smoke bombs and leaps of faith return, alongside natural stealth mechanics such as pickpocketing. An unnamed character in the Assassin’s Creed Mirage gameplay trailer notes that you could bribe guards to stroll into an establishment, or do it the old-fashioned way by sneaking in. There also appears to be a recurring day and night cycle, which probably could be manipulated to Basim’s will by resting in beds — similar to Dying Light.

The gameplay trailer ends with a flurry of action sequences, where Basim is seen dual-wielding a dagger and curved sword combo and laying waste to enemies. It’s unclear how they work in tandem, but I’m assuming the dagger would be used for parrying incoming attacks. Ubisoft also mentioned that Assassin’s Creed Mirage, which is now up for pre-order on all platforms, will be getting an Arabic voiceover and full localisation. Pre-orders will receive an exclusive bonus quest at launch called ‘The Forty Thieves,’ where you’ll uncover Ali Baba’s cave. Keeping with the theme, will the password be ‘open sesame’ as well?

Assassin’s Creed Mirage is out October 12, across PC (Epic Games Store, Ubisoft Store), PS4, PS5, Xbox One, and Xbox Series S/X.


Affiliate links may be automatically generated – see our ethics statement for details.

Check out our Latest News and Follow us at Facebook

Original Source

Exit mobile version