Microsoft’s Xbox Is Planning More Cuts After Closing Down Bethesda Studios

The sudden closure of several video-game studios at Microsoft’s Xbox division was the result of a widespread cost-cutting initiative that still isn’t finished.

This week, Xbox began offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax, which it purchased in 2020 for $7.5 billion (roughly Rs. 6,26,28 crore), according to people familiar with the company’s plans. Others across the Xbox organization have been told that more cuts are on the way.

A spokesperson for Xbox declined to comment.

Employees were shocked by the unexpected shuttering Tuesday of three Xbox subsidiaries and the absorption of a fourth. The closures included Tokyo-based Tango Gameworks, which last year released the critically acclaimed action game Hi-Fi Rush. Tango was in the process of pitching a sequel, said the people, who asked not to be identified discussing nonpublic information.

During a town hall with ZeniMax staff on Wednesday morning, Xbox president Matt Booty praised Hi-Fi Rush but did not specify why the company had shut down the development studio behind it, according to three people who were in attendance.

Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said.

Booty added that the shutdown of subsidiary Arkane Austin, the longtime developer of games such as Prey, was not connected to the performance of its new multiplayer game, Redfall, a critical and commercial flop.

Before its closure, Arkane had been looking to return to its roots by pitching a new single-player “immersive sim” game, such as a new entry in the Dishonored series, according to the people familiar.

Jill Braff, head of ZeniMax studios, said in the town hall that she hoped the reorganization would allow the division, which also develops Fallout and Doom, to put more focus on fewer projects. “It’s hard to support nine studios all across the world with a lean central team with an ever-growing plate of things to do,” she said, according to audio of the meeting reviewed by Bloomberg.

“I think we were about to topple over,” she added.

Both Tango and Arkane released games last year and were looking to hire additional staff as they pitched new projects, which Booty and Braff suggested was the main factor behind their closures. Shinji Mikami, Tango’s founder and studio head, departed last year.

These cuts at Xbox come amid a wider contraction in the video-game industry due to economic shifts following a period of rapid growth during the pandemic. Recently, Microsoft’s gaming division has expanded more than any of its competitors via the acquisitions of ZeniMax and Activision Blizzard for more than $76 billion combined. In February, Microsoft cut 1,900 jobs, mostly at Activision Blizzard.

The massive Activision Blizzard acquisition has ramped up scrutiny on the Xbox division from leaders at Microsoft, according to people familiar.

In recent years, Xbox became deeply invested in Xbox Game Pass, a subscription service that offers unlimited access to hundreds of downloadable games for a monthly fee. To fill the service with new enticements, Xbox acquired dozens of studios, including outfits known for making smaller games, such as San Francisco-based Double Fine.

While most game publishers are looking to take big swings with games that cost hundreds of millions of dollars, Xbox promised to support less sprawling creative titles such as Hi-Fi Rush with smaller budgets and lower sales expectations. It didn’t matter if a game sold tens of millions of copies as long as it helped bolster the Game Pass library.

But Game Pass has not seen the massive growth that Xbox boss Phil Spencer may have been hoping for.

Mat Piscatella, executive director of analysis firm Circana, said that monthly, non-mobile, video-game subscription spending in the US “has been flat to low single-digit growth” since the middle of 2021.

“In our data, Game Pass spending really had its big growth period in late 2019 through early 2021 and has since settled,” Piscatella said. “Purchasing games and add-on content as well as free-to-play models are still the vastly preferred method of getting to video games by US consumers, at least for now.”

While there’s no indication that Xbox plans to ditch the Game Pass model, there are hints that its big bets have not paid off. During the most recent quarter, sales of Xbox content and services were up 62 percent, but as Niko Partners analyst Daniel Ahmad pointed out last month, the growth was entirely due to the acquisition of Activision Blizzard. On social media, he noted that without sales from that deal, Xbox gaming revenue would have been down approximately 5 percent year over year, “with no software and services growth and sharp hardware revenue decline.”

With console revenue down, the company recently began releasing some of its games on competing platforms. In a March interview with the gaming site Polygon, Spencer said that “the thing that has me most concerned for the industry is the lack of growth.”

© 2024 Bloomberg LP


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Microsoft Shuts Down Hi-Fi Rush Developer Tango Gameworks, Redfall Maker Arkane Austin, Other Bethesda Studios

Microsoft has shuttered several Bethesda-owned game studios, including Hi-Fi Rush developer Tango Gameworks and Redfall maker Arkane Austin, in order to shift focus on to its “priority games”. The Xbox parent is also closing Alpha Dog Games, makers of the mobile game Mighty Doom, while Roundhouse Studios, which also contributed to Redfall development, will be absorbed by ZeniMax Online Studios. The development, initially reported by IGN, was confirmed by affected studios Tango Gameworks and Arkane in separate posts on X late Tuesday. The shutdowns come months after Microsoft announced layoffs at Xbox and Activision Blizzard earlier this year, which made 1,900 roles redundant.

The IGN report, citing an internal email to employees sent by Xbox Game Studios head Matt Booty, said the closures would lead to “significant layoffs,” but Microsoft has not yet confirmed the number of roles affected.

Bethesda-owned Arkane Studios, which comprised of Arkane Lyon and Arkane Austin teams, confirmed on X that the latter would close and cease all development on their last game, Redfall. The vampire shooter will get no further updates, but its servers will remain online for active players, the studio said.

Redfall was released in May 2023 to largely negative reviews, leading to Microsoft Gaming CEO Phil Spencer taking “full responsibility” for the game’s disastrous launch. Spencer, however, had defended developer Arkane Austin at the time and promised that Xbox would continue to work on improving the game.

While Redfall fell short of expectations, Hi-Fi Rush, in Microsoft’s own words, was a “break out hit” across “all key measurements and expectations.” Aaron Greenberg, Vice President of Xbox Games Marketing, had said last year that Microsoft “couldn’t be happier” with Tango Gameworks’ rhythm-based action title. Yet, the studio did not survive the latest round of cuts. Tango Gameworks confirmed on X Tuesday that the studio would close, thanking players and announcing that its previous games, which include The Evil Within series and Ghostwire: Tokyo, would remain available and playable across all supported platforms.

The internal email from Booty cited in the report said that the shutdowns would help prioritise “high-impact titles” and continued investment in “blockbuster games” from Bethesda. Without putting a number on the resulting layoffs, the email said, “This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us.

“We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games,” the email added.

Microsoft is yet to make an official announcement on the cuts, but the company will hold an Xbox Games Showcase event on June 9, where it will reveal its upcoming lineup of exclusive and third-party titles.

The latest round of shutdowns follows a spate of layoffs this year across major studios like Riot Games, Eidos-Montréal, Sony, Electronic Arts, Embracer Group, Take-Two Interactive and more. Back in January, Microsoft laid off 1,900 employees at newly acquired Activision Blizzard and Xbox — an eight percent reduction of its overall gaming division.


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Xbox Exclusives Pentiment, Grounded, Hi-Fi Rush, Sea of Thieves Coming to PlayStation and Nintendo Switch

Microsoft first-party games Pentiment, Grounded, Hi-Fi Rush, and Sea of Thieves will soon be available on Nintendo Switch and Sony PlayStation platforms. Xbox confirmed on Wednesday that much like other popular multi-platform games like Minecraft, Call of Duty, Overwatch and Diablo, players will soon be able to access these exclusive games on their Nintendo Switch, PlayStation 4 and PlayStation 5 consoles. This move underscores a larger trend in the gaming industry towards greater accessibility and cross-platform interoperability. By adopting this strategy, the company hopes to encourage greater inclusivity and reach a wider range of gamers.

In a Xbox Wire release, the company confirmed that Pentiment from Obsidian Entertainment will come to PlayStation 4, PlayStation 5, and Nintendo Switch on February 22. Another game by the same developer, Grounded, will also be available on PlayStation 4, PlayStation 5 and Nintendo Switch from April 16.

Developed by Tango Gameworks, Hi-Fi Rush, a rhythm-based action-adventure game has not been confirmed for a Nintendo Switch release yet, the same as Rare’s Sea of Thieves. But these games are coming to PlayStation platforms. With pre-purchase available on PlayStation 5 digital storefronts from February 22, Hi-Fi Rush will come to the platform on March 19, while Sea of Thieves opens on the platform on April 30.

Meanwhile, Grounded and Sea of Thieves will come with cross-play support for Xbox, PlayStation, and PC, the release confirmed. The company added that later this year titles like Senua’s Saga: Hellblade II, Avowed, Indiana Jones and the Great Circle and more will come to Xbox Series X and S, PC, Xbox Cloud Gaming, and Xbox Game Pass.

Microsoft Gaming CEO Phil Spencer announced last week that four Xbox exclusives will be available on PS5 and Nintendo Switch platforms. The company had also confirmed that Activision-Blizzard titles will soon be available on Xbox Game Pass, starting with Diablo IV on March 28.


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Microsoft Announces 4 Xbox Exclusives for PS5 and Nintendo Switch, Activision Blizzard Titles on Game Pass

Four Microsoft first-party games will launch on Sony’s PlayStation 5 and the Nintendo Switch, the company confirmed late Thursday after weeks of speculation over its exclusive titles releasing on rival platforms. The announcement came on the Official Xbox Podcast from Microsoft Gaming CEO Phil Spencer, who also shed further light on the reasons behind Xbox’s business decision and confirmed that the next generation of Xbox consoles were in development. Microsoft has not yet revealed the four Xbox exclusives coming to PS5 and Nintendo Switch, but The Verge reported that said games would be Hi-Fi Rush, Pentiment, Sea of Thieves and Grounded.

Spencer addressed the rumours about Microsoft first-party titles and the future of Xbox exclusivity head on, confirming that contrary to reports, Triple-A Bethesda releases like Starfield and the upcoming Indiana Jones and the Great Circle will remain as Xbox and PC exclusives. “We’ve made the decision that we’re going to take four games to the other consoles, just four games,” the Xbox chief on the podcast. He confirmed that Xbox won’t be fundamentally changing its exclusives strategy, explaining the decision to port the four unnamed games over to rival consoles. “We think this is an interesting point in time for us to use what some of the other platforms have right now to help grow our franchises,” he said.

While Spencer refrained from naming the four Xbox exclusive titles slated for launch on PS5 and Nintendo Switch, a report from The Verge, citing sources privy to Microsoft’s plans, claimed that these would be Hi-Fi Rush, Pentiment, Sea of the Thieves and Grounded. The first three of these were previously reported to be coming to Sony and Nintendo’s platforms, too. There are no specific release dates or launch windows for these games, but Spencer said that their respective developers have plans for announcements that are “not too far away.”

Hi-Fi Rush has been rumoured to come to PS5 and Nintendo Switch
Photo Credit: Bethesda

The Xbox chief, however, did elaborate on the process of picking the four yet confirmed games for multi-platform transition. The company considered games released over a year ago that have been on Xbox and PC for a while. Two of the selected games are community-driven games, Spencer said, while the other two are smaller games that weren’t built to be platform exclusives. “As they’ve realised their potential on Xbox and PC, we see an opportunity to utilise the other platforms as a place to just drive more business value out of those games, allowing us to maybe invest in future iterations of those, or sequels to those, or just other games like that in our portfolio,” Spencer said. “And we don’t damage Xbox and we can grow our business using what other platforms have to help us with that. We’re gonna do that.”

Spencer, however, cautioned players on rival platforms that the change in Microsoft’s strategy did not mean that all or several Xbox exclusives going forward would arrive on PS5 and Nintendo Switch. No other games besides the four already confirmed titles are currently being considered for a multi-platform launch.

In the wide-ranging podcast, Xbox Game Studios head Matt Booty also reiterated that Game Pass would only be available on Xbox on PC. Additionally, Xbox president Sarah Bond also announced that Activision-Blizzard games would soon arrive on Xbox Game Pass, starting with Diablo IV on March 28. Microsoft acquired Call of Duty maker Activision-Blizzard late last year in $69 billion deal after a long running regulatory battle with the US’ Federal Trade Commission and the UK’s Competition and Markets Authority. Bond also confirmed that Xbox Game Pass had reached 34 million subscribers.

Reports from earlier this month about Microsoft first-party games making their way to PS5 and Nintendo Switch had left the Xbox community unsettled, with many questioning the future of the platform. Major exclusives like Bethesda RPG Starfield and the recently announced Indiana Jones game were reported to be under consideration for a PS5 launch.


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The Game Awards 2023 Winners: Baldur’s Gate III Crowned Game of the Year, Alan Wake 2 Bags Four Trophies, More

Baldur’s Gate III took home the top honour at The Game Awards 2023, held early Friday in Los Angeles, besting its lead competitor Alan Wake II. The Dungeons & Dragons-based sprawling RPG, which was strongly revered by both fans and critics alike, bagged six trophies, including Best Community Support and Best Performance. The latter was collected by Neil Newbon, who played Astarion, the silver-haired vampire spawn, holding our attention with his melodramatic persona and the occasional high-pitched screeches. Meanwhile, Remedy’s Alan Wake 2 won four awards across some of the most important categories, with co-directors Sam Lake and Kyle Rowley emerging as the best game directors of the year, alongside a writing/ narrative nod.

The Legend of Zelda: Tears of the Kingdom, which orchestrated most of the gaming craze in early 2023, only won one award — for Best Action/ Adventure Game. Cyberpunk 2077, which saw a resurgence lately, with update 2.0 and its Phantom Liberty expansion, was crowned the Best Ongoing Game, for its commitment to fixing and essentially breathing new life into a title that drastically failed at launch. The indie game slot was a subject of controversy for its inclusion of the Nexon-owned Dave the Diver, though there’s no more room for outrage since another cutesy pixelated game Sea of Stars emerged victorious. The cast of the upcoming Fallout series also made an appearance on stage to present the award for Best Adaptation, which HBO’s The Last of Us series won — no surprise there.

Baldur’s Gate 3 Review

In addition to The Game Awards jury-voted winners, there was a Players’ Voice bracket, which as the name suggests, is completely governed by fan voting. Baldur’s Gate 3 was also a victor in that, beating out Genshin Impact, whose fanbase was called out last year for botting to skew the results in their favour.

With that, here’s the entire list of winners from The Game Awards 2023:

The Game Awards 2023 winners — the full list

Game of the Year

Baldur’s Gate 3 (Larian Studios) — WINNER
Alan Wake II (Remedy Entertainment/Epic Games Publishing)
Marvel’s Spider-Man 2 (Insomniac Games/SIE)
Resident Evil 4 remake (Capcom)
Super Mario Bros. Wonder (Nintendo EPD/Nintendo)
The Legend of Zelda: Tears of the Kingdom (Nintendo EPD/Nintendo)

Best Game Direction

Alan Wake II — WINNER
Baldur’s Gate 3
Marvel’s Spider-Man 2
Super Mario Bros. Wonder
The Legend of Zelda: Tears of the Kingdom

Best Narrative

Alan Wake II — WINNER
Baldur’s Gate 3
Cyberpunk 2077: Phantom Liberty (CD Projekt Red)
Final Fantasy XVI (Square Enix)
Marvel’s Spider-Man 2

Best Art Direction

Alan Wake 2 — WINNER
Hi-Fi Rush (Tango Gameworks/Bethesda Softworks)
Lies of P (Round8 Studio/Neowiz Games)
Super Mario Bros. Wonder
The Legend of Zelda: Tears of the Kingdom

Best Score and Music

Masayoshi Soken, Final Fantasy XVI — WINNER
Petri Alanko, Alan Wake 2
Borislav Slavov, Baldur’s Gate 3
Shuichi Kobori, Hi-Fi Rush
Nintendo Sound Team, The Legend of Zelda: Tears of the Kingdom

Best Adaptation

The Last of Us (PlayStation Productions/HBO) — WINNER
Castlevania: Nocturne (Powerhouse Animation/Netflix)
Gran Turismo (PlayStation Productions/Sony Pictures)
The Super Mario Bros. Movie (Illumination/Nintendo/Universal Pictures)
Twisted Metal (PlayStation Productions/Peacock)

The Last of Us Season 1 Review

Best Audio Design

Hi-Fi Rush — WINNER
Alan Wake 2
Dead Space (Motive Studio/EA)
Marvel’s Spider-Man 2
Resident Evil 4

Best Performance

Neil Newbon, Baldur’s Gate 3 — WINNER
Ben Starr, Final Fantasy XVI
Cameron Monaghan, Star Wars Jedi: Survivor
Idris Elba, Cyberpunk 2077: Phantom Liberty
Melanie Liburd, Alan Wake 2
Yuri Lowenthal, Marvel’s Spider-Man 2

The Game Awards 2023: The Biggest Announcements

Innovation in Accessibility

Forza Motorsport (Turn 10 Studios/Xbox Game Studios) — WINNER
Diablo IV (Blizzard Entertainment)
Hi-Fi Rush
Marvel’s Spider-Man 2
Mortal Kombat 1 (NetherRealm Studios/WB Games)
Street Fighter 6 (Capcom)

Best Ongoing Game

Cyberpunk 2077 — WINNER
Final Fantasy XIV
Apex Legends (Respawn Entertainment/EA)
Fortnite (Epic Games)
Genshin Impact (HoYoverse)

Games for Impact

Tchia (Awaceb/Kepler Interactive) — WINNER
A Space for the Unbound (Mojiken Studio/Toge Productions/Chorus)
Chants of Sennaar (Rundisc/Focus Entertainment)
Goodbye Volcano High (KO_OP)
Terra Nil (Free Lives/Devolver Digital/Netflix)
Venba (Visai Games)

Baldur’s Gate 3 — WINNER
Cyberpunk 2077
Destiny 2 (Bungie)
Final Fantasy XIV
No Man’s Sky (Hello Games)

Best Independent Game

Sea of Stars (Sabotage Studio) — WINNER
Cocoon (Geometric Interactive/Annapurna Interactive)
Dave the Diver (MINTROCKET)
Dredge (Black Salt Games/Team 17)
Viewfinder (Sad Owl Studios/Thunderful Publishing)

Best Debut Indie Game

Cocoon — WINNER
Dredge
Pizza Tower (Tour de Pizza)
Venba
Viewfinder

Best Mobile Game

Honkai: Star Rail — WINNER
Final Fantasy VII: Ever Crisis (Applibot/Square Enix)
Hello Kitty Island Adventure (Sunblink Entertainment)
Monster Hunter Now (Niantic/Capcom)
Terra Nil

Best VR/AR Game

Resident Evil Village VR Mode (Capcom) — WINNER
Gran Turismo 7 (Polyphony Digital/SIE)
Humanity (tha LTD/Enhance Games)
Horizon Call of the Mountain (Guerrilla Games/Firesprite/SIE)
Synapse (nDreams)

Best Action Game

Armored Core VI: Fires of Rubicon (FromSoftware/Bandai Namco) — WINNER
Dead Island 2 (Dambuster Studios/Deep Silver)
Ghostrunner 2 (One More Level/505 Games)
Hi-Fi Rush
Remnant 2 (Gunfire Games/Gearbox Publishing)

Best Action/Adventure Game

The Legend of Zelda: Tears of the Kingdom — WINNER
Alan Wake 2
Marvel’s Spider-Man 2
Resident Evil 4
Star Wars Jedi: Survivor

Resident Evil 4 Remake Review

Best RPG

Baldur’s Gate 3 — WINNER
Final Fantasy XVI
Lies of P
Sea of Stars
Starfield (Bethesda Game Studios/Bethesda Softworks)

Best Fighting Game

Street Fighter 6 — WINNER
God of Rock (Modus Studios Brazil/Modus Games)
Mortal Kombat 1
Nickelodeon All-Star Brawl 2 (Ludosity/Fair Play Labs/GameMill Entertainment)
Pocket Bravery (Statera Studio/PQube)

Best Family Game

Super Mario Bros. Wonder — WINNER
Disney Illusion Island (Dlala Studios/Disney)
Party Animals (Recreate Games)
Pikmin 4 (Nintendo EPD/Nintendo)
Sonic Superstars (Arzest/Sonic Team/Sega)

Best Sim/Strategy Game

Pikmin 4 — WINNER
Advance Wars 1+2: Re-Boot Camp (WayForward/Nintendo)
Cities: Skylines II (Colossal Order/Paradox Interactive)
Company of Heroes 3 (Relic Entertainment/Sega)
Fire Emblem Engage (Intelligent Systems/Nintendo)

Best Sports/Racing

Forza Motorsport — WINNER
EA Sports FC 24 (EA Vancouver/EA Romania/EA Sports)
F1 23 (Codemasters/EA Sports)
Hot Wheels Unleashed 2: Turbocharged (Milestone)
The Crew Motorfest (Ubisoft Ivory Tower/Ubisoft)

Best Multiplayer

Baldur’s Gate 3 — WINNER
Diablo IV
Party Animals
Street Fighter 6
Super Mario Bros. Wonder

Most Anticipated Game

Final Fantasy VII Rebirth (Square Enix) — WINNER
Hades II (Supergiant Games)
Like A Dragon: Infinite Wealth (Ryu Ga Gotoku Studio/Sega)
Star Wars Outlaws (Massive Entertainment/Ubisoft)
Tekken 8 (Bandai Namco/Arika)

Content Creator of the Year

IronMouse — WINNER
PeopleMakeGames
Quackity
Spreen
SypherPK

Best Esports Game

Valorant (Riot Games) — WINNER
Counter-Strike 2 (Valve)
Dota 2 (Valve)
League of Legends (Riot Games)
PUBG Mobile (LightSpeed Studios/Tencent Games)

Best Esports Athlete

Lee “Faker” Sang-hyeok (League of Legends) — WINNER
Mathieu “ZywOo” Herbaut (CS:GO)
Max “Demon1” Mazanov (Valorant)
Paco “HyDra” Rusiewiez (Call of Duty)
Park “Ruler” Jae-hyuk (League of Legends)
Phillip ”ImperialHal” Dosen (Apex Legends)

Best Esports Team

JD Gaming (League of Legends) — WINNER
Evil Geniuses (Valorant)
Fnatic (Valorant)
Gaimin Gladiators (Dota 2)
Team Vitality (Counter-Strike)

Best Esports Coach

Christine “potter” Chi (Evil Geniuses – Valorant) — WINNER
Danny “zonic” Sorensen (Team Falcons – Counter-Strike)
Jordan “Gunba” Graham (Florida Mayhem – Overwatch)
Remy “XTQZZZ” Quoniam (Team Vitality – Counter-Strike)
Yoon “Homme” Sung-young (JD Gaming – League of Legends)

Best Esports Event

2023 League of Legends World Championship — WINNER
Blast.tv Paris Major 2023
EVO 2023
The International Dota 2 Championships 2023
VALORANT Champions 2023

Players’ Voice

Baldur’s Gate 3 — WINNER
Cyberpunk 2077: Phantom Libery
Genshin Impact
Spider-Man 2
The Legend of Zelda: Tears of the Kingdom


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