Resident Evil 4 Remake App Store Listing Goes Live, Priced at Premium Cost of Rs. 3,599

Listings for Resident Evil 4 remake’s iOS and iPadOS ports have gone live, showing a placeholder date of December 31. However, the mobile version is rather expensive, costing Rs. 3,599, matching the same default price tag as the mainline PC port. The game will be available with support for Universal Purchase, meaning the same app can be accessed across other Apple products you own, including the Mac. Similar to other Capcom titles, players will be granted a free trial/ demo before being asked to purchase the game for full content, hence it says ‘Free’ download on the App Store page.

Besides the iPhone 15 Pro and Pro Max models, any Apple device housing an M1 chipset can run Resident Evil 4 remake, with Capcom promising ‘beautiful and detailed’ graphics on the Mac during their Tokyo Game Show segment. On the latter platform, the game is expected to weigh 19.3GB, while the phone version is around 700MB, which is likely to go up upon purchasing the complete version. I find it hard to imagine anyone wanting to play this acclaimed survival horror title on a mobile device at such a high price point, let alone having to deal with the abundance of translucent control buttons on the screen that make for an unsightly affair. The studio dropped raw screenshots from the iPhone port last week, and two-thirds of the screen is covered with buttons representing the PlayStation layout. Bear in mind that the images displayed on the App Store are largely from cinematics and do not represent actual gameplay.

Resident Evil 4 Remake Review

Resident Evil 4 remake running on an iPhone 15 Pro
Photo Credit: Capcom

As per Bloomberg, Capcom is looking to expand into new markets for ‘long-term growth,’ with India being a focus. The company believes that within the next 5–10 years, sales in the country will surpass that of China, but such claims are heavily misguided. For one, the majority of Indian gamers play on mobile devices, which while Capcom is willing to build upon as seen with the aforementioned Resident Evil 4, mobile players aren’t really willing to pay premium costs for such titles. Not to mention, the most commonly used mobile platform in India is Android. Secondly, the regional pricing system for Capcom’s games is on the higher end, often contributing to piracy — it doesn’t help that the average Indian gamer does not make premium game purchases. Rs. 3,599 isn’t a small ask for many.

At the Tokyo Game Show event, Capcom also confirmed that Resident Evil 4’s free Mercenaries mode and the newly launched ‘Separate Ways’ Ada DLC are in development. Furthermore, the studio confirmed that Resident Evil Village is coming to iPhone 15 Pro phones and the newer M1-and-above-equipped iPads on October 30, just in time for Halloween. Oddly enough, the game is priced $10 higher than the existing Mac version, costing $39.99 (about Rs. 3,330). This also indicates the lack of Universal Purchase — meaning, those who own Resident Evil Village on the Mac will be forced to purchase the mobile version should they wish to play it on the go. Pre-orders for the same will go live soon.

Resident Evil 4 remake is coming to the iOS, iPadOS, and Mac in late 2023.


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Resident Evil Village Gets Rid of Denuvo DRM on Steam

Capcom has quietly removed Denuvo DRM (digital rights management) protection from Resident Evil Village. As per a new report, the controversial anti-tampering tech was removed in the game’s latest update, and it’s no longer listed on its Steam store page. The technology – which is implemented to prevent piracy – is notorious for crippling game performance on PC. The issue was prevalent in Resident Evil Village as well, but Capcom decided to remove the DRM almost two years after its release. Pirates still managed to get the best of Capcom back in 2021, by releasing a cracked version which performed considerably better than the authentic copy.

Capcom has also removed Denuvo from the game’s Steam store page. As such, we are certain that this removal was intentional, and not accidental,” a report by DSOG states. A Crytek leak from 2020 revealed that Denuvo charges game companies based on how long the software is being used in a title, with the highest fee being collected within the first six months.

The cost tends to rapidly go down over time, and most game titles eventually get rid of it — some within weeks, while others such as Resident Evil Village take years. Capcom has followed a similar strategy with its other titles such as Resident Evil 2 and 3 remakes, Devil May Cry 5, and Monster Hunter: World. It will be interesting to see how this DRM-free Resident Evil Village functions overall, given that many PC players had boycotted it due to performance issues.

More recently, Resident Evil Village received a virtual reality mode on the PS VR2 as a free DLC, allowing players to go through the entire game as they once again step into the shoes of protagonist Ethan Winters. It also comes with a dedicated VR tutorial and shooting ranges to master the new format. A demo version is also available to all PS VR2 owners.

Resident Evil 4 Remake Review

Capcom’s latest title Resident Evil 4 (2023) received its Mercenaries Mode free update on April 7, throwing special agent Leon S. Kennedy and other characters into wave-based enemy missions. However, the update also added a bunch of microtransactions to the game’s digital store. In Resident Evil 4, players must collect Spinels by completing missions and exchange them with the Merchant to collect tickets that help upgrade weapons. Now, players who are unwilling to go through that effort can simply pay for those tickets using real money. On Steam, the tickets start at Rs. 169 each, going up to Rs. 409 for a pack of three and Rs. 589 for a pack of five tickets.

Elsewhere, Lily Gao, the voice artist who gave life to Ada Wong in the Resident Evil 4 remake, hit back at the bitter comments she received in regard to her performance. “Being the first Asian actor to portray Ada in the Resident Evil video games is an honour, and I will forever be grateful to our producer and director, for making the decision on authentic representation,” Gao said in an Instagram post, which she previously deactivated in response to the harsh messages. “It’s unfortunate that with the game’s release, also came the all too familiar feeling of ‘I don’t belong’.” She further went on to criticise Asian stereotypes and how an inauthentic casting creates an unhealthy image.

“It is time we stop only capitalising on the sexualised, eroticised, and mysterious Asian woman, and make space to honour every kind of Asian woman,” Gao continued. “My Ada is a survivor. She is kind, just, intelligent, and funny. She is unpredictable, resilient, and absolutely not a stereotype.”


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