Metaverse Experience Centre With VR, AR and Immersive Technologies Launched in Noida

A Metaverse Experience Centre (MEC) has been established in Noida by Indian metaverse research and advisory firm Metaverse911. On Tuesday, the firm officially announced the launch of this experience centre, inviting industry leaders as well as other Web3 enthusiasts to discover the potential of the technology. Through the centre will let visitors indulge in immersive technologies that include Augmented Reality (AR) and Virtual Reality (VR) — all of which make for key components that brings the digital ecosystem to life in the metaverse.

A fully functional virtual universe, a metaverse is a hyper immersive virtual reality experience that is already making inroads in advanced video games and corporate regimes. Market analysts believe that as this technology enters more advanced stages, it could prove to be game changing for the sectors of healthcare, education, as well as advertising and media.

Built on blockchain networks, the metaverse ecosystem allows players across industries to connect with global audiences and buyers – increasing the trend of creating digital representations of physical objects.

In a recent report published by the World Economic Forum (WEF), industrial metaverse is projected to be a $100 billion (roughly Rs. 8,29,018 crore) market globally by 2030.

With the technology showing promise and adoption, the Metaverse0911 team is aiming to create awareness about this technology – that is compatible with several Web3 elements including digital collectibles or non-fungible tokens (NFTs) as well as cryptocurrencies.

This centre is also being projected as a hotspot for dialogue and research around metaverse technologies. The centre’s website also reveals that it offers access to popular devices such as the Apple Vision Pro, Oculus Quest 2 and 3, the HTC Vive Focus 5K, Vuzix Smart Glasses, Pico VR Headset, Microsoft HoloLens as well as high-end simulators,

“We want to provide a platform for industry leaders to explore solutions that can be implemented to solve their organisational challenges; ushering in a new era of digital innovation in the country,” Rahul Sethi, Founder and Chairman, Metaverse911 said in a prepared statement.

The company claims that the MEC is India’s first such experience centre catering to metaverse-curious people. The firm plans to replicate this centre in other Indian cities as well as in Dubai and Singapore in the future.


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Metaverse in Healthcare Market Size Estimated to Reach Nearly $500 Billion by 2033: Report

Metaverse, the virtual universe created by Facebook parent Meta, is yet to take off but the technology is seemingly carving a niche in sensitive sectors like education and healthcare. The global metaverse healthcare market is projected to reach a valuation of nearly $500 billion (roughly Rs. 41,44,020 crore) by 2033. This figure has been estimated by market research firm Spherical Insights, which published its recent report on metaverse’s potential to boom in the healthcare sector in the next nine years. meta

According to the Spherical Insights report, the global metaverse in healthcare market size is growing at a compound annual growth rate (CAGR) of 49.3 percent from 2023 to 2033. The report, published last month, said that the worldwide metaverse in healthcare market size was expected to hit $496.26 billion (roughly Rs. 41,12,780 crore) by 2033. The metaverse healthcare market size was estimated at $8.97 billion last year. The report also noted that the Asia Pacific market was expected to grow the fastest during the forecast period.

The integration of metaverse into healthcare studies and research has the potential bring new and collaborative approaches in the sector, the report claimed. Navigating through futuristic surgical training methods and telemedicine can be made visually more explanatory via the metaverse technology.

The metaverse can also help healthcare professionals train and practice their skills in practical augmented and virtual reality sessions. The technology can also go a long way in aiding remote consultation and patient monitoring.

The report attributes the estimated growth to several factors like the increased usage of telemedicine in cases of remote patient consultations and patient monitoring for at-home care recipients and the rise in use of AR and VR technology in hospitals and clinics for surgical procedures. “Virtual reality (VR) and augmented reality (AR) technologies can enable more realistic virtual appointments, consultations, and examinations will boost the metaverse in healthcare market growth,” it said.

While the report by Spherical Insights estimates the metaverse healthcare sector to boom to a nearly $500 billion market, other market research firms like Towards Healthcare, and Research and Markets put out a more conservative estimate, with projected CAGR of 26.3 percent and 34 percent, respectively. The Tower Healthcare report estimates the metaverse in healthcare market size to cross $81.99 billion by 2032.

Medical companies and brands are already starting to establish themselves in the metaverse to become early adopters of this technology. Back in 2022 for instance, Hyderabad-based Yashoda Hospitals set up an experience zone in the Decentraland metaverse, claiming to become India’s first chain of hospitals to do so.

Built atop blockchain networks, metaverse ecosystems are fully functional virtual environments for people to work together, play games, and socialise as digital avatars from the privacy and comfort of their homes.

As per a report published by research firm InsightAce Analytic in October 2023, the coming together of the metaverse and the education sector is expected to be churning over $102 billion (roughly Rs. 8,48,980 crore) by the year 2031.

Researchers from the sector, however, have advised tech firms to bring their focus on producing affordable and advanced hardware capable of letting people explore the metaverse to its full potential.


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Sony Testing PC VR Games Support for PS VR2; Will Be Available in 2024

PlayStation VR2 is set to get support for VR games on PC this year, Sony has announced. The company confirmed Wednesday that it was testing the ability for PS VR2 to play PC VR games in addition to the already supported titles available via PS5. The PS VR2 launched in international markets in February 2023, and it made its India debut in December. The virtual reality headset is currently only compatible with the PS5 and does not support PS VR content from the previous generation.

Sony provided the update on the PlayStation blog, alongside details on a host of PS VR2 titles coming to the platform. “We’re pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5,” the blog said. “We hope to make this support available in 2024, so stay tuned for more updates.” it added.

There’s no concrete release date for PC VR games support yet, but when that arrives, it is bound to expand the PS VR2 games library, which remains limited at the moment. Other details surrounding PC support, like compatibility, platforms, and performance are yet unconfirmed. For example, would PS VR2 users be able to access and download PC VR games via compatibility with SteamVR? These details should be clearer in time. PS VR2 launched on February 22, 2023, with over 40 titles available in its library. More games were added over the course of the year, including Resident Evil 4 VR.

PlayStation also announced the launch of a new PS VR2 title, The Wizards – Dark Times: Brotherhood, an action-adventure spellcasting game, which puts players into the shoes of a wizard and allows them to cast spells with hand gestures. The VR game can be played solo in a single-player mode or experienced in up to three-player co-op. The game is now live on PlayStation Store for PS VR2 users.

The blog revealed launch dates, DLCs, new announcements for a host of other VR titles on the platform. Wanderer: The Fragments of Fate, a time-travelling action VR title from Mighty Eyes, received a new gameplay trailer and a release date. The game is out June 27. Additionally, Little Cities Bigger, a city-building game from Purple Yonder, was announced for PS VR2, set to arrive March 12.

Zombie Army VR, the VR version of the popular Sniper Elite spinoff Zombie Army series, is also coming to PS VR2 this year. Meanwhile, Arizona Sunshine 2 received new free updates, which include an in-game Corgi companion and three new Horde mode maps. The Corgi companion is available now and can be added as sidekick via the newly added Cosmetics Screen. The three new multiplayer maps will arrive one each month, starting March.

Finally, the blog revealed new screenshots and details about the core mechanics for Soul Covenant, the upcoming narrative action JRPG from Thirdverse. The VR title will launch sometime in 2024.

Sony’s VR updates follow the reveals of two VR titles, Metro Awakening and Legendary Tales, for PS VR2 at last month’s State of Play showcase. Metro Awakening is story-driven first-person VR title from the Metro series, set for PS VR2 launch this year. Legendary Tales, on the other hand, is VR action-RPG from Urban Wolf Games, which launched February 8.


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Will Apple’s Vision Pro launch be a Groundhog Day for immersive computing?

Apple’s Vision Pro headset is set to finally launch in the U.S. on February 2, at a retail price of $3,499. At that price, there’s no doubt it’ll have limited appeal, which seems just fine with Apple given reports about their initial sales expectations. Apple originally announced Vision Pro last June at its annual developer event, and it’s been teasing out hands-on time to select media, influencers and developers in an extended hype and ecosystem preparation event ever since.

The big question remains, will Apple Vision Pro meaningfully move the needle on immersive computing – or will it be yet another splashy launch for a VR/AR/MR product that fails to change the status quo?

Based on the handful of first-hand accounts available, one thing seems clear about Apple Vision Pro: No one’s doubting its quality or capabilities. Many were impressed by the experience of playing back volumetric video they themselves had captured with their iPhones thanks to a recent software update, and people seemed to universally enjoy watching blockbuster movies in 3D on the headset during their demo. Reactions to other aspects of the experience were more mixed, but again generally very positive.

Curiously, much of what Apple pitched with the Vision Pro launch focused on things you already do all the time on your other devices, including your iPhone, Mac and iPad. The strategy makes a lot of sense given how prior mixed reality devices have missed the mark with overblown claims about revolutionary new computing paradigms, only to end up as niche successes at best – or expensive closet adornments at worst.

The other major player who’s had any success so far in this market is Meta, which introduced the third generation of its Quest headset last year. Meta’s playing in a very different pond when compared to Apple based on price point alone, since the Quest 3 retails for $499 – seven times less than Apple’s debut hardware. Meta started with a more expensive, higher-end option way back in the Oculus origin days, and then went for a mass-market approach, tackling price first and adding back in features as component costs went down to try to find a happy medium where budget accommodations met feature set and quality to drive mass market appeal.

Based on VR client usage tracking numbers, the Meta Quest 3 appears to be doing decently well and may have picked up steam during the most recent holiday quarter, but it’s also been reported that demand for the category is down generally and Meta’s still funnelling way more money into the category than it’s recouping from potentially dwindling demand. And that’s with an extremely solid product on the market: The Quest 3 is easily the best VR hardware I’ve used so far in terms of balancing great features and performance with a decent price tag and a fairly impressive software library.

It’s unclear what kind of software library Apple Vision Pro will have at launch; the company has been hosting developer preview events and working with them to prepare apps for consumer availability, so it seems likely they’ll have some standout offerings when it’s time for the first Vision Pro customers to boot up their devices and strap them to their faces.

Apple’s approach to this inaugural launch of its XR ambitions is unique, and it has the added advantage of being a company with a long history of coming relatively late to a category and then owning it, with the iPhone, the iPad and the Apple Watch all being stellar examples.

But it’s facing something here it hasn’t necessarily in the past, which is a device category that has actually enjoyed lots of hype and heraldry as the ‘next big thing’ in computing – for around a decade now. Portable media players and smartphones in particular didn’t enjoy this kind of paradigm-shift shot-calling, only to fall mostly flat the way VR and mixed reality has to date.

Mark Zuckerberg has experienced first-hand how easy it is to be stuck in a seeming time-loop unveiling the next generation of spatial computing, only to find himself on stage the very next year announcing basically the same thing in a slightly different way – and yet not having that future come to pass. Apple seems poised to potentially fall into the same trap, with Vision Pro a splashy instantiation of a mixed reality future we’ve all seen promised before but have no real interest in actually collectively buying into.

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Huawei Virtual Reality Headset Tipped to Debut Next Year, May Compete With Apple Vision Pro

Huawei is tipped to be working on a virtual reality (VR) headset that will compete with the Apple Vision Pro. The purported high-end headset will be launched by the company at the end of 2024, according to details shared by a tipster. Apple’s high-end spatial computer supports both augmented reality (AR) and VR content and runs on a dedicated operating system called visionOS, while allowing users to interact with the device using their eyes, finger-based gestures, and via a virtual keyboard.

X (formerly known as Twitter) user Mochamad Farido Fanani shared details of Huawei’s rumoured VR headset in a post that states the Chinese tech conglomerate’s device will be powered by a “flagship processor”. However, it is worth viewing these claims with some scepticism, as the user does not have a proven track record of reliably leaking information.

While there’s no word on which chip will power Huawei’s headset, Apple’s first mixed reality headset is powered by two processors — Apple’s M2 chip for standard operations and a new dedicated R1 chip to process spatial input from the camera, microphones, and sensors.

According to Fanani, the purported VR glasses from Huawei will be equipped with an internal fan-driven heat dissipation system for thermal management, while the device would run on external batteries. This sounds similar to Apple’s approach with the first-generation Vision Pro headset, which also runs on external batteries.

Huawei isn’t alone in its efforts to develop a VR headset, Fanani says — former Huawei sub brand Honor is also working on a system for a virtual reality headset. However, the tipster has not shared any details related to the device’s hardware. Samsung is also reportedly working on its ‘Infinite’ extended reality (XR) headset that could arrive in the second half of 2024.

Months before Apple unveiled the Apple Vision Pro mixed reality headset at WWDC 2023, Chinese smartphone maker Xiaomi unveiled its Wireless AR Glass Discovery Edition at MWC 2023, a headset powered by the Snapdragon XR 2 Gen 1 chip from Qualcomm. The smart glasses support both AR and VR content. The headset sports advanced “retina-level” displays and supports Xiaomi’s AR gesture controls.

Last year, Oppo launched its second “assisted reality” headset called the Oppo Air Glass 2 at the company’s annual Oppo Inno Day in China. The device supports voice to text features and can translate conversations in real time, place phone calls, and display location-based navigation instructions. The wearable device weighs 38g, according to the company.


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Apple Vision Pro US Launch Date Delayed, Coming to Other Countries Later in 2024: Report

Apple Vision Pro — the company’s first spatial computer unveiled at WWDC 2023 — could arrive in the US a couple of months later than expected, according to Bloomberg’s Mark Gurman. While the company has not announced detailed plans to launch the Vision Pro outside the US, its first mixed reality headset could be available in other markets in the months after it is launched in the country. Unlike most Apple products, customers will not be able to purchase the Apple Vision Pro headset via third-party sellers.

Gurman states in the latest subscriber-only version of his weekly newsletter Power On (via 9to5Mac) that he expects the Apple Vision Pro to be launched in the US in March 2024. While Apple’s software development teams were hoping for a January launch window, the firm is conducting final device testing and finalising distribution plans for its first mixed reality headset.

The Apple Vision Pro is not expected to be available via third-party sellers, unlike most of Apple’s products, according to Gurman. This is possibly due to logistical challenges — including different stock keeping units (SKUs) for Zeiss prescription lenses or headband sizes for various head shapes and sizes. He also states that Apple is looking to control the rollout of the headset and how users experience it.

As a result, Gurman says that customers can expect to see the company show off the headset for the second time at its spring launch event, along with apps and features that have been introduced since it was first unveiled at its annual Worldwide Developers conference earlier this year.

Recently, Telegram founder Pavel Durov teased users with a brief look at the company’s app developed for visionOS. The upcoming version of Telegram for the Apple Vision Pro features a translucent deign and support for animated stickers, and viewing content on a large virtual display.

While Telegram might be one of the first app publishers to share a detailed look at how their apps will look and function on visionOS, we can expect to see even more developers show off their apps (and games) on the new platform, close to the purported March 2024 launch date. 


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Meta Launches Subscription-Based Service Meta Quest+ for VR Headsets

Meta Platforms on Monday launched Meta Quest+, a subscription-based service for its virtual reality (VR) headsets to shape a nascent but high-investment market.

Chief Executive Mark Zuckerberg, in a broadcast channel on social media app Instagram, said the Meta Quest+ subscription will be available from Monday at $7.99 (nearly Rs. 655) per month, or $59.99 (nearly Rs. 4,920) annually, for its Quest 2, Pro and soon for Quest 3.

Apple has entered the market dominated by Meta, showcasing its $3,499 (nearly Rs. 2,86,900) augmented reality headset called the Vision Pro. Still, Apple’s headset is three times the cost of the priciest headset from Meta.

Meta in March had cut the prices of its headsets as its bold bets on the metaverse failed to make a big splash.

The social media company’s flagship VR headset Meta Quest Pro is currently priced at $999.99 (nearly Rs. 82,000), down from its launch price of $1,499.99 (nearly Rs. 1,23,000), and Quest 2 is being sold for $299.99 (nearly Rs. 24,600), according to Meta’s website.

Termed as the next big thing, the adoption of virtual reality headsets has been limited to the gaming community despite the devices now having more advanced features.

The Meta Quest+ subscription service will provide users access to two hand-picked VR titles every month. Additionally, Meta is offering a limited-time deal of providing first month at just $1 (Rs. 82) for those who sign up before July 31. The offer is only valid for new subscribers. 

Meta said in an official statement, “At a monthly value of up to $60, Meta Quest+ combines affordability with the convenience of a curated experience. We’re excited to give gamers on Meta Quest a new way to explore all their headsets have to offer.”


Apple unveiled its first mixed reality headset, the Apple Vision Pro, at its annual developer conference, along with new Mac models and upcoming software updates. We discuss all the most important announcements made by the company at WWDC 2023 on Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
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Apple Releases visionOS Developer Tools to Create Apple Vision Pro Applications: Details

Apple on Wednesday released the visionOS SDK, a set of tools that will enable developers to build apps for the Apple Vision Pro mixed reality headset. The Cupertino company’s first spatial computer will go on sale in the US next year and Apple is providing app developers with the tools required to build apps for the device. Unlike other Apple products, the company’s upcoming mixed reality headset will use a combination of three different modes of interaction using a person’s eyes, hands, and voice. The visionOS SDK will allow developers to tailor their apps around this functionality while making use of the specialised hardware on the device.  

The company announced on the Apple Developer website that the visionOS SDK is now available to developers. In order to create spatial computing apps for the Apple Vision Pro, developers will have to download Xcode 15 Beta 2 that includes the latest visionOS SDK along with a tool to visualise and preview 3D content for the headset called Reality Composer Pro.

Developers will be able to use a simulator for visionOS, which will let them interact with their apps as they are built, while also testing how they will appear in different lighting conditions or in a variety of room layouts, according to Apple. The SDK will let users port an existing app project for the headset, or allow them to create a new application from the ground up.

Apple’s visionOS will allow developers to display apps on a large canvas
Photo Credit: Apple

 

Apple also stated that it will open labs where developers can test their apps on the Apple Vision Pro, starting in July. These developer labs will be set up in Cupertino, London, Munich, Shanghai, Singapore, and Tokyo. The company’s engineers will also be available to provide support to developers looking to create applications for the Vision Pro headset.

Meanwhile, the company will also open up applications for Apple Vision Pro developer kits. Instead of testing at the company’s developer labs, these kits will allow app creators to build their apps and test them at a faster rate on the mixed reality headset. However, there’s no word from Apple on whether these developer kits will only be available to developers in the US, or the criteria for applying to receive these kits.

Announced by Apple at WWDC 2023 earlier this month, the Apple Vision Pro is the firm’s first mixed reality headset that supports both augmented reality (AR) and virtual reality (VR) technologies. It is controlled with a user’s hands, voice, and eyes. The device also features Apple’s EyeSight technology allowing a user to be aware of their surroundings. Apple’s Vision Pro will also feature support for optical inserts for users who require vision correction, and the prescription lenses will be available when the headset goes on sale in the US next year.  


Apple unveiled its first mixed reality headset, the Apple Vision Pro, at its annual developer conference, along with new Mac models and upcoming software updates. We discuss all the most important announcements made by the company at WWDC 2023 on Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
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Apple to Unveil xrOS Along With First Headset; Several Senior Executives Involved in Development: Mark Gurman

Apple is expected to unveil its first mixed reality headset, dubbed Reality Pro or Reality One, at its upcoming annual developer conference. The company will also reportedly unveil xrOS, the operating system that is expected to run on the new wearable device at the upcoming Worldwide Developers Conference (WWDC) 2023 that is scheduled to begin on June 5. Several senior Apple executives have been reportedly been working on the headset, which is expected to debut as Apple’s most significant hardware launch since the arrival of the Apple Watch in 2015.

In the latest edition of his Power On newsletter, Bloomberg’s Mark Gurman has detailed the roles of several senior executives at Apple in the development of the upcoming mixed reality headset. These include Mike Rockwell, who is said to be in charge of the headset, Apple COO Jeff Williams, Dan Riccio, Paul Meade, marketing chief Greg Joswiak, Phil Schiller, Frank Casanova, Kim Vorrath, Jeff Norris, Shannon Gans, and Geoff Stahl.

Other notable names include Johny Srouji, the iPhone maker’s top chip executive, and former Chief Design Officer Jony Ive, who has already departed the firm and stopped working on the headset a year ago. Gurman previously reported that Apple’s executives envision the mixed reality headset will eventually be worn all day, and ultimately replace the iPhone as the company’s most popular product. 

Apple’s Reality Pro headset is said to be equipped with powerful M2 chips, and sport dual 4K OLED displays that support both augmented reality (AR) and virtual reality (VR) technology. The headset could be powered by an external battery pack, likely to be worn by the wearer. It is also said to feature over 12 cameras to track the movement of the wearer’s body and eyes, and capture their surroundings in order to support mixed reality experiences.

According to a Reuters report, production of Apple’s upcoming wearable headset will be handled by Luxshare, the firm’s Chinese partner. The components for the headset will be produced by Sony, TSMC, Everwin Precision, and Cowell.

Apple’s mixed reality headset is reportedly on track to be revealed at WWDC 2023, but the Cupertino firm was anticipating issues with producing the device. In line with previous leaks, the report claims that the wearable headset will be priced at $3,000 (roughly Rs. 2.50 lakh), but even users who can afford the device may not receive it until the end of the year, as production is reportedly expected to begin in December.


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Apple’s Mixed Reality Headset to Feature External Battery Pack With Two-Hour Backup: Mark Gurman

Apple Reality Pro — or Reality One — could make its debut in just a couple of months, according to several leaks and rumours surrounding the company’s first wearable mixed reality headset. Expected to be unveiled in June at the company’s annual Worldwide Developers Conference (WWDC), the wearable device will reportedly feature a proprietary connector for charging and a USB Type-C port for data transmission. Meanwhile, details of the battery pack that will power the wearable headset have also been leaked, ahead of its debut.

In his weekly Power On newsletter, Bloomberg’s Mark Gurman reveals that the company’s purported $3,000 (roughly Rs. 2,46,300) wearable mixed reality headset will be equipped with two ports. The first will be a proprietary magnetic port that is used to connect an external battery pack that powers the device. This battery pack is said to offer two hours of battery life, which suggests that wearers will have to carry additional batteries for extended usage. The headset will also feature a USB Type-C port for data transmission, Gurman says.

Users will not be able to separate the charging cable from the external battery pack and can turn the connector to lock it once it is in the device, which will resemble the MagSafe battery charging pack, according to Gurman, who adds that the decision to use an external pack was to lower the weight of the headset. The low two-hour battery life could be due to the utilisation of Apple’s powerful M2 chip and two 4K panels to display AR/VR content. 

In terms of software features, Apple will pitch support for several features with the purported Reality Pro headset when it is launched, Gurman says, a “scattershot” strategy the iPhone maker adopted when it first launched the Apple Watch several years ago.

Gurman points out that the company eventually dropped support for features that were not popular among customers, while focussing on and developing widely used features like health tracking, payments, and mirroring notifications — these features are also commonly found on rival wearable devices.

While Apple doesn’t reveal details of products before they are officially unveiled, Gurman has previously revealed that the company’s upcoming Reality Pro headset will feature several Apple apps from its iPadOS operating system including the Safari browser, as well as apps for Apple MusicFaceTime, Apple Maps, iMessage, Apple Photos, and other Apple services. Gamers can also expect to see top-tier titles from popular developers, as well as third-party apps that can be ported to xrOS, the company’s operating system for the wearable headset, according to the report. 


From smartphones with rollable displays or liquid cooling, to compact AR glasses and handsets that can be repaired easily by their owners, we discuss the best devices we’ve seen at MWC 2023 on Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
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