Meta Launches Subscription-Based Service Meta Quest+ for VR Headsets

Meta Platforms on Monday launched Meta Quest+, a subscription-based service for its virtual reality (VR) headsets to shape a nascent but high-investment market.

Chief Executive Mark Zuckerberg, in a broadcast channel on social media app Instagram, said the Meta Quest+ subscription will be available from Monday at $7.99 (nearly Rs. 655) per month, or $59.99 (nearly Rs. 4,920) annually, for its Quest 2, Pro and soon for Quest 3.

Apple has entered the market dominated by Meta, showcasing its $3,499 (nearly Rs. 2,86,900) augmented reality headset called the Vision Pro. Still, Apple’s headset is three times the cost of the priciest headset from Meta.

Meta in March had cut the prices of its headsets as its bold bets on the metaverse failed to make a big splash.

The social media company’s flagship VR headset Meta Quest Pro is currently priced at $999.99 (nearly Rs. 82,000), down from its launch price of $1,499.99 (nearly Rs. 1,23,000), and Quest 2 is being sold for $299.99 (nearly Rs. 24,600), according to Meta’s website.

Termed as the next big thing, the adoption of virtual reality headsets has been limited to the gaming community despite the devices now having more advanced features.

The Meta Quest+ subscription service will provide users access to two hand-picked VR titles every month. Additionally, Meta is offering a limited-time deal of providing first month at just $1 (Rs. 82) for those who sign up before July 31. The offer is only valid for new subscribers. 

Meta said in an official statement, “At a monthly value of up to $60, Meta Quest+ combines affordability with the convenience of a curated experience. We’re excited to give gamers on Meta Quest a new way to explore all their headsets have to offer.”


Apple unveiled its first mixed reality headset, the Apple Vision Pro, at its annual developer conference, along with new Mac models and upcoming software updates. We discuss all the most important announcements made by the company at WWDC 2023 on Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
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Meta’s Quest 2 VR Headset Update to Add Ability to Socialise in Horizon World, Says Mark Zuckerberg

Meta on Friday said that it is adding the ability to easily socialise in virtual reality with an update to its Quest 2 headsets in another step toward the metaverse.

The tweak heading for the latest model Quest from Meta-owned Oculus will let wearers hop into virtual settings with friends, chief Mark Zuckerberg said in a post on his Facebook page.

“I’m here to announce the ability to, as soon as you put on your Quest 2 headset, to have people hang out with you in a social environment,” Zuckerberg said in a video.

The software update will open a door to Horizon World virtual reality platform that Facebook-parent Meta opened to the public in North America at the end of last year.

Meta is also working on letting people create their own virtual worlds where they host gatherings of avatars, Zuckerberg said.

Horizon Worlds is far from a fully realised metaverse, a future internet where online experiences like chatting to a friend would eventually feel face-to-face thanks to VR headsets.

But the platform does let people gather online with friends or others, play games and immerse themselves in 360-degree videos.

Facebook parent Meta earlier this year instituted a minimum distance between users’ avatars in its virtual reality Horizon network after reports of harassment, one of the thorny issues for its metaverse vision.

The “personal boundary” function in the immersive platform puts a ring of space around users’ digital proxies.

Facebook renamed its parent company to Meta in October to emphasise its aim to shift from scandal-prone social media platform to its virtual reality vision for its future.

The firm’s metaverse push also includes tools for remote working, which boomed during the pandemic.

Facebook bought virtual reality headset maker Oculus in 2014.

The technology has taken off in the gaming industry, and become popular among players of Fortnite and Roblox.


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