Meta Quest Users Will No Longer Require Facebook Account to Login: All Details

Meta is launching a new account login system for its Quest VR headsets that don’t require logging in with a Facebook account. The users instead will need a new Meta account, which does not need to be linked to Facebook. Meta will start rolling out this new account login system in the month of August, the company has confirmed. However, the company also has said that the ones who are new to Meta VR devices or have previously merged their Oculus account with a Facebook account, will need to create a a new Meta account and Meta Horizon profile.

As announced by Meta, the company is launching a new account login system for its Quest VR headsets that don’t require logging in with a Facebook account. This system will be rolled out to users in the next month. This new login system indicates that those Meta Quest users who have merged their Oculus and Facebook accounts, will now need to create a new Meta account and Meta Horizon profile to use the headset. And those who have been logging into their VR device with their Oculus account can keep using their headset until January 1, 2023.

The company, on the occasion, explained that “Your Meta account is not a social media profile; it lets you log into your VR devices and view and manage your purchased apps in one place. In the future, we’ll extend Meta account functionality so you can use it to log into other Meta devices.”

Meta also notes that the Quest headset users also have an option to add their Meta account to the same accounts centre as their Facebook or Instagram account so they will be able to chat with friends in the VR version of Messenger.

Moreover, while creating a new Meta account, the Quest users will be prompted to create a Meta Horizon profile, with a username, avatar, profile photo, and so on, as per the company.

Meta claims that this new account also offers privacy controls, including varied privacy options in the settings, which comprises of – Open to Everyone, Friends and Family, and Solo accounts. After selecting this, users will get an option to review and confirm their individual privacy settings are set the way they want them.


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Meta’s Quest 2 VR Headset Update to Add Ability to Socialise in Horizon World, Says Mark Zuckerberg

Meta on Friday said that it is adding the ability to easily socialise in virtual reality with an update to its Quest 2 headsets in another step toward the metaverse.

The tweak heading for the latest model Quest from Meta-owned Oculus will let wearers hop into virtual settings with friends, chief Mark Zuckerberg said in a post on his Facebook page.

“I’m here to announce the ability to, as soon as you put on your Quest 2 headset, to have people hang out with you in a social environment,” Zuckerberg said in a video.

The software update will open a door to Horizon World virtual reality platform that Facebook-parent Meta opened to the public in North America at the end of last year.

Meta is also working on letting people create their own virtual worlds where they host gatherings of avatars, Zuckerberg said.

Horizon Worlds is far from a fully realised metaverse, a future internet where online experiences like chatting to a friend would eventually feel face-to-face thanks to VR headsets.

But the platform does let people gather online with friends or others, play games and immerse themselves in 360-degree videos.

Facebook parent Meta earlier this year instituted a minimum distance between users’ avatars in its virtual reality Horizon network after reports of harassment, one of the thorny issues for its metaverse vision.

The “personal boundary” function in the immersive platform puts a ring of space around users’ digital proxies.

Facebook renamed its parent company to Meta in October to emphasise its aim to shift from scandal-prone social media platform to its virtual reality vision for its future.

The firm’s metaverse push also includes tools for remote working, which boomed during the pandemic.

Facebook bought virtual reality headset maker Oculus in 2014.

The technology has taken off in the gaming industry, and become popular among players of Fortnite and Roblox.


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