Baldur’s Gate 3 ‘Big’ Third Patch Finally Lets You Change Appearance

Baldur’s Gate 3 is prepared to receive its massive third patch, which will finally allow players to change their in-game character’s appearance. Fans have been desperately requesting this feature since launch, and it’s scheduled to go live later tonight, September 22, alongside fixes for the performance issues in the densely-populated Act 3 segment. When the update goes live, the game will add a Magic Mirror to our camp, a stationary tool that can be interacted with to presumably open up a limited version of the creation menu. Patch 3 was originally due on Thursday, but developer Larian Studios decided to take an extra day for ‘thorough testing.’

The Magic Mirror won’t let you entirely change your Tav, preventing you from altering their race and body type, which makes sense given how much it affects relationships with other NPCs and general world interactions. That said, anything that’s appearance-based — hair, makeup, voice, pronouns, and such — can be changed whenever you like. Previously, you were stuck using whatever looks you picked at the start, with no way of fixing it once your Baldur’s Gate 3 journey began. This also means that if you created a short character, you will continue to remain as such till the end — or unless you start a new run. It doesn’t seem like using the mirror requires that you exchange some form of currency either, which is nice.

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Larian added that one cannot alter Origin characters such as Karlach, Shadowheart, Gael, and the ilk. “…they’re all very particular about their hair,” the tweet reads, as a joking remark for Astarion the vampire spawn. Patch #3 is also supposed to bring Mac support for Baldur’s Gate 3. Up until now, it’s been accessible via early access, which lacks a ton of content and changes that were present in the final/ main build released on PC, in August. Meanwhile, Larian has been fixing some quest-related issues, specifically of the murderous drow Minthara, whose 1,500+ lines of dialogue were disabled due to a bug. The team also added an alternate ending to the cheerful Tiefling Karlach’s arc, and there are also plans to expand the ending eventually.

As the PS5 version rolled out earlier this month, Larian enabled cross-saves across platforms, letting players carry over their progression from PC to console and vice versa — albeit only the last five save files would be synced. We can assume that Baldur’s Gate 3’s Mac version will be getting the same treatment. Plans for cross-play are also in the pipeline which should help players on different systems be able to engage in online co-op adventures together.

Baldur’s Gate 3 is out now on PC and PS5, while the Xbox Series S/X launch is slated for sometime later this year.


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Baldur’s Gate 3 Patch 2 Coming Soon With Performance Fixes, New Ending for Karlach, More

Baldur’s Gate 3’s second patch is right around the corner, with Larian Studios suggesting that it’s a ‘chonky’ one. In a community update post on Steam, the developer revealed that the patch will be focused on improving performance issues, specifically in Act 3, where players have reported laggy cutscenes and stutters when the camera pans around. In addition to fixing bugs that halted quest progression, our companion, the cheerful Tiefling Karlach, will be getting a new optional ending — a closure that is described as ‘fiery’ and ‘poignant’. The lengthy blog post also touches upon some cut content that was discovered recently by data miners, some of which have now been revealed as a consequence of bugs.

One such case is the ruthless drow Minthara’s reactivity in the game, whose dialogue was seemingly heavily cut down and felt inconsequential. Larian has now isolated the ‘very, very stupid’ bug, which prevented about 1,500 lines of content from triggering when necessary and will soon release a fix. “The game is super reactive and there were a couple of bugs that caused some of the companions to not react as they should. And so that felt like the content was not showing up,” Larian CEO Swen Vincke told IGN, adding that her dialogue triggered in previous versions — early access, I’m assuming — and further development caused it to drown out.

Baldur’s Gate 3 Review

The amount of new information data miners extracted caused some to believe that she was supposed to have an origin quest — similar to companions like Astarion or Shadowheart. Vincke assured in the interview that Minthara was just a side character, though once she’s fixed, they might consider doing ‘something extra’ with her. It also appears as if the team is looking into expanding Baldur’s Gate 3’s epilogue, which felt brief and abrupt to most players. As per Larian, the epilogue was heavily trimmed out of fear that the ending cinematics would’ve played out for way too long. The game already has cutscenes that run for over 174 hours. However, due to popular demand, the team will now expand on it, and we’ll get to see its first results starting with patch #2, which introduces a new ending for Karlach that doesn’t end in misery.

Larian Studios is also adding a new ‘Withers’ Wardrobe of Wayward Friends’ feature, which lets you get rid of co-op party members who join your campaign. The developer dropped a funny advertisement for it, which details that you can place any unwanted party members in our NPC skeletal friend’s closet and they’ll be gone. As for whether Baldur’s Gate 3 will feature a physical wardrobe at our camp or if it’s generated when you speak to Withers, only time will tell. Besides that, Larian is also cooking up the option to customise our character’s appearance midway through the campaign, though there’s no release window for it, yet. With each new hotfix and update, third-party mods have had trouble keeping up. So, support for customisation will be added ‘at some point.’

Baldur’s Gate 3 is out now on PC. The PS5 version releases on September 6, while the Xbox Series S/X version is slated for release sometime this year.


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Baldur’s Gate III Is Coming to Xbox This Year After All, but No Split-Screen Co-Op on Xbox Series S

Baldur’s Gate III will be coming to Xbox consoles this year after all. In a tweet, Larian Studios CEO Swen Vincke confirmed that he and Xbox head Phil Spencer had found a solution to bring the critically acclaimed CRPG to Microsoft’s current-gen consoles. There’s one catch though: the game won’t support split-screen co-op on the less-expensive Xbox Series S — a feature the developer has been struggling to enable for months now, thanks to the technical limitations of the console. In fact, to maintain parity of features between Baldur’s Gate 3 on the Xbox Series S and X, Microsoft even sent engineers from their side to help out Larian.

“Super happy to confirm that after meeting [Spencer] yesterday, we’ve found a solution that allows us to bring Baldur’s Gate 3 to Xbox players this year still, something we’ve been working towards for quite some time,” Vincke’s tweet reads. The aforementioned change does not affect the regular online co-op, in which you can invite friends to help out with your campaign. However, rolling multiple characters on the same system (lower-end) is what’s causing the issue for Larian — especially, when all party members run off in four directions, start hurling spells, and stress the console. That’s a lot of on-screen activity on a single screen and in Vincke’s words from a recent interview, “That requires memory.”

That lack of memory has to do with Microsoft making the Xbox Series S more affordable, which naturally comes with the caveat of reduced performance. Larian confirmed, earlier this month, that the lack of an Xbox release date for Baldur’s Gate 3 wasn’t due to some exclusivity deal with PlayStation, but rather because they were struggling to maintain parity between both consoles on the Green Team. Microsoft’s policy enforces gameplay feature parity between Xbox Series S and X, so players with the lower-end console aren’t left out. As for whether Microsoft is making an exception for Baldur’s Gate 3 or lifting the rule entirely for upcoming games in the generation, remains to be seen.

Speaking to IGN, Spencer claimed that he didn’t see a world where his team was going to drop the Xbox Series S any time soon, but added that Microsoft would learn from the situation. “I don’t think you’ve heard from us or Larian, that this was about parity. I think that’s more that the community is talking about it,” he said, adding that parity between systems was more of a developer decision. “It’s a game I want to see on the platform, and we have resources that helped in terms of making sure it’s going to… I think they’ve said it’s going to ship by the end of the year.” In the tweet, Vincke also confirmed that the Xbox version will have cross-progression between Steam and Xbox Series S/X, so you can jump between platforms and continue from where you left off.

Larian Studios also dropped their promised first patch for Baldur’s Gate 3, which addresses over 1,000 bugs and balancing issues, in addition to fixing the kissing contact for shorter races. Earlier, the animation made it look like your short character, who couldn’t reach their romantic interest, was simply leaning in and kissing their chest. Now, if you’re not tall enough, your partner will kneel down to make contact. You can check out the entire list of changes on the official website. Meanwhile, the studio will continue working on a second patch, which will include ‘significant performance improvements’ (for Act 3 content, I’m assuming).

Baldur’s Gate 3 is out now on PC. The PS5 version releases on September 6, while the Xbox Series S/X version is slated for release sometime this year.


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Baldur’s Gate III First Patch Will Include Over 1,000 Fixes, Changes to Character Customisation in Works

Baldur’s Gate III is prepared to receive its first patch and by the looks of it, it seems like a huge one. Larian Studios CEO Swen Vincke confirmed a roadmap on Twitter, promising to fix issues and make relevant tweaks to ability balances, based on user suggestions. First up, is hotfix #4, which would make some emergency fixes to crashes and progressions blocks, in addition to any bugs that hinder the general interface. That will be followed by the massive patch, boasting over 1,000 fixes, followed by patch 2, which will ‘incorporate some requests.’ It’s unclear what those requests could be, but we already know that the team is planning an update that would let players change their character’s appearance mid-game.

That claim comes from Michael Douse, Director of Publishing, Larian Studios, who responded to a fan’s tweet requesting the ability to change their look in the game. Once you lock in a suited appearance at the start of your Baldur’s Gate 3 journey, the game simply doesn’t let you change it — forcing you to stick with whatever tattoos, hairstyle, or makeup you chose, leading up to the end game. This does not seem to be the case with character classes, which you can respec by simply interacting with the NPC Withers at your campsite in exchange for 100 gold pieces. It’s a wild anomaly for a role-playing game, considering how much customisation is present in other aspects of the game — some even tied to story elements. I’m going to assume that this has to do with hard coding one’s appearance to work flawlessly with all cutscenes from the moment they were created.

Another reason I could think of why a person would want to change their appearance has to do with its lighting effects, where any punkish colours such as teal or pink might look fine in the character creation screen, but once they’re set against the game’s environment, it ends up looking way too dull or bright. When Larian does implement the update in the future, I feel like there are more creative ways to do it. For instance, instead of opening a menu or interacting with an NPC, we can walk over to the rogue Astarion’s tent and use his mirror to change our appearance — akin to the mirror at the Roundtable Hold in Elden Ring. I think it would also be great if there are no limits to how often you can change your looks or if it doesn’t ask for any in-game currency or consumables for it.

The newest hotfix (#3) makes it so that your dog Scratch now finds digging spots by himself, in addition to resolving several bugs in Act 3, some of which prevented game completion. Since its launch, earlier this month, Baldur’s Gate 3 has become a quick success, garnering 875,343 peak concurrent players on Steam, cementing its position as the ninth-highest-ranking PC game, sitting right beneath Hogwarts Legacy. In an interview, Larian boss Svencke claimed that since the RPG was already playable in early access for three years, he believed that the game had already peaked. For this reason, he was expecting the full launch to break only 100,000 players, only to be surprised with eight times the amount.

Baldur’s Gate 3 is out now on PC. The PS5 version releases September 6, while the Xbox platforms might not see a release before 2024.


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