Baldur’s Gate III First Patch Will Include Over 1,000 Fixes, Changes to Character Customisation in Works

Baldur’s Gate III is prepared to receive its first patch and by the looks of it, it seems like a huge one. Larian Studios CEO Swen Vincke confirmed a roadmap on Twitter, promising to fix issues and make relevant tweaks to ability balances, based on user suggestions. First up, is hotfix #4, which would make some emergency fixes to crashes and progressions blocks, in addition to any bugs that hinder the general interface. That will be followed by the massive patch, boasting over 1,000 fixes, followed by patch 2, which will ‘incorporate some requests.’ It’s unclear what those requests could be, but we already know that the team is planning an update that would let players change their character’s appearance mid-game.

That claim comes from Michael Douse, Director of Publishing, Larian Studios, who responded to a fan’s tweet requesting the ability to change their look in the game. Once you lock in a suited appearance at the start of your Baldur’s Gate 3 journey, the game simply doesn’t let you change it — forcing you to stick with whatever tattoos, hairstyle, or makeup you chose, leading up to the end game. This does not seem to be the case with character classes, which you can respec by simply interacting with the NPC Withers at your campsite in exchange for 100 gold pieces. It’s a wild anomaly for a role-playing game, considering how much customisation is present in other aspects of the game — some even tied to story elements. I’m going to assume that this has to do with hard coding one’s appearance to work flawlessly with all cutscenes from the moment they were created.

Another reason I could think of why a person would want to change their appearance has to do with its lighting effects, where any punkish colours such as teal or pink might look fine in the character creation screen, but once they’re set against the game’s environment, it ends up looking way too dull or bright. When Larian does implement the update in the future, I feel like there are more creative ways to do it. For instance, instead of opening a menu or interacting with an NPC, we can walk over to the rogue Astarion’s tent and use his mirror to change our appearance — akin to the mirror at the Roundtable Hold in Elden Ring. I think it would also be great if there are no limits to how often you can change your looks or if it doesn’t ask for any in-game currency or consumables for it.

The newest hotfix (#3) makes it so that your dog Scratch now finds digging spots by himself, in addition to resolving several bugs in Act 3, some of which prevented game completion. Since its launch, earlier this month, Baldur’s Gate 3 has become a quick success, garnering 875,343 peak concurrent players on Steam, cementing its position as the ninth-highest-ranking PC game, sitting right beneath Hogwarts Legacy. In an interview, Larian boss Svencke claimed that since the RPG was already playable in early access for three years, he believed that the game had already peaked. For this reason, he was expecting the full launch to break only 100,000 players, only to be surprised with eight times the amount.

Baldur’s Gate 3 is out now on PC. The PS5 version releases September 6, while the Xbox platforms might not see a release before 2024.


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Baldur’s Gate III Peaks at Over 800,000 Concurrent Players on Steam; Larian Studios Only Expected 100,000

Baldur’s Gate III is dominating the Steam charts with record-breaking numbers, surpassing the 800,000 concurrent player mark on August 6. To be precise, the peak count was 814,666, perching it as the ninth-highest ranking PC game, when sorted by all-time peak variable — right below Hogwarts Legacy. It’s an impressive feat, considering the game had been out for nearly three years now, albeit in early access, which allowed developer Larian Studios to slow-cook it to perfection based on player feedback. The completed version of the game dropped August 3 on PC and has shown no signs of slowing down.

While Baldur’s Gate 3’s release timing might’ve placed it in a position with no major competition in sight, it’s being received well for its in-depth story, characters, and outlandish romance options, all of which are determined by stats and dice rolls. It’s simple Dungeons & Dragons role-playing mechanics, filtered to suit a newer gaming audience fatigued by the overabundance of microtransactions, in-game purchases, and the need for an always-on internet connection. Even the cosmetics included in the Deluxe Edition were given for free to those who supported development by purchasing the Early Access version, as a kind gesture. Such smooth player-to-developer understanding is bound to bring good results — results that have now exceeded Larian Studios’ expectations.

Late last week, Larian CEO Swen Vincke tweeted out that he asked his IT team to expect Baldur’s Gate 3 to break 100,000 players. The result, however, was mindblowing, with the title breaking the 500,000-limit following launch day, sitting right beneath multiplayer behemoths Counter-Strike: Global Offensive and Dota 2. As it crossed the aforementioned 800,000 barrier, Vincke was mainly concerned that there are no game-breaking bugs left in it. “God, I hope there’s no big bug left,” he said in an interview. “I don’t want to have that anger over me, but it’s part of the risk of making these very large RPGs.” Their previous title, Divinity: Original Sin II, which also featured turn-based combat and was based on DnD, peaked at just over 93,000 players.

Baldur’s Gate 3’s sales figures are unclear for now, but moving up the PC release from the initial August 31 date to August 3 clearly worked in their favour — helping them avoid a slew of bigwigs such as Armored Core VI: Fires of Rubicon, EA’s Immortals of Aveum, and Starfield (going into September). The thing that’s startling about this achievement is that on paper, Baldur’s Gate 3’s turn-based RPG design is something that doesn’t get adapted in mainstream gaming these days, but still, both fans and novices have flocked over to buy it despite the 20 years it has been since the previous instalment. It’s in fact so vast and in-depth in terms of lore that it caused some developers online to raise concerns that it shouldn’t become a new standard for RPGs. Understandably, this caused some backlash as well. For now, it’s a strong Game of the Year contender — garnering almost the same level of hype as Elden Ring last year.

Baldur’s Gate 3 is out now on PC. The PS5 version releases September 6, while the Xbox platforms might not see a release before 2024.


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