The Last of Us Part I Is Now Steam Deck Verified, With v1.1.0 Update

The Last of Us Part I is now Steam Deck verified, thanks to a new update that fixes several graphics and performance issues on the handheld gaming device. While the game was certainly playable on the Deck before, it was nowhere near the optimal experience, resulting in frequent crashes and some visual glitches that turned lead character Ellie Williams’ hair into spaghetti. The verification comes packed with update v1.1.0 — a welcome addition, given developer Naughty Dog initially claimed that it wasn’t a priority. The claim made sense at the time because the studio was facing criticism and addressing hotfixes for its terrible PC port.

The remaining chunk of the patch is aimed at fixing the Windows PC version, starting with optimisations to improve the CPU and GPU performance. In my technical review of The Last of Us Part I PC, I mentioned how the game would completely hog your processors’ cores, even while simply waiting in the main menu as the shaders complete building. That process was extremely time-consuming as well, an Naughty Dog claims to have reduced this with the latest update. Numerous crashes related to graphics settings have been fixed, in addition to one that occurred when trying to save Photo Mode pictures in 4K resolution. User reports also mentioned a delay when exiting the pause menu and trying to shoot immediately after — that’s been fixed as well.

Normally, enabling VSync should get rid of any screen tearing when panning the camera, but some of it persisted in The Last of Us Part I PC, which the developer has now addressed in patch v1.1.0. Being a full-blown remake of the original 2013 game, Naughty Dog added a bunch of fun modes to the new version, including a Speedrun mode, which throws a timer onto your screen for accurate splits. The studio has now rectified a glitch where the timer would roll back following a crash or when quitting to the desktop.

VRAM management was a big issue in this PlayStation–PC port, with the game originally requiring massive doses of memory to run at anything beyond the Low preset. The update has now added a Very Low graphics preset that would allow those with low-end graphics cards to be able to play the game, even if the visual fidelity looks poor.

“We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches,” the blog post reads. “We are actively optimising, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.”

Last month, Naughty Dog revealed that it has begun work on a brand-new single-player experience based on the franchise, details of which will be revealed in time. Additionally, the studio scaled down the team working on The Last of Us multiplayer game as a means to ‘reassess its quality and long-term viability.’ As it turns out, the company summoned Destiny makers Bungie to evaluate the game, who then raised concerns about the project’s ability to keep players engaged for long periods. The game was expected to feature a new post-apocalyptic region and a cast of NPCs, marking the first project in the franchise where Neil Druckmann wasn’t involved as lead writer or director.

The Last of Us Part I is now available on PC and PS5.


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The Last of Us Part I PC Port’s New 25 GB Patch Brings Optimisation, Fixes Crashing, Improves Textures

The Last of Us Part I on PC has received a massive 25GB patch, aimed at improving the horrid condition it was launched at. Dubbed v1.0.4.0, the version marks the seventh update since the port was launched on March 28, proving that developer Naughty Dog hasn’t given up on it yet. The patch is mainly focused on optimising CPU and GPU performance in-game while adding improved graphical fidelity on Low and Medium settings. The low-res textures were a key point of criticism upon launch, with many fans posting screenshots of a caveman Joel and poking fun at the state of the port.

The patch notes detail 22 fixes for The Last of Us Part I on PC, with a good chunk focused on crashes that occur upon death, when quitting out to the main menu, and during the ‘Shader Building’ process. In our review, we noted how time-consuming the process was — even on decent CPUs such as the AMD Ryzen 7 5800x, putting 100 percent load on all its eight cores. “Fixed an issue where the shader load warning did not appear while relaunching the game,” the post reads. Following that, players had to endure an unusually long loading time, despite the game being installed on SSDs. Naughty Dog has now addressed that issue while adding new features so players can better gauge performance. The HUD menu in settings will now let you enable performance stats, and there are better descriptors for how graphics options will affect your system.

The Last of Us Part I PC Review

“We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches,” the post reads. “We are actively optimising, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.” The partner Iron Galaxy was also responsible for porting Uncharted: Legacy of Thieves Collection to PC, whose technical issues carried over to The Last of Us Part 1 as well. For instance, using the mouse to navigate the camera creates micro stutters, which only get worsened with your character’s movement. The issue doesn’t seem to affect controller inputs, however.

Naughty Dog has also fixed an issue where skipping cutscenes would cause the game to freeze. Translations for foreign languages in the menu options have been corrected, too. By default, The Last of Us Part 1 enables AMD’s FSR2.0 upscaling option to ensure better performance at a reduced loss in visual fidelity. Turns out, the Steam Deck version was having trouble defaulting to it, which has also been fixed. While the condition of the port is way better than it was during launch week, it isn’t perfect yet. You can read the detailed patch notes for v1.0.4.0 on the official website.

The Last of Us Part I is available on PC and PS5.


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The Last of Us Part I PC System Requirements and Features Revealed Ahead of Release

The Last of Us Part I is finally headed to PC on March 28, and ahead of that, Sony has unveiled the system requirements and new features for the same. Created by Naughty Dog themselves — who are responsible for the original PlayStation versions — the PlayStation-PC port comes with a range of adjustable graphics options, support for ultra-wide displays, and compatibility with AMD FSR 2.2 and Nvidia DLSS Super Resolution. The news comes after a short delay, wherein The Last of Us Part I PC was shifted from its original March 3 release date, in order to ensure a polished, big-free experience at launch.

The Last of Us Part I PC system requirements

As with many recent PC releases, system requirements for The Last of Us Part I are on the higher end. In order to run the game at ultra settings, at 4K 60fps, developer Naughty Dog is demanding at least an Nvidia GeForce RTX 4080 or an AMD Radeon RX 7900XT graphics card paired with an Intel Core i5-12600K or an AMD Ryzen 9 5900X. Understandably, this raises the requirements for lower-end specs, and there is no confirmation for ray-tracing either. Regardless of the visual fidelity, players will need to dedicate 100GB of storage to run The Last of Us Part I on PC. Minimum requirements start with an Nvidia GeForce GTX 1050 Ti, paired with 16GB of RAM.

While a spec sheet for Medium settings isn’t explicitly mentioned, the leap to an Nvidia GeForce RTX 2070 Super card for High-quality presets suggests that rigs packing something around a GTX 1060 should run The Last of Us Part I at medium quality. The PC specs list comes directly from the developer, with a Windows 10 64-bit operating system and 100GB of available storage space on an SSD being a common requirement.

The Last of Us Part I ‘minimum’ PC requirements

  • Processor (CPU): Intel Core i7-4770K or AMD Ryzen 5 1500X
  • Graphics (GPU): Nvidia GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 470 (4GB)
  • RAM: 16GB
  • Resolution: 1,280×720 pixels at 30fps, at Low preset settings

The Last of Us Part I ‘recommended’ PC requirements

  • Processor (CPU): Intel Core i7-8700 or AMD Ryzen 5 3600X
  • Graphics (GPU): Nvidia GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB)
  • RAM: 16GB
  • Resolution: 1,920×1,080 pixels at 60fps, at High preset settings

The Last of Us Part I ‘performance’ PC requirements

  • Processor (CPU): Intel Core i7-9700K or AMD Ryzen 5 5600X
  • Graphics (GPU): Nvidia GeForce RTX 2080 Ti or AMD Radeon RX 6750 XT
  • RAM: 32GB
  • Resolution: 1,440p at 60fps, at High preset settings

The Last of Us Part I ‘ultra’ PC requirements

  • Processor (CPU): Intel Core i5-12600K or AMD Ryzen 9 5900X
  • Graphics (GPU): Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XT (FSR Quality)
  • RAM: 32GB
  • Resolution: 4K at 60fps, at Ultra preset settings

The Last of Us Part I PC new features

Similar to past PlayStation–PC ports, The Last of Us Part I boasts numerous enhancements and customisable settings. For starters, Nvidia and AMD’s upscaling methods should help players amp up their framerate without sacrificing too much in the visual fidelity department. That said, it’s worth noting that PlayStation has not mentioned support for ray-tracing in their new trailer or the blog post, and merely details all the settings one could tinker with. The Last of Us Part I on PC will let you cap framerates and adjust texture quality, shadows, reflections, and more.

Customisable keybindings for keyboard + mouse purists are inbound, in addition to support for haptic feedback and vibrations through PS5’s DualSense controller, as long as there’s a wired connection. Naughty Dog has also promised support for the last-gen PS4 DualShock 4 as well, a “wide range of other gamepads,” and the ability to combine keyboard and controller inputs. Judging by the blog post, it seems owners of the PS4 controller won’t have to use the third-party DS4Windows software to get it working.

The Last of Us Part I on PC also offers support for both 21:9 ultrawide and 32:9 super ultrawide displays. Immersive 3D Audio is included as well, helping you “better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you.” Of course, this would require the player to own stereo headphones or compatible speakers.

PlayStation has reiterated that content-wise, The Last of Us Part I will include the same core gameplay experience as the PS5 version, released last year. This includes generally enhanced visuals in the vein of The Last of Us Part II, the campaign mode, the Left Behind DLC chapter, a photo mode with a wealth of editing options, a speedrun mode, and a permadeath mode for the masochists out there. The Speedrun mode will be available at launch to those who buy the Deluxe Edition. Owners of the Standard Edition will need to unlock it via game progression.

The Last of Us Part I PC pre-order, price, and bonuses

Pre-orders for The Last of Us Part I PC are now live, granting bonus supplements and weapon parts — essentially giving you a head start. The Standard Edition costs Rs. 3,999 on Steam and Epic Games Store, whereas the Digital Deluxe Edition is priced at Rs. 4,799. The latter includes the Speedrun mode, alongside a bunch of bonus items. They are as follows:

  • Increased Crafting Speed Skill
  • Increased Healing Speed Skill
  • 9mm Reload Speed Increase Upgrade
  • Rifle Clip Capacity Increase Upgrade
  • Explosive Arrows Gameplay Modifier
  • Dither Punk Filter
  • Speedrun Mode
  • Six Weapon Skins: Black Gold 9mm Pistol, Silver Filigree 9mm Pistol, Rubber Tactical Shotgun, Sculpted Oak Shotgun, Arctic White Bow, Carbon Black Bow

Alternatively, there’s a Firefly Edition for The Last of Us Part I on PC, which is available at select locations (India not included), which comes with a Steelbook case and Dark Horse’s The Last of Us: American Dreams comic books — issue #1 to #4. This is the most expensive edition of them all, costing $99.99 (about Rs. 8,207) and comes with a digital voucher code for downloading the game.

The Last of Us Part I releases March 28 on PC.


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