The Last of Us Multiplayer Game Has Been Cancelled, Naughty Dog Confirms

The Last of Us multiplayer game has been cancelled. In a blog post, developer Naughty Dog confirmed that the development on the promised online experience within the post-apocalyptic universe, which it was calling ‘The Last of Us Online,’ has been stopped. The astonishing news comes just a month after game director Vinit Agarwal assured fans that the project was still happening despite the numerous reported setbacks, including the laying off of 25 employees. One can’t simply release a live-service game into the wild and expect it to thrive. It desperately needs post-launch content for years to come, indirectly impacting a studio which is otherwise known for creating memorable single-player narratives.

“The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II — crafting an experience we felt was unique and had tremendous potential,” the post reads. “As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.” Naughty Dog then had to pick between two choices: become a live-service studio and feed into Sony PlayStation’s long-term monopoly-making plan (crafted by Jim Ryan) or focus on what the team is good at and create well-received story games. Clearly, the developer chose the latter path and has claimed that it’s got multiple titles in the works — one of which is presumed to be The Last of Us Part III.

This change in gears goes in line with a report from May, where Naughty Dog scaled back development on The Last of Us Online, to reassess its quality and long-term viability as the massive task at hand became clearer. You see, Sony got Destiny maker Bungie to evaluate its live-service slate and it brought up some concerns regarding TLOU multiplayer’s ability to keep players engaged for a long period. No gameplay footage was ever released to the public eye and all we got was an announcement during the Summer Game Fest 2022 and some concept art for the disease-ridden world, which is reminiscent of San Franciso — an area cut off from the main storyline to introduce a host of new NPCs. It started life as an additional game mode for The Last of Us Part 2 but was then separated to flourish as its own thing with high ambitions.

Last month, Sony halved the number of live-service games it planned to launch by March 2026 — going down from 12 to six titles — though it’s unclear whether that count included The Last of Us Online. Meanwhile, The Last of Us Part II is getting a remaster on January 19, featuring enhancements for the PS5 and a roguelite mode pitting you into randomised encounters against desperate survivors and the infected, as you play as familiar characters from the franchise, including Joel, Ellie, and Abby.


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Naughty Dog Has Reportedly Laid Off 25 Employees, The Last of Us Multiplayer Game Is ‘On Ice’

The Last of Us maker Naughty Dog is reportedly among the latest game studios to be hit with layoffs. As per Kotaku, the first-party PlayStation studio is cutting off at least 25 developers, with the most affected members being quality assurance (QA) testers, whose contracts have been shortened. Affected workers are expected to continue working until the end of October, and they allegedly won’t be receiving any severance payments. Turns out, the full-time staff — last recorded headcount being 400+ in July — are not being laid off, with employees in general being ‘pressured’ to keep the news internal.

While 2023 has been an incredible year for games, the people making them have been suffering for some time now. Massive layoffs, high-ranking executives leaving, and studio shutdowns like we saw with Volition, thanks to the poorly received Saints Row reboot It seems like all it takes for investors to pull the plug now is one bad-selling game, though it’s bizarre to see uber-successful studios like Naughty Dog suffering the same fate. The team kicked off the year on a great note with HBO’s live-action adaptation of The Last of Us, which has now earned 24 nominations at the upcomingEmmy Awards. It’s also weird when you think about Naughty Dog’s prestigious position in Sony’s eyes, with co-President Neil Druckmann claiming that the team has the luxury of creating what it’s passionate about, rather than chasing trends.

Kotaku also touched upon the long-gestating The Last of Us multiplayer spin-off title, noting that the game is ‘ basically on ice’ at the moment. A report from May revealed that development on the game had been scaled back and required more time to cook, as a means to ‘reassess its quality and long-term viability.’ As part of the process, several developers were reallocated to other projects and Sony Interactive Entertainment (SIE) invited Halo and Destiny creator Bungie to evaluate the zombie-killing multiplayer experience. At the end of the testing, Bungie was unimpressed, raising concerns about the project’s ability to maintain an online player base for long periods, thereby leading to the internal shake-up. For now, though, the San Francisco-set spin-off isn’t cancelled.

It is worth mentioning that the TLOU multiplayer experience would also be the first to not include Druckmann as a lead writer or director. By the end of 2023, he might also be the only one left to lead Naughty Dog, given co-President Evan Wells has chosen to retire after a 25-year stint at the company. Its latest release was in March — the PC port of The Last of Us Part I, which was received poorly due to performance issues. Then there’s also an untitled ‘brand-new single-player’ game that the studio has got cooking, which many are hoping is The Last of Us Part III. An Uncharted sequel is unlikely since Druckmann already confirmed that the team is moving on from that franchise.


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