Star Wars Jedi 3 Is in Development at Respawn Entertainment, Actor Cameron Monaghan Confirms

Actor Cameron Monaghan casually confirmed that a sequel to Star Wars Jedi: Survivor is in development. During the Ocala Comic Con event, the voice and motion capture artist behind the protagonist Cal Kestis said, “We’re working on the third. We’re in the process of doing it right now.” The news comes as a surprise, considering the series director Stig Asmussen, who rebuilt and instilled faith in single-player Star Wars games, recently left EA/ Respawn Entertainment. However, he always expressed interest in furthering and concluding Cal’s arc through a trilogy, with discussions of a sequel dating back even before 2019’s Star Wars Jedi: Fallen Order was out.

Monaghan further added (via Saix_XIII), “That’s a big undertaking and there have been some conversations so far, but hopefully when all things are said and done, we’ll be able to go in and make something really cool for you guys again.” At the panel, he was joined by Star Wars Jedi: Survivor co-star Tina Ivlev, who played Cal’s teleporting romantic interest Merrin, nodding along and marking the first unofficially credible confirmation for the threequel. Before leaving, Asmussen claimed that he’d carved out the entire timeframe for Cal’s trilogy, adding that Star Wars Jedi 3 would likely be built on Unreal Engine 5. Now it seems as though the series will continue regardless of his presence, and might have to deal with some retooling to get some ‘proprietary’ development tools to work with the new engine.

Star Wars Jedi: Survivor Review

Earlier this month, Respawn Entertainment dropped patch 7 for Star Wars Jedi: Survivor, aimed at further optimisation on PC with native support for Nvidia’s DLSS upscaling technology. Both the PS5 and Xbox Series S/X versions also received performance improvements that target 60fps. At launch, the game opened to rave reviews praising its story, alongside robust gameplay and level design that borrowed from FromSoftware’s Souls games. However, it was also heavily criticised for its poor performance, with choppy framerates even in areas with minimal activity on screen. It’s been five months since release — April 28 — and the game appears to have significantly improved in that duration.

During EA’s Q1 2024 earning call, held in August, it was confirmed that Respawn Entertainment is in the early stages of making dedicated versions of Star Wars Jedi: Survivor for the last-gen PS4 and Xbox One. Similar to other major AAA publishers, the studio entirely skipped a launch on the older generation of consoles for ease in optimisation and to render high-quality visuals with the new hardware, albeit in this case, the team still hit some hurdles. For now, there is no release window for the new versions, but when it does drop, it should serve as an interesting testing parameter to see how much graphical fidelity was sacrificed to gain 30fps on last-gen consoles — running on a hard drive.

Star Wars Jedi: Survivor is out now on PC, PS5, and Xbox Series S/X. EA hasn’t commented on a follow-up yet.


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Star Wars Jedi: Survivor Director Wants to Make Cal Kestis’ Story a Trilogy

Star Wars Jedi: Survivor is still over a month away from launch, but that hasn’t stopped developers Respawn Entertainment from considering a trilogy. Speaking to IGN, director Stig Asmussen revealed that he would like to see Jedi Knight Cal Kestis’ (Cameron Monaghan) arc stretched to a third and final title. While its possibility depends on how well this upcoming game performs, he claims that sequel discussions were happening before even 2019’s Jedi: Fallen Order was out. If a threequel is greenlit, Asmussen stated that it would most likely be built using Unreal Engine 5.

“I always wanted to see this as a trilogy,” Asmussen told IGN. “How can we take Cal and the crew to new places beyond what we were doing in the first game?” With Star Wars Jedi: Survivor, the development team had mapped out the timeframe (the game is set five years after the events of the first game), the stakes involved, its general tone, and explored ideas beyond the main story. Shifting over from Unreal Engine 4 would also be difficult since there are a “lot of proprietary things” that the current engine has been conditioned/ optimised to do — some of it requiring some retooling to get it to work on the new engine.

Last month, some new Star Wars Jedi: Survivor gameplay emerged, courtesy of IGN, touching upon the exploration of the planet Koboh. After crashlanding onto the planet, early in the game, Kestis must reach the Cantina to find someone who could help repair his ship. The exploration is massively improved upon from the first game through tameable beasts that can be used as mounts, the ability to fast travel, and icons that inform you about closed-off areas that can only be accessed once you unlock specific abilities. Drawing inspiration from Dark Souls games, fast travel in Jedi: Survivor works by finding meditation points, where one can rest to reset any ailments and select previously discovered checkpoints to warp towards. The game also draws from Metroid for its level design by locking away parts of the world and then forcing Kestis to find new gear/ skill upgrades, come back, and gain access to those areas.

The planet Koboh also serves as the central hub world, sprawling with NPCs to interact with and shops to purchase items from. In addition to your adorable droid BD-1, Star Wars Jedi: Survivor also features a new companion in Bode Akuna, who, as Asmussen previously mentioned, has a brother-like relationship with Kestis. A report suggests that he will accompany us on missions and actively participate in combat encounters by drawing enemy attention. Players can also command him to perform special moves that deal devastating damage.

Another gameplay reveal from last month offered a glimpse into some of Kestis’ fight stances, with him now being able to dual-wield lightsabers, or even join its hilts together to form a twin-blade staff that can be spun around to block incoming projectiles. You can also fling enemies into the air now, causing them to levitate above ground for a while. Previously, in Star Wars Jedi: Fallen Order, Force abilities were limited to push and pull.

Star Wars Jedi: Survivor is set to release April 28 on PC, PS5, and Xbox Series S/X.


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Apex Legends Season 16 Brings Team Deathmatch, to Be First Season Without New Hero

Apex Legends season 16 is right around the corner, and ahead of that, Respawn Entertainment has revealed some new changes to the game. For the first time ever, the new season will not introduce a new hero/ character to the game. Instead, the studio is adding the much-requested Team Deathmatch mode, which pits six players against each other in high-stakes combat. The new season, titled ‘Revelry,’ will also rework classes for its Legends, whilst adding a new energy class weapon called Nemesis. Apex Legends season 16 kicks off February 14 across all major platforms.

Team Deathmatch, much like precious limited-time modes in Apex Legends, will be accessible for the first three weeks of the new season. As per Kotaku, the new game mode will be similar to deathmatches in other games — devoid of downtime, with quick respawns as the players rack up kills for their team. With six players on either side, the first team to get 30 kills wins the round. It’s a best-of-three scenario, where winning two rounds perches your team to victory. At the start of the match, players will get to pick a loadout comprising a slew of weapons, alongside a grenade. That said, if your team is at a disadvantage, you can switch between heroes as you wish — akin to Overwatch — and use their skillset to your advantage.

That said, Respawn Entertainment is removing the Arenas game mode from Apex Legends. “At its core, Apex Legends is a Battle Royale and the team wants to help players master the core game mode, and in its current state Arenas is not meeting our goals,” the blog post reads. The idea behind incorporating non-battle royale modes in Apex Legends is to get new players to be familiar with the game’s core loop, which involves cycling between weapons, characters, and skills, whose knowledge can then be transferred to the main game. Otherwise, you’d see most new players getting absolutely rolled by experienced ones, within minutes of landing on the map.

Respawn is also bringing a rotating mode playlist for limited-time events. Dubbed ‘Mixtape,’ the new feature is slated to arrive in early March and will allow players to select from a rotation of TDM, Gun Run, and Control modes — intense situations with low downtime. Additionally, there’s a new weapon — Nemesis — coming in, but the studio hasn’t revealed much besides confirming it is energy-based.

As stated before, in season 16, the developer is breaking with tradition and won’t release a new hero. Instead, the team is reworking their Class system by assigning each Legend to one of them. For now, there are five classes: Assault, Recon, Controller, Skirmisher, and Support. “Each class will now have some kind of meaningful, unique perk—whether that be the way a Legend can interact with new loot bins or new ways to revive teammates,” the blog reads. Previously, all 23 characters from the roster were classified as Offensive, Defensive, Recon, and Support. Further information on the same will be revealed in time, according to Respawn.

Apex Legends season 16 — Revelry — kicks off February 14 across PC, Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series S/X. Earlier this month, the studio announced that it is shutting down the mobile version.


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Star Wars Jedi: Fallen Order 2 Releasing in 2023 on PC, PS5, Xbox Series S/X: Report

Star Wars Jedi: Fallen Order 2 is reportedly going to release in 2023 — exclusively for the PlayStation 5, Xbox Series S/X, and PC. Furthermore, the sequel might ditch the Fallen Order name from its title. Electronic Arts and Respawn Entertainment were previously expected to release the sequel to 2019’s Star Wars Jedi: Fallen Order in October this year. This reported delay might have stemmed from the developer’s rumoured intent to release the sequel solely on next-generation consoles.

This alleged information comes from the latest episode of GrubbSnax, hosted by VentureBeat reporter Jeff Grubb. As previously mentioned, he claims that EA and Respawn Entertainment have decided to push the release date of the sequel to the Star Wars Jedi: Fallen Order to 2023. The exclusion of the PS4 and Xbox One consoles is expected to free up the dev team to “do something that feels new.”

According to Grubb, EA might officially reveal this game at the upcoming Star Wars Celebration event, which will be held at the Anaheim Convention Centre between May 26 and May 29.

Back in January, EA had announced that it is teaming with Lucasfilm Games to release three Star Wars games. The development of two of these games is being handled directly by Respawn. One of these is the rumoured Star Wars Jedi: Fallen Order 2 which is being headed by Stig Asmussen, who also directed the first Fallen Order game.

There is also a new Star Wars first-person shooter in the works under Peter Hirschmann of the Star Wars Battlefront fame. The third one is a strategy game being developed in collaboration with the newly founded Bit Reactor studio and Greg Foerstch. Foerstch has done notable art and design work for Firaxis Games for Sid Meier’s Alpha Centauri, Alien Crossfire, Civilization III, and more.

That’s not all. With Lucasfilm ending the EA exclusivity, there are more Star Wars games in the works. Ubisoft-owned Massive Entertainment, developers of The Division, are making an open-world Star Wars game. Aspyr is handling a remake of Knights of the Old Republic for PC and PS5 (a timed console exclusive). Quantic Dream is developing the action-adventure Star Wars Eclipse that will feature multiple playable characters. And lastly, Skydance New Media and Amy Hennig are leading another game.


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