Assassin’s Creed Mobile ‘Jade’ Gameplay Footage Leaked From Alleged Alpha Test

Gameplay footage from the China-set Assassin’s Creed Mobile, codenamed Jade, has seemingly leaked online. The series of recordings allegedly originate from an alpha test for the mobile game, which some players reportedly gained access to, before publisher Ubisoft stepped in and stopped accepting sign-ups. The footage in question was allegedly recorded on an iPhone, and offers the first look at the initial setup, native gameplay, combat, and a cutscene. As unveiled during the Ubisoft Forward event in September, Assassin’s Creed Mobile, codenamed Jade, lets players create their own custom character, with the leak revealing how in-depth those customisations are.

If the leaked footage is to be believed, Assassin’s Creed Mobile will first let you pick between and male or female preset, which can be further customised to your liking. Since the game is set in 215 BCE ancient China, expect hairstyles to be tailored to that period in time. While there are no sliders to precisely set your appearance, the game offers a handful of pre-rendered options to pick from — hairstyle, eyebrow shape, eye colour, face makeup, and facial hair. The Assassin’s Creed Jade leaked footage transports us to the snowcapped regions of the Yongning village, which we must protect from a band of attackers. Gameplay feels similar to the recent RPG-like Assassin’s Creed entries, with a large map, parkour elements, objective markers, and an autorun feature, that’s tailored to mobile users.

During combat, enemies are adorned with a health bar above their heads, which whittles down with each hit, and pops out respective damage numbers. There also seems to be a levelling system — our protagonist, at one instance, can be seen fighting a level 40 enemy, whose health bar does take a while to fully deplete. There seems to be a lot of handholding though, with Assassin’s Creed Jade instructing players on what ledge to jump on, which foe to eliminate first, and flashing gold indications for any loot boxes in the open — taking away the sense of exploration. Stealth segments are similar to the mainline titles, featuring backstabs and ledge takedowns, in addition to some special moves/ weapon arts that are set to a cooldown. The AC Mobile leaked footage also demonstrates a boss fight — camera angles seemingly inspired by Ghost of Tsushima — cutscenes without dialogue audio, and general traversal.

Since the teaser reveal, Ubisoft has remained tight-lipped about Assassin’s Creed Jade, which marks the first entry in the franchise to head over to mobile devices. At the time, the publisher also unveiled a cinematic trailer for the Baghdad-set Assassin’s Creed Mirage, which focuses on stealth, assassinations, and parkour — traits that originally defined the series, before it got revamped into an open-world RPG. Then there’s a feudal Japan-set Assassin’s Creed Red and a darker-themed Assassin’s Creed Hexe, set during the 16th-century witch trials.

Ubisoft also has plans to create a central hub that connects all their upcoming titles into a single Animus-like experience. They’re calling it Assassin’s Creed Infinity.

Currently, there is no release window for Assassin’s Creed Jade, which is expected to launch on mobile. The iOS version is more or less confirmed thanks to the aforementioned leak.


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Assassin’s Creed Infinity, Mobile, Japan, Hexe Announced at Ubisoft Forward

Assassin’s Creed is changing in the coming years, with a slew of projects in development. At the Ubisoft Forward event on Saturday — early Sunday in India — the publisher unveiled a peak at the future of the franchise via a distilled roadmap. The Assassin’s Creed announcements include a standalone mobile game set in China, Codename Hexe title set during the witch trials, and the previously leaked Project Red set in the long-requested setting of feudal Japan. At the centre of these attractions is Assassin’s Creed Infinity, which is described as a live-service platform for upcoming entries.

With that, let’s take a look at the future of Assassin’s Creed:

Assassin’s Creed Infinity

Following the launch of Assassin’s Creed Mirage, Ubisoft is looking to create a central hub, that ties a bunch of different AC games together. Think of it like the Animus, which allows players to delve into different historical settings through the eyes of a skilled assassin. “Infinity is going to be a hub that will unite all of our different experiences and our players together in meaningful ways,” said Marc-Alexis Côté, VP, Assassin’s Creed. With Project Infinity, Ubisoft is looking into bringing back standalone multiplayer experiences, in the veins of the co-op mode in Assassin’s Creed Unity.

Assassin’s Creed roadmap, featuring the central hub, Infinity
Photo Credit: Ubisoft

Assassin’s Creed Red/ Japan

Widespread leaks and speculations later, Assassin’s Creed Codename Red is now official. With this entry, players will be sent into the heart of feudal Japan, where they master the arts and weaponry of a shinobi. As Ubisoft’s next premium flagship title, it will feature open-world RPG elements that are a trademark in recent entries. The title is being developed by Ubisoft’s Quebec division — known for Assassin’s Creed Odyssey — under Jonathan Dumont’s direction. Further details on the same will be available in time.

Assassin’s Creed Hexe

Meanwhile, Ubisoft’s Montréal team is working on what’s described as the “darkest Assassin’s Creed game ever.” Codename Hexe is set in the latter stages of the Holy Roman Empire, specifically during the 16th-century witch trials, and is led by creative director Clint Hocking, best known for the early Splinter Cell games. Ubisoft released a teaser for the same, featuring an A-shaped talisman hung from the branches in a misty forest. During the presentation, Côté called it a “very different type of Assassin’s Creed game.”

Assassin’s Creed Mobile/ Jade/ China

For the first time ever, Assassin’s Creed will let you create your own custom character. Set in 215 BCE ancient China, Codename Jade is the first Assassin’s Creed open-world game to grace mobile devices — Android and iOS, we presume — featuring the core gameplay mechanics from the mainline games. Players can parkour atop the Great Wall of China, explore bustling cities, engage in intense combat, and even send out a drone bird to survey locations.


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