GTA 5 Scrapped Story Expansion Details Emerge as Actor Says Rockstar ‘Shot Some Stuff’ for Trevor DLC

Grand Theft Auto 5 has received multiple updates over the years, adding new content, missions, heists and more to GTA Online, but the game has never received a story expansion since its initial release in 2013. Past reports have mentioned scrapped plans for story DLCs for the game, and more recently leaked database file from GTA 5 suggested that developers Rockstar Games cancelled a story mode DLC related to Trevor, one of the game’s three main protagonists. Now, the actor who played the eccentric character in GTA 5 has said that he “shot some stuff” for a Trevor DLC that never saw the light of day.

In a GTA 5 Q&A stream featuring Steven Ogg, Ned Luke and Shawn Fonteno, who played the game’s three protagonists Trevor, Michael and Franklin, respectively, the actors revealed a few details about planned story expansion for the game. While Luke mentioned that Rockstar initially planned to continue the stories of the three career criminals, Ogg detailed a Trevor-focussed DLC that was in the works.

“I forget if it was DLC, I have no idea, but Trevor was going to be undercover. He works for the feds. And we did shoot some of that stuff, with ‘James Bond Trevor,’” Ogg said in the stream. “And we shot some stuff, and then it just disappeared, and they never did it and they never followed up on it,” he added.

Ogg was likely referring to the Trevor DLC that was discovered when GTA 5 database file leaked in November 2023. The leaked file included a string related to Trevor, hinting at a story mode expansion for the game.

Back in 2014, Rockstar had teased “some very exciting Story Mode DLC and much more” in a newswire post, but the studio instead shifted its focus on providing new updates for GTA Online and directed resources to the development of Red Dead Redemption 2, later confirming that GTA 5 would not receive a story-based expansion. “…we did not feel single-player expansions were either possible or necessary, but we may well do them for future projects,” Rockstar had told Game Informer in 2017.

Rockstar Games have notably done ambitious story expansions for their past games. Grand Theft Auto 4 received two major story additions in The Lost and Damned and The Ballad of Gay Tony, both of which added new protagonists, characters and story, interconnected with the main game.


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Rockstar Games’ Leaked Database Allegedly Hints at Scrapped GTA 5 Story DLC and Bully Sequel

Rockstar Games, makers of the incredibly popular Grand Theft Auto series, finally announced earlier this month that they would officially reveal GTA 6 in December. In a series of posts from Rockstar’s X account, studio co-founder Sam Houser confirmed that the much-awaited trailer for GTA 6 would arrive in December. A new leak, however, has unearthed evidence about scrapped story DLC for Grand Theft Auto 5. First released in 2013, GTA 5 still features on best-selling charts every month a decade into its run, thanks to GTA Online’s thriving success and massive player base. Despite demand from fans, the main game never received a story expansion, with Rockstar instead opting to provide regular updates to the money-spinning online mode. The leak also reveals a canned sequel to 2006’s Bully, a cult favourite title from Rockstar that never received a follow-up.

As spotted by VGC, X users Liam (@billsyliamgta) posted a database file from GTA 5 that hints at a story mode DLC for the game. The leaked database includes a string related to Trevor, one of the three main protagonists of GTA 5, and a jet pack.

In a separate tweet, the leaker posted a database file with references to Rockstar titles like GTA 4, Midnight Club, Red Dead Redemption 2 and more. The same file also includes a string related to Bully 2, suggesting that there might have been a Bully sequel in the works at some point at Rockstar.

Bully is an open-world action-adventure title that follows the escapades of a delinquent student at a boarding school. The game explored high school cliques and bullying, while providing an arcade-style recreation of a school going experience, where players could attend classes, take on side activities with other students, and get into school trouble.

Bully 2 has been long rumoured, with fans of the first game calling for a sequel for years. Back in 2018, it was reported that a Bully sequel could be Rockstar Games’ next release after Red Dead Redemption 2. A leaked casting call from an unnamed UK-based video game developer had sought mainly teenagers and young people for motion-capture performances for an unannounced video game, which had led people to think the new title could be Bully 2.

There has been no official word from Rockstar on a Bully sequel or story mode content for GTA 5. The studio, however, has announced that its next game is GTA 6, with a reveal trailer set to arrive next month. No further official details from the upcoming game are available, but an audacious hack targeting Rockstar Games in September last year, revealed in-development gameplay footage from GTA 6. The leak, which popped up on a popular GTA forum, consisted of over 90 videos showing two playable characters, Lucia and Jason, all but confirming that the next Grand Theft Auto will have a female protagonist. The game is also believed to be set in a fictional version of US state Miami, with Vicy City at the centre of the story.


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GTA 6 Announcement Speculated as Fans Look for Clues in Rockstar Games’ Promotional Post

Grand Theft Auto 6, Rockstar Games’ long-gestating, manically anticipated sequel to Grand Theft Auto 5, has reached an almost mythic status in gaming. A decade after the release of GTA 5, we don’t yet have an official teaser or trailer for GTA 6, even as the hype for the game shoots beyond orbit. There have been several leaks and rumours, most notably the infamous hack last year that released in-development footage from the game. Now, a promotional post from Rockstar has fans speculating over a GTA 6 announcement.

A promotional post for the GTA Online moon festival event has reportedly dropped hints about a possible announcement for GTA 6, or so some fans believe. In its post, Rockstar used a promotional image which features two characters wearing the free moon festival tee. The recognisable Vinewood sign from GTA Online can be seen in the background, but only the letters ‘V’ and ‘I’ are visible. Get it? ‘VI,’ as in GTA VI, which has made some fans think that an announcement for the sequel is imminent.

Yes, the theory seems to be grasping at straws, but desperate GTA fans will take anything at this point. And that’s not all, as reported by IGN; some eager fans seem to have run wild looking for more GTA 6 clues and found hints in the phase of the Moon depicted in the promotional image. The image also includes the Moon in the backdrop, just above the Vinewood sign. According to the report, X user @Dirty_Worka has found evidence of a GTA 6 announcement on the Moon.

“The moon in the VI tease tweet from @RockstarGames is a Waning Gibbous at ~85 percent. The moon enters that phase again on Monday, 2-OCT-2023 and then again on Wednesday, 1-NOV-2023,” the user said in their post on X (formerly Twitter), speculating that the dates could be a clue for Rockstar’s next big announcement.

Another user on X, @GTAVInewz, speculated that GTA 6 would be revealed today, i.e., October 3. Their theory is based on the fact that Rockstar has announced and released past games on a Tuesday in October. These theories seem to be taking a few creative liberties and stretching the fabric of plausibility, but can you blame eager fans when Rockstar itself has practically been incommunicado over GTA 6 news? While we know the game is in development, we have yet to get a trailer for the GTA 5 sequel.

The most credible hints about GTA 6’s release have come from Rockstar parent Take-Two Interactive’s earnings call. The company has now twice mentioned during its quarterly forecasts that it remains confident about seeing a “significant inflection point” in fiscal 2025 when it expects net bookings of over $8 billion (roughly Rs. 66,242 crores). Industry insiders and analysts believe that such an uptick can only come from the much-awaited Grand Theft Auto 6.

In February, Take-Two CEO Strauss Zelnick told IGN that the GTA 6 leak had not affected the company’s business but was an “emotional matter” for the development team. “We take leaks very seriously indeed, and they disappoint all of us, it’s really frustrating and upsetting to the team,” Zelnick had said. “However, as a business matter, we’re not affected. But as a personal matter and an emotional matter, our teams are affected.”

In September 2022, an audacious hack targeting Rockstar Games revealed in-development gameplay footage from GTA 6. The leak, which popped up on a popular GTA forum, consisted of over 90 videos showing two playable characters, Lucia and Jason, all but confirming that the next Grand Theft Auto will have a female protagonist.


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GTA 6 Said to Feature Female Main Character as Rockstar Games Cleans Up Its Frat-Boy Culture

In the summer of 2020, after a police officer killed George Floyd, Rockstar Games quietly shelved a mode of play it had planned to release for its Grand Theft Auto Online game. Called Cops ‘n’ Crooks, the mode was a twist on the children’s game where players organize into teams of good guys and bad guys, but seemed especially tone-deaf during the global reckoning over police violence. Senior executives at the company, concerned about how the narrative might be interpreted during a time of heightened skepticism and mistrust of American police, put it aside. They still haven’t made plans to bring it back, according to people familiar with development.

This was one of several politically sensitive actions Rockstar, a division of Take-Two Interactive Software, has taken in recent years. The company removed transphobic jokes from the most recent console release of Grand Theft Auto V and significantly narrowed its gender pay gap. Rockstar’s next game, Grand Theft Auto VI, will include a playable female protagonist for the first time, according to people familiar with the game. The woman, who is Latina, will be one of a pair of leading characters in a story influenced by the bank robbers Bonnie and Clyde, the people said. Developers are also being cautious not to “punch down” by making jokes about marginalized groups, the people said, in contrast to previous games.

Moves like these once seemed unthinkable for a company whose best-selling franchise is a satirical depiction of America that involves playing gangsters who kill civilians and where women are mostly depicted as sex objects. Grand Theft Auto V was a nihilistic parody that threw insults at everything, from right-wing radio hosts to liberal politicians. Inside the company, the tone wasn’t much different. Rockstar employees described a workplace culture full of drinking, brawling and excursions to strip clubs. The company was an early symbol of an industry-wide problem of long hours at the office, known as crunch, in which staff were expected to be at their desks many nights and weekends in order to keep a game on schedule.

That strategy was financially successful and turned Grand Theft Auto V into the second-best selling game of all time, with 165 million copies sold. It also led to burnout, attrition and a public controversy in 2018 that prompted hundreds of Rockstar employees to speak out about the difficult work environment.

Since that outcry, Rockstar has attempted to reinvent itself as a more progressive and compassionate workplace, according to interviews with more than 20 people who work there or left recently, all of whom requested anonymity because they weren’t authorized to speak publicly. One employee described it as “a boys’ club transformed into a real company.” A spokesman for Rockstar declined to comment.

Can a kinder, gentler Rockstar still produce the chart-topping caliber of game the studio has become known for? Some employees aren’t sure. Morale across the company is higher than it’s ever been, according to many staffers. But the development of Grand Theft Auto VI has been slower than impatient fans and even longtime employees have expected.

Much of that has to do with the pandemic, but the delay is also due to some of the changes that the company implemented in an effort to improve working conditions, such as a restructuring of the design department and a pledge to keep overtime under control. Some workers say they’re still trying to figure out how to make games at this new iteration of Rockstar and wonder even what a Grand Theft Auto game looks like in today’s environment. Besides, several Rockstar employees pointed out that you can’t really satirize today’s America — it’s already a satire of itself.

Between the company’s new mandate and the 2019 departure of Dan Houser, who led creative direction on many previous Rockstar games, all signs suggest Grand Theft Auto VI will feel very different than its predecessor.

​​​​​Rockstar Games was founded in 1998 by a handful of British game-makers as a subsidiary of Take-Two. With 2001’s Grand Theft Auto III and its sequels, the company revolutionized open-world video games and grew to employ thousands of people, with offices in California, New York, across the UK and beyond. Grand Theft Auto products accounted for 31 percent of Take-Two’s $3.5 billion in total revenue in fiscal 2022, according to company filings.

The studio was built on a culture of seven-day work weeks, said Jamie King, a founder who left after eight years. But, he said, that sort of culture is “unsustainable.” Games like Red Dead Redemption and Max Payne 3 required what some employees referred to as “death marches”—months of mandatory 14-hour days and weekends that took a toll on employees’ lives, mental health and sometimes marriages.

In October 2018, shortly before the release of Red Dead Redemption 2, Houser, one of Rockstar’s founders, said his team had been working “100-hour weeks” to finish the game. The comments, which Houser later walked back, were the tipping point for many employees.

Similar complaints have rippled through the industry in recent years. Game developers working at Activision Blizzard, Riot Games and Ubisoft Entertainment SA have all criticized their employers for issues ranging from sexual discrimination to overwork. Activision Blizzard is being sued by the state of California over allegations of sexual harassment and discrimination. While those companies have acknowledged their issues and vowed to change, none has done as much in response to a worker revolt as Rockstar, according to people across the company.

The transformation of Rockstar includes changes to scheduling, converting contractors to full-time employees and the ouster of several managers that employees saw as abusive or difficult to work with. When the pandemic started, workers received care packages, cloth masks and surprise bonuses. During the protests over the death of George Floyd, a Black man who was murdered by police officers, the company said it would match donations to Black Lives Matter charities. Employees have been given new mental health and leave benefits. A new policy called “flexitime” allows staff to immediately take time off for every extra hour they work. And for the past four years, management has promised that excessive overtime won’t be required for Grand Theft Auto VI, one of the most-highly anticipated games by fans and investors on the planet.

Sticking to that pledge has already prompted changes to the game. Original plans for the title, which is code-named Project Americas, were for it to be more vast than any Grand Theft Auto game to date. Early designs called for the inclusion of territories modeled after large swaths of North and South America, according to people familiar with the plans. But the company reeled in those ambitions and cut the main map down to a fictional version of Miami and its surrounding areas.

Rockstar’s plan is now to continually update the game over time, adding new missions and cities on a regular basis, which the leadership hopes will lead to less crunch during the game’s final months. Still, the game’s world remains large, with more interior locations than previous Grand Theft Auto games, impacting the timeline.

To help avoid overtime, Rockstar has also added more producers to keep track of schedules, a move that’s mostly been positive, developers said, but one that has also caused bottlenecks. Some employees said they found themselves waiting around to communicate through middlemen or that it felt like multiple people were in charge, leaving them unsure of who should make the final call.

Rockstar put in place a new management structure following the departure of former design director Imran Sarwar, who was accused by several employees of bullying and verbal abuse. His position was filled by three other directors, creating what several people described as a “too many cooks” situation where design decisions are frequently left in flux or contradict one another. Some core aspects of the game, such as combat, were still going through changes even as developers expected them to be locked down, employees said. Sarwar didn’t respond to a request for comment.

Industry analysts anticipate that the next Grand Theft Auto will be out sometime in Take-Two’s 2024 fiscal year, which runs from April 2023 through March 2024, but developers are skeptical. The game has been in development in some form since 2014. Although there are loose schedules in place, people interviewed for this article said they didn’t know of any firm release date and that they expect the game to be at least two years away. Earlier this year, a group of designers quit Rockstar’s Edinburgh office, telling colleagues they were sick of the lack of progress.

Many others, however, say they’re content to work at a company where there’s little pressure to get a new game out the door. Grand Theft Auto V, which came out in 2013, is the most profitable entertainment property of all time thanks to its multiplayer component, Grand Theft Auto Online. That unprecedented financial success has given Rockstar leeway to make sweeping changes and to take its time on the next project. And, as one staff member pointed out, overhauling Rockstar’s culture could help with retention and recruitment as well as lead to games that are “better for everyone working on them,” and presumably the people playing them, too.

© 2022 Bloomberg L.P.


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