Unity Engine’s Installation-Based Fee Prompts Backlash From Game Developers: Details

Unity, the cross-platform game engine, announced big changes to its fee structure, enraging indie developers around the world. The company has introduced a new ‘Unity Runtime Fee,’ that will charge studios a cost every time a game built on their engine is installed. The new pricing structure goes into effect January 1, 2024, with different install costs being levied based on its multiple subscription tiers. Understandably, developers are upset and confused and have begun speaking out against the rules and their lack of clarity, which could easily make them bankrupt. While this only applies to a certain group of developers who’ve hit a prescribed threshold of sales or download numbers, a revenue share model would’ve been ideal.

“Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change,” the company outlined in a tweet. The thresholds have been decided based on what plans a developer opts for. Smaller creators who rely on Unity Personal and the Unity Plus models will be forced to pay $0.20 (about Rs. 17) per download, once their game crosses $200,000 (about Rs. 1.65 crore) in revenue in one year and 200,000 installs. This would amount to approximately $40,000 (about Rs. 33 lakh) in payments to Unity, every year. Meanwhile, AAA developers using the Unity Pro and Unity Enterprise accounts have their thresholds set at $1 million (about Rs. 8 crore) in revenue and 1 million lifetime installs, before the Runtime Fee is levied.

“We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also, we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share,” the original blog post from Unity read. Initially, the company claimed that deleting and re-installing a game on the same system would also count towards the charge, but has since walked back on the claim stating that developers would only be charged on the initial install. That said, if the same game is downloaded onto a different system(s), the developer will get hit with additional charges.

Fuming developers on the Internet have since gotten together to point out how these rules could make them go bankrupt, as well. One could simply pirate a game, download it and delete it, then repeat the process on different systems to add onto a studio’s supposed charges. In response, Unity referred to its ongoing ‘fraud detection practices’ which will be leveraged as a starting point to prevent studios from getting charged for games they never sold. Basically, the company doesn’t have a proper answer for it, and is in the process of figuring it out. “We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team,” the blog post reads.

In addition to piracy, freemium games that make revenue through in-game purchases will be affected by Unity’s new rules — essentially being forced to pay more than they earned, simply because of the millions of downloads it garnered within a year. Fortunately, if the game has been downloaded from subscription plans like Xbox Game Pass, the fee will be charged to its distributors, which in this case, would be Microsoft. Similarly, games offered on charity or even demo installations are exempt from being charged. However, there’s no transparency in how Unity tracks these install numbers, besides claiming that they believe in the accuracy of their ‘proprietary data model.’

In retaliation, some developers have expressed their distaste for Unity, starting with Massive Monster, which has threatened to delete their critically-acclaimed roguelike Cult of the Lamb from storefronts on January 1. The studio specialises in Unity and has multiple projects in the pipeline, all of which are now delayed as the team figures out new engines and workflow. Even Innersloth, developers of the pandemic-era sensation Among Us, confirmed to IGN that pulling the game from storefronts is on the list of plans.

The response is totally warranted when you consider how many popular titles have been birthed from the Unity Engine — Genshin Impact, Cuphead, Ori and the Blind Forest, Rust, and Hollow Knight to name just a few. The last of them even had a highly-anticipated sequel planned — Silksong, which was delayed earlier this year for better polish. And now, fans are worried that it could get delayed further if developer Team Cherry decides to rebuild it on a new engine. There’s no official comment from the studio yet.


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BAFTA Games Awards 2023 Winners: Vampire Survivors Crowned Best Game, God of War Ragnarök Bags Six Trophies, and More

Vampire Survivors took home the top honour at the BAFTA Games Awards, in what could be called the most shocking moment at the ceremony. The indie title won two trophies — Best Game Design and the coveted Best Game prize — beating out God of War Ragnarök, which was leading with six awards. Even developer Poncle confessed on-stage that they weren’t expecting to win. The ceremony was streamed live on Twitch early Friday, and saw God of War Ragnarök dominating the lineup with a record-breaking 14 nominations, though six of them were acting nominations for its stellar cast. The Santa Monica Studio-developed sequel, however, secured the EE Game of the Year, which is a publicly voted award that isn’t officially part of BAFTA.

After an early access launch for PC in December 2021, Vampire Survivors almost instantly became a hit, throwing players into pixelated dungeons to mow down thousands of night creatures, while stacking up on perks such as bibles and garlic to keep them away. Funnily enough, despite the game’s key art and title mentioning them, none of the monsters or playable characters are actually vampires.

Continuing his run from The Game Awards 2022, Christopher Judge secured another Best Performer win at the BAFTA Games Awards 2023, for his role as Kratos in God of War Ragnarök. Meanwhile, Laya Deleon Hayes, who played Angrboda the Jötunn, secured one for Best Performer in a Supporting Role.

Surprisingly, God of War Ragnarök also stole the award for Audio Achievement from Metal: Hellsinger, the rhythm-based FPS where you lay waste to demonic enemies while rock music blasts in the background. Critical darling Elden Ring won two awards — Original Property and Multiplayer — besting nominees such as FIFA 23 and Splatoon 3. The FromSoftware-developed title previously lifted the Game of the Year trophy at The Game Awards 2022 and at the DICE Awards, last month.

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With that, here’s the entire list of winners from this year’s BAFTA Games Awards:

BAFTA Games Awards 2023 winners — the full list

2023 BAFTA Games Award for Best Game

Vampire Survivors — WINNER
Cult of the Lamb
Elden Ring
God Of War Ragnarök
Marvel Snap
Stray

2023 BAFTA Games Award for Narrative

Immortality — WINNER
A Plague Tale: Requiem
Citizen Sleeper
God of War Ragnarök
Pentiment
Stray

2023 BAFTA Games Award for Artistic Achievement

Tunic — WINNER
A Plague Tale: Requiem
Elden Ring
God of War Ragnarök
Immortality
Pentiment

2023 BAFTA Games Award for Music

God of War Ragnarök — WINNER
A Plague Tale: Requiem
Cuphead: The Delicious Last Course
Elden Ring
Stray
Tunic

2023 BAFTA Games Award for Audio Achievement

God of War Ragnarök — WINNER
A Plague Tale: Requiem
Horizon Forbidden West
Metal: Hellsinger
Stray
Tunic

2023 BAFTA Games Award for Performer in a Leading Role

Christopher Judge as Kratos, God of War Ragnarök — WINNER
Alain Mesa as Alejandro Vargas, Call of Duty: Modern Warfare II
Charlotte McBurney as Amicia, A Plague Tale: Requiem
Manon Gage as Marissa Marcel, Immortality
Siobhan Williams as Laura, The Quarry
Sunny Suljic as Atreus, God of War Ragnarök

2023 BAFTA Games Award for Performer in a Supporting Role

Laya Deleon Hayes as Angrboda, God of War Ragnarök — WINNER
Adam J. Harrington as Sindri, God of War Ragnarök
Alison Jaye as Alva, Horizon Forbidden West
Charlotta Mohlin as The One, Immortality
Danielle Bisutti as Freya, God of War Ragnarök
Ryan Hurst as Thor God of War Ragnarök

2023 BAFTA Games Award for Original Property

Elden Ring — WINNER
Citizen Sleeper
Cult of the Lamb
Sifu
Stray
Vampire Survivors

2023 BAFTA Games Award for Game Design

Vampire Survivors — WINNER
Cult Of The Lamb
Elden Ring
God Of War Ragnarök
Horizon Forbidden West
Tunic

2023 BAFTA Games Award for Animation

God of War Ragnarök — WINNER
Call of Duty: Modern Warfare II
Horizon Forbidden West
Lego Star Wars: The Skywalker Saga
Sifu
Stray

2023 BAFTA Games Award for Multiplayer

Elden Ring — WINNER
Call of Duty: Modern Warfare II
EA Sports FIFA 23
Overwatch 2
Splatoon 3
Teenage Mutant Ninja Turtles: Shredder’s Revenge

2023 BAFTA Games Award for Technical Achievement

Horizon Forbidden West — WINNER
Elden Ring
God of War Ragnarök
Immortality
The Last of Us Part I
Stray

2023 BAFTA Games Award for Debut Game

Tunic — WINNER
As Dusk Falls
The Case of the Golden Idol
Stray
Trombone Champ
Vampire Survivors

2023 BAFTA Games Award for British Game

Rollerdrome — WINNER
Citizen Sleeper
OlliOlli World
Total War: Warhammer III
Two Point Campus
Vampire Survivors

2023 BAFTA Games Award for Family Game

Kirby and the Forgotten Land — WINNER
Disney Dreamlight Valley
Lego Star Wars: The Skywalker Saga
Mario + Rabbids Sparks of Hope
Nintendo Switch Sports
Teenage Mutant Ninja Turtles: Shredder’s Revenge

2023 BAFTA Games Award for Evolving Game

Final Fantasy XIV Online — WINNER
Apex Legends
Dreams
The Elder Scrolls Online
Forza Horizon 5
No Man’s Sky

2023 BAFTA Games Award for Game Beyond Entertainment

Endling – Extinction Is Forever — WINNER
Citizen Sleeper
Gibbon: Beyond The Trees
I Was A Teenage Exocolonist
Not For Broadcast
We’ll Always Have Paris

2023 BAFTA Games Award for EE Game Of The Year (voted for by the public)

God of War Ragnarök — WINNER
Elden Ring
Horizon Forbidden West
Immortality
Marvel Snap
Stray


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