Oppo F17, A73 Receiving Android 12-Based ColorOS Update

Oppo F17 and Oppo A73 has started receiving the official ColorOS 12 update. The latest update based on Android 12 is currently rolling out in India and Vietnam. However, the users are required to submit an application if they want to receive the ColorOS 12 update during the initial rollout phase, according to the company. Prior to this, both Oppo smartphone models had received the ColorOS 12 Beta version in April.

Oppo through a community news post announced the release of ColorOS 12 for the Oppo F17 in India. The company also separately announced the same for the Oppo A73 in Vietnam as well.

The smartphone maker has mentioned some points for the users to be noted before upgrading the phones, including preparing a backup before updating in order to avoid data loss caused by any unforeseen circumstances.

Meanwhile, if you want get the official version of the ColorOS 12 based on Android 12 on your Oppo phone, you can apply for it by going to Settings  About phone Software update > Detect the ColorOS 12 version > Trial Version.

The eligible users are also recommended to make sure that their device is on the latest official version of ColorOS.

As mentioned above, the Oppo F17 and the Oppo A73 had received the beta version of the ColorOS12 update based on Android 12 in April.

To recall, the Oppo F17 made its debut in India in September 2020, while the Oppo A73 was launched in October 2020 in Tunisia. The phone was quite similar to the F17 model.


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Kao the Kangaroo Review – IGN

Kao the Kangaroo reminded me why I fell in love with 3D platformers back in the N64 days. While I missed the Dreamcast console-exclusive original back in the day, it surprised me how familiar this reboot of the 22-year-old series felt, though the revived Kao doesn’t exactly try hiding how it’s looked to other modern platformers to create a highly derivative comfort-food experience. It’s a lot of fun, colorful, and certainly rather nostalgic; just don’t come in expecting a Crash Bandicoot 4-level challenge.

Stories of heroes rescuing loved ones against the odds is nothing new in this genre, so suffice it to say that Kao’s not breaking from tradition here. Dialogue could’ve been stronger, too; there’s good humor to it, but that’s sometimes weakened by outdated pop-culture references. Kao’s mom referencing “taking an arrow to the knee” is hardly topical, and the younger crowd a game like this is aimed at probably won’t recognise it. Still, there’s a pleasant cast joining our young hero like his wise teacher, Walt, whose more grounded nature keeps scenes entertaining by acting as an effective straight man for Kao.

Kao the Kangaroo (2022) Screenshots

Now, this wouldn’t be much of a mascot platformer without wildly varied environments, and Kao packs four visually appealing worlds. Between the uncomfortably warm Lava Caves hiding within the sunny Hopalloo Island, Hungry Jungle’s tropical sights, and the (hopefully) self-explanatory Frozen Mountains, they’re fun to explore even if they fall into the usual tropes. Each location serves as a hub that’s filled with collectibles, though runes are the only batch you actually need to concern yourself with, since they unlock new levels.

Once you begin exploring, Kao quickly finds his father’s old boxing gloves, which absurdly happen to be home to a strange and sassy entity who provides him with supernatural abilities. Alongside your standard jabs and combo strikes, Kao can build up to powerful finishers by hitting multiple enemies. These gloves also store up to three elemental charges, starting with fire before unlocking ice and electricity. They provide some nice visual flair to his finishers but, more importantly, also help him clear platforming obstacles like spider webs or freeze water to create a bridge. Otherwise, Kao’s dodge-roll also attacks enemies, making it a blessing for defensive strategy, with an understandable trade-off in that these don’t hit nearly as hard as a straight punch.

Traditional ideas are sampled and remixed effectively enough.

Kao’s packing some strong moves and the new developer, Tate, has given us plenty to do with them by providing us with decent enemy variety. We’ve got the usual grunts taking swipes at you up close, but things like goats firing sheep at you with a launcher keep this interesting. Every world’s capped off with a boss fight, each of whom provide some fresh tricks — I won’t spoil them all, but Hopalloo Island’s boss, Terror, leaves a trail of fire behind him after attacking, while Hungry Jungle’s Jayabaya lobs projectiles from afar that Kao can punch straight back. Nothing groundbreaking, sure, but enough to avoid predictability.

Between climbing across vines using his ears, grappling across floating hooks, and making temporary platforms appear once you’ve struck a purple crystal, levels carefully and effectively avoid repetition. There’s the odd bit of puzzle solving too, including one challenge where Kao must link the lines together on a crystal to make it whole, clearing your path upon completion. Another level had me running away from an enemy rolling towards Kao on a giant log, taking clear inspiration from Crash Bandicoot’s Boulder Dash. Again, nothing entirely original, but traditional ideas are sampled and remixed effectively enough.

You’ll find no end of hidden secrets, so I’d recommend thorough exploration. Are there secrets behind those waterfalls? You bet! Levels hide plenty of collectibles: between extra lives, heart pieces, treasure chests packed with coins, and diamonds, there’s plenty to grab, and cash can buy new costumes from each hub world’s shop. That includes a retro look for Kao, which will likely please original fans. Every level also hides three letters spelling KAO, which can be tricky to find, and some enemies drop scrolls that unlock fresh lore for the ‘Kaopedia.’

If you’re not feeling it for another platformer collectathon, fear not. Like I said before, only runes are essential for progression and nothing else is mandatory. But it does beg the question; why are some of these even here? The letters can be tricky to find, much like it was in Donkey Kong Country, so I understand there’s a sense of accomplishment in finding them. But across my entire playthrough, I couldn’t find any practical use for these collectible diamonds. That includes during the post-game, which takes you back to before the creative final fight, letting you complete things you missed.

Kao is fairly quick, but it felt like the right length.

Thankfully, items aren’t the only secrets found during exploration. There are 14 mini bonus levels, known as Eternal Wells, hidden within these stages, and each requires you to complete a set challenge. That can be something simple, like defeating several waves of enemies, though more commonly it involves completing trickier platforming challenges, earning more coins, or collecting more diamonds. Each hub world contains a separate Well, so if you find one but struggle to complete it you can still go back at any time, there’s no need to dive into the main levels and find it again.

That said, even after beating those wells, Kao is a quick experience that needed just nine hours to complete, taking 20 mins on average per level. If you’re not fussed about exploration or the Eternal Wells and are simply here to see this campaign through, you’d probably manage it in about seven or eight hours. In fairness, though, not many platformers are longer than that; big-name games like Ratchet and Clank: Rift Apart and Super Mario Odyssey are one thing, but smaller efforts like A Hat in Time or Ary and the Secret of Seasons clock in at similar lengths. I’m just glad Kao doesn’t overstay his welcome — it felt like the right length, and Tate’s balanced this well.

The main problem was that I just didn’t find it particularly tough, and there’s no difficulty settings to crank this up to challenge me on a second playthrough. It’s not a complete cakewalk, (that dodge roll comes in handy when confronted by enemy groups), but those extra lives scattered everywhere quickly stack up. Death came infrequently, even more so once I began finding heart pieces to increase Kao’s health. I didn’t mind this so much, though. I won’t pretend this structure doesn’t feel formulaic after four worlds, yet Kao nails the basics.

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Mario Strikers Battle League Preview: Will the Third Mario Soccer Game Be Enough for the Hat Trick?

Since its premiere on the GameCube in 2005, Mario Strikers has been a favorite of many Mario sports fans, thanks in large part to its non-stop action. Its successful formula was improved in Mario Strikers Charged just two years later on the Wii. And then…nothing. It’s now been 15 years since the last time we got Mario and his friends on the field for a friendly (or not-so-friendly) soccer match. My demo session left me intrigued by the updates and excited to take it for a spin myself, but in the back of my head, I had the looming question: Is Mario Strikers Battle League playing it too safe?

I recently watched 45 minutes of Mario Strikers Battle League ahead of next month’s release, played by members of the Nintendo Treehouse. The session showed us two offline modes: Quick battles and Cup battles. The latter features multiple double elimination tournaments of increasing difficulty. Mario Strikers Battle League will also support up to 8 players offline versus on one console and four-player co-op in the offline cup battles.

Mario Strikers Battle League Preview

For those wondering about what it offers beyond the offline content, we also got to check out the online Striker club mode. Strikers club is Battle Leagues online mode where players can create or join football clubs and compete against others in seasons to earn rewards and customizations. Matches played online will earn or lose your club points and place you in various tiers that will determine your prizes at the end of each season.

Battle League still utilizes one character to assume the captain’s role, showcasing their unique styles at the beginning and end of matches. While you were only able to field one main character as a captain in the previous Mario Strikers entries – and the remainder of the team would consist of Toads, Birdos, Koopas, and more – this time around, you select your team from any remaining characters in the roster in any way you see fit, minus the goalie.

The roster during our preview only included ten characters, most of which everyone will expect. It was shocking that it appeared to have a smaller roster for a team game where you use four characters, especially compared to Switch’s other Mario sports games. Both Mario Tennis Aces and Mario Golf: Super Rush launched with 16 characters. Granted, it’s arguably tougher to balance a game and its characters when more of them are on the field at once, but it did feel like Strikers is playing it safe. Thankfully both tennis and golf have a solid track record of adding new characters post-launch, so here’s hoping that Mario Strikers Battle League will follow suit in the same way.

I selected Waluigi as my captain for my demo, with Peach, Rosalina, and Wario filling up the remaining slots. Each character has a unique special called a Hyper Strike that aligns with their personality. Waluigi twirls with his iconic rose, and his particular shot spawn thorns that block others from passing, while Rosalina kicks the ball around a planet before it returns covered in ice, freezing all caught in its path. Hyper Strike goals can sometimes decide a match as they have the potential of being an unblockable two-point goal. However, teams will be fighting to obtain hyper strike balls that will spawn throughout the match to enable these Hyper Strike shots. This power-up lasts a short while or until the player attempts a Hyper Strike, but opponents can prematurely end the power-up by interrupting the shot with a well-timed tackle.

Each character has a unique special called a Hyper Strike that aligns with their personality.

Speaking of tackling opponents, just like in the previous installments, attacking players who don’t have the ball will give that team a free item to use and potentially gain a significant advantage. Items include green and red shells, banana peels, bob-ombs, stars, etc. And don’t worry if your opponent refuses to tackle your team unless they have the ball, as items will still randomly spawn on the field regularly throughout the match. If you’ve played Mario Kart or any other Mario sports game, you can imagine how powerful an item at the right time can be for turning a match around.

Meanwhile, Mario Strikers Battle League seems to have leveled up its customization options. Besides choosing the pattern or colors for your jersey or kit, you can also equip stat-boosting gear to enhance your character’s stats. Gear sets like the muscle set increase your strength at the cost of shooting, whereas equipping the complete cannon set can help make even the worst shooters an ace scorer.

Additionally, you can personalize your stadium to your liking. There are multiple themes for your stadium, field, and other fixtures. Depending on your preference, the fences and goalposts we see in soccer swap from the boring goalposts to pipes, blocks, and other Mario-themed objects. I got to see five themes in the preview, Mushroom Hill, Jungle Retreat, Royal Castle, Lava Castle, and a Spooky Mansion theme that, as you might expect, is heavily inspired by Luigi’s Mansion. Each of these also has multiple variations to unlock and customize to help differentiate your stadium’s theme from your opponents. The coolest part is that when you face off against an opponent, your stadium merges with theirs, so both get to show teams get to show off their flair.

Although I couldn’t play Mario Strikers Battle League myself, the preview was enough of a taste of what to expect when it launches. I’m excited about the ability to build my dream team of Mario characters and challenge others around the world. And while Nintendo wouldn’t confirm anything specific, they did mention that there are plans for additional content down the line. Hopefully, we will see other popular characters join the roster after it launches for the Switch on June 10, along with their matching customization options.

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The Art of Horizon Forbidden West Revealed By Dark Horse Books

Dark Horse Books is adding another major franchise to its ever-growing library of video game art books. This time, Horizon Forbidden West is the subject of a lavish hardcover book that gives fans a much closer look behind the scenes.

First off, check out the stunning cover to The Art of Horizon Forbidden West below:

Image Credit: Dark Horse

Like all of Dark Horse’s past art books, The Art of Horizon Forbidden West features a healthy mix of concept art and interviews with the development team at Guerrilla Games. In total, the book clocks in at 200 pages.

The Art of Horizon Forbidden West is priced at $49.99. The book is scheduled to debut online and in bookstores on Tuesday, October 18 and in comic shops on Wednesday, October 19. Based on Dark Horse’s past releases, there may also be a deluxe edition version of the hardcover, but the publisher has yet to announce one.

Previous Dark Horse art books include The Art of Halo Infinite, The Art of Deathloop and The Art of He-Man and the Masters of the Universe.

Horizon Forbidden West debuted on the Playstation 4 and 5 in February 2022. IGN’s Simon Cardy gave the long-awaited sequel a 9, writing, “A triumphant combination of enthralling combat, top-tier creature and character design, and a captivating open world, Horizon Forbidden West is an absolute blast and fantastic showcase for the power of the PS5. Although the return of a couple of familiar series trappings and a noticeable lack of freeform climbing never threatens to derail the enjoyment, it does leave it falling frustratingly short of something revolutionary.”

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.



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Microsoft Flight Simulator’s Top Gun: Maverick Expansion Released as Free Update

Microsoft has released the Top Gun: Maverick Expansion for Microsoft Flight Simulator on Thursday. This update is available for free to all players on Xbox Series S/X, Xbox One, PC, and supported smartphones. It brings new missions and challenges to the game that are inspired by the stunts performed by actual Top Gun pilots. This update was reportedly set to arrive alongside Top Gun: Maverick in November 2021. However, the film’s release was postponed by Paramount Pictures due to the increasing COVID-19 cases at the time.

With the Top Gun: Maverick Expansion, Microsoft Flight Simulator gets three training missions for the Super Hornet that will allow players to test their skills while attempting unrestricted take-offs, split S maneuvers, and low altitude, high-speed flights through complex terrain. There is also a new mission that will allow players to fly to the stratosphere, the second-lowest layer of Earth’s atmosphere.

This expansion adds five new challenges that feature high-speed, low-level flights just above mountains and through canyons. It also comes with a carrier deck landing challenge. Furthermore, this expansion adds a new hypersonic aircraft to the game that can achieve speeds of Mach 10 and fly 150,000 feet above sea level. This free expansion also includes a Top Gun: Maverick livery for the F/A-18E Super Hornet fighter aircraft.

As previously mentioned, this update was delayed due to the postponement of Top Gun: Maverick. The movie now arrives on Friday. It features Tom Cruise reprising his iconic role as Pete “Maverick” Mitchell after over two decades. This movie is being directed by Joseph Kosinski of the Tron: Legacy fame.

Top Gun Maverick Review

The Top Gun: Maverick Expansion for Microsoft Flight Simulator is available on Xbox Game Pass, PC Game Pass, Windows Store, and Steam for Xbox Series S/X and PC. Players on Xbox One, low-end PCs, and supported smartphones can get this update via Xbox Cloud Gaming.


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MIT Researchers Believe Targeting Treatments to This Brain Circuit May Reverse Memory Decline

As we age, the retention power of our memory often degrades. This makes performing everyday tasks difficult. It gets very difficult to remember things. For instance, elderly people could forget by afternoon what they ate for breakfast. They may even find it difficult to recall a conversation they had with someone. One key brain region linked to this type of memory is the anterior thalamus, which is primarily involved in the recollection of our surroundings and how to navigate them. The thalamus is an egg-shaped structure in the middle of the brain whose primary function is to relay incoming sensory information — such as hearing, taste, sight, and touch — from the body to the brain. However, it does not relay information related to smell.

In a recent study on mice, researchers have identified a circuit in the anterior thalamus that is key to remembering how to navigate a maze. They found that this circuit is usually impaired in older mice. But if this circuit’s activity is enhanced, it greatly improves the ability of the mice to run the maze correctly.

The researchers at the Massachusetts Institute of Technology (MIT) focussed on this region of the brain in their study, published in the Proceedings of the National Academy of Sciences, and say this could be an ideal target for treatments to reverse memory loss in elderly people.

They say if a non-invasive or minimally invasive technology is developed to target treatments in this part of the human brain, it could offer a way to help prevent age-related memory loss.

Guoping Feng, senior author of the study, said that instead of influencing the prefrontal cortex, which has many distinct roles, they want to uncover more specific and druggable targets in this area by studying how the thalamus affects the cortical output.

An advantage of targeting the thalamus for treatments is that it limits possible disturbances to other parts of the brain.

We can trigger anxiety-related behaviour by directly activating neurons in the medial prefrontal cortex, but this will not happen with AV (anteroventral) activation, said Ying Zhang, lead author of the study.


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Horizon Zero Dawn: Netflix Series Adaptation Reportedly in the Works

Andor, Star Wars Prequel Series, to Premiere on Disney+ Hotstar in August, Teaser Trailer Released



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Stepn to block mainland China users to comply with regulatory policies

The nonfungible token (NFT) game Stepn will ban users in mainland China in an attempt to follow Chinese regulatory requirements.

The company’s uncertainty has been fueled by rumors that it will be forced to leave mainland China. STEPN is a popular “move-to-earn” game based on Solana and BNB Chain, created by two Chinese emigrants now living in Australia.

On July 15, Stepn will clear all accounts based in mainland China for local compliance reasons. Before then, the platform advises users who plan to reside in mainland China long-term to sell their assets on the platform if possible.

The news sent shockwaves throughout the market, with investors dumping assets. When Pandaily launched Stepn in April, the floor price of a “sneaker” on the platform was around 13 SOL, but it has since dropped to just 8 SOL. Also, the price of STEPN’s utility token, GMT, has plummeted by more than 30% in the past 24 hours, with most of it occurring after the announcement.

After the news was announced, Jerry, the firm’s founder, noted that mainland Chinese users make up 5% of the platform’s overall user base, implying that the company’s exit from this market will not have a significant impact on its financial success. According to Stepn’s official Twitter account, daily active users increased to more than 500,000 in May, from 300,000 in April.

Stepn aims to show that it is viable because it earns commissions from other blockchain firms who want to market their goods or tokens to Stepn’s users, who are quickly accessible through the move-to-earn concept, Rong stated last month.

Related: NFT traders STEPN to a new groove — Is move-to-earn the future of fitness or another fad?

China has been cracking down on cryptocurrency-related activities for years, and the central bank’s statement about foreign cryptocurrency exchanges in September last year prompted large platforms such as Binance and Huobi to leave the country.



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Gran Turismo Movie / TV Series in the Works at Sony, Neill Blomkamp in Talks to Direct: Report

Gran Turismo is reportedly being adapted into a movie or TV series by Sony Pictures and PlayStation Productions. This project is said to be currently at a very early stage of development, and the plot of the adaptation is currently under wraps. The studios are hoping to rope in director Neill Blomkamp to be at the helm for this project. Blomkamp broke out onto the scene with the 2009 sci-fi action film District 9, before going on to make the Matt Damon-led 2013 dystopian sci-fi Elysium, and the 2015 dystopian sci-fi film Chappie.

Sony Pictures and PlayStation Productions recently collaborated on the Uncharted movie adaptation that has grossed over $400 million (roughly Rs. 3,106 crore). Now, Deadline is reporting that the studios hope to repeat this financial success with a feature film based on the Gran Turismo games. However, there have been conflicting reports about the nature of this adaptation. A report by IGN claims that Sony is developing a Gran Turismo TV series instead of a movie. Could it be both?

Whatever the case may be, this franchise seems an unlikely choice as the Gran Turismo games don’t feature any plot. These games are revered for their highly-detailed graphics and precise driving physics. Created by Polyphony and Kazunori Yamauchi in 1997, the Gran Turismo series has reportedly sold over 85 million copies in total. The latest addition to the series, Gran Turismo 7, was released in March for the PS4 and PS5.

Gran Turismo 7 Review

Sony appears to be going big on video game adaptations. According to a report by Variety, a Horizon Zero Dawn series is heading for Netflix. It also mentions that Amazon Prime Video has landed a God of War series, which was reported in the past.

There is also a highly-anticipated The Last of Us series coming to HBO, which stars Pedro Pascal and Bella Ramsey as Joel and Ellie, respectively. An Anthony Mackie and Stephanie Beatriz-starrer Twisted Metal series will soon debut on Peacock, NBCUniversal’s streaming service in the US. Furthermore, a movie based on Ghost of Tsushima is being directed by Chad Stahelski, who is renowned for the John Wick franchise.


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JioFi Rs. 249, Rs. 299 Rs. 349 Recharge Plans Announced With One Month Validity: Details

Reliance Jio is offering three new postpaid monthly recharge plans with the purchase of its JioFi 4G wireless hotspot. The plans are priced at Rs. 249, Rs. 299, and Rs. 349 with different data limits. The base plan comes with 30GB of data, while the Rs. 299 and Rs. 349 recharge plans offer 40GB and 50GB data, respectively. All three plans have one month validity and have a lock-in period of 18 months. Also, these plans do not include any voice or SMS benefits and aim at enterprise or business customers. Customers can avail portable JioFi device free of cost under these plans. It will be issued on a use and return basis.

As per Jio’s website, the new Rs. 249 postpaid recharge plan offers 30GB data with one month validity. The Rs. 299 postpaid recharge plan provides access to 40GB data, while the Rs. 349 plan credits 50GB data, each valid for a month. After reaching the data ceiling limit, the speed will be reduced to 64Kbps.

Customers choosing the Rs. 249, Rs. 299, and Rs. 349 JioFi postpaid recharge plans will also get the JioFi 4G wireless portable hotspot free of cost on use and return basis. As mentioned, these packs lack voice and SMS benefits. A minimum first order quantity of 200 is required to avail JioFi postpaid tariff plans.

The JioFi 4G wireless hotspot supports a SIM (Nano) and is claimed to deliver surfing for up to five to six hours with a speed up to 150Mbps. It is said to connect with up to ten devices at a time. The JioFi 4G hotspot device comes with a micro-USB port and a microSD card for connectivity. It is powered by a 2,300mAh battery. The device measures 85x55x16mm.


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Tottenham and Chelsea dealt blow as centre-back target ‘expected to stay’ this summer


Tottenham and Chelsea have both been dealt a blow in their pursuit of defensive reinforcements as RB Leipzig defender Josko Gvardiol is now ‘expected to stay’ at the German club this summer.

The Croatian centre-back has enjoyed a stunning season for Leipzig, appearing 29 times in the Bundesliga, while the 20-year-old has also managed 6 appearances both in the Champions League and Europa League.

Playing as a left centre-back, he has caught the attention of both Chelsea and Tottenham, both of whom are looking to strengthen in that position this summer. He was named on a four-man shortlist that included Pau Torres and Andrea Bastoni for the Lilywhites, while Chelsea are scrambling for options following their takeover.

However, Gvardiol has previously poured cold water on departure rumours, citing his desire to stay in Germany.

‘I really enjoy every day with this great team at this top-class club. I don’t think about anything else’, the starlet told Bild.

When asked about whether he will be a Leipzig player in 2022/23, he replied ‘Yes, of course!’ before explaining that he ‘really has no plans’ for his future.

And now, it seems as though the message has got through, with the defender ‘expected to stay at RB Leipzig this summer’ according to Nathan Gissing.

Where else will Chelsea look?

The latest setback could force Chelsea to pivot for another Tottenham target in Andrea Bastoni while Pau Torres is also an option, though they could yet face competition from Manchester United.

Alternatively, they could promote youth prospect Levi Colwill, who has excelled at Championship level with Huddersfield Town. Whether they deem it a season too soon, however, remains to be seen.

Read more:

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True or False: Mason Mount v Marcos Alonso!

See who came out on top as we put Mason Mount and Marcos Alonso…

2022-05-26T17:30:00Z



“It Was The Best Day Of Our Lives” | Mount & Jorginho On THAT Timo Prank | The Clubhouse | Episode 7

Welcome to the Chelsea Clubhouse. Join Zac Djellab and Eman SV2 as they welcome…

2022-05-26T15:00:25Z

Premier League table

# Team MP D P
1 Manchester City 38 73 93
2 Liverpool FC 38 68 92
3 Chelsea FC 38 43 74
4 Tottenham Hotspur 38 29 71
5 Arsenal FC 38 13 69
6 Manchester United 38 0 58
7 West Ham United 38 9 56
8 Leicester City 38 3 52
9 Brighton & Hove Albion 38 -2 51
10 Wolverhampton Wanderers 38 -5 51
11 Newcastle United 38 -18 49
12 Crystal Palace 38 4 48
13 Brentford FC 38 -8 46
14 Aston Villa 38 -2 45
15 Southampton FC 38 -24 40
16 Everton FC 38 -23 39
17 Leeds United 38 -37 38
18 Burnley FC 38 -19 35
19 Watford FC 38 -43 23
20 Norwich City 38 -61 22
Player Team Goals
Salah, Mohamed Liverpool FC 23
Son, Heung Min Tottenham Hotspur 23
Ronaldo, Cristiano Manchester United 18
Kane, Harry Tottenham Hotspur 17
Mane, Sadio Liverpool FC 16
De Bruyne, Kevin Manchester City 15
Jota, Diogo Liverpool FC 15
Vardy, Jamie Leicester City 15
Zaha, Wilfried Crystal Palace 14
Sterling, Raheem Manchester City 13
Bowen, Jarrod West Ham United 12
Maddison, James Leicester City 12
Toney, Ivan Brentford FC 12
Mount, Mason Chelsea FC 11
Saka, Bukayo Arsenal FC 11
Mahrez, Riyad Manchester City 11
Richarlison Everton FC 11
Pukki, Teemu Norwich City 11
Raphinha Leeds United 11
Watkins, Ollie Aston Villa 11



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