World ‘at a crossroads’ as droughts increase nearly a third in a generation — Global Issues

Through its newly published Drought in Numbers report, released in Abidjan, Côte d’Ivoire, during the 15th Conference of Parties (COP15), UNCCD’s compendium of drought-related information and data is helping inform negotiations for the final outcomes of the conference when it closes on 20 May.

UNCCD Executive Secretary Ibrahim Thiaw, said that the “facts and figures of this publication all point in the same direction: An upward trajectory in the duration of droughts and the severity of impacts, not only affecting human societies but also the ecological systems upon which the survival of all life depends, including that of our own species”.

Compelling call to action

The report reveals that from 1970 to 2019, weather, climate and water hazards, accounted for 50 per cent of disasters and 45 per cent of disaster-related deaths, mostly in developing countries.

Moreover, while droughts represented 15 per cent of natural disasters, they accounted for approximately 650,000 deaths throughout that period.

And from 1998 to 2017, droughts triggered global economic losses of roughly $124 billion – a number and duration of which have risen 29 per cent since 2000.

Meanwhile in 2022, more than 2.3 billion people are facing water stress and almost 160 million children are exposed to severe and prolonged droughts.

Burden on women

Droughts have deep, widespread and underestimated impacts on societies, ecosystems, and economies, having impacted some 1.4 billion people between 2000 and 2019.

Second only to flooding, droughts inflict the greatest suffering on women and girls in developing countries, in terms of education, nutrition, health, sanitation, and safety.

The publication explains that 72 per cent of women and nine per cent of girls are burdened with collecting water, in some cases spending as much as 40 per cent of their calorific intake carrying it.

Ecosystems in focus

Drought in Numbers paints a grim picture surrounding ecosystems as well, noting that the percentage of plants affected by drought has more than doubled in the last 40 years – with about 12 million hectares of land lost each year to drought and desertification.

Meanwhile, they are becoming increasingly common in the vast Amazon region, which has suffered three widespread droughts that triggered massive forest fires throughout the first two decades of this century.

If Amazonian deforestation continues unabated, 16 per cent of the region’s remaining forests will likely burn by 2050, warned the report.

And in Europe, photosynthesis was reduced by 30 per cent during a 2003 summer drought there.

In the past century, more than 10 million people died due to major drought events, which also generated several hundred billion dollars in economic losses worldwide.  And the numbers are rising.

©UNOCHA/Viviane Rakotoarivony

A woman collects water in a dried river bed during a dought period in Madagascar.

No continent is safe

While severe drought affects Africa more than any other continent – accounting for 44 per cent of the global total – over the past century, 45 major drought events have also affected millions of people in Europe – affecting an average of 15 per cent of that continent’s land and 17 per cent of its population.

In the United States, drought-induced crop failures and other economic losses have totalled $249 billion since 1980 alone, and over the past century, Asia was the continent with the highest total number of humans affected by drought.

Offering solutions

“One of the best, most comprehensive solutions is land restoration, which addresses many of the underlying factors of degraded water cycles and the loss of soil fertility,” Mr. Thiaw said.

“We must build and rebuild our landscapes better, mimicking nature wherever possible and creating functional ecological systems”.

Beyond restoration, there needs to be a paradigm shift from ‘reactive’ and ‘crisis-based’ approaches to ‘proactive’ and ‘risk-based’ drought management approaches involving coordination, communication and cooperation, driven by sufficient finance and political will, he added. 

Looking ahead

Unless action is stepped up:

  • By 2030, an estimated 700 million people will be at risk of being displaced by drought.
  • By 2040, an estimated one in four children will live in areas with extreme water shortages.
  • By 2050, droughts may affect over three-quarters of the world’s population, and an estimated 4.8-5.7 billion people will live in areas that are water-scarce for at least one month each year, up from 3.6 billion today. And up to 216 million people could be forced to migrate by 2050, largely due to drought in combination with other factors including water scarcity, declining crop productivity, sea-level rise, and overpopulation.

Climate change is expected to increase the risk of droughts in many vulnerable regions of the world, particularly those with rapid population growth, vulnerable populations and challenges with food security, according to the report.

Within the next few decades, 129 countries will experience an increase in drought – 23 primarily due to population growth and 38 because of their interaction between climate change and population growth.

And should global warming reach 3℃ by 2100, drought losses could be five times higher than they are today, with the largest increase in the Mediterranean and the Atlantic regions of Europe.

More food, less land

Sustainable and efficient agricultural management techniques are needed to grow more food on less land and with less water, and humans must change their relationships with food, fodder and fiber – moving toward plant-based diets and stemming the consumption of animals, according to the brief.

Moving in the right direction requires concerted policy and partnerships at all levels along with integrated drought action plans.

Early-warning systems that work across boundaries, new technologies to guide decisions with precision and sustainable funding to improve drought resilience at the local level are also key actions.

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Life in a Ukrainian Unit: Diving for Cover, Waiting for Western Weapons

PRYVILLIA, Ukraine — Through binoculars, the Ukrainian soldiers can see the Russian position far in the distance. But the single artillery weapon they operate at a small, ragtag outpost on the southern steppe has insufficient range to strike it.

These circumstances have imposed a numbingly grim routine on the Ukrainians, who are pounded daily by Russian artillery salvos while having no means to fight back. Every few hours, they dive into trenches to escape shells that streak out of the sky.

“They have our position fixed, they know where we are,” said Sgt. Anatoly Vykhovanets. “It’s like we are in the palm of their hand.”

As President Volodymyr Zelensky makes almost daily pleas to the West for heavier artillery, it is positions like the one here on the west bank of the Dnipro River that most illustrate how critical that weaponry is for Ukraine. Military analysts say the battle now is riding not so much on the skill or bravery of Ukrainian soldiers, but on the accuracy, quantity and striking power of long-range weapons.

The artillery capability of the two armies near Pryvillia is so lopsided in Russia’s favor that Ukrainian officials have specifically highlighted the region to Western officials and member of the U.S. Congress in their appeals for more military support.

In response, Western allies have been trying to rush artillery systems and associated equipment into Ukraine, and it is starting to arrive. But not as quickly as Ukrainian officials have wanted, especially in places like this small outpost in the south.

The United States announced plans to send 90 M777 American howitzers, a system capable of shooting 25 miles with pinpoint accuracy, but it was only this week that the first one in this region was fired in combat, according to a video the military provided to a Ukrainian news outlet.

Other American weapons Ukraine is counting on include drones for spotting targets and correcting artillery fire and tracked armored vehicles used for towing howitzers into position even under fire.

On Monday President Biden signed the Lend-Lease Act, which would allow transfers of additional American weaponry to Ukraine, and on Tuesday night the House of Representatives approved a $40 billion aid package.

But for now at the outpost of Ukraine’s 17th Tank Regiment, in a tree line between two fields, the most soldiers can do is try to survive.

To do so, they appoint a listener around the clock. He stands, like a prairie dog on guard, in the center of the unit, listening for the distant boom of Russian outgoing artillery. The warning is “air!” Soldiers have about three seconds to dive into a trench before shells hit.

The Ukrainian Army does fire back from artillery operating to the rear of this position but has too few weapons to dislodge the Russian gun line.

Throughout the war, Ukraine’s army has demonstrated extraordinary success in outmaneuvering and defeating Russian forces in the north, relying on stealth and mobility to execute ambushes against a bigger, better equipped army. But in southern Ukraine, in an area of pancake-flat farm fields cut by irrigation canals, the Ukrainians are fighting a different sort of war.

On the steppe, the swirling, fluid front lines of the two armies are spaced miles or dozens of miles apart, over an expanse of gigantic fields of yellow rapeseed, green winter wheat, tilled under black earth and tiny villages.

Occasionally, small units slip into this buffer zone to skirmish, and to call in artillery strikes on one another, using sparse tree lines as cover. “There is no place to hide,” the commander of a reconnaissance brigade who is deploying units into these fights, said in an interview. He asked to be identified only by his nickname, Botsman.

“It’s like looking down at a chess board,” he said. “Each side sees the other sides’ moves. It just depends on what striking force you have. Everything is seen. The only question is, can you hit that spot?”

Soldiers on both sides call artillery guns that can do just that by a nickname, “the gods of war.”

Ukraine entered the war at a disadvantage. Russia’s 203-millimeter Peony howitzers, for example, fire out to about 24 miles while Ukraine’s 152-millimeter Geocent guns fire 18 miles. (Soviet legacy artillery systems, used by both sides, are named for flowers; Carnation and Tulip guns are also in play in the war.)

That’s why Ukrainians so desperately want the American howitzers; their 25-mile range while firing a GPS-guided precision round would, in some places, tilt the advantage slightly back to them.

“The Russians have two advantages now, artillery and aviation,” said Mykhailo Zhirokhov, the author of a book about artillery combat in the war against Russian-backed separatists in eastern Ukraine, “Gods of Hybrid War.” “Ukraine needs artillery and antiaircraft missiles. These are the critically important on the front.”

The Ukrainian military has insufficient quantity of even medium-range artillery, such as weapons that might hit back at the Russian gun line harassing the Ukrainian unit about nine miles away. The Russians are in a rock quarry, visible through binoculars as a gray smudge in the distance.

Hundreds of craters pock the fields all around. The soldiers operate a short-range, anti-tank artillery gun of little use against the Russian position that is out of range.

But the soldiers still serve a purpose: they can stop a tank assault using their short-range anti-tank artillery weapon, preventing Russian advances — so long as they endure the daily barrages. So far, nobody in the unit has been wounded or killed. That leaves the front in stasis, following two months in which Ukrainian forces advanced about 40 miles in this area.

Russia cannot capitalize on its artillery superiority to advance. Its tactic for attacking on the open plains is to hammer the opposing positions with artillery, then send armored vehicles forward on a maneuver called “reconnaissance to contact” aimed at overwhelming what remains of the defensive line.

But because of Ukraine’s wealth of anti-armor missiles and weapons, Russia cannot advance and seize ground.

Ukraine, meanwhile, also cannot advance, though its tactics differ. The Ukrainian military relies on small unit infantry with armored vehicles playing only supporting roles. Though Ukraine could seize ground, it could not hold it or use it for logistical support for further advances, as any new territory would remain under Russian bombardment.

The planned Ukrainian advance in this area depends on the arrival of the M777 howitzers and other long-range Western artillery that can hit the Russian artillery in the rear. Then, Ukrainian infantry might advance under the artillery umbrella of these longer range systems.

Should more powerful artillery arrive, it could quickly tip the scales, said Oleksiy Arestovych, an adviser to Mr. Zelensky’s chief of staff.

In the fighting on the west bank of the Dnipro River, Russia’s objective appears to be tying down Ukrainian forces that might otherwise shift to the battle for the Donbas region in eastern Ukraine.

Ukraine’s goal, once it obtains artillery able to match the range of Russian guns, is to move over the fields to within striking range of two bridges and a dam crossing the Dnipro River in an operation that could cut supply lines of the Russian forces, Mr. Arestovich, the presidential adviser, said.

“We would do it with pleasure,” said Col. Taras Styk, a commander in the 17th Tank Brigade. “But now we have nothing that can hit them.”

Maria Varenikova contributed reporting.

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Original Source

Olivia Rodrigo Reveals She Has “Minor” Synesthesia

The colors of Olivia Rodrigo‘s debut album have many shades of meaning.

The “drivers license” singer told Vogue in an interview for the 2022 Met Gala that she has “minor, baby synesthesia.” Synesthesia is a neurological condition in which, when one sense is activated, another unrelated sense is activated at the same time. In Olivia’s case, when she hears music, she also sees color. And when she’s listening to her own music, she sees a lot of the same color.

Olivia shared with Vogue, “Lots of the songs on SOUR are purple.”

She added, “‘drivers license’ is purple, but ‘good 4 u’ is like a purple-ly blue. ‘jealousy, jealousy’ is like bright red. ‘deja vu’ is like orange and pink and light purple.'”

Olivia’s condition also explains why all of her SOUR album cover and march is drenched in shades of purple. In fact, she’s made the color part of her signature aesthetic online and on tour.

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Ukrainian Game Developers Persevere – IGN

Around four in the morning on February 24, 2022, Alex Molodkin was hard at work in his Kyiv apartment. The Steam Next Festival was in full swing, and Molodkin was participating with a free demo of the cozy puzzle adventure he was developing with his partner, Puzzles for Clef. His family was asleep. It was a normal night for Molodkin, until the war began.

“I was just working on our game because I often work late into the night,” Molodkin says. “Everyone else was sleeping and I hear some distant explosions. Didn’t need much time to realize what’s happening. So I just had to wake everyone up and deliver the awesome news.”

Molodkin woke his family and the group moved into the hallway of the apartment, bringing necessary belongings. And that’s where Molodkin has been, for the most part, since February – sleeping in shifts with his partner to keep an eye on the news or any threats that might require them to react. He considered evacuating with his family, but with a family of four and no car, it’s a logistical nightmare. Plus, as Molodkin puts it, it’s a matter of principle. “When some bad guys show up in your country, you don’t want to run the moment they show up. You want to stay put for as long as possible.”

Molodkin’s story is a familiar reality for a number of game developers from all across Ukraine, who found their lives upended unexpectedly when Russia attacked their country in late February. The invasion is still ongoing over two months later, and has resulted in (at time of writing) the deaths of over 3,000 Ukrainian civilians and the displacement of over 5.5 million.

IGN spoke to five developers and two gaming event organizers from the country about their experiences over the last several months. All of them told us that there had always been concerns about Russia’s escalating aggression since the 2014 crisis in Ukraine, and some had even made preparations in case things took a turn for the worse. But they hadn’t expected a full-scale invasion to tear their lives apart overnight.

Russia’s attack occurred as Ukrainians in the games industry were in the midst of extremely normal activities: testing new builds, plotting out levels, planning events, making budgets, hashing out publishing deals, spending time with their families, and living their lives. Now, they’re trying to get back to those same activities, but with a new motivation: a hope that by keeping the Ukrainian games industry alive, they can bring funding, awareness, and support to the country they call home.

Games Development in – and for – Ukraine

Alexey Menshikov, CEO of Ukrainian VR, porting, and publishing studio Beatshapers, was in the US for the annual DICE Summit in Las Vegas when Russia invaded his country. When he saw the news, he was in shock, unable to do much beyond scramble to get help to his 35 employees back in Kyiv. He managed to get the word out to his team to evacuate, and some did, moving to Western Ukraine amid massive traffic jams. Others didn’t want to go. Menshikov tells me his lead engineer refused to leave Kyiv, even though bombs were falling nearby, because he didn’t want to leave his cats behind.

For the first two weeks, he said, no one got any work done at all, even after those who wanted to evacuate had done so. How could they, when their homes were being destroyed, their loved ones in danger?

But Menshikov says by the third week, something had to change.

“You feel like you’re stuck watching the news,” he says. “And it’s bad for your head … So after two weeks I stopped, I started filtering the news sources … And I told the team, ‘Hey guys, you have to filter what you do. And let’s focus on work because this is what you can do the best … so after three weeks, we got back to work. The country needs money coming in.”

We’ve been living under the sound of air raid sirens and hiding in bunkers for months now.

Frogwares, the Ukrainian studio behind games like the Sherlock Holmes series and The Sinking City, had an even bigger challenge, with a staff of nearly 100 remote workers scattered across Ukraine. Communications manager Sergey Oganeyan tells us that Frogwares set up dedicated Discord channels to gather information on where its members were and to help them share information to get those evacuating out of the country.

Now that its entire team is safe and accounted for, some are working on a smaller project that Oganeyan describes as “doable and manageable given the current circumstances” to help keep the studio moving forward. But others are choosing to contribute in other ways, such as volunteering to fight if they had previous military experience or working full-time to provide humanitarian aid, and Frogwares is giving them the time off and enthusiastic support to do so.

“We’ve had people who had to flee from cities that have now been nearly decimated,” Oganeyan says. “Others have lost their homes. We know people on the team that have lost friends and relatives. We’ve been living under the sound of air raid sirens and hiding in bunkers for months now so everything is just one big blur. And then there is the barrage of news coming in.

“It has brought a lot of the country together. The world – and to be honest some of us – didn’t think we’d hold out this long and fight back so well. Once we all saw there is a chance to actually win this, it galvanized so many of us to actually stand up and fight back however we could. There is a collective belief in the future of this country that hasn’t been felt for quite some time in my opinion.”

That desire to do whatever they could – military action, aid, or working hard to bring money into the country – was universally expressed across all the developers I spoke to. All of them went through a similar period of shock and horror, staring at their news feed, trying to process what was happening to their home. But eventually, they realized that level of hyperawareness — what some might call “doomscrolling” — was neither sustainable nor actively helpful. Many returned to making games, believing that bringing revenue to their Ukrainian companies and paying taxes on that revenue was the best way to support their nation.

Once we all saw there is a chance to actually win this, it galvanized so many of us to actually stand up and fight back.

Of course, they’re still working in the midst of a war. Many of the people we spoke to are either located in Kyiv, or have team members still there – either by choice because they didn’t want to leave families or homes, or because of martial law requiring most men between the ages of 18 and 60 to remain in case they are required to fight.

Vladimir Kozinyi, CEO of Desperate: Vladivostok and Redemption of the Damned creator MiroWin studio, describes what it’s been like for him and his team members who have remained in Ukraine.

“Several times a day an air alarm is activated, we hide in bomb shelters – metro stations, house basements, car parkings and other places,” he says. “Due to the curfew, we are limited in our ability to be on the street, pharmacies and grocery stores are open less hours, [and] it is now not so easy to find the right medicine or get essential groceries. Missiles, military planes are flying over us. Someone sees the explosions with their own eyes. This is a nightmare and horror.”

At the time we conducted our interviews, those we spoke to in Kyiv said that the city had become somewhat safer than at the start of the invasion, and many were able to return to their homes. But as Digital Dreams CEO Maxim Novikov explains, the war is still very much ongoing around them. When Russia invaded, Novikov was in Spain on vacation, celebrating his wife’s birthday, and he’s been stuck there since. His 15 team members working on Mutant Football League 2 are still in Kyiv, where they’re becoming so accustomed to the kind of chaos Kozinyi and others have described that they no longer react to it.

“We had guys who were sharing the time between helping the war efforts and doing some work, and they had all the sirens and they had all the explosions, and you may sit on a meeting with them and you hear the explosions,” he says. “And they’re like, ‘Let’s continue, let’s do some work.’ So it really affected us.”

Games Gatherings Under Bombs

As Ukrainian developers adapted to their new situation while making games to support their country, another group of industry professionals were pivoting their own endeavors. Elena Lobova, co-founder of GDBAY and one of the organizers of game jam Hyper Casual Jam Com, had been prepared ahead of time, believing that something might happen to disrupt their planned late-February online event. The team, entirely based in Ukraine, was bracing for possible disruptions to power stations or the internet, and made arrangements for Lobova to fly to Bratislava so she could manage Hyper Casual Jam Com from there if things went poorly. But no one, Lobova says, expected a full-scale war.

Lobova was still in Kyiv when Russia invaded, and has shared her own experiences of that night elsewhere. She managed to depart the country safely after almost five days of driving, but many of her friends and colleagues remained, and Lobova directed her team to postpone Hyper Casual Jam Com. “I didn’t want to force people to work during the war.”

But, she says, her team members insisted on moving forward with the event. “I think my team is a team of heroes for making it happen,” she says.

“On one hand work is somehow distracting, because especially during the first days when I got to safety were either work or constantly checking the news,” she says. “It’s nice to have other problems besides being worried for your family and friends … Having a few hours per day when you’re thinking about something else really helps. Of course we didn’t ask much from each other and from ourselves.”

It’s nice to have other problems besides being worried for your family and friends.

Lobova wasn’t the only Ukrainian event organizer putting together games events during an invasion. Alongside all the other concerns about finding safety and checking in on loved ones, director of business development for Ukraine-based games conference Games Gathering Irina Syomka also had to confront that her organization’s planned July conference in Odessa was not going to happen. But even without Games Gathering, Syomka knew there was something she could do for Ukraine. She and her colleagues pivoted, quickly putting together a free, digital charity event called Games Gathering: Game Dev Under Bombs.

Syomka says the event wasn’t just to raise money for Ukrainian aid. She also wanted to raise global awareness of what was really going on in Ukraine by inviting Ukrainian developers to share stories of their experiences living in wartime thus far. The goal was to reach industry colleagues around the world who might empathize with the Ukrainian situation, but who may not fully realize the impact it was having on the everyday lives of people they regularly met, spoke to, drank with, and befriended at gaming events and online.

“When you are listening to them, they are joking, locked in, and trying not to [speak depressingly], but they are [depressed],” Syomka says. “Not all the people who we ask to share their stories committed because some of them are really hurting … When you are listening to all the stories, I totally understand that it sounds far, far away … you can close your laptops, switch off TV and continue to live your own life. But when it’s happening so close and with your close friends … everything hurts, and there are a lot of stories that will live with us forever I think.”

Silent Neighbors, Former Friends

Understandably, none of the people we spoke to could say with any certainty what would come next for them as individuals, their studios, or for Ukraine. Those away from home have no idea when they’ll be able to safely return, and those still in Ukraine don’t know if they’ll be able to finish their projects and rebuild their lives, or be called to fight or evacuate the next day. Novikov says that he and Digital Dreams are just taking it day by day, trying to work to support their families, relatives, and country.

“We want to go back to our plans,” he says. “We want to go back to our dreams. We want to just live a normal life like before.”

Kozinyi notes that for MiroWin, there’s been a direct business impact – a number of clients are afraid of entering into a business relationship with companies in a country where military action is ongoing. That said, he adds that others have reached out with previously unavailable opportunities in an effort to support Ukraine specifically, and those relationships have allowed MiroWin to keep some semblance of normalcy in its workflow throughout the war.

One particular frustration and sorrow a number of those we spoke to had was the way the invasion had eroded relationships with their Russian colleagues, or even outright ended partnerships that were previously positive. Menshikov, for instance, had a collaborative project in the works with a Russian team; they had to pull the plug due to the war.

As Molodkin points out, Eastern European developers have historically been quite close – attending the same conferences, often working together on the same projects. But, he continues, the war has broken up many of those communities because “everyone has very different problems now.” Even if most Ukrainians don’t blame individual Russian citizens for the situation, there’s now quite a bit of tension within game development communities, Molodkin says, and no one knows how to talk to one another. Some groups have outright banned political discussion to avoid the issue, but that can cause problems of its own.

We want to go back to our dreams. We want to just live a normal life like before.

“Obviously, Ukrainians don’t really appreciate that kind of attitude because it’s not like we want to talk 24/7 about it, but sometimes it’s hard not to talk about it,” he says. “So being shut down by our fellow colleagues, even if they’re from different countries, is not really appreciated. And, well, that will definitely impact our international relationships with those countries.”

Others, like Syomka, say that it’s frustrating seeing Russian colleagues they had previous connections with — going out for drinks, talking, and becoming close friends through industry events — refuse to speak out against the actions of their government. Syomka says that she has urged those who reached out to check in on her to share information about the situation in Ukraine with their industry colleagues and friends, but none did so. Though she acknowledges that Russian censorship and the high punishment levied against those who speak out against the war is likely the reason, Syomka says the silence is still hurtful when you’re watching your people die in front of you.

“Some of them asked me, ‘How are you?’ or ‘How do you feel?’ I’ve answered it: bad,” she says. “Everything in my life is ruined and everything is ruined. And I left. I don’t have a job. I don’t have my home. I don’t have money. What do you expect to hear from me?”

Rethinking Violent Games

Another potentially long-term shift that’s occurred for a number of Ukrainian game developers is in the kinds of games they want to make. Menshikov says that the war has caused him to reflect on the Ukrainian games industry overall, and the kinds of games that tend to represent it. Beatshapers is currently working on an unannounced action-adventure title (he compares it to Tomb Raider or Uncharted), but games like that, he says, are a bit of a rarity from Ukrainian studios.

“In Ukraine, if you take the top titles: Warface, Stalker, projects for Wargaming – they’re all shooters,” he says. “I came from shooters back in the day, the companies I worked at before. I just realized it’s a lot of violent games. I’m okay with violence, because it’s real, but we probably can do something else. So we were thinking our next project will be different.”

He’s not the only one. Molodkin, who was already working on a non-violent game, says that while the goals and tone of Puzzles for Clef haven’t changed, his perspective on why it’s important has been reaffirmed. Oganeyan says that Ukraine’s situation has already been impacting Frogwares games since the 2014 revolution.

“The team has said in the past that a big theme around The Sinking City was an expression of insignificance and loss of control which they themselves felt,” he says. “As for how the current war will influence us, I can’t really speak for everyone, but I would think this entire experience isn’t something that any one of us will easily forget or walk away from unchanged. So whether our future games will talk about these things openly or not, what is certain is that a lot of this hurt and pain will come through one way or another in the stories we write.”

I’m okay with violence, because it’s real, but we probably can do something else. So we were thinking our next project will be different.

And Novikov, who’s working on Mutant Football League 2, has felt both affirmed in the kind of game Digital Dreams is already making, but also motivated to take that a step further.

“After a while, you’re so bummed with all of the negative things that you hear, that you have no energy to do anything,” he says. “All you want to do is lay down and hope that it is going to end soon. And some people started to cheer up other guys. They were like, ‘It’s all bad, but it is going to be better. Let’s do some fun things. Let’s make some jokes about the war.’ And it actually helps people to get to normal … And even though [Mutant Football League] is silly, it can help people to find an emotional shelter.

“… If you want to go to war, a lot of games are very realistic. Please use them. But [war] should not be in real life, ever. People who used to make war games, they are saying they can’t do war games anymore. This is where our silly game is actually a big plus because we can still do it, but even for our game where violence was an important component, we actually are reconsidering the violence.”

An Uncertain Future

For now, the developers and organizers we spoke with are all safe, though many are still in situations that could change at any moment – or have colleagues for whom that’s true.

Many expressed gratitude for the support they had already received from the wider industry. Lobova recalls that when Russia first invaded, she was overwhelmed with messages of support and offers of aid – too many for her organization to use. She was able to put together multiple forms to help connect those offering help with other Ukrainians in need. While Lobova and her entire team are secure for now, she says the reality for her and everyone she knows is nonetheless a grim one.

“I’m not sure if people really understand that it’s serious,” she says. “This is happening … I just today talked with my friend from Mariupol … I was really worried, and she just texted me back and said she was safe and she was able to safely evacuate from the city. She said, ‘Everything is fine. We found almost all our relatives.’ That’s considered to be good … We don’t know if our close people are alive or not, and there is no possibility to find out … I just wanted to say that almost every Ukrainian now has someone he or she knows who is not answering the phone and they don’t know if they are alive or not. That’s the reality.”

Beatshapers has 20 people still working in Ukraine, and is working to get those who made it outside of the country to Canada, where the company may open a new studio. It’s also trying to spin up a lot of different projects at once so it has backup plans if something goes awry. It received an Epic MegaGrant to support the company and help it buy equipment as it relocates and rebuilds.

She said, ‘Everything is fine. We found almost all our relatives.’ That’s considered to be good.

Frogwares has also received an Epic MegaGrant, according to Oganeyan, who also says that the overall outpouring of support on social media has been extremely helpful, and the team is grateful. He asks that those interested in offering further support consider donating to one of the organizations recommended by the Ukraine Crisis Media Center, or taking other actions suggested by the organization. “When going through something as horrible as war, it helps to see that the world has not forgotten about you.”

“The future of our company is heavily tied to the outcome of the war,” he says. “Every one of us wants to live and therefore work in a free and independent Ukraine. This is our home and where our lives are. Whatever happens to us as a company is very dependent on what happens to us as a nation. Many people have asked us: do we plan to relocate to another country? But that is really easier said than done. You will never be able to convince 90+ people to abandon their homes, lives, and family for what in the end is just a job.”

All of the developers and organizers we spoke to had similar thoughts on how the wider games community can support not just Ukraine, but specifically its games industry. Donating to organizations confirmed to be doing on-the-ground work in Ukraine, and spreading information on what’s happening in the country from reputable news sources were top mentions amongst our sources. Oganeyan asks that games communities be patient with Ukrainian studios if updates or bug fixes seem slow, given the volatile situation. And several of those we spoke to mentioned that purchasing games from Ukrainian game developers is a simple but meaningful way to support their industry.

When going through something as horrible as war, it helps to see that the world has not forgotten about you.

Following our initial interview, Syomka informs us that her Game Dev Under Bombs event had raised over $50k for Ukrainian aid, and is still both taking further donations as well as posting new talks from new speakers. “Everything you do to help Ukraine is enough if you do,” she says.

Back in Molodkin’s apartment, he and his partner plan to remain in Kyiv, and are committed to staying in their home unless there’s damage to their building or a direct threat that forces them to leave. Even if they have to leave Kyiv, he says, they don’t want to leave Ukraine. That said, he says that publisher Freedom Games has been very supportive, and has offered to help them relocate if they need to. It’s comforting to have the option, he says, even if they don’t take it. “Maybe we aren’t some kind of super patriotic people, but we’ve always loved it here,” he says.

For more information on the crisis and ways to offer support, please visit IGN’s guide on how to help Ukrainian civilians here.

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The Best Games to Play on Xbox Series X|S Right Now

It’s shaping up to be another promising year for Xbox Series X and Xbox Series S owners. Microsoft will follow up on its strong 2021 with a number of big games in 2022, most notably Arkane’s Redfall and Bethesda Game Studios’ Starfield. Though the future is bright for Xbox owners, the consoles’ current lineup is already worth celebrating, and so we’ve put together this list of the best Xbox Series X|S games you can play right now.

With the consoles’ first full year behind us, we’ve updated our list to feature only games with dedicated Xbox Series X|S enhancements — no more Xbox One backward-compatible games.

Whether you’re diving into an all-new adventure, getting the most out of your gaming TV with 4K 120Hz gameplay, or revisiting an old favorite through backwards compatibility on Xbox, these are the IGN staff’s picks for the 15 best Xbox Series X|S games.

Most recent updates were made on May 12, 2022.

More on the best of Xbox:

The Best Games to Play on Xbox Series X|S

15. Outer Wilds

For those of you looking for an adventure that’ll put your exploration skills to the test, Outer Wilds Ventures is waiting with a beautiful mystery about life and death ready to unfold. Outer Wilds will challenge you to discover why an ancient civilization suddenly disappeared and, more importantly, why the universe keeps ending every 22 minutes. That end of the universe does mean your progress resets after the time expires, but the time loop makes space for interesting puzzles and even cooler planet designs.

Better yet, you can explore Outer Wilds’ solar system in whatever order you want. You can drop a thread or pick it back up whenever inspiration strikes you. Or, you can just hang out with other explores on their planet, listen to music, and roast marshmallows. Outer Wilds uniquely manages to be cozy in its exploration while also challenging and sometimes rather spooky with its puzzles. If you’re craving more after you’ve discovered the secrets of Outer Wilds’ universe, one more mystery remains with the Echoes of the Eye DLC.

14. Ori and the Will of the Wisps

Moon Studios’ excellent Ori and the Will of the Wisps builds on the first game’s fun foundation without bogging it down or becoming overcomplicated, which is the best praise you can give a sequel. It stays true to the spirit of the original, doubles down on what made it great, and gives you more stake in the world and options to navigate it.

And now on Xbox Series X, Moon has pushed the already jaw-droppingly gorgeous game to new heights at 120 FPS and 4K UHD, with native HDR support, and even a 6K resolution supersampled rendering mode at 60 FPS. When paired with the dynamic high-range audio, Ori and the Will of the Wisps is the absolute best way to play this heartfelt followup of the little spirit that never gives up on its friends.

IGN spoke with Moon Studios in 2020 to discuss the potential of a new Ori game. However, Microsoft is reportedly no longer working with the studio following what was said to be a “difficult relationship.”

13. Halo: The Master Chief Collection

Halo: The Master Chief Collection now collects six Halo games all under one digital roof – everything except Halo 5: Guardians. It’s been torn down to the studs and rebuilt in grand fashion, and even better, it’s been upgraded AGAIN for Xbox Series X with support for 120fps gameplay. Crazy to think that these games were 480i/30fps the first time we played them…

343 recently added crossplay to Halo 3 and Halo 3: ODST through the Master Chief Collection.

12. Mass Effect Legendary Edition

Mass Effect Legendary Edition includes Mass Effect 1-3, and almost every single piece of DLC ever made for the games including armor, story missions, characters and more. As a matter of fact, the only content not included was Pinnacle Station for the original Mass Effect, and that’s only because the code was somehow lost at BioWare.

All together, it really is the best edition of some of the best RPGs ever created. Follow Commander Shepard on a space journey spanning three massive games as they builds their team and protect the galaxy from the ultimate destroyer known as the Reapers. Unmissable.

BioWare is now “hard at work” on the next Mass Effect.

11. Hitman 3

Unfortunately, pure stealth games seem to be a dying genre. Metal Gear? MIA. Splinter Cell? Sigh… But Agent 47 lives on, and his latest outing, Hitman 3, is the best the series – and the entire stealth genre – has seen in years. The conclusion to the new-era Hitman trilogy sees Agent 47 tackle six new missions, from the opening Dubai skyscraper to the Knives Out-like family mansion that follows.

All of them, like the best of this series, can be played many different times in many different ways. Disguises, gadgets, poisons, plotting, planning, and sweet-talking are all tools in your arsenal in the most gloriously fun ways.

IO’s plans for Hitman 3 in 2022 include new maps, new storylines, and new modes. The developer is also working on a James Bond game and a new IP rumored to be an Xbox-exclusive fantasy game.

10. Sea of Thieves

Sea of Thieves may have launched to lukewarm reviews, but what has happened since is nothing short of extrodinary. The game has built a community of 15 million players and has seen continued support. With free seasonal content like the Pirates of the Caribbean “A Pirates Life” DLC that brought none other than Jack Sparrow to this world of high-sea adventure it’s no wonder so many are diving in every day.

Sea of Thieve’s Season 6 kicked off in March, bringing with it new seasonal rewards, the introduction of sea forts, and more.

9. Gears 5

While it’s a bit of a backhanded compliment to say that 2019’s Gears 5 is arguably the most visually impressive game on the Series X at launch, the fact remains that the already-gorgeous Gears of War sequel has been dialed up to take advantage of Microsoft’s new console. Better lighting, raytracing, 120fps support in Versus multiplayer — the bottom line is that if you skipped Gears 5 last year, the Series X is a great place to play it for the first time.

The original Gears made our list of the best Xbox exclusives of all time.

8. Marvel’s Guardians of the Galaxy

While Xbox owners don’t have access to games like Spider-Man or the upcoming Wolverine, if you are looking for a solid Marvel game to play on your shiny new Xbox, Marvel’s Guardians of the Galaxy is well worth your time and money. A love letter to the 1980s, this single-player action game with some RPG elements is easy to pick up and play.

The gameplay is fast-paced and rewarding, while the story keeps you invested throughout. Even then, you will certainly get a kick out of the banter between the team. And let’s not forget the soundtrack is full of 80s-mega hits that will have you jamming until the credits roll.

Guardians of the Galaxy, IGN’s pick for best video game story of 2021, is now on Game Pass.

7. Microsoft Flight Simulator

One of the greatest technical achievements in video games continues to get better in massive and meaningful ways. Developer Asobo’s commmittment to improving what’s already a masterpiece goes above and beyond big fixes and simple content additions. New planes, new airports, new sights discover and take in makes this globe-trotting simulation more realistic with each new update.

On top of the eye candy and excitement of new aircraft, Asobo is constantly updating and improving the simulation aspects of what is already the most incredible simulation of all-time. Whether you want to grab an Xbox controller and spend some time taking in the vastness of the globe, or you want to go full dad-energy and build a simulated cockpit in your game room, Microsoft Flight Simulator meets (and exceeds) everyone’s needs, regardless of playstyle.

Flight Simulator’s Top Gun Maverick expansion will be released alongside the movie on May 27.

6. It Takes Two

Admittedly, It Takes Two won’t exactly melt your GPU with its graphical intensity. Is it a nice looking game with a whimsical, fairy-tale tone and graphics to match? Yes, most certainly. But you need to play It Takes Two (with a friend or loved one either on the couch or via online play, of course, since It Takes Two cannot be played alone) because it is simply one of the best and most unique multiplayer experiences you can find these days.

Writer-director Josef Fares – yes, he of “F*** the Oscars!” fame – follows up the equally excellent A Way Out with this, a story about a failing marriage that might just be able to be saved thanks to the couple being turned into children’s dolls and forced to work together to find their way back to their human forms. Play it and we promise you’ll smile.

It Takes Two took home Game of the Year at the DICE Awards 2022. It’s another major accolade for Hazelight’s latest co-op adventure, following its big win at The Game Awards 2021.

5. Tunic

Tunic’s most surface influence is obvious: It’s an exploration-based open world game with dungeons, tool upgrades, and skill meter expansions that closely resemble top down Zelda games, especially A Link to the Past. But Tunic also has draws from other great, modern games: Its complex rolling and stabbing combat, especially the show stopping boss fights, are Souls-like in their delightful difficulty, and its punishment for death is also lifted right from Dark Souls; While the late game puzzles develop a language you’ll need to learn that closely resembles FEZ or The Witness. This combination of influences is the foundation of a fantastic game, but Tunic’s greatest element is its most unique. HIdden throughout the world are pages of an NES-like paper game manual. Each page contains something crucial: A puzzle clue, an essential map, a secret entrance – and quite often the pages reveal something hidden in plain site, teaching you about how the game’s secrets work, so you can discover more on your own. It’s a brilliant and often adorable companion (the gorgeous, hand-drawn art in the manual is accompanied by an anonymous player’s scrawls and notes). Because of this, Tunic constantly reminds you you are in a videogame, and plays up that theme in numerous clever ways, smashing through fourth walls like so many bomb-able cracks in a Hyrulian mountainside.

4. Psychonauts 2

Psychonauts 2, the sequel to the 2005 cult-hit Xbox exclusive, had already been crowdfunded when Microsoft purchased developer Double Fine Productions in 2019. But with the additional resources and time that Xbox HQ offered, Psychonauts 2 was able to fulfill its maximum potential that fans waited 15 years go finally see – and that potential was to be one of the absolute best games on the platform.

Raz’s story is emotional, layered, and funny too. Psychonauts 2’s platforming is clever and nuanced. In short, legendary game designer Tim Schafer and the team at Double Fine didn’t just deliver for the pocket of patient Psychonauts fans, they delivered for all gamers.

3. Halo Infinite

They did it. Those crazy sons-of-guns actually did it. Halo Infinite survived its publicly tumultuous development cycle and emerged as exactly the reinvigorating breath of fresh air that the franchise desperately needed after a six-year layoff as well as a supremely disappointing campaign the last time out in Halo 5. Infinite delivers on the promise of an go-anywhere Zeta Halo ring, offering enough activities to make sure you’ve always got something to do without bogging you down in fetch quests.

The grappleshot grappling hook is the biggest new addition to the gameplay mechanics, bringing new mobility options as well as combat choices. Meanwhile, the rest of the equipment hearkens back to Halo 3 in the best of ways, and the free-to-play multiplayer boasts stellar maps, scores of cosmetic customization, and the promise of never-ending future content support. Halo needed a home run, and Infinite bashes the (odd)ball far over the fence.

Halo Infinite Season 2, titled Lone Wolves, brings new maps, modes, and events to the shooter on May 3.

2. Forza Horizon 5

Forza Horizon 5 isn’t just the best game of 2021 (as IGN’s 2021 Game of the Year winner), it’s also the best car game, period, of at least the last decade. The difference between Horizon 5 and other racing games (not named Forza Horizon) is that it is in fact a driving game. And yes, there’s a difference between a driving game and a racing game. Driving can include racing – and FH5 most certainly does – but perhaps the greatest of its many triumphs is successfully tapping into someone’s love for cars. You don’t need to be a gearhead with a nose for adjusting tire temperatures and maximizing downforce, as you do in simulation racers.

Here, there’s quite literally fun around every corner, whether it’s trying to best your buddy’s photo radar speed, busting through one of the countless billboards scattered around Horizon’s gorgeous fictionalized Mexico, entering proper Horizon Festival events, or just doing goofy multiplayer events. Forza Horizon 5 is as chill and casual or as serious and hardcore as you want it to be, and that’s a near-impossible feat for any car game.

Forza Horizon 5 recently won the BAFTA Game Award for Best British Game.

Whether you’re a longtime fan of FromSoftware’s notoriously challenging games or intrigued by the constant buzz, Elden Ring is a fantastic starting point for seeing what the SoulsBorne genre is all about thanks to its streamlined onboarding of new players, versatility in accommodating playstyle, and open-world design that alleviates the brick wall dilemma of getting stuck on a difficult boss. Stuck? Make a note on the jaw-droppingly large in-game map using a handful of variety of pins and simply go somewhere else.

Its that elasticity that make this FromSoftware adventure a (slightly) friendlier one full of godlike bosses looking to snuff out your life, threatingly large map(s), and intriguing NPCs rife with charm, mystery, and tragedy.

Elden Ring offers the same journey and main quest for all who pick up the controller. But it’s open-design in how it allows the player to approach that journey is what makes everyone’s quest through The Lands Between personal and memorable

Upcoming Xbox Series X Games

There’s still a handful of noteworthy games coming to Xbox Series X|S this month, including the official 1.0 launch of eFootball 2022, Konami’s free-to-play FIFA competitor, on April 14.

That will be followed by The Stanley Parable: Ultra Deluxe, which the developer calls a “significant expansion” to the 2013 original, on April 27. PS5 launch game Bugsnax comes to Xbox (and Game Pass) the following day, April 28, the same day as roguelite sequel Rogue Legacy 2.

May 12, 2022, updates:

Added: Elden Ring and Tunic.

Removed: MLB The Show 21 and Death’s Door.

Position changes: Forza Horizon 5, Halo Infinite, Psychonauts 2, It Takes Two, Flight Simulator, Gears 5, Sea of Thieves, Hitman 3, Mass Effect Legendary Edition, Halo: Master Chief Collection, Ori and the Will of the Wisps, and The Outer Wilds.

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UN experts urge immediate end to death penalty — Global Issues

States that have not yet abolished the death penalty may only impose it for “the most serious crimes,” the group of eleven experts said in a joint statement, adding that under international law, “only crimes of extreme gravity involving intentional killing” should be considered “most serious”.

“Drug offences clearly do not meet this threshold”, they argued.

Rights violation

The experts condemned Singapore’s execution of Malaysian nationals Abdul Kahar bin Othman and Nagaenthran Dharmalingam for drug-related offences in March and April, respectively.

Mr. Dharmalingam was executed despite claims that he had an intellectual disability, a deteriorating mental health condition and was a victim of human trafficking.

“Executions of persons with intellectual disabilities and for drug-related offences are a violation of the right to life and the right to be free from torture or cruel, inhuman or degrading treatment or punishment, and amount to unlawful killings,” the experts underscored.

A life in the balance

They also urged the Government to halt any plan to execute another Malaysian man convicted for a similar offence and to immediately establish “an official moratorium on all executions with a view to fully abolishing the death penalty”.

Datchinamurthy Kataiah was arrested for trafficking 44.96 grams of diamorphine from Malaysia to Singapore, and sentenced to death in May 2015.

Although his execution was scheduled for 29 April 2022, a stay was granted until 20 May.

They called on the Singaporean authorities to instead commute his death sentence to prison terms, in accordance with international human rights law and standards.

Additionally, the UN experts raised concerns over the discriminatory treatment of individuals belonging to minorities, as in the case of Mr. Kataiah, and reports about reprisals against their legal representatives.

Abolish death row

The statement reiterated that the mandatory use of the death penalty constitutes “an arbitrary deprivation of life”, since it is imposed without any possibility of taking into account the defendant’s personal circumstances or that of the particular offence.

“As a first step, the Government of Singapore should review, without delay, the scope of the death penalty, particularly with regard to drug-related offences, in order to ensure that its imposition and implementation are strictly limited to cases involving intentional killing,” they concluded.

Independent status

Special Rapporteurs and independent experts are appointed by the Geneva-based UN Human Rights Council to examine and report back on a specific human rights theme or a country situation. The positions are honorary and the experts are not paid for their work.

Click here for the names of the experts who signed the statement.

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US Senate confirms Jerome Powell for another four years as Fed chair

The United States Senate has confirmed the nomination of Jerome Powell as the chair of the board of governors of the Federal Reserve System until 2026.

In an 80–19 landslide vote on the Senate floor on Thursday, U.S. lawmakers confirmed Powell as chair of the Federal Reserve, a position he held from February 2018 until February 2022, when he was named chair pro tempore until a confirmation vote could be secured. Powell was one of four Fed nominees awaiting a full Senate vote following weeks of delays due, in part, to partisan obstructionism — Republican lawmakers in the Senate Banking Committee boycotted a meeting in February that would have likely sent Powell’s nomination to the Senate for a vote earlier.

However, some of United States President Joe Biden’s nominations for the Fed have recently moved forward. In April, the Senate confirmed Lael Brainard as Fed vice chair in a 52–43 vote, and on Tuesday, Vice President Kamala Harris cast the tie-breaking vote to confirm economist Lisa Cook as a Fed governor for a term ending in 2024. Philip Jefferson had the largest bipartisan support in his 91–7 confirmation vote on Wednesday, which also granted the economist a seat on the Federal Reserve Board until 2036. 

Former Obama administration official Michael Barr, who was on the advisory board of Ripple Labs from 2015 to 2017, is awaiting approval from lawmakers following President Joe Biden announcing him as his pick for Fed vice chair for supervision in April. According to the White House, Barr was “a key architect” of the Dodd-Frank Act — legislation that continues to influence financial policy in the country.

During his first run as Fed chair, Powell was vocal on what he thought the role of digital assets should be in U.S. markets as the space grew. He said in September 2021 that he was unlikely to support a blanket ban on cryptocurrencies and has also lauded stablecoins as a “useful, efficient consumer-serving part of the financial system if they’re properly regulated.”

Related: Fed ‘will determine the fate of the market’ — 5 things to know in Bitcoin this week

In addition to the Securities and Exchange Commission and the Commodity Futures Trading Commission, the Federal Reserve is responsible for many regulations concerning digital assets in the United States. President Biden also signed an executive order in March directing government agencies to coordinate and consolidate policy on a national framework for crypto.

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Broncos WR Jerry Jeudy arrested in Arapahoe County

Denver Broncos wide receiver Jerry Jeudy was arrested in Arapahoe County on Thursday, May 12 on second-degree criminal tampering charges.

On Thursday, May 12, the day the NFL officially released its NFL schedule, news was broken regarding Denver Broncos wide receiver Jerry Jeudy.

The Arapahoe County Sheriff’s office announced that Jeudy was taken into custody around noon local time, via Ryan O’Halloran of The Denver Post.

Shortly afterwards, the Arapahoe County Sheriff’s office tweeted out that the wide receiver is being charged with second-degree criminal tampering with a domestic violence enhancer, which is a misdemeanor. Jeudy is on a no bond hold, which means he cannot be released until he sees a judge.

Broncos: Jerry Jeudy brought into custody on May 12

As for what the charges mean, NFL Network’s Tom Pelissero provided details. The second-degree criminal tampering charge in Colorado means to tamper with someone’s property “with intent to cause injury, inconvenience, or annoyance.” As for the domestic violence enhancer, that is due to Jeudy’s relationship with the accuser.

The team is aware of Jeudy’s arrest and they are gathering more information, per ESPN senior NFL insider Adam Schefter.

Denver selected Jeudy with the 15th-overall pick in the 2020 NFL Draft out of Alabama. He played 16 games in his very first season, but he was limited to 10 games in 2021 due to a high ankle sprain suffered in the team’s Week 1 game against the New York Giants.

Through his two seasons with the Broncos, Jeudy caught 90-of-169 targets for 1,323 yards and three touchdowns.

We will continue to keep you posted on this story once more details are made available.



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Phil Spencer Responds To Starfield and Redfall Delay: “We Hear the Feedback”

News that Redfall and Starfield are being delayed into 2023 made waves this morning, not the least because they were expected to be major tentpole releases for Xbox this holiday season. Since then Xbox CEO Phil Spencer has taken to Twitter to respond, acknowledging fan disappointment while also saying that “delivering quality and consistently is expected” and that Xbox “hears the feedback.”

Spencer’s tweet reads, “These decisions are hard on teams making the games and our fans. While I fully support giving teams time to release these great games when they are ready, we hear the feedback. Delivering quality and consistency is expected, we will continue to work to better meet those expectations.”

Starfield was originally slated for November 2022, where it was expected to be one of the biggest Xbox games of the year. Both it and Redfall join other high-profile exclusives like The Legend of Zelda: Breath of the Wild 2 in being pushed into next year.

The initial delay announcement also says we’ll get to see the “first deep dive into the gameplay for both Redfall and Starfield soon,” potentially pointing to the Xbox/Bethesda Summer Showcase on June 12.

When they are finally shown, it will be the first major look that fans get of either game. So far there’s been no gameplay released for either, though Bethesda has afforded a number of glimpses at Starfield — from the game’s robot companion to the various facitons in the game.

So far, no official dates have been given for Starfield or Redfall, but the current projected time frame for both is the first half of 2023.

Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.



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UN envoy condemns latest Israeli settlement expansion plan — Global Issues

“I condemn today’s decision by Israeli authorities to advance plans for over 4,000 housing units in settlements in the occupied West Bank,” Tor Wennesland, UN Special Coordinator for the Middle East Peace Process, said in a statement

Israel’s Higher Planning Council, which approved the move, also retroactively legalized two outposts: Mitzpeh Dani and Givat Oz VeGaon, according to media reports. 

Entrenching the occupation 

The UN works for the creation of an independent State of Palestine living side-by-side in peace with the State of Israel. 

As Special Coordinator, Mr. Wennesland leads political and diplomatic engagement towards a comprehensive solution to the Israeli-Palestinian conflict. 

In condemning the decision, he stated that “continued settlement expansion further entrenches the occupation, encroaches upon Palestinian land and natural resources, and hampers the free movement of the Palestinian population.” 

The envoy reiterated that all settlements are illegal under international law and constitute a major obstacle to peace. 

“I urge the Israeli authorities to cease the advancement of all settlement activity and refrain from such unilateral and provocative actions that fuel instability and undermine the prospects for establishing a viable and contiguous Palestinian State as part of a negotiated two-State solution on the basis of relevant UN resolutions, international law and bilateral agreements.” 

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