Made-in-India Battle Royale Indus Is Getting a Closed Beta This Diwali Season, Watch Trailer

Pune-based developer SuperGaming has confirmed that its upcoming battle-royale title Indus is getting a closed beta, this festive/ Diwali season. In celebration, the studio has dropped a trailer featuring key operators in the game, and some clues regarding consumable items. Keys for the closed beta will be available in limited supply, and the only way to ensure a chance of access is by pre-registering for Indus on the Google Play Store. Yes, an Apple iOS release is imminent, but it appears the first beta period — akin to internal playtests — is dedicated to the more populous Android player base only, for now.

The Indus closed beta cinematic throws our key operators into the floating map of Virlok, as they battle for control over Cosmium, a rare, natural-born mineral that can canonically alter space and time. Its in-game significance, however, is that claiming it instantly grants the player victory, regardless of how many other survivors are left on the field. Interestingly enough, it features some familiar voices, ranging from Olympic pistol shooter Heena Sidhu, popular content creators Magsplay and GamerFleet, and leading gaming YouTuber Techno Gamerz, the last of whom also collaborated with SuperGaming on Battle Stars to bring a skin resembling his likeness to the game.

“The Indus Closed Beta trailer is our attempt at showcasing the Indian Gaming Industry by involving aspirational real-life icons from culture, sports, and content creation as a part of it,” SuperGaming founder and CEO Roby John said in a prepared statement. “With over five million pre-registrations so far and the support of a vocal community, we firmly believe Indus is at the forefront of building India’s gaming revolution.” While the Indus trailer is largely cinematics, we can gather a bunch of mechanics from what’s being shown, starting with a resurrection injector that can be used on downed teammates — akin to Warzone’s revive kits.

As mentioned before, the victory-guaranteeing Cosmium randomly spawns on the map, but it’s not simply a matter of reaching it on time. It appears as though once the mineral first makes contact with the ground sealed within a care package, kickstarts an unspecified countdown, instead of unlocking right away. That means the package will be a hotspot for players to zone in for battle before a skilled (or lucky) one claims it in time.

Other clues reveal consumables such as smoke bombs, which can be used as cover so you can knife blinded players in the back. While the cinematics do show the peacock-themed operator Mor-Ni smoothly executing them, it’s unclear whether similar animations will be seen in-game. As our heroes make their way towards an unlocked Cosmium package, the slender Sir-Taj pops out of nowhere and tosses an explosive grenade. All this action is being observed by the vigilant leader of the COVEN, an intergalactic syndicate, who orders more Mythwalkers to extract the mineral.

Pre-registration for Indus is now live on the Google Play Store. For more details on closed beta key drops, it is recommended that you join Indus’ official Discord.


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Indus Gets Accessibility Features With Support From Google’s AI-Powered Project Gameface

Pune-based developer SuperGaming has partnered with Google to add some accessibility features to its upcoming Indo-futuristic battle royale game, Indus. We’ve yet to see direct gameplay from the PC version, but the studio has confirmed that it has added custom support for Project Gameface, enabling further inclusivity that lets players control in-game actions using head movements and various facial expressions. The feature is largely aimed towards gamers suffering from cognitive or motor challenges and can be set up via a simple face scan through the Gameface app. SuperGaming recently showcased this technology at the Google I/O event in Bengaluru, letting attendees try it first-hand.

Project Gameface is an open-source hands-free technology that uses a standard webcam to scan and read your face, so you can map facial gestures to actions on a mouse and keyboard. Gesture sizes can also be adjusted so the software doesn’t mistake any involuntary reflexes as an in-game action. In a sense, the technology will try and make use of any expressions that could pull off in-game actions, ranging from eyebrow movement, mouth movement, grins, or even head tilts that’d best be configured to move the camera around. It is worth noting that Google’s tool is still in development, but from the short teaser SuperGaming released, we can gather that omnidirectional camera movement is present, albeit a bit laggy. Then again, it could just be an unoptimised, in-development PC version, which still hasn’t received any gameplay trailers.

Earlier this month, Bandai Namco Entertainment — best known for publishing Elden Ring and Dark Souls — invested in SuperGaming to build out its ‘IP metaverse.’ The developer is currently working on its battle-royale shooter Indus, which is set on a floating island called Virlok. In it, you play as the Mythwalker, a hired gun working for the COVEN, on the prowl for the rare mineral Cosmium, which can alter space and time. As seen with other BRs, players are dropped onto the map to scavenge for supplies, survive, and kill anyone who stands in their way to emerge as the last man standing. At a certain interval, however, the Cosmium will spawn at a random spot on the map, which upon collection, grants the player victory, regardless of whoever’s alive in the game.

Indus can be played in both first and third-person modes, with the latter briefly switching to FPS when aiming down sights — rather than simply tightening the hip-fire reticle. The game features uniquely designed operators to choose from, but special, tailored abilities will only be added post-launch. As a mobile game, it will be free-to-play from launch day and feature monetisation methods similar to other titles in the category, where one could purchase cosmetics and other in-game items from the store — no pay-to-win mechanics confirmed yet.

Pre-registration for Indus is now live on the Google Play Store. Further details on the PC and console versions are expected in the future.


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Indus Battle Royale Game Adds Olympic Pistol Shooter Heena Sidhu as a Playable Character

Pune-based developer SuperGaming has partnered with Olympic pistol shooter Heena Sidhu to bring her likeness to its upcoming Indo-futuristic battle royale game Indus. The athlete will soon appear as an in-game character Heena, whose backstory is described to form an important part of Indus’ lore, establishing her as a living legend among the folk. For the uninitiated, in April 2014, Sidhu became the first Indian pistol shooter to achieve the number-one world ranking, bestowed upon her by the International Shooting Sport Federation (ISSF).

“I was surprised to see an Indian game studio take so much care and attention to detail, especially in terms of shooting and gunplay and how all of it translates into Indus,” Sidhu said in a prepared statement. “It’s something I noticed as an athlete and an avid gamer, which made collaborating with SuperGaming all the more easier.” The new character Heena has, in fact, been teased quite openly in most of Indus’ promotional material, sporting a scouter on her left eye and some wing-like blades protruding from her back.

SuperGaming claims that her lore isn’t dissimilar from Sidhu in real life, who had to break away from stereotypes to fully realise her passion for shooting. Her backstory isn’t entirely clear, but a SuperGaming spokesperson suggested that she’s best comparable to Robin Hood for her village — a hero among the needy.

Indus also revealed Mor-Ni, another new entry to its wide roster, who is revered as a folk hero amongst the Yaksha, an intelligent race of beings. As the name suggests, her appearance resembles that of a peacock — appropriate headgear paired with a purple-blue combo, in terms of clothing and makeup. Both characters will be available in Indus at launch.

As mentioned in a previous report, Indus is not a class-based shooter like Overwatch. So while all Mythwalkers appear differently designed, they are not equipped with any special skills, for the time being. “Players will definitely get to see our own interesting take on augmenting players with some special abilities on the plains of Virlok, sometime after the launch,” a SuperGaming spokesperson said.

The company held its third community playtest event late last month, which added new skins, weapons, quality-of-life improvements to the map and mini-map, customisable controls, and the ability to slide around the map. Indus has you step into the shoes of a Mythwalker, a hired gun working for the COVEN, an intergalactic syndicate that seeks a mysterious rare mineral called Cosmium.

In classic battle-royale fashion, gamers will be dropped onto the floating island of Virlok to scavenge for supplies, kill anyone who stands in their way, and come out as the last player standing. Alternatively, players can wait until the Cosmium spawns in a random spot on the map and snag it to end the match instantly.

Pre-registration for Indus is now live on the Google Play Store. PC and console versions are expected in the future.


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Made-in-India Battle Royale ‘Indus’ Gameplay Trailer Revealed, Pre-Registrations Now Live on Android

Pune-based developer SuperGaming has dropped the gameplay trailer for its upcoming battle-royale title Indus, right in time for Republic Day. Pre-registrations are now live on Android, with signups on iOS and iPadOS to “follow soon.” The timing couldn’t be more appropriate since the company wears its “Made-in-India” tag with pride, incorporating a touch of Indian culture in the game via general architecture, nomenclature, and the lore surrounding the long-dormant titular planet, whose legends echo across the galaxy. The trailer sheds light on some gunplay, loot system, and key locations within the Virlok, the floating island map.

The footage in the Indus trailer is based on a pre-alpha build, so don’t be surprised to see some imperfections and an unpopulated arena. In it, you play as a Mythwalker, a hired gun working for the COVEN, an intergalactic syndicate, seeking to extract Cosmium — a rare, natural-born mineral that can alter space and time. Reminds me of Frank Herbert’s sci-fi epic Dune, a little bit. This lore aspect ties into the gameplay as well, where despite being a battle royale, one could even emerge victorious by simply claiming it when the time calls for it. The primary objective here is to collect Cosmium, which only spawns once during a play session. Skilled players can still go on a hunting spree to become the last man standing.

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One thing to note from the Indus trailer is that while the characters have eccentric art design, no special skills are put on display. A SuperGaming spokesperson suggested that Indus isn’t a class-based hero shooter like Overwatch or Valorant, promising some changes in the future. “–players will definitely get to see our own interesting take on augmenting players with some special abilities on the plains of Virlok, sometime after the launch,” they stated. That said, I can see characters like Sir-Taj being a favourite pick, thanks to his slender hitbox and interesting character design — the character literally has the Taj Mahal’s dome for a head. For those who aren’t well-versed in Hindi, “sir” translates to head — a clever wordplay for the name. Then there’s Big Gaj, which as the name suggests, is fashioned after an elephant, sporting an imposing presence on-field.

As seen in the trailer, Indus will let you play in both first and third-person perspectives at launch, with the latter switching to an FPS mode briefly when aiming down sights. Players can expect a wall closing in on them akin to most battle royale games, and skill-based matchmaking and a ranking system are part of later development plans. And of course, bots/ AI enemies will be added in case Indus fails to populate servers in time. During the launch period, Indus will only offer solo queues, with team-based options to come later.

Indus will be free-to-play from launch day and feature in-game monetisation methods similar to other titles in the category, where one could purchase cosmetics and other in-game items from the store. Progression mechanics such as a battle pass system hasn’t been confirmed yet.

Indus runs on Unity as the base engine with an in-house “sandbox shooter tech stack” called the Indus Engine. The download size is estimated at around 500MB, though this might balloon as more content gets added. As for the required specs, SuperGaming claims the game will run fine on mobile devices with 4GB of RAM or more, and as long as your Android version is 6.0 and above.

Pre-registration for Indus is now live on the Google Play Store. PC and console versions are expected in the future.


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