Starfield Patch 1.9.67 Released With FSR 3 and XeSS Support

Bethesda continues to add support for supersampling technologies in its latest release, as the developer announced that the latest update for Starfield now includes support for FSR 3 and XeSS.

In a new blog post, Bethesda reveals the patch notes for Starfield update 1.9.67. As mentioned, the biggest additions coming into the sci-fi RPG are the inclusion of the third-generation FidelityFX Super Resolution (FSR) and Intel’s Xe Super Sampling (XeSS) tech.

The announcement is no surprise, considering Bethesda released a beta version on Steam that allowed players to access FSR 3 ahead of its official release earlier this month.

Like Nvidia’s Deep Learning Super Sampling (DLSS), FSR and XeSS are designed to provide more mileage in your PC rigs without working harder. Including these two super sampling techs marks the first official time Starfield has supported the technology. When Starfield launched last year, it only supported FSR 2 — with those who wanted other supersampling tech options having to use PC mods to access them. Following its September release in November, Bethesda finally added support for DLSS 3.

Beyond growing support for additional super sampling technologies, the blog post also revealed that the latest update addressed some minor issues with DLSS.

In our review of Starfield, we said: “Starfield has a lot of forces working against it, but eventually, the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist.”

You can check out the full patch notes below.

Starfield Update 1.9.67 Patch Notes

Fixes and Improvements

  • Graphics
    • Added support for AMD FidelityFXTM Super Resolution 3 (FSR 3). (PC)
    • Added support for Intel Xe Super Sampling (XeSS). (PC)
    • Fixed an issue that could make the clouds appear to vibrate when using DLSS performance mode. (PC)
    • Fixed minor visual artifact that could occur when aiming with a weapon or task swapping.
  • Stability
    • Changed how FormIDs are freed when loading saves. This should improve stability for saves that have visited many locations.
    • Fixed a crash that could happen when making changes to the ship that required all items to be moved to the cargo bay in the Ship Builder menu.
  • Micellaneous
    • Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
    • Fixed an issue causing the resolution scale to reset to 1.0 when switching from Fullscreen to Windowed mode when using DLSS. (PC)

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.



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