‘My Favorite Final Fantasy!’ Final Fantasy 16 Devs Give Their Top 3 – IGN First

Of course, the developers themselves are players and fans of the Final Fantasy series too, and finding out their favorite Final Fantasy games may offer a few hints as to the inspirations behind the new game. So during a visit to Square Enix’s Tokyo HQ, we asked six members of the dev team to tell us their Top 3 Final Fantasy games. Let’s take a look!

Naoki Yoshida (Producer)

“I’ve been a player since the NES days, so for me the original Final Fantasy was a huge deal. Partly because of (Yoshitaka) Amano’s illustrations, I was mesmerized by the game’s strong sense of fantasy. Above all, the timing of where the game’s title logo appears had a great impact on me. It only appears after you finish the first part of the story: While the characters are crossing a bridge, the title logo finally appears. It made me feel like I had just watched the prologue of a movie. The game’s cinematic approach to storytelling and presentation was very inspiring. It’s still a huge milestone that indicates what the series strives to be.

“The next title I would want to mention is Final Fantasy III. The player controls the four Warriors of Light, and their names have not been decided. Thanks to the job system, you can customize your own characters. It was also the first iteration of the Active Time Battle system. To me, Final Fantasy III solidified the series’ systems. The world is of a grand scale, and the game’s difficulty was something to remember as well. I think this title showed me that Final Fantasy is a series that needs to have both a great story as well as well designed systems.

“I also love Final Fantasy VII. This one is not about your own roleplaying experience, but a roleplay experience in which you stand in the shoes of the unique characters that are Cloud and his friends. The graphics had a great impact on me, and the game’s volume of content was almost unbelievable at the time. It had three discs, and the amount of mini games it included is almost reminiscent of the amount of content you find in an MMORPG. You can feel the incredible power of Square’s developers at the time, eager to put every interesting idea they had in there.

“Final Fantasy XVI is developed by Square Enix’s Creative Business Unit III. The Final Fantasy games that have stayed with the members on this team tend to be the titles they played when they were young. In that regard, I guess you can say that the worldbuilding of the more classic Final Fantasy games until VI or VII are by far the strongest original experiences for us.”

Hiroshi Takai (Director)

“In third place, I would like to choose Final Fantasy X. I think it was a high quality, very well made Final Fantasy.

“Final Fantasy VI gets my second spot. It was the last Final Fantasy to use sprites. The vibrant sprites really show Square’s development skills at the time. This one was also very well made, especially when you take into account that it was made for the SNES.

“My No.1 is Final Fantasy V. This was also the first Final Fantasy I worked on as a developer, and I love its battle system. I think within the Final Fantasy series it is an unshakable No.1.

“As for whether any of the traits of these titles live on in Final Fantasy XVI, I think my best answer would be that creating your own character build by choosing from a set of abilities is reminiscent of Final Fantasy V.”

Kazutoyo Maehiro (Creative Director)

“It’s a bit weird to say with Takai sitting next to me (since Takai worked on the game), but for me too, Final Fantasy V is No.1.

“I played it as a student. The battle system is great, and at the end of the game pigeons fly through a scrolling overworld. It made use of Mode 7, a graphics mode of the SNES. After seeing that scene of flying pigeons I said to myself, ‘I’m going to make games one day too’. The overall game was just so well made, and it really inspired me. It is indeed an unshakable No.1.

“It might sound a bit self-flattering, but my No.2 is Final Fantasy Tactics. While not a numbered title, it was the first big game I got to work on as a game designer. Through this title, I decided what type of game developer I was going to become, and that hasn’t changed since. It’s a title near and dear to my heart. Final Fantasy V is included in the Pixel Remaster series, but Final Fantasy Tactics can be difficult to play today. I hope to be able to resurrect it someday.

According to director Takai, one thing should be noted when looking at these rankings.

“Final Fantasy XVI was obviously excluded in these rankings. If we were to include it, it would be the No.1 for all of us, which would be boring, right?” Takai says with a chuckle.

Final Fantasy XVI releases for PlayStation 5 on June 22.

Esra Krabbe is an editor at IGN Japan. His favorite Final Fantasy game is Final Fantasy X.



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