Final Fantasy 16 Is Getting Two DLC Expansions and Its PC Port Is Officially in Development

Square Enix has announced that Final Fantasy XVI is getting two paid DLC expansions and confirmed its PC port is officially in development. More details about both aspects will be revealed later this year.

“As I mentioned earlier, we’ve seen many opinions and reactions from our community of Final Fantasy XVI players,” said producer Naoki Yoshida. “But one thing that came through particularly strongly was how people wanted to see more of Valisthea’s story and spend more time with her inhabitants.”

Yoshida then officially announced that the development team has started work on two paid DLC installments. He then went on to share some good news for those hoping to play the latest Final Fantasy on their PC.

“Finally, while Final Fantasy XVI was released as a PlayStation 5 exclusive, we are aware that many of you have been asking for a PC version,” Yoshida said. “So, allow me to take this opportunity to officially announce that development on a PC version is currently underway.

“I hope to be able to give you more information on both the upcoming DLC and the PC version before the end of the year, so please stay tuned.”

Additionally, a free update for the game is coming today that includes alternate costumes for several characters, a new Onion Sword weapon, and the ability to change the appearance of Clive’s weapons while keeping the stats of the equipped one.

Yoshida previously stated that there wasn’t any initial DLC planned for Final Fantasy XVI, but fan feedback made Square Enix reconsider the possibility.

The game is currently a PS5 timed console exclusive for at least 6 months. Now with the PC version officially announced, it’s currently unknown whether it’ll also come to Xbox Series X|S in the future too.

In IGN’s Final Fantasy XVI review, we said, “Final Fantasy 16 will very likely be looked back upon as a turning point for mainline Final Fantasy games, taking its combat fully in the direction of an action game, but I hope that conversation doesn’t overshadow its dark and captivating tale, memorable characters, and the innovative ways in which it helps you keep track of it all.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey



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