Diablo 4 Gets Ray Tracing Support Later This Month

Diablo 4 Gets Ray Tracing Support Later This Month

After teasing that Diablo 4 would get ray tracing support during its CES 2024 digital event, Nvidia has finally provided a firm release date, revealing the graphics tech arrives in Blizzard’s popular action RPG dungeon crawler later this month.

In a blog post published today, Nvidia revealed that the Diablo 4 ray tracing update arrives on March 26. Another interesting thing to note is that the ray tracing update for Diablo 4 comes two days before the game is set to be released on Xbox’s subscription service.

Ray tracing is a common feature found in most modern-day games. It’s a rendering technique that can create lifelike lighting, reflections, and shadows for PC games that support the feature. In the case of Diablo 4, things like armor and water will have ray traced reflections to produce more realistic visuals while playing, making what is otherwise an already beautiful game prettier if you have an Nvidia GeForce RTX graphics card in your rig.

Diablo 4 has other incentives besides ray tracing support, including DLSS 3, the third generation of Nvidia’s supersampling technology. As previously noted, DLSS is exclusive to GeForce RTX 40 series graphics cards. Though Nvidia did not go into much detail about the performance RTX users can get with ray tracing enabled, as it displayed in the trailer shown above during CES in January, when ray tracing is on, the frames per second average 53-54FPS, but the frame-rate drastically increases when RTX 40 series GPUs also have DLSS 3 enabled. However, mileage varies depending on what Nvidia GeForce RTX 40 series GPU you are using.

Diablo 4 released in June and became a mega-hit for Blizzard, despite some controversy regarding how the developer handled updates and microtransactions. As the one-year anniversary creeps up, Blizzard announced that the game’s first post-launch expansion, Vessel of Hatred, will be released in late 2024.

“Diablo 4 is a stunning sequel with a near-perfect endgame and progression design that makes it excruciating to put down,” we wrote in our 9 out of 10 review.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

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