Destiny 2 Cheat Distributor Agrees To Pay Bungie $13.5 Million

A company that develops cheat codes for Destiny 2 has agreed to pay Bungie $13.5 million in damages in a move that will end a copyright infringement lawsuit.

The company has also agreed to a permanent injunction against the creation of any new cheating software for Destiny 2 or any other Bungie game.

As seen in court documents and a report from TorrentFreak, Bungie accused Canadian cheats company Elite Boss Tech of violating Destiny 2’s user agreement with its software, as well as costing the developer “exorbitant amounts of money” in developing anti-cheat technology. Bungie also noted that Elite Boss Tech’s software disrupted player experiences and damaged Destiny 2’s reputation, which in turn threatened the game’s commercial viability.

While Elite Boss Tech argues that it never copied Destiny 2 code and that some of Bungie’s claims were based on unenforceable statements from its Limited Software License Agreement, the cheats company has agreed to pay $13.5 million in damages and agree to never create Destiny 2 cheats again. The $13.5m was calculated based on the number of times Elite Boss Tech’s cheating software was downloaded; 6,765 times, with a penalty of $2,000 each.

“This permanent injunction is binding against Defendants worldwide, without regard to the territorial scope of the specific intellectual property rights asserted in the Complaint and may be enforced in any court of competent jurisdiction wherever Defendants or their assets may be found,” the settlement said.

“Any violations of this order by Defendants will subject them to the full scope of this Court’s contempt authority, including punitive, coercive, and monetary sanctions.”

Bungie isn’t the only company going after cheat companies. Activision recently filed a lawsuit against a Call of Duty cheat distributor. Riot, along with Bungie, also filed a lawsuit against GatorCheats last year. PUBG Mobile’s developer recently won $10m in damages from a cheat creator, too.

Matt Purslow is IGN’s UK News and Features Editor.

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Nerf Has a Nightmarish New Mascot Named Murph

When you think of Nerf, you likely have fond memories of using a variety of colorful and exciting blasters to fire an endless barrage of foam darts at your friends and family. But that’s all about to change once the Hasbro-owned company’s first-ever mascot, Murph, is seared into your mind.

Murph is an anthropomorphic character made out of hundreds of Nerf darts, who the company says has no set sex or gender and uses they/them pronouns. They lack any facial features – or anything besides a general human-like shape, really – ultimately looking more like something out of a horror film.

Murph is an unusual choice to lead Nerf’s new campaign, called “Unleash the Play in You”, which aims to get more kids and adults outside having fun in the sun. But despite looking like they just crawled out of the depths of hell, Hasbro’s SVP and GM, Adam Kleinman, calls Murph a “playful spirit and gifted athlete.”

“We wanted to introduce a mascot that represents this ageless, unbridled fun that lives in all of us and creates a physical embodiment of that feeling you get when you play with Nerf,” Kleinman said.

Nerf LMTD Boba Fett EE-3 Blaster

Murph looks more likely to grind us into meat than try to get us pumped for outdoor activities, but regardless, the new mascot will begin appearing in promotional materials and on Nerf’s social media channels this month to spread the word about the company’s summer initiative.

Anyways, good luck sleeping tonight. Hopefully he’ll fuel fewer nightmares than the dreadful Nerf Legends FPS that released last year.

Billy Givens is a freelance writer at IGN.



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Call of Duty Is Now Punishing Cheaters By Taking Away Their Weapons

The battle against cheaters is unfortunately one that will seemingly never end, but Activision’s Team RICOCHET continues to come up with inventive ways to combat these ne’er-do-wells, including punishing them in-game by stripping them of all their weapons.

Team RICOCHET detailed its latest progress in taking the fight to cheaters in a blog and it revealed more of how it continues to work to make Call of Duty: Vanguard and Warzone a better experience for all.

It began by discussing how “anti-cheat solutions work like anti-virus software.” There is no simple fix to take down cheaters, as they are constantly working on new ways to outsmart those trying to stop them.

Fortunately, the RICOCHET Anti-Cheat has continued to learn and evolve and is getting better at “the speed at which we can recognize when players are doing things they shouldn’t be doing.”

When one of these “bad actors” is detected, they are hit with one or all of the tools from the team’s “mitigation toolbox.” This not only proves to be a nuisance to cheaters, but it also helps the team gather data to stop them in the future.

One of these tools is Damage Shield, which enhances player protection against cheaters. This allows players to realize they are being shot at and it gives them a better chance to enact revenge on the cheater.

Cloaking is another mitigation technique that makes a cheater’s victim turn invisible when they are hit, making it impossible for them to see them anymore.

Disarm is the latest tactic being implemented and, when cheaters are detected, RICOCHET Anti-Cheat simply takes away their weapons and prevents them from even punching using their fists.

Mitigations are meant to keep cheaters in the game long enough to gather data that will help Team RICOCHET stop them in the future while “reducing their ability to impact a legitimate player’s experience.”

Mitigations are great and all, but bans remain the “biggest deterrent to cheating,” and Team RICOCHET has banned over 180,000 cheaters since its last update in February 2022.

Those looking forward to Call of Duty: Modern Warfare II and/or Warzone 2.0 will be happy to know RICOCHET Anti-Cheat will be active on day one for both games.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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What Happens In Elden Ring? The Game’s Story, Part 11: Leyndell, Ashen Capital

Okay, okay, okay. Seriously–this time it’s gonna happen. The Shardbearers of Elden Ring are dead, the Great Runes belong to you, the Erdtree burns, and the way is clear to stand before Queen Marika and become Elden Lord. Now’s the time to return to Leyndell, which you’ll quickly find has changed a bit, thanks to your efforts. But it should be smooth sailing.

After all, who could possibly stand in your way at this point? You’ve killed basically everyone.

You know the drill: all the spoilers beyond this point.

More Elden Ring story explainers

The destruction of the Roundtable Hold

If you haven’t dropped back by, now’s a good time to visit the Roundtable Hold. When you arrive, you’ll find the place on fire, which may be surprising. Most of the people who have ever been here are gone, although a few folks–most notably the blacksmith, Master Hewg, and the Finger-Reader Enia–intend to stick it out until the end.

When you talk to Sir Gideon, he’ll intuit that you’ve burned the Erdtree, with the Roundtable Hold to follow. He’s not too broken up about it, saying that the Roundtable Hold existed to make a Tarnished Elden Lord, and if burning the place down is what that takes, then so be it.

This whole situation raises questions about what the Roundtable Hold actually is, though, and if you were paying attention in Leyndell the first time, you might have passed through the Fortified Manor, a place that is exactly the layout of the Roundtable, but empty. The fact that the Roundtable is burning down, plus the fact that you can only reach it from Sites of Grace, suggest that the Roundtable is a magical or spectral location specifically linked to the Erdtree itself–it’s not a real place, but a place modeled after the real Fortified Manor location in Leyndell, and exists to help Tarnished and give them a safe haven.

So who made the Roundtable Hold and why does it exist? Clearly, the presence of the Two Fingers suggests that the Greater Will is behind it, but that might not be the whole story. At some point late in the game, you can overhear Hewg lamenting that he’s still trying but unable to create a weapon that can slay a god. Eventually, he’ll upgrade your weapons to the point where they can, apparently, slay a god, and Hewg reveals that he was given that goal from Marika herself. Hewg is, essentially, a part of the Roundtable, chained to the wall. This suggests that it could have been Marika who created the Roundtable for the Tarnished. It’s not the only piece of evidence that suggests there’s more going on with Marika than we yet realize, either.

Though the Roundtable Hold is on fire, nobody seems all that concerned about it, to be honest.

Hewg opts to stay with the Roundtable despite its destruction, and eventually, he forgets who you even are. It’s a strange moment that could play even more into the weird magic apparently at work here. As you approach the end of the game, Hewg’s speech becomes halted and stuttering, as if the destruction of the demigods and the work he’s doing on your weapons is taking a toll on him, like he’s dying alongside the Roundtable Hold. When he forgets who you are, however, he almost seems reset; he no longer stammers or seems tired, and he’s not apparently all that distressed about the burning Roundtable Hold around him. I’m not sure exactly what conclusion we might draw from Hewg’s demeanor in these final moments, but it does seem pointed that as the Roundtable Hold burns, he loses his memories of you–but also seems to improve physically.

The All-Knowing

When you return to Leyndell, you find it ravaged. The burning Erdtree has covered the entire city in ashes–hence the name “Ashen Capital.” You’ve got a date with the Erdtree, and the ash actually makes it a little easier to get back to there, with fewer roadblocks in the way.

As you climb back into the palace and the chambers of Marika and Radagon, however, you run across a familiar face: Sir Gideon Ofnir, the All-Knowing. As you might have guessed, Gideon has turned on you, and he intends to stop you from reaching the Erdtree.

Gideon’s turn here is an interesting one. Though he’s helped you along all the while, he’s also a Tarnished, and as he told you at the start, he’s been hoping to become Elden Lord himself. If you bring him information about the four missing Shardbearers–Mohg, Melania, Miquella, and Ranni–he’ll reward you for the help. And as we saw back in the Liurnia portion of the game, Gideon can be ruthless, ordering his men to slaughter the Albinaurics, seemingly in hopes of finding his way to the Haligtree.

All of the Tarnished you meet during the course of Elden Ring once saw the Guidance of Grace, like you do, but all of them talk about how they’ve been questing for so long that Grace has disappeared to them. So while Gideon hopes to become Elden Lord, we can infer that he’s lost the Guidance of Grace and therefore struggles to find the Shardbearers himself. What’s more, Gideon is a guy who uses information and obfuscation to get things done. He doesn’t attack the Albinaurics himself; he sends minions to do it, while hiding out in the Roundtable Hold, where he’s essentially invulnerable.

In the palace, you’ll find Sir Gideon waiting for you. Though he wanted to be Elden Lord himself before, now it seems that he just wants to stop you by any means necessary.

So one interpretation of the events of the game is that Gideon has been using you all along. Once you proved that you were potentially a worthy Tarnished and one who can take down the Shardbearers, he started aiming you toward the missing demigods, providing you with information in hopes you’d go kill them. When you killed Ensha after the Abinauric village massacre, you kind of left him without a minion to do his bidding–and Gideon kind of turned you into that minion.

There’s also some suggestion that he’s been keeping an eye on you all along; that is, after all, his whole deal. Whenever you return to Gideon, he talks to you like he already knows where you’ve been and what you’ve been up to, as if he’s been spying to those ends. And when you finally fight him, Gideon employs abilities from all over the Lands Between. Those moves seem to be dictated by where you’ve been and what enemies you’ve defeated and told Gideon about–he’ll use magic from Caria, blood attacks from Mohg, exploding blasphemy attacks from Rykard, the Black Flame of the Godskin Apostles, the Scarlet Aeonia attack of Malenia, and the Triple Rings of Light incantation that Miquella made for Radagon.

Since Gideon’s attacks are apparently based on the information you give him, we can surmise that he’s basically following along behind you, gathering info and power as you clear out the tough-to-kill demigods on his behalf. Gideon lets you plow through the difficult battles without endangering himself to increase his own strength. So when he fights you in the palace of Leyndell, you might guess that he’s just trying to kill you to claim your Great Runes and become Elden Lord himself. It’s something we might have already seen him do, when Ensha attacked you, if you don’t buy his explanation that Ensha was acting on his own.

Gideon’s dialogue adds another dimension to this interpretation, however, as does the lore on the gear you claim when you defeat him. Gideon says that he believes Marika wants the Tarnished to struggle forever, without ever actually claiming the title of Elden Lord. When you finally kill him, he says he doesn’t believe that any Tarnished can kill a god. It seems like, at some point–possibly even during the course of the game–Gideon learned something about Marika that changed his mind about whether becoming Elden Lord was even a good idea at all.

Gideon seems to have been shadowing you throughout your journey, and now uses magic from all the locations you’ve been and the Shardbearers you defeated.

“Knowledge begins with the recognition of one’s ignorance,” the lore on Gideon’s armor reads. “The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be.”

That makes it sound like Gideon stands opposed to you to prevent anyone from becoming Elden Lord, because it would lead to “the end that should not be.” We don’t know exactly what Gideon found out about Marika, but whatever it was, it scared him. And while his goals might have been selfish before, and while he might have been using you for information and power throughout the game, in the end, it seems like Gideon tries to stop you because he knows too much, and he’s afraid of what will happen if you’re successful. Gideon wants the world to stay the same, potentially because he believes that the world will change for the worse if you’re successful. What or why that is, though, we don’t really know.

Rather than just telling you what you might need to know, however, Gideon tries to kill you, and you wallop him just like everybody else. With the All-Knowing out of the way, you’re again on your way to the Erdtree. But one more Tarnished stands in your way: the first Tarnished.

Godfrey, First Elden Lord

At the entrance to the Erdtree, where you fought and defeated Morgott, you meet his father, Godfrey. This isn’t a projection created to keep people away, this is the real deal–the first Elden Lord. Finding Godfrey here, we can guess that he’s hoping to become Elden Lord again, but you’ve interrupted him on his way to claim what was once his. But why is Godfrey here?

Godfrey was the first Tarnished, sent out of the Lands Between with his warriors. Now he’s back to reclaim what’s his.

Godfrey’s history is inexorably tied to yours, in fact. Marika made Godfrey the first Elden Lord, presumably to use his incredible prowess in battle to win her wars and consolidate her power in the Lands Between. But before he was Godfrey, the first Elden Lord was known by another name: Hoarah Loux. A leader of a fierce band of warriors, Hoarah Loux was possibly the greatest fighter to ever live, which made him an excellent asset for Marika to claim as her own.

Hoarah Loux, however, was a little too uncouth and a little too bloodthirsty to rule as Elden Lord. He had to rein in his constant bloodlust, and so to do that, he “took the beast regent Serosh onto his back.” We don’t know a lot about Serosh, a huge armored lion, except that he was “king of beasts,” and when you face Godfrey, Serosh has a sort of ghostly look, as if he might be a Spirit Ash. Serosh’s whole deal was to reel in Godfrey’s power so that he could serve as king as well as a warlord, and the lion became an icon of Godfrey throughout the Lands Between.

Even with Serosh on his back, chilling him out a bit, Godfrey was incredibly good at war. He led Marika’s campaign through the Lands Between and, apparently, was never truly defeated. Godfrey beat the giants, and after Radagon successfully united the Golden Order and the Carian royal family, Godfrey went south to Limgrave and took on an enemy called the Storm Lord by himself. Defeating the Storm Lord allowed him to take Stormveil Castle, and Godfrey eventually moved all the way down to the Weeping Peninsula, capturing Castle Morne.

At that point, Godfrey ran out of adversaries, and it seems like the Greater Will abandoned him–Godfrey lost the Grace he’d been given, and Marika sent him out of the Lands Between, which we can hear about from dialogue delivered by Melina at Marika’s churches throughout the course of the journey through the Lands Between. Godfrey and the warriors of his armies became the Tarnished, and as we see in the opening cutscene at the start of the game, they were sent out to the rest of the world “to live and die.”

The opening cinematic of Elden Ring is a reminder that all the Tarnished are dead. That’s…weird, and makes the Lands Between seem like some kind of spectral “other” place, like the afterlife or limbo.

Godfrey and his warriors began the Long March out of the Lands Between, perhaps even fighting their way out; we’re told by Miriel, the Pastor of Vows, that they weren’t just exiled, they were hounded. And once the Long March was over, Godfrey gave up his crown to become a simple warrior once more. Like all the Tarnished, he lived his life–and eventually died. In fact, the opening cutscene shows a whole range of important Tarnished, from Hoarah Loux to Gideon Ofnir, dead or in graves.

After dying in the world outside the Lands Between, however, and after the Shattering, Godfrey and the other Tarnished were called back to the Lands Between, and back to life, receiving Grace once more. The dialogue Melina delivers in the Churches of Marika suggests this was Marika’s plan all along: she sent the Tarnished away, and she wanted them to later return, promising they’d also reclaim their Grace.

So when you meet Godfrey, it seems like that’s his plan: The first Tarnished is back to reclaim his Elden Lord status, but he has to go through you to get it. As you fight him, he embraces his true power and bloodlust, casting off Sarosh once and for all and embracing his original identity as Hoarah Loux. Still, you’ve wrecked everyone you’ve faced, including Gideon Ofnir and all of Godfrey’s children. Eventually, you take down the dad, too. He even kind of congratulates you, because to Hoarah Loux, a crown should be earned through strength.

The path to the Erdtree is, finally, clear. As you head inside, you’ll finally stand before Marika. We have a lot to discuss about her, still, though–it’s time for the thrilling conclusion of Elden Ring. Uh, in Part 12. Sorry.

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Ready or Not Back on Steam Following a Takedown Request Concerning Trademark Infringement

Ready or Not, the tactical, first-person shooter that entered Early Access in 2021, is back on Steam after a takedown request was issued concerning trademark infringement.

As reported by NME, the issue was related to a level that depicted a mass shooting at a nightclub and one that was released on the anniversary of the Pulse nightclub shooting. The nightclub in Ready or Not was called Prysm.

Ready or Not developer VOID Interactive announced that its game was back on Steam earlier today, June 18, saying it was “very sorry about this downtime and hope it was not too inconvenient.”

This apology arrives after it addressed rumors surrounding “the takedown of Ready or Not and its associated pages on Steam that occurred on Thursday, June 16th.”

“A takedown request was issued via Steam concerning a suggested trademark infringement in our recent Night Club map that was shared as part of our most recent Steam update,” VOID Interactive wrote. “We take IP concerns very seriously, and in a show of good faith, we have decided to remove the subject materials and any reference to them from Ready or Not and from any of our social media or other publications.

“Ready or Not will return to the Steam store once we complete the changes. We have also removed the AI update video from our YouTube channel and from our Steam Store page, and anticipate that these will be restored after an editing process is completed.”

VOID has not addressed the controversy around it releasing the map on the anniversary of the Pulse nightclub shooting, but fans on Twitter have mentioned the takedown was not specifically linked to that and instead was due to the name being similar to a nightclub chain in the UK.

This isn’t the first controversial moment for Ready or Not, as VOID Interactive parted ways with publisher Team17 one day after the developer shared it would have a school shooting level.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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The Last of Us’ Joel and Ellie Kill Clickers and Norse Monsters In God of War Crossover Mod

A new mod has placed The Last of Us’ Joel and Ellie into the world of 2018’s God of War on PC, and the results are spectacular.

As reported by Eurogamer, YouTuber OmegaFantasy has not only swapped out the models of God of War’s Kratos and Atreus for The Last of Us’ Joel and Ellie, but they have also replaced Kratos’ Leviathan Axe with a modified pipe more suited for Joel and have turned the Draugrs into Clickers.

Additionally, they have changed The Stranger from the beginning of the game to The Last of Us’ David, giving the epic fight in the opening moments of the game a whole new meaning.

Fans are able to download the mod for themselves via OmegaFantasy’s Patreon and they can watch the game in action on their YouTube channel. If you want to watch the mod with lines from The Last of Us put in, you can check out Speclizer’s video that edits in The Last of Us dialogue.

If The Last of Us isn’t for you, OmegaFantasy has also added in other famous characters, including The Simpsons: Hit and Run’s Homer, Bart, and Ned.

All of these mods are making the wait for God of War: Ragnarok just a little bit easier. Fortunately, a recent report has revealed we don’t have much longer to wait as Sony is said to be planning on releasing the much-anticipated sequel in November 2022.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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Diablo Immortal’s Microtransactions Have Made It $24 Million In Two Weeks

Diablo Immortal appears to be off to a strong start, as the mobile-focused take on the Blizzard franchise has generated over $24 million USD in revenue in its first two weeks.

As reported by PCGamesN, industry tracking website AppMagic has shared some interesting tidbits of data for the free-to-play Diablo Immortal alongside the microtransactions details, including that the USA and South Korea have spent the most money and that the game has been downloaded more than five million times.

The US has accounted for 26% of all global downloads and 43% of the previously mentioned revenue. Speaking of revenue, South Korea is in second place at 23% and Japan takes third with 8%.

These impressive numbers were achieved despite many players being upset about the implementation of Diablo Immortal’s microtransactions. Certain players have complained about Immortal’s best loot seemingly being very difficult to get without spending a lot of money, and even then that loot isn’t guaranteed.

In our Diablo Immortal review in progress, we said, “I’ve only just started on my Diablo Immortal journey, but I like what I’ve played so far. The combat feels potent and weighty, with plenty of skill options for building out rounded and fun combat approaches. The story moves along at a brisk pace, opening up new zones steadily, while the many character progression systems ensured that I felt like I was always making progress and growing more powerful.

“And with more than 20 hours of microtransaction-free gameplay behind me, there’s clearly a lot of content to enjoy before you need to consider spending money, so this is very much a game you can try before you buy.”

For more, check out our chat with the devs behind the new game as they talk about this new take on the classic series.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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The Boys Musical Scene Almost Happened In Season 2

With Episode 5 of Season 3 of The Boys arriving on Prime Video this week, viewers were treated to a very fun musical number starring Kimiko (Karen Fukuhara). The silent character finds her voice as she partakes in a musical dance number with Frenchie inside a hospital. However, the idea of Kimiko getting her own musical number isn’t new. It was going to happen in Season 2.

Showrunner Eric Kripke is a huge fan of musicals and wanted to bring the magic of old Hollywood musicals to the Prime Video series. And this is something he’s had planned for a while. “In Season 2 of The Boys, we thought we had our opportunity,” Kripke told GameSpot. “And it was going to be this moment for Kimiko very similar, where she was going be able to really express herself and so much of this season is about, even though she doesn’t necessarily speak out loud, Kimiko finding her voice. And so we couldn’t do it last season, sadly. It just didn’t fit into the story, ultimately.”

Kripke went on to explain that during production of Season 2, he made a mistake. “In Season 2, it felt stable enough that I made the horrible rookie producer mistake, where I told her about it. And so I got the reaction last year, actually, where she was like, so excited. ‘Oh my god, I’ve always wanted to be doing a musical and thank you so much.’ And then like, I had to call her three weeks later and be like, we cut this scene, which is such a rookie mistake. Like, you just never do it until you know for sure what’s there. And so this year, it wasn’t so much a surprise as it was, I am making good on my promise to you, Karen, here is your musical number. And you know, and she was obviously really excited.”

“Oh, it was great. It was wonderful,” Fukuhara told GameSpot. “For two whole seasons, I was covered in dirt, covered in mud and blood. And finally, I got this clean, colorful, beautiful musical number. It was truly a dream come true.”

The Boys has already been renewed for Season 4, and this season has been a wild one, introducing Jensen Ackles as the explosive Soldier Boy–one of the villains this year. One of the more wild moments this season so far was The Deep eating one of his friends, and actor Chace Crawford discussed filming it.

In GameSpot’s review of Season 3 of The Boys, Mat Elfring said, “The Boys continues to be one of the best superhero TV shows. It’s a series that knows its identity and leans in hard to it every single season. It continues to grow and evolve the world it lives in without losing that identity either. The cast is delivering some of the best performances of the series here as well. The Boys Season 3 is a must-watch for summer viewing.”

New episodes of The Boys arrive to Amazon’s Prime Video streaming service on Fridays.

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The Boys Showrunner Eric Kripke Doesn’t Think A Whole Musical Episode Is Possible

One of the highlights of Episode 5 of Season 3 of The Boys on Amazon’s Prime Video streaming service is the big musical number featuring Frenchie (Tomer Copone) and Kimiko (Karen Fukuhara)–it is certainly the most wholesome one of the season. And while this is just one scene in an episode, could there be a whole The Boys musical episode? According to showrunner Eric Kripke, that probably won’t happen.

“I’m a huge fan of musicals,” Kripke told GameSpot. “Especially like old school, Hollywood musicals. And I’d been dying to get like just a huge, classic, innocent musical number into one of my shows, probably since Supernatural, but really blow the doors off it: lots of backup dancers, huge choreography.”

And Kripke and company did that, putting a lot of work into the one song and dance number inside the hospital, which turned out to be one of the more delightful. However, a whole musical episode may be out of the question. “I would love it,” Kripke continued. “I don’t know how to justify it. You know, unless there’s some mass hallucination. The Boys is not a world that you can just like cut to a musical unless everyone’s on drugs. So, I would love to do a full musical episode if I knew how to pull it off, but I don’t know how to pull it off.”

Kripke jokingly mentioned that it might work as an episode of Diabolical, Prime Video’s animated spinoff anthology series.

However, the short scene between Kimiko and Frenchie dancing in the hospital took a ton of work, and had plenty of challenges. “There’s obviously the choreography that Karen [Fukuhara] and Tomer [Capone] have to do, but then there’s like, what is it like 50 backup dancers, who all have to fit within a hospital location, use the props and hospital gear around them,” explained Kripke. “The inventiveness of our choreographer, Amy Wright, was just amazing of how she pulled it all together, and then had to rethink it again, based on the location we found and the hallways that we had to move through and just making it fit in that space. You know, I think it was really challenging, but I thought she did such a beautiful job.”

The Boys has already been renewed for Season 4, and this season has been a wild one, introducing Jensen Ackles as the explosive Soldier Boy–one of the villains this year. One of the more wild moments this season so far was The Deep eating one of his friends, and actor Chace Crawford discussed filming it.

In GameSpot’s review of Season 3 of The Boys, Mat Elfring said, “The Boys continues to be one of the best superhero TV shows. It’s a series that knows its identity and leans in hard to it every single season. It continues to grow and evolve the world it lives in without losing that identity either. The cast is delivering some of the best performances of the series here as well. The Boys Season 3 is a must-watch for summer viewing.”

New episodes of The Boys arrive to Amazon’s Prime Video streaming service on Fridays.

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EA Boss Andrew Wilson Got a $20m Pay Cut Last Year, But It’s Complicated

EA CEO Andrew Wilson took a pay cut last year at the behest of shareholders, and we finally know by about how much: a whopping $20 million. But, as with most executive pay scenarios, the intricacies of Wilson’s pay are not quite that simple.

In the previous year, 2021, Wilson earned $39.2 million between his base salary of $1.25 million and a bundle of various stock awards, grants, and other types of extra compensation that are typical for top executives. But the EA board of directors was under pressure to reform those numbers. A 2020 “say on pay” vote by shareholders had indicated that only 26% of the company’s shareholders were happy with the current pay schemes, after similar votes in previous years had indicated overwhelming support for executive pay.

The wave of displeasure was at least partially instigated by CtW Investment Group, an organization that over the years has taken a number of companies to task over high executive pay, including EA and Activision Blizzard. The organization accused EA of “developing a special award grant addiction,” noting how much of Wilson’s compensation was based on massive bonuses. And indeed the following year, a $30 million stock grant was awarded to Wilson in 2021 to help “retain and motivate” him.

While the shareholder ‘say on pay’ votes are non-binding, they do take the temperature of the shareholders, and upsetting an overwhelming number of them is sure to have consequences. So for 2022, EA opted to skip a number of Wilson’s usual major bonuses. While his base salary technically increased from $1.25 million to $1.3 million, absent certain bonuses, he earned $19.9 million total in fiscal 2022, a nearly $20 million drop from 2021, according to EA’s filing.

We don’t know yet what Wilson will make in the current fiscal year, which for EA began in April of this year. The company will hold another vote this year in August, which will allow its shareholders to express their satisfaction, or not, with how it’s reformed its pay structure. And it has reiterated its commitment not to grant any special equity awards to executive officers through 2026, though there are still plenty of other ways for top brass to receive significant salaries. For instance, he received a $30 million stock grant in 2021, and an $18 million this past year, both of which made up the bulk of his pay each year and could be increased again in future years.

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A report earlier this year compared gaming executive compensation back in 2020, at which time Playtika CEO Robert Antokol was the highest-earning CEO at $372 million. Activision-Blizzard CEO Bobby Kotick brought in $154.6 million that year, and Wilson made $34.7 million. For comparison, that same year EA median employee compensation was $123,935. Per its 2021 report, that median lowered last year to $115,569.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.



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