PlayStation Plus Game Catalog Additions for May 2024 Revealed

Sony has revealed the full line-up of PlayStation Plus Games Catalog additions for May 2024, which includes Red Dead Redemption 2, Cat Quest, Watch Dogs, and more.

Announced on the PlayStation Blog, a total of 13 games are joining the library: 10 in the Games Catalog available to Extra and Premium members and three in the Classic Games Catalog only available to Premium members.

While perhaps a thinner line-up compared to recent months, the addition of Red Dead Redemption 2 will carry May’s line-up a long way. It’s worth noting this is actually a return to the service for Rockstar’s open-world cowboy adventure, however, as it was one of the first games announced for the Games Catalog two years prior. All games hit the service on May 21.

PlayStation Plus Games Catalog Additions for April 2024

PlayStation Plus Classics Games Catalog Additions for April 2024

Red Dead Redemption 2 is Grand Theft Auto developer Rockstar Games’ take on the wild west as players take on the role of Arthur Morgan as he looks tries to survive in America’s unforgiving heartland. IGN deemed it a masterpiece in our review. “Red Dead Redemption 2 is a game of rare quality; a meticulously polished open world ode to the outlaw era,” we said.

Deceive Inc. deploys you into the world of high stakes subterfuge, working for a private corporation with complete monopoly over the international espionage market. Rival spies are after the same objective as the player, however, and each one of them is as equally skilled, cunning, and well-equipped.

The Sims 4: City Living is an expansion for the beloved simulation game, and while the base version of Sims 4 is required to play, this is also permanently free. City Living lets players take their Sims to the city and explore everything it has to offer, from bustling action right outside the front door to unique situations that come only with apartment living.

Crime Boss: Rockay City Screenshots

Crime Boss: Rockay City is a stealth action first person shooter where players look to become the leaders of a criminal underworld in 1990s Florida. IGN didn’t rate it very highly, however, giving it a 4/10 in our review. “Crime Boss: Rockay City’s hokey charm is nowhere near strong enough to offset its bugs and repetitive design, and it totally squanders its kitsch cast,” we said.

The latest instalment in the long running strategy game series, The Settlers: New Allies lets players discover new worlds and build sprawling cities as they take control of a band of settlers who have fled cataclysmic events in their homeland to seek new lands to settle, explore, and conquer.

On a somewhat similar note, albeit with a sprinkle of sci-fi, Stranded: Alien Dawn is a planet survival sim placing the fate of a small marooned group in the player’s hands. Promising compelling and immersive strategic gameplay, players must make vital decisions to protect their survivors.

Cat Quest and its sequel, the aptly titled Cat Quest 2, will both be available through the PlayStation Plus Games Catalog. Both 2D, open world role-playing games set in a world full of cats, players must embark on a quest to save their catnapped sister in the first game while the second sees them fight to save the world of cats from advancing dog armies.

Classic LEGO goodness arrives through The LEGO Movie 2 Video Game, which lets players bash and build their way through the events of the film. Alien monster invaders have left Bricksburg in ruins and taken Emmet’s friends, and it’s now up to him and his team of heroic characters to go beyond their world and save their friends from the strange inhabitants of the Systar System.

Watch Dogs is the first open-world action game set in the fan-favorite franchise, kicking things off with solemn protagonist Aiden Pearce hacking (with, like, a smartphone) his way through Chicago. “Watch Dogs is an excellent open world action game with some unique hacking magic that makes it a memorable experience,” IGN said in our 8/10 review.

On the classic games front, 2Xtreme was promised to be a high flying sports game where players could snowboard in Japan, in-line skate in Last Vegas, mountain bike in Africa, skateboard in Los Angeles, and more. Unfortunately, however, it couldn’t stick the landing, as when the PlayStation classic was re-released for the PlayStation Portable, IGN gave it a rare 2/10 in our review.

Another PlayStation classic, and one that received a better rating from IGN, comes in G-Police. This 1997 title saw Jeff Slater join a voluntary police force after an unspeakable corporate cover-up caused his sister’s death. As a helicopter pilot, players must fly through 35 grueling levels to take their revenge. “With a flair for the dramatic and an attention to detail that should impress even the toughest of critics, G-Police is a rock-solid example of great gameplay,” we said in our 8/10 review.

Finally, Worms Pinball rounds out May 2024’s PlayStation Plus Classic Games Catalog additions, and does exactly what it says on the tin. This 2000 title is a mix of pinball and the wacky Worms characters, offering a table sporting 3D LED displayed sub-games and parallel objectives, transparent ramps, user-controllable moving gadgets, bounce and flip passes, bang backs, death saves, and more.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Check out our Latest News and Follow us at Facebook

Original Source

Assassin’s Creed Shadows: Here’s What Comes in Each Edition

Assassin’s Creed Shadows is set to release for PS5, Xbox Series X|S, and PC on November 12 if you buy one of the pricier editions, or November 15 for the standard edition. It’s available to preorder now (see it at Best Buy, where you’ll get a free lithograph with purchase). In it, you play as both a shinobi assassin and a samurai warrior in feudal Japan, with the ability to switch between the two characters seamlessly. Fans of the series have been requesting this historical setting for a long time, and Ubisoft is finally delivering it. And unlike last year’s Assassin’s Creed Mirage, this is a full-priced game, starting at $69.99 — so you can expect it to be a full-sized open-world experience. Other editions cost more, so let’s break it all down below.

Assassin’s Creed Shadows (Standard Edition)

Out November 15

Assassin’s Creed Shadows

3

PS5

Xbox Series X

PC

If all you want is the core game and nothing else, you got it dude: grab the standard edition. If you purchase it at Best Buy, you’ll get a free lithograph set, which is pretty neat.

Assassin’s Creed Shadows Gold Edition

PS5

Xbox

PC

The gold edition comes with the base game, plus the following:

  • 3 day early access (with preorder)
  • Season Pass

Assassin’s Creed Shadows Ultimate Edition (Digital)

The digital-only ultimate edition comes with the game itself, plus the following:

  • 3 day early access (with preorder)
  • Season Pass
  • Sekiryu character pack
  • Sekiryu hideout pack
  • 5 skill points
  • Red dragon filter in photo mode

Assassin’s Creed Shadows Collector’s Edition

The GameStop-exclusive collector’s edition comes with the ultimate edition game, plus the following:

  • Diorama figurine with dual protagonists
  • Ultimate Edition: Base game +3 days early access + Season pass + Ultimate pack
  • Steelbook
  • Hardcover artbook
  • Shinobi’s metal tsuba replica with stand
  • Silk creed kakemono roll
  • Set of 3 sumi-e lithographs

Assassin’s Creed Shadows Preorder Bonus

Preorder any version of Assassin’s Creed Shadows and you’ll receive a bonus quest called “Thrown to the Dogs.” Additionally, a couple of retailer-specific preorder bonuses are also available.

What is Assassin’s Creed Shadows?

Assassin’s Creed Shadows is the latest mainline entry in the long-running series about historical assassinations. To answer the biggest question I had first, the open world is about the same size as Assassin’s Creed Origins. So, yeah. Big.

The game starts out in 1579 Japan, when all kinds of interesting things were happening in the country. Like in Assassin’s Creed Syndicate, you play as two protagonists. First there’s Naoe, a shinobi assassin, and then there’s Yasuke, a real-life historical figure who was an African immigrant who became a samurai.

Combat-wise, Naoe is more geared toward the stealth approach, while Yasuke is better at going into encounters swinging. As the title implies, shadows play an important role in the game, with a light meter letting you know how visible or hidden you are from enemies.

And unilke Mirage, AC Shadows will not be available on previous-gen consoles, so no PS4 or Xbox One. Check out our Assassin’s Creed Shdows preview and our rundown of 40 details you need to know for more info.

Other Preorder Guides

Check out our Latest News and Follow us at Facebook

Original Source

Save 49% Off the Beats Studio Pro Noise Cancelling Wireless Headphones

Beats’ flagship headphone has been marked down to the lowest price we’ve seen all year. Right now Amazon has the Beats Studio Pro wireless noise cancelling headphones for only $179.95. That’s 49% off the $350 MSRP. The Studio Pro is the highest end Beats headphone currently available. It sounds as good as other high-end counterparts from Bose and Sony. We deemed it one of the best over-ear headphones of 2024.

Beats Studio Pro Headphones for $179.95

Beats Studio Pro Wireless Noise Canceling Headphones

9

Beats is owned by Apple, and the Studio Pro is marketed towards people like me who want a quality over-ear wireless noise cancelling headphone but also don’t want to spend $500+ on the AirPods Max. The Studio Pro offers great audio quality, better than any other Beats headphone, and very good active noise cancellation. It carries over a lot of Apple’s trademark features like spatial audio with head tracking, one touch pairing, and “Find My” functionality. It also has a Transparency mode so you can listen to the environment around you without removing your headphones.

The Beats Studio Pro charges via the newer USB Type-C standard and it even has a built-in USB dac so you can listen to lossless audio files over USB. That’s a very rare feature for headphones nowadays. Of course you can also choose to listen to your music wirelessly over Bluetooth or via a 3.5mm audio cable. The Beats Studio Pro travels well because it’s pretty small, it boasts up to 40 hours of battery life, and the earcups fold in for easy transport in its case.

If you’re looking for a smaller earbud alternative, check out the Apple AirPods Pro, which is on sale right now.

Check out our Latest News and Follow us at Facebook

Original Source

Ubisoft’s Call of Duty Rival XDefiant Ditches SBMM, Says It’s No Fun at All

Ubisoft has said its Call of Duty rival XDefiant does not feature skill-based matchmaking in its casual playlist.

For years, skill-based matchmaking (SBMM) has been the hottest of topics within the Call of Duty community, with some proclaiming it ruins the experience, others saying quite the opposite. High-skilled Call of Duty players often bemoan SBMM for chucking them into what they call “sweaty” lobbies full of similarly high-skilled players. Activision has defended its use, insisting skill in matchmaking means all players (regardless of skill level) are more likely to experience wins and losses more proportionately. “We use player performance to ensure that the disparity between the most skilled player in the lobby and the least skilled player in the lobby isn’t so vast that players feel their match is a waste of time,” Activision said earlier this year.

“Our data shows that when lower skill players are consistently on the losing end, they are likely to quit matches in progress or stop playing altogether,” Activision continued. “This has an effect on the player pool. A smaller player pool means wait times for matches increase and connections may not be as strong as they should be. This can compound over time to create a spiral effect. Eventually, when only high-skilled players remain because lower skilled players have quit out of frustration, the result is an ecosystem that is worse overall for everyone.

“Game data indicates that having some limitations on the disparity of skill across the players in a match makes for a healthier ecosystem. We also understand that many high skill players want more variety of experience, but often feel like they only get the ‘sweatiest’ of lobbies. We have heard this feedback clearly and will continue to test and actively explore ways to mitigate this concern.”

“Frankly, skill-based matchmaking means every casual game is repetitive.

Ubisoft, though, clearly has a very different philosophy for its free-to-play first-person shooter, which it outlined in a blog post.

“The most important thing to know is — there is no skill-based matchmaking in our casual playlist,” Ubisoft confirmed. “We believe that no SBMM is paramount to a fun and varied game experience in the long-term. Frankly, skill-based matchmaking means every casual game is repetitive — constantly repeating matches that are just as stressful and matched as ranked. We believe casual playlist should be fun and no SBMM is the way to do that. If you want that competitive every second counts go all out playstyle — you’ll find our ranked mode to your liking.”

Ubisoft’s stance on SBMM makes for a clear distinction between XDefiant and Call of Duty multiplayer, and is sure to go down well with a subset of hardcore competitive FPS fans. Ubisoft has been keen to attract disgruntled Call of Duty fans with a number of crowd-pleasing design decisions as it works to wrestle players away from Activision’s behemoth. Indeed, XDefiant developer Ubisoft San Francisco is helmed by Mark Rubin, a former Call of Duty executive producer at Modern Warfare developer Infinity Ward.

After a number of delays, XDefiant’s pre-season launches May 21 on PC via Ubisoft Connect, PlayStation 5, and Xbox Series X and S. The game is not set to launch on Steam or the Epic Games Store.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Check out our Latest News and Follow us at Facebook

Original Source

Helldivers 2 Dev to Revert Patrol and Spawn Rate Changes, Admits PSN Controversy Diverted Studio’s Attention

Helldivers 2 developer Arrowhead has announced plans to roll back changes made to patrols and spawn rates following a recent patch after admitting the PlayStation Network controversy was the focus of its attention in recent weeks.

Arrowhead butted heads with Sony over the Helldivers 2 IP owner and publisher’s decision to force PC players to link their accounts to PlayStation Network in order to continue playing. Sony eventually backed down, although not before a Steam review bombing campaign that looks set to become the inspiration for a new in-game cape.

Clearly, events of the past few weeks have taken their toll on Arrowhead staff, who have had to contend with a player revolt while also trying to work with Sony on a change of policy. Community manager Twinbeard had said the PSN controversy was a huge tax on resources: “… when sth like the PSN-gate (TM) happens, a lot of things come to a halt. Many of us at AH more or less ‘lost’ a week due to this, and only now are slowly getting back to what we were doing before all of this (and that’s even with it not being entirely resolved as well).”

Now, in a new statement issued to the Helldivers Discord, Twinbeard announced the studio’s intention to address patrols and spawn rate following what has been a “hectic” past couple of weeks.

Helldivers 2 Polar Patriots Premium Warbond Screenshots

“As many of you have noticed, something has been off with patrols and spawn rate for some time now,” Twinbeard said.

“This primarily leads to more enemies rearing their ugly heads than they’re supposed to, indirectly to players feeling overrun, kiting, and subsequently less fun gameplay. This has been the case for all players, but predominantly for smaller teams and solo playing. We’ve been aware, but frankly, the past couple of weeks have been so hectic that we haven’t been able to give this the TLC that it required. We now have, and we’ve concluded that it’s not working as intended and we’re changing it.

“There might be some minor tweaks, but overall we’re reverting back to how patrols and spawn rate worked before the patch that changed them a few weeks ago. We believe that this is more or less how you currently want them to be.

“We also know you want us to do things and changes properly instead of rushing them, and we do as well. Therefore, implementing this will take some time. We want to give it proper testing and review it… ah heck, simply see that it works this time. Even if this means we’re faced with more bugs and bots than even the bravest of citizens would deem realistic for a while longer, we hope you’re happy with us fixing the problem.

“Onwards and upwards!”

“… frankly, the past couple of weeks have been so hectic that we haven’t been able to give this the TLC that it required.

Twinbeard’s statement touches on a call from the Helldivers 2 community for Arrowhead to take more time with its balance patches, and even slow down the release of new weapons and gear via what have so far been monthly Premium Warbonds. The feeling at the moment is Arrowhead is feeding the Helldivers 2 live service beast too often and to the detriment of other parts of the game, such as weapon balance and gameplay, and that new content added to the game fails to make an impact.

Earlier this month, Arrowhead boss Johan Pilestedt acknowledged that weapon nerfs had gone “too far in some areas” while responding to complaints the studio had patched the fun out of the explosive PC and PlayStation 5 shooter. “It feels like every time someone finds something fun, the fun is removed,” Pilestedt admitted.

Despite these issues, Helldivers 2 is an astonishing success story for both Arrowhead and Sony. This week, Sony announced Helldivers 2 had sold an incredible 12 million copies in just 12 weeks, making it the fastest-selling PlayStation game of all time.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



Check out our Latest News and Follow us at Facebook

Original Source

Exclusive: Gundam Breaker 4’s Devs on Learning From Past Mistakes, Switch Performance, and More

It’s best not to put too much stock in Gundam Breaker 4’s name. Despite its title, it’s not the fourth game in the series. That honor goes to New Gundam Breaker, which Bandai Namco prefers to overlook due to its middling reviews and overall poor reputation with the fanbase. Instead, Gundam Breaker 4 will be the fifth console release in the now decade-old series, and what Bandai Namco hopes will be a fresh start for the franchise overall.

In an exclusive interview with IGN, Masanori Tanaka says that the team collected “a lot” of feedback from New Gundam Breaker before heading into Gundam Breaker 4. The main takeaway? Fans were confused about the number. But more importantly, they wanted the series to get back to what it did best: letting players smash up AI-controlled mobile suits to build up new and bizarre designs of their own.

“New Gundam Breaker was [player-versus-player] focused,” Tanaka explains. “Now we’re actually focusing on PvE for Gundam Breaker 4. So that’s a change that was made from the feedback…now we can focus on supporting the quality and letting the game evolve. So for example, the diorama mode [a new mode that lets you pose your models in various scenes] is one of those things. And just refining the action compared to the previous game.”

Gundam Breaker gets back to basics

First released on Playstation 3 and Vita back in 2013, Gundam Breaker earned a following by leaning into the franchise’s pervasive model culture, colloquially known as “Gunpla.” The series takes a traditional hack-and-slash approach to its gameplay, but what makes it stand out is the ability to mix-and-match parts from real-life model kits to create your own ridiculous designs. The unintentional hilarity of these digital kitbash creations taps into an enduring part of the Gundam subculture.

Now we can focus on supporting the quality and letting the game evolve

The series continued through three entries before getting a reboot of sorts with New Gundam Breaker. New Gundam Breaker was criticized for being unpolished and for stripping down the customization and story, hence the return to numbered entries. With Gundam Breaker 4, Bandai Namco is eager to emphasize that it has heard fan feedback and that it is returning to what worked by pivoting back to a more single-player focused experience and optional co-op.

Among other things, the customization has been beefed up, including adding the ability to dual wield one-handed weapons and equip different arms. To emphasize the enhancements to the customization, Kentaro Matano shows off his own creation – a monstrous pink Ball with a bear head, Neo-Zeong legs, and claws.

“So as you saw, you could change the background, highly customizable, different colors. You can also add weathering which we weren’t even able to show you,” Matano says, referencing a popular technique used by model-builders to add realism to their designs. “So there’s just really vast amounts of combinations that users can just let their creativity just run wild. So those are really the focus.”

Gundam Breaker fans will have plenty of options in the new release.

Players will have plenty of parts to choose from. With Witch From Mercury proving popular with fans on both sides of the Pacific, Gundam Breaker 4 will feature the Gundam Aerial and Daribalde in what will be the largest roster of models to date, as well as a full English dub.

Technical trade-offs on Switch

Notably, Gundam Breaker 4 will mark the franchise’s debut on the Nintendo Switch after mostly sticking with PlayStation (it’s also releasing on PS4, PS5, and Steam). Asked if there are any technical compromises fans can expect, Tanaka says it will mostly feature a lower framerate, subsequently clarifying that it will be 60fps on PS5 and 30fps on Nintendo Switch..

“I believe the only major technical thing you might see on the Switch is just a different framerate compared to the other platforms,” Tanaka explains. “It might be a slightly different experience compared to a different platform so that our fans can be able to play with the understanding of what they will get on the different platforms. But overall, just the actual gameplay itself, it won’t be a huge difference.”

One way or another, it will be a fresh start for Gundam Breaker 4 as it seeks to reestablish itself with old fans and new fans alike. “We want our fans to really take in Gundam Breaker 4,” says Matano, “because we read everything, we read all the feedback…to create the next generation, the next game with everyone’s feedback.”

Gundam Breaker 4 will release August 29 on Nintendo Switch, PS4, PS5, and PC. Check out all the rest of the biggest games of 2024 right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Check out our Latest News and Follow us at Facebook

Original Source

Guilty Gear Strive: The Board Game Review

Heaven or Hell, controllers or cardboard – let’s rock. Guilty Gear Strive: The Board Game from Level 99 Games offers players a new way to experience many of those same pulse-pounding moments and swings in gameplay that fans of the video game expect. Plus, it has a surprisingly fast turn-around between matches and 20 characters to choose from. If you’re in the market for a new brawling game for you and a buddy to add to your game rotation, Strive may be it.

Guilty Gear Strive: The Board Game

0

Guilty Gear Strive isn’t so much a brand new game as it is the next entry in a long-running series — think a new season of fighters for the video game. Strive is built around Level 99 Game’s Exceed system, first released in 2016, and has seen sets featuring other prevalent video game characters like Street Fighter and Shovel Knight. Strive (along with all the previous Exceed releases) pits two players against one another on a 9-spaced board, similar to the stage of a 2D fighter. Players advance and retreat around the stage by using their decks of special moves, basic attacks, and super specials, spacing themselves properly to take advantage of their specials to whittle their opponent down to zero life.

At first, it may be hard to imagine that a card game could capture the moment-to-moment action of a fighting video game. Level 99 has had a long time to refine this system. When I’m not playing board games and RPGs, I also love a good fighting game, with Guilty Gear being one of my favorites. So, I’m saying this from a position of familiarity with both the genre and series when I say that this game really nails that feeling.

This game is just as much about accurately reading what your opponent is going to do and responding to it as it is about trying to strategize and best use the moves in your character’s toolkit to poke holes in their game — just like in a video game. I appreciate the juggling of spacing, trying to keep yourself out of harm’s way while just close enough so that you can hit them or hitting them with a weak but fast attack, preventing them from hitting me. It actually does feel like a fighting game — just played with cards instead of a controller or fightstick.

Much like a match in a video game, it doesn’t take long to play out, making this a solid quick-playing board games. Most games take less than a half hour, and once my friends and I had a grasp on what was going on, it was even shorter. Even when jumping from one character to another, the different styles and mechanics lent themselves more to applying and learning new strategies as opposed to having to start fresh and learn how to play.

On the topic of the characters, I have to applaud the team at Level 99 for doing a good job capturing the feel of each of 20 included characters’ play styles from the source material. For instance, Axl’s expertise in battlefield positioning, lets you advantage of his long-range to push and pull his opponents into spots that are best for him. Or, Zato-1 can bring out his tethered demon pal, Eddie, onto the field to attack from. Little touches like that make jumping into this card-based version of Heaven and Hell all that more exciting and approachable.

Most games take less than a half hour.

Strive is an Exceed-based game, making it compatible and able to be played alongside previously released Exceed character sets. If you find yourself smitten with the system after playing Guilty Gear Strive, you can have Sol exchange blows with Ryu from Street Fighter or have Faust take on the knight of shovelery himself, Shovel Knight. All you need to do is pick up their respective decks, and off you go.

After eight years of releases, Level 99 has had a lot of time to figure out and refine the instructions and the best methods of teaching their Exceed system, with Strive benefiting from these refinements. Strive comes with a 27-page instruction book — ditching the paper foldout of older seasons — with straightforward explanations and visual examples of some situations you may encounter during a play session. As an extra handy bonus, each player deck also comes with its own set of reference cards showing rules, actions, and all the attacks that the character has access to. Where most games may give you a few, Strive gives you 20 sets.

Playing and teaching with a few friends, even the first time I was learning myself, things always seemed to click by the end of the first game, if not partway through. By the time I was teaching my third and fourth friend the game, where I didn’t need to confirm or double-check my information in the instructions, I could teach the basics in about 10-15 with little issue.

Regarding the components packed into Strive’s box, you can expect some solid-feeling cards with a semi-gloss finish. The cards are sturdy and feel good to shuffle, the tuck boxes for each character’s deck easily fit sleeved decks, and the included neoprene play mat is sturdy and well-constructed. However, I encountered a strange coloring issue around some of the cards that came in my copy of the game. Each character’s specific deck features an associated color scheme on its backside, and there were a few cards in my game where the odd card had a slightly off color to it. Were this color oddity on the front side of the card, it wouldn’t be as big of a deal, but considering this is a game where knowing what you have coming can adjust your strategy, this difference can provide you with an advantage. Hopefully, this issue isn’t widespread.

You can have Sol exchange blows with Ryu from Street Fighter.

As opposed to the previous releases of sets in the Exceed line, Level 99 has opted to include all the characters in a single release as opposed to bundling a few together and selling multiple smaller boxes. This means Strive comes in a large box, with a shocking amount of wasted space inside, too. The box itself comes in at 39.5cm x 41.5cm, a dimension that from a distance appears to be a square, even when up close appears to be a square, but when it comes to putting the top on the box means that there is a specific way you have to put it on. Does this impact the quality of the gameplay in any way? Not in the slightest. Does it make my eye twitch with minor annoyance when I get it wrong? No comment. But, on a more serious note, unfortunately, the box’s dimensions mean it is too large to fit on an Ikea Kallax shelf, a common go-to game storage solution for board gaming hobbyists, and is something to be aware of.

Guilty Gear Strive: The Board Game is a game where you have to be cutthroat, and players will get the most enjoyment when they play someone of an equal skill level. On the flip side, it also means the differences in experience can vastly skew the game in favor of one player over the other. The fact that Guilty Gear Strive is strictly a two-player board game doesn’t help alleviate or balance out that imbalance either.

Where to Buy

Check out our Latest News and Follow us at Facebook

Original Source

Ghost of Tsushima PC Cross-Play Will Launch With a Beta Label Attached

PlayStation reversed course on the unpopular decision to require a PSN login for the Steam version of Helldivers 2, but headaches remain for Ghost of Tsushima on PC, which is set to release later this week.

In a post published on X / Twitter, developer Nixxes Software announced that Legends — Ghost of Tsushima’s cooperative multiplayer game requiring a PSN login — will be functional on PC at launch, but won’t automatically match players on different platforms. Instead, cross-play will carry a beta tag.

“Cross-play will launch in beta, meaning you can try it out by inviting your PlayStation Network friends,” the post reads. “We would love your feedback as we continue to make adjustments in the weeks following launch!”

What this means for the future is unclear. In the wake of the Helldivers 2 debacle, Sucker Punch clarified that the online portion of the PC release would require a login, but that the single-player would not. Despite that, the purchase of Ghost to Tsushima on Steam is currently restricted in numerous countries where PSN is unavailable. In response, Steam has begun auto-refunding players in affected countries.

The Best PS5 Games

Ghost of Tsushima is the latest PlayStation game to make its way to PSN, and the first to introduce a new overlay that includes trophy support and other perks. However, the backlash against Helldivers 2’s PSN requirements has apparently forced PlayStation to reconsider its plans for the platform.

“We’re still learning what is best for PC players and your feedback has been invaluable,” PlayStation wrote at the time.

We should get a clearer picture of what the future holds when Ghost of Tsushima launches on PC on May 16. In the meantime, check out our column from earlier today asking a simple question: Where are all the PS5 games?

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Check out our Latest News and Follow us at Facebook

Original Source

Madden NFL 25’s Release Date Leaked Ahead of Reveal Later This Week

Madden NFL 25 is apparently set to release on August 16, according to a new report.

Reliable video game leaker and data miner billbil-kun has published a new report detailing what fans can expect from this year’s Madden. According to billbil-kun, Madden NFL 25 will be released on August 16, but those who own the Deluxe Edition or subscribe to EA Play will get access as early as August 12.

Although billbil-kun has not revealed any details as to who the cover athlete(s) for Madden 25 will be, the report does confirm that EA Orlando (formerly EA Tiburon) will once again develop the next Madden game. Madden NFL 25 will have two editions: Standard and Deluxe; the former will retail for $69.99, while the latter will cost $99.99.

A proper reveal for Madden NFL is supposedly happening on May 16 — the same day the publisher is set to reveal the official covers for College Football 25, its first entry in the college football video game series since 2013.

The report also claims that Madden NFL 25 will improve the FieldSense technology. This feature originally debuted in Madden NFL 23, with the physics engine being reworked for the newest entry to provide more “realistic animations with fluid gameplay.”

The news comes the same day Prime Video announced new content for its streaming service, including a four-part docuseries focusing on the history of the Madden video game franchise.

In our review of Madden NFL 24, IGN wrote: “New animations and improved AI make Madden NFL 24’s on-field action the best it’s ever been, but everything that happens off the field is a slog of dated modes and laggy menus that brings everything around it down.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.



Check out our Latest News and Follow us at Facebook

Original Source

Dead by Daylight 8th Anniversary Stream Shares New Details on 2V8 Mode, D&D Chapter, and More

Dead by Daylight turns eight today, and to celebrate the milestone, Behaviour Interactive held its anniversary stream to share new details on updates headed to the asymmetrical horror game. This includes an official reveal of a new game mode, details on the previously teased D&D chapter, and updates on its upcoming spinoff projects.

But if you missed it, don’t worry. We break down every announcement from the Dead by Daylight 8th Anniversary Stream below:

Dead by Daylight’s 2V8 mode officially announced

Dead by Daylight fans, your wish has been granted: a 2V8 mode is coming. As the name implies, this game mode will have two killers facing off against eight survivors, and will include a larger map to accommodate the increase in players. However, this won’t be a rehash of the previous game mode, as the developer confirmed that Perks will not be available in 2V8; instead, it will be replaced with a Class system.

Because the community has highly requested the 2V8 mode, Behaviour revealed that its initial launch would be a building block for tweaks and adjustments based on community feedback. Behaviour plans to share more details on 2V8 mode in July, with a late summer release window.

Dungeons & Dragons chapter coming to Dead by Daylight next month

After teasing a D&D-themed crossover in Dead by Daylight last week, Behaviour Interactive has finally made a proper reveal for the next licensed chapter.

This new chapter, which launches on June 3, will introduce Vecna as a new killer, who will have four spells available to his playstyle: Fly, Flight of the Damned, Mage Hand, and Dispelling Sphere. At the same time, the two survivors are male and female Bard characters: Baermar Uraz, a human male, and Aestri Yazar, a female elf. Regardless of which gender you choose, this new survivor has three unique perks: Mirror Illusion, Bardic Inspiration, and Still Sight. Alongside new playable characters, the next chapter will introduce a new map inspired by the D&D franchise. The Forgotten Ruins is a new dungeon-themed map that serves as a home to Vecna after he finds himself mysteriously transported into The Fog. Alongside an expansive main floor is an extensive underground component filled with horrific experiments and secrets to discover.

For those interested in trying the new chapter early, it is available on the Dead by Daylight Public Test server today.

Dead by Daylight spinoff The Casting of Frank Stone gets new trailer, but no release date

Last year, Behaviour announced it was expanding the Dead by Daylight franchise by announcing two new games set in the same universe. One of them was The Casting of Frank Stone, a new narrative-driven game from Until Dawn developer Supermassive Games.

An official reveal came last December during The Game Awards, and today’s anniversary stream provided another look at the game. The new trailer reveals that the game is set in 1980 and focuses on a group of friends who are on a quest to make their own horror film.

Though we still do not have a firm release date, today’s trailer doubles down the fact that The Casting of Frank Stone is still targeting to release sometime this year.

Dead by Daylight’s upcoming PvE shooter, codenamed Project T, is launching an Insider Program

The second of two previously announced spinoffs, Behaviour shared new details about its unannounced PvE game, codenamed Project T. Developed by Midwinter Entertainment, Project T is an action-horror co-op shooter, set in a set in a region called The Backwater, up to four players can join together and fend off the monsters inhabiting the area.

Project T still doesn’t have a release window. Still, Behaviour revealed that it is launching an Insider Program, allowing players interested in the spinoff to become active in its development cycle. The insider program will include incentives, such as access to closed playtests.

What the Fog is a new rougouelite Dead by Daylight spinoff for PC

While fans previously knew about the other two spinoff games, Behaviour added a third one to the mix: a 2-person co-op roguelite game called What the Fog. Developed in-house by Behaviour, What the Fog has players control Dead by Daylight survivors Claudette Morel, Dwight Fairfield, or Feng Min as they run, jump, and shoot their way through a swarm of monsters.

What the Fog is exlclusive to PC, with the first 2 million copies available, free of charge, if you sign into or create a Behaviour account. After the promotion, What the Fog, will cost $4.99.

Behaviour teases Castlevania as the next chapter for Dead by Daylight

As a final “and one more thing”-type announcement, Behaviour announced that the next chapter coming to Dead by Daylight is Konami’s popular action-adventure series Castlevania. Not a ton of information was shared during the stream, but Behaviour promised that fans will get more details on August 6.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.



Check out our Latest News and Follow us at Facebook

Original Source

Exit mobile version