How To Connect a PS5 Controller To Any Device

The Sony DualSense controller for PlayStation 5 is a versatile controller that’s surprisingly compatible with many devices. If you already have a DualSense controller, you can follow a simple process to unlock a wide range of features on pretty much any device, including the best gaming PCs.

While it shines best when used with the PS5, the PS5 controller also works great on PC, Mac, and even mobile Android and iOS devices, allowing for the smooth gameplay you expect from any premium controller.

How to connect a DualSense controller to your PS5

Your PS5 controller will connect seamlessly with your PS5 using the USB-C cable that came with your console.

1. Turn on your PS5

The first step is making sure your PS5 is turned on. You can do this using the power button at the top of your console (found on the far left if your device is positioned horizontally). Once your console is powered on, you can continue to the next step.

2. Plug your controller into your console

You will need a USB C cable to connect your controller to the console. We suggest using the cable that comes included with the PS5 console. Plug your cable into the port at the top of your controller and the USB port at the front of your console.

3. Press the PS button on your controller to turn it on

Once your controller is plugged in, pressing the PlayStation logo button at the center will turn it on. The PlayStation 5 should recognize your device at this point, allowing you to navigate the console interface.

Connecting additional controllers to the PS5

You can use your connected controller to pair additional controllers over their wireless connection. This is perfect for when the USB ports on your PS5 are already populated.

Confirm the controller you are pairing is turned off

Prior to pairing, check the light bar of your controller. If the light bar is on, you can press and hold the center PS logo button until the light turns off.

Access the Bluetooth Accessories menu in the PS5 settings

Go to Settings by navigating to the top right corner of the PS5 home screen. Once you’re in there, navigate to ‘accessories’, then to ‘general’, then to ‘Bluetooth Accessories’.

Press and hold the create button and the PS logo button at the same time

When you’re in the Bluetooth Accessories page, turn on your PS5 controller by pressing down on the playstation logo and waiting for the light to turn on. Then, on your TV, look for it in “Accessories Found”. Select it with the DualSense controller already connected.

How to connect a PS5 controller to Windows PC

Most Windows PC devices support the controller via a USB-C wired connection. Simply plug the controller into an available USB port and your PC will recognize the device as a compatible gamepad. The PS5 controller also supports Bluetooth with minimal setup. Here’s how to connect via Bluetooth.

Open the Settings page on your PC and click on the “Devices” section

You want to make sure Bluetooth is turned on. This will allow your computer to recognize compatible devices and connect to them wireless via Bluetooth. If your computer does not natively support Bluetooth connections, you can also purchase an adapter for Bluetooth support.

Press and hold the create button and the PS logo button at the same time until the light bar blinks

This will put your controller in pairing mode, and you’ll be able to see it show up in the available devices list. Your PS5 controller can only pair with one device at a time, so you will have to repeat this process if you decide to pair it with something else.

Select “Add Bluetooth or other device” and choose the option that says “Bluetooth” to begin searching for compatible devices

Your computer will begin looking for devices in the air that can pair with it wirelessly via Bluetooth. It may take a moment for your PS5 controller to appear.

Select “DualSense Wireless Controller” from the list of devices on your computer

Select your controller from the list of available devices once it appears. Your computer should confirm once your device is ready to be used. You can then click Done and use your controller with your PC!

How to connect a PS5 controller to Mac

Your Mac should recognize a PS5 controller as a gamepad when plugged into a USB port, just like with a PC. If you are not using a wired connection, the process for connecting via Bluetooth will be similar:

  1. Press and hold the create button and the PS logo button at the same time until the light bar blinks
  2. On your Mac, open the Apple menu, open System Settings, then click Bluetooth in the sidebar
  3. Select the DualSense Wireless Controller in the list of devices and click Connect

How to connect a PS5 controller to Android

If you’re looking to play games on your phone, both Android and iOS actually support the PS5 DualSense controller. It might not be as smooth as playing games natively on the touchpad, but going through the process is absolutely worth it, especially if you’re streaming console games.

  1. Press and hold the create button and the PS logo button at the same time until the light bar blinks.
  2. Open the settings page on your android device and select bluetooth. Confirm that Bluetooth is turned on
  3. Click the scan option
  4. Under “Available Devices” select “DualSense Wireless Controller”

How to connect a PS5 controller to iPhone

Likewise, connecting a PS5 controller to your iPhone is incredibly simple. And now that iPhones support USB-C, it’s going to get even easier.

  • Press and hold the create button and the PS logo button at the same time until the light bar blinks
  • Open the settings page on your iPhone and select bluetooth. Confirm that Bluetooth is turned on
  • Under “My Devices” select “DualSense Wireless Controller”

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How a Guild of ‘Old Timers’ Is Embracing Online Gaming All the Way to Retirement

In 1997, when Ultima Online first released, Tess (known online as “TessPhyreForge”) didn’t own a computer. She didn’t know anything about computers. But she was dating a guy at the time who was really, really into Ultima Online. “He made me a character and sat me down and said, ‘This is what you do.’ Then after two hours I was hooked, and I’ve been playing ever since.”

After her then-boyfriend got her hooked on Ultima Online, Tess eventually purchased her own computer. And then another computer so her son could play with her.

“When he turned 14, the area we lived at, we had a couple pool halls and stuff like that where the kids would go hang out,” Tess says. “But it was so bad an atmosphere for teenagers and drugs and stuff that I told him I would rather buy the $10 a month subscription to play the game if he kept his grades up, and went to school, and didn’t give me a hard time…So we actually ended up playing as a family.”

Tess is 59, and for her and other older adults like her in the online community Old Timers Guild (OTG), gaming has become a lifelong hobby that’s connected them not just with family and romantic partners, but with friends all over the world. Tess joined OTG in 2007 with the release of Lord of the Rings Online, and has been with them ever since. She’s played World of Warcraft, Star Wars: Galaxies, Dark Age of Camelot, Atlas, and more Ultima. She’s made friends with people from Canada, the UK, and Japan. She’s currently a chapter leader for OTG’s Elder Scrolls: Online group, where she plays alongside hundreds of other OTG members several days a week. And many of them, she says, are fellow retirees.

“When I got injured at work, and I decided to retire for a few years, kept me sane, I guess,” she tells IGN. “I had something to do, because I just don’t enjoy watching TV as much. There’s a few shows I like, but I like interacting with people, so we get in our chat system. We use Discord and sit and just talk. Sometimes we talk about real life stuff, but we don’t talk about religion or politics. That’s one of our things that we don’t talk about in our Discord with our members. You know, it’s always about the game, and sometimes real life, about the grandkids or the kids, what they’ve achieved, what they’re doing. Yeah, it’s just a relaxing atmosphere.”

I really don’t care about stats. I just want to play.

OTG was founded back in 2005, originally for the alpha test of Dungeons and Dragons Online. It saw a major surge in membership through the early ‘10s, branching out into multiple other MMOs and at one point boasting several thousand members across numerous different games. While not explicitly billed as a guild for senior adults, OTG has attracted perhaps a surprising number of members who are now in their 50s, 60s, and even older. Part of that is due to its billing as a guild for “older, mature” gamers with a minimum age limit of 25. Another reason might be due to its relatively laid-back atmosphere and strict “no drama” rule. And yet another reason could simply be due to its longevity as a guild: many members who joined as younger or middle-aged adults have stuck around, and are now approaching their senior years.

That’s certainly the case for Coharie, a 62-year-old member of OTG who joined the guild relatively early in its life cycle. Coharie’s first memories of playing video games involved sessions of Missile Command at a friend’s house when he was 18 years old, and then playing a flight simulator he had access to while in the Navy. He got hooked on MMOs when he returned from service and built a computer to play EverQuest with his whole family. He later moved to other MMOs such as Dark Age of Camelot, D&D Online, and joined OTG while playing Pirates of the Burning Sea.

“They’re a pretty good size guild,” he says. “But it’s just the laid-back-ness and the camaraderie of it and all that. And most of the people that I game with in World of Tanks in Wargaming are my age and stuff, but they won’t put up with the drama and all that. That’s the main thing is that and stuff. And I just like them. I’ve always been with them. Well, for this long.

“Some of them talk about their grandkids and stuff like that while we’re playing. And a lot of times, if I’m in Wargaming, I’ll do more talking than I’ll do playing and stuff. I’m not the best player. I’m about probably average or maybe a little below average because I am older. Reflexes have gotten slower and stuff like that. I really don’t care about stats. I just want to play.”

Reflection on Reflexes

There are, of course, some challenges to the OTG members working to keep up with video games as they age. One obvious example is Coharie’s aforementioned deterioration of twitch reflexes needed to play fast-paced games, such as online shooters. One OTG member who asked to go by “The Dude” told me this is something he’s struggled with recently, at the age of 54, but finds that older adults like him gravitate toward MMOs for this reason. “I think one of the nice things about MMOs is you can do it at your own speed, whatever speed is going to be,” he says. “And…I think as we get older, we really gravitate toward community, and MMOs are a great way to have that.”

Coharie, too, recognizes the motor struggles at play – but believes games can actually help keep reflexes sharp with age. “They’ve done a study that people my age and older that are still playing online games or games period, they tend to ward off the effects of Alzheimer’s and lose the motor function in their hands and stuff. The coordination stays intact longer. And I work in a healthcare facility, and one of the residents there, she actually plays Final Fantasy [14]. She’s in her mid-70s, playing Final Fantasy. She’s played every scenario I don’t know how many times. But she plays it, and it keeps her motor skills going and her mind sharp.”

Tess notes that another issue many members struggle with is the technology involved in gaming, especially with regards to PC upkeep. Many older OTG members will install a game they want to play, but if their computer can’t run it right away, they’ll give up rather than try to figure out what the problem is. What’s more, increasingly expensive graphics cards and other parts can be prohibited for seniors on more limited incomes.

I work in a healthcare facility, and one of the residents there plays FF [14]…it keeps her motor skills going and her mind sharp.”

Other technological struggles have impacted OTG as a guild, rather than just individuals. One 61-year-old OTG member who goes by Mosselyn tells me that for years, OTG used voice chat software Mumble, as well as a forum, for communication. Recently, though, the group moved to Discord, and while the move was technologically a successful one, a lot of members “just didn’t make that transition.”

“They found it hard to understand,” she says. “We tried really hard to offer help and encouragement to people to help them learn to use it, and it’s just the traffic on the website fell off quite sharply after we did that. It’s very unfortunate. I think it hurt us from a community perspective. The Discord, it’s reasonably populated. It’s the same thing. It’s the same community of people who are comfortable with voice and who were able to make a transition to something new.”

That doesn’t mean OTG is dying by any stretch, though – it still has significant communities in games like World of Warcraft, Final Fantasy 14, Elder Scrolls Online, New World, and others. There are also plenty of members who use the guild channels to chat about games they’re playing on their own, such as Baldur’s Gate 3 or Starfield. And it helps, Mosselyn tells me, that OTG has a very generous community that’s willing to stretch itself to accommodate all skill levels or life situations.

“We have a super casual, anybody can come, open rating group in our WoW Alliance chapter. God bless her, the woman that runs that raid has been doing it for several years, and it’s very much like cat herding,” she says.” I don’t know how she hasn’t pulled out every one of her hairs and just told us all to, excuse my French, f*** off, because we have a really wide skill range, especially, and a lot of that is age-related. You get folks with disabilities, but also you just get the 70-year-old lady who does not game like the 25-year-old kid.”

Both Mosselyn and Tess point to the example of a guild member named Trustee, a 93-year-old man who just recently bought a new gaming PC for Starfield.

“He is the sweetest guy,” Tess tells me. “Now, I remember one event that I had come to him, and I did this raid every Sunday. I said, ‘We can really use a good healer,’ because he likes to play a healer class. He goes, ‘Oh, I don’t play on Sundays. That’s the Lord’s Day.’ He didn’t play on Sundays, so we had to change the raid date for him so he could join.”

Retiring Into Gaming

Over the years, older OTG members like Tess and Mosselyn have observed a shift in attitudes about video games. Most of the members I spoke to recalled their gaming hobbies being rather niche in their schools and workplaces when they were younger – part of the reason why OTG has meant so much to them. But in recent years, they’re finding more and more people in their “real lives” who are gaming right along with them. Mosselyn tells me that while she worked in software most of her life, “grownups don’t do that” was largely the attitude toward gaming at her workplaces and within her family. But in the last decade, more young people who grew up with games have come into her workplace. “I don’t feel quite like such a weirdo anymore,” she says.

Tess is in a similar boat. She says she lives in a small community without many activities for adults or kids, so she encourages her five grandkids to play games to keep them out of trouble, and plays with them. And she’s even softened her own mother on the subject.

“Years ago, [other adults] always thought [gaming] was childish,” she says. “When I was going through a divorce, I had moved in with my parents for about a month. [My mom] goes, ‘Oh, you’re addicted to that game.’ I was playing Ultima Online. I thought it was kind of funny. At that time, she had a Gateway 2000, which was a large monitor computer, and you could use it as a TV. She would run her soap in the background, listen to it, but play FreeCell. I said, ‘That’s a video game. You’re sitting there playing that card game, and then I’m sitting here interacting with people, and talking to people, and we learn things from each other as we’re discussing different things…Every time I go in through the house, you’re always on that computer playing that card game. Is it any different?’ She goes, ‘Well, I guess not.’”

At 76, my mother started playing MMOs. She was horrible at them, but she enjoyed it very much.

Coharie, meanwhile, wants to share some advice to younger gamers who might be inclined to take things a little too seriously. “It’s for enjoyment,” he says. “Younger ones look at it as a job. And if they lose and if they die in the game, they feel like they shouldn’t ever die. Then they get mad and stuff. But that’s part of the game. If you don’t take risks, how do you know if you can do it or not?”

He tells me about his experience in LOTR Online, which he plays every weekend with his wife. He has three characters at max level now, and she has two; they play by making new characters and leveling up through the campaign over and over again. “And what we do, we don’t get in a hurry. We actually explore. We actually move around. And we actually try dungeons we know we can’t win, and we go in them anyway and try them…Most of the time, we get our butts handed to us in a bad way.”

Mosselyn, too, wants to encourage adults to keep playing games as they get older, or even try them for the first time if they’ve historically avoided them. She says she tried for years to get her mother to play with her, but was rebuffed repeatedly because the games were too “complicated.” But then, she remembers, she was home for Christmas years ago shortly after her dad passed away. On the night before Mosselyn was supposed to go home, her then-76-year-old mother asked her to show her how to play an MMO. And something clicked.

“At 76, my mother started playing MMOs,” she says. “She was horrible at them, but she enjoyed it very much. We played together every Sunday until she passed away. She died a few years later when she was 81, but yeah, we used to play for about three hours every Sunday. We played various things. We played WoW. We played Guild Wars, we played Lord of the Rings and she loved it. She was really, really bad at it. I could be standing right in front of her and she’d be going, ‘Where are you?’ I’m like, ‘I’m right here, Ma.’ She enjoyed it. It was a good time killer for her. I think she was really bored after my dad died. You’re never too old.

“I think it’s good for all of us that there’s older people playing games and younger people playing games,” she adds. “I’m retired and I’m living my dream. I can game for hours every day.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Original Source

Microsoft Reveals More Games Leaving Xbox Game Pass in October 2023

Microsoft has revealed six additional games leaving Xbox and PC Game Pass in October 2023 including fan favourite Trek to Yomi.

Revealed on the Xbox Store, Trek to Yomi’s removal will be joined by The Legend of Tianding, Turnip Boy Commits Tax Evasion, and Eville on Xbox Game Pass, in addition to Shenzhen I/O and Overwhelm on PC Game Pass.

Microsoft didn’t share an exact date for the games’ removal but did say it would be “in the next two weeks”, with Game Pass departures usually taking place mid-month. It’s worth noting that, for those looking to play these games after their removal, they’ll be available to purchase outright for 20% off while still available as part of Game Pass.

Trek to Yomi Images

Trek to Yomi is reminiscent of classic samurai films with its striking black and white visuals and cinematic feel. Developer Flying Wild Hog looked to invoke this atmosphere further through a balance of intense action and sombre moments too.

In our 7/10 review, IGN said: “Trek to Yomi absolutely nails the samurai aesthetic in a satisfying but modest adventure.”

Plenty of games will be joining Game Pass in October too, of course, though Microsoft has only revealed a couple so far. These include Gotham Knights (which IGN said had “poor combat, a transparently predictable mystery, and gruelling progression in our 5/10 review) and The Lamplighters League, which earned a 7/10 from IGN.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

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High On Life: High on Knife DLC Review

After nine months filled with dark and serious stories in games ranging from Diablo IV to Lies of P, I was more than a little eager to dive back into the stark contrast of stupidity and smut that is High on Life with the release of its first DLC: High on Knife. But while it certainly delivers the usual silly gags, amusingly gross and annoying characters, and some good laughs, that ride comes to an abrupt stop after only two hours, ending before I’d even fully settled back into a goofy world I’d desperately like to spend some more time in. Beyond that, the focus on Knifey, one of the more one-dimensional friends in your arsenal, doesn’t make for a particularly good story (even if he’s usually a reliable source of chuckles), and a lack of improvements to gunplay or performance are disappointing as well. I’m really glad that developer Squanch Games is making more High on Life adventures, but this brief second course doesn’t have nearly enough meat on the bones to justify dusting off my copy and reinstalling.

As you might expect, High on Knife focuses on the one-dimensional character Knifey: the homicidal, foul-mouthed Australian stabbing implement. He unexpectedly receives contact from the knife homeworld and forces you on a low-stakes quest to reunite him with his people. That brief odyssey takes you to Peroxis – a salt-covered desert planet that’s home to a species of extremely annoying and perpetually ill slugs who can’t seem to figure out what’s causing their health woes.

Although there are plenty of enjoyable bits to be found on this barren world, it doesn’t make for the most cohesive story. Plus, hearing Knifey talk about how he wants to stab everyone and everything was a gag that already ran long in the base campaign, so doubling down on it here is a bit uninspired to say the least. Also, without going into spoilers, the whole journey ends in the most abrupt, unsatisfying, and uncharacteristically unfunny way possible.

The ending arrives sooner than expected, which is one of High on Knife’s most literal shortcomings.

Speaking of which, that ending arrives a whole lot sooner than I expected, which is one of High on Knife’s major (and most literal) shortcomings. I reached the credits in a little over two hours, right as I thought the story was getting started. After arriving on Peroxis, you go on a handful of short quests before fighting one boss, and… that’s it. Don’t get me wrong, you can certainly spend more time than that talking to ridiculous characters, going on a handful of minor sidequests, and hunting for collectibles, but with just one new area to explore and very little story to keep me invested, there was precious little for me to be excited about. After looking under every rock I was able to find just five hours of stuff to do; Just when I was finally feeling comfortable back in this universe and with all the controls and combat mechanics after so long away from it, it was done. At least the credits, where Knifey just ruthlessly roasts the entire development team, are entertaining to watch.

The good news is that, although it’s far too thin, the stuff you’re doing is mostly the same ridiculous and amusing shenanigans for which this over-the-top universe is known. You’ll get coughed on by sick slugs, help a giant naked alien remove parasites from his butt, and invade a sort of space Amazon warehouse with even more questionable business practices than the earthly equivalent. There are some real highlights too, like one part where you can choose to partake in a parody episode of Cheers, complete with a probably illegal use of Frasier Crane for no reason at all. Some of the side quests are worthwhile too, like one where you have to collect gross Pokemon-like trading cards, then duel a nerd with them. When these moments hit, they reminded me why I enjoyed this dumb universe so much – it’s just so incredibly brief there’s not a whole lot to savor.

The best part of High on Life has always been the guns.

The best part of High on Life has always been the guns, called Gatlians, who serve as your trustworthy companions, and that’s certainly still true. The additional dialogue and time spent with Gus, my beloved frog-like shotgun, and Creature, the socially awkward weirdo, were very much welcome, and make the sometimes lackluster shooting easier to look past. Unfortunately, the new guns aren’t all that interesting. For example, Harper, an ex-military gun with a dark past who replaces Kenny as the standard pistol, is a poor replacement – or at the very least, she wasn’t given enough time in the limited spotlight to really shine. Even worse, the biggest addition, called B.A.L.L., doesn’t do as much for me as a character – it’s a gun operated by a Blue Man Group-adjacent trio of three miniature aliens whose gibberish language can’t add anything to the conversation at all. Unlike every other weapon, it’s more fun to shoot than it is to listen to.

Thankfully, the new weapons and abilities are definitely some of the highlights. B.A.L.L. turns the battlefield into a game of pinball, with a metal ball bouncing back and forth until it explodes for serious damage. You’re even able to deploy bumpers by using the weapon’s trick hole ability, which lets you automate and speed up the bouncing. Knifey also gains a new chainsaw ability in the second hour, which allows him to tear through environmental obstructions, carve his way through certain surfaces, and pull some sweet slide moves. Unfortunately, it ends so soon after you get that ability that there’s precious little room to actually play with it.

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Ubisoft Asks Fans Not to Spoil Assassin’s Creed Mirage as Release Date Approaches

Assassin’s Creed Mirage is just a few days away from launch on October 5 so developer Ubisoft has asked fans to please not spoil it for others.

In a post on Twitter (below), Ubisoft made clear it still wanted people talking about the game, of course, but said players shouldn’t share spoiler-filled comments or posts online without marking them as such first.

“No spoilers,” Ubisoft said in the post. “With the launch of Assassin’s Creed Mirage upon us, we would kindly ask you to consider your fellow Assassins and refrain from posting or sharing unmarked spoilers that would impact their experience. Thank you. The wait it almost over.”

Unwanted spoilers are practically commonplace in the video game industry, with leaks of trailers, gameplay, achievements, and such often appearing online before games even launch. Asking players to be cautious of spoilers, as Ubisoft has done here, is also fairly normal, with Insomniac Games being another recent example ahead of Spider-Man 2’s launch on PlayStation 5.

Assassin’s Creed Mirage is a smaller-scale entry that returns players to the series’ roots through slower-paced, stealth-based gameplay, veering away from the role-playing game foundations of Origins, Odyssey, and Valhalla.

Its map isn’t anywhere near the size of those of its predecessors for one, and it only takes around 20 to 30 hours to complete compared to the several dozens of hours of previous games.

Assassins Creed Mirage was fully revealed at Ubisoft Forward 2022 following a series of leaks and will put players in the shoes of assassin Basim Ibn Ishaq. It’s set in the city of Baghdad 20 years before the events of Valhalla.

In our preview, IGN said: “Assassin’s Creed Mirage seems set to bring the series back to its roots in the best way possible. The story and gameplay feel more like what made Assassin’s Creed so popular in the first place, and its new setting and social stealth-heavy gameplay mechanics feel like the series has finally realized what was promised back in 2007.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.



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Payday 3 Dev Declares Matchmaking Issues Over, 3.1 Million Players Since Launch

After a disastrous launch that saw Payday 3 unplayable for many, developer Starbreeze has declared the matchmaking issues over, opening the door to a big update for October.

Starbreeze said the scheduled maintenance carried out last week fixed the matchmaking issues that occurred during Payday 3’s first week after launch. Matchmaking is now stable, Starbreeze said, and has had “good performance”.

The developer bigged up the popularity of Payday 3 since it came out, saying over the past five days it had a peak concurrent players (CCU) of 124,254, and during September saw 3,167,938 unique players (MAU).

Starbreeze said it will now “intensify” commercial activities around Payday 3 after an initial pause. This starts early October with the game’s first update, which will focus on improving the game experience. Further updates will target quality of life improvements, bug fixes, and new functionality.

Here’s the roadmap for the rest of 2023:

Date

Content

October

200+ QoL-improvements for all platforms

Oct/Nov

QoL-improvements, new content and new functionality

November

QoL-improvements, new content and new functionality

Winter 2023

The DLC “Syntax Error” on sale (included in Silver and Gold Edition)

Payday 3 Steam Screenshots

“First and foremost, I would like to thank our players for the patience they have shown us,” Starbreeze boss Tobias Sjögren said. “Our community is the engine that drives both our games and our company forward. I don’t really need to repeat that this was not the start we wanted, but at the same time, our business model is a marathon and not a sprint and we will tirelessly continue to build Payday 3 bigger and better to deliver the greatest possible value for our players.”

Despite these matchmaking improvements, Payday 3’s Steam page still carries a “mostly negative” user review rating, with 37% of the nearly 30,000 user reviews positive. It’s worth noting that more people are currently paying Payday 2 on Steam than are playing Payday 3.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Lenovo Legion Go Preorders Are Live – The Switch-Like PC Gaming Handheld Releases Soon

Lenovo is entering the burgeoning handheld gaming PC market later this month. The Lenovo Legion Go, a Switch-like handheld with detachable controllers, launches on October 31. Preorders for the Legion Go are live now at multiple retailers, including Best Buy and Antonline. The Legion Go uses the same AMD chipset found in the Asus ROG Ally, but it boasts a larger screen and some cool new features.

The Steam Deck continues to rule the world of handheld PCs, but Legion Go poses a real threat (at least from a technical standpoint) to its throne. Powerful hardware, a striking design, and a reasonable price point makes the Legion Go an intriguing option for those who want a Windows gaming handheld.

Along with impressive hardware and Windows 11, Legion Go takes a few design cues from Nintendo Switch. Both controllers straddling the sides of the display are removable (much like the Switch Joy-Con), and you’ll even find a kickstand on the back of the display.

Its button layout, however, is quite innovative–along with all the usual face buttons, the back of the controllers feature several mappable buttons plus a mouse wheel. Lenovo was able to cram all these buttons on the controller due to the Legion Go’s large footprint. Compared to the seven-inch screen of Steam Deck, ROG Ally, and Switch OLED, there’s a lot of real estate to work with.

Rounding out the handheld PC is a microSD expansion slot, two USB-C ports, and a hardshell carrying case.

The products discussed here were independently chosen by our editors.
GameSpot may get a share of the revenue if you buy anything featured on our site.

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Original Source

The Real History of Mortal Kombat | The Origin

While Sub-Zero and Scorpion are loosely based on the Lin Kuei clan, in reality, this clan comes from a book that is widely considered to be a farce. So, we dive into the real history behind Ninja, and what they would have actually trained in. Similarly, we look into Liu Kang’s Shaolin Monk origins, Raiden’s inspiration from Raijin, Kano and the Black Dragon Society, Johnny Cage’s Jean Claude Van Damme roots, and Sonya Blade’s US Special Forces training.

This is The Real History Of Mortal Kombat.

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Original Source

No One Does a Tournament Like Pokémon

You’re reading the fifth chapter of my eight-day travelog recounting my unbelievable trip to Japan to cover the 2023 Pokémon World Championships.

If you already haven’t, be sure to check out the other chapters:

Day 5 – Starting Worlds Off With a Bang

6:00 am – It’s a good thing I got some extra sleep last night because my alarm was set extra early so we could get good seats for the opening ceremony.

7:00 am – Lasagna for breakfast.

[Editor’s Note: I’m as weirded out by this as you all are. A quick Google search has, frustratingly, given me no further insight as to why regular lasagna would be available at a breakfast buffet.]

7:30 am – Our press group gathers up and we walk over to the massive tournament hall with hundreds of tables, a massive main stage, and a giant Pikachu inflatable hanging from the ceiling watching over us, always watching. We arrive inside just in time to see the competing players enter the hall to the sound of cheers and applause. It reminds me of the welcoming Olympic athletes get. We go take the seats that were held for us, off to the left side of the stage, and we wait in excited anticipation as a massive screen counts down to the start of the opening ceremony.

9:00 am – The crowd chants in unison like it’s New Year’s Eve, “Three… Two… One!” and the opening ceremony officially begins. To start us off, there’s an amazing Taiko Japanese drum performance. It’s booming and thunderous and I’m impressed watching them pound the drums with huge sticks, especially the one guy with massive biceps striking his oversized drum with what looks like a baseball bat.

9:10 am – As has become tradition, the President of the Pokémon Company, Tsunekazu Ishihara walks out on stage to greet the players and tease some big news coming during the closing ceremony.

Begun, the Pokémon World Championship has. (Photo by Joshua Yehl, IGN)

When he leaves the stage, a stylized video shows the Pokémon teams that won the various competitions last year, and the crowd shrieks in joy when Flying Pikachu makes an appearance–the seemingly awful Pokémon card that took down Worlds 2022.

9:15 am – We file upstairs to the press room, which is filled with tables, charging stations, and snacks and coffee. I help myself to an iced coffee and munch on a mystery cookie that tastes like a giant, brittle Cheez-It.

11:30 amCody from ScreenRant is on his laptop watching the first round of the TCG tournament, featuring a player with a Giratina VStar deck. He says he’s a big Giratina fan, and I just happen to have a Giratina deck with me, so I take it out and show him how it works. He geeks out over the sick Giratina card art and says he wants to buy the cards so he can build the deck himself. I highly encourage this decision.

1:30 pm – We’re brought to a media room for a chance to take pictures with Snorlax. It’s a huge, spherical costume that looks like it should be impossible to move in but the person inside is doing a legendary job at it. When Cody decides to dab while posing for his picture, Snorlax doesn’t miss a beat and dabs, too. Like I said, legendary.

3:07 pm – I go check out the tournament hall. Hundreds of players are seated across from one another, battling it out in Pokémon TCG, VGC, GO and Unite.

Competition, as far as the eye can see. (Photo by Joshua Yehl, IGN)

There are big screens set up for the crowd to watch, and I notice one section is broadcasting with Japanese commentators for the locals.

A new viewing area setup for the locals. (Photo by Joshua Yehl, IGN)

I walk by the TCG Masters play area to see what decks competitors brought this year. There’s lots of Chien-Pao/Baxcalibur, Lost Box, and Gardevoir; a few Arceus/Giratina, Urshifu/Inteleon, and Lugia; and a sprinkling of Miraidon ex.

3:15 pm – I head over to the side events area, where players sign up to play mini-tournaments and earn prizes, but I’m dismayed to hear they’re all sold out for the day. Another player tells me there’s barely any room for side events at this venue, so there’s a small number of openings that all get taken within minutes of opening up. This is a surprise to hear. At pretty much any Pokémon event, there’s always been more than enough room with no fear of missing out. I was very much looking forward to getting to play some games with people from all around the globe, as that’s the most fun and unique experience of being at Worlds. The Giratina deck in my bag feels a bit heavier.

3:47 pm – I bump into Mathew and Ryan, of Mathew and Ryan fame. They’re on their way to watch some Pokémon Unite at the main stage and, probably noticing how sad and dejected I look, they welcome me to join them.

3:50 pm – We find seats and see we’re in the middle of a match between Latin American North team Entity7 and Japanese team Oyasumi Makuro, which is being shown on a giant screen while fans clap and cheer. I see Snorlax in a baby costume booty-slam a Rayquaza. God, I love Unite. The home team takes the win 2-1 and the crowd applauds enthusiastically.

4:00 pm – I ask Mathew and Ryan what it’s like to come to Worlds in Yokohama, and they say that when they think of Pokémon, they think of Japan and how much the games evoke it. This is their first time attending Worlds. They say that even though they’ve never been before, it’s clear to see it means a lot to the Japanese people, and they’ve been enjoying their infectious enthusiasm for the event.

The trophy is a Pikachu holding a smaller trophy. (Photo by Joshua Yehl, IGN)

4:21 pm – We part ways and I move over to see what’s happening on the TCG stream. By the way, I’m incredibly impressed that the main stage is showing four different Pokémon games at the same time, all on one looong screen that runs the entire length of the arena, yet you can only hear the commentary for the game you’re sitting in front of. Technology!

The TCG match is Lost Zone Box versus Chien-Pao/Baxcalibur. LZB is a slow and methodical deck that’s all about putting cards in the Lost Zone to activate powerful effects like Mirage Gate and Sableye’s Lost Mine, whereas C/B wants to take big knockouts by flooding the board with lots of Water Energy, Rain Dance style. The C/B player, Bastian Silva, convincingly takes the win 2-0, giving him a 5-0 tournament record. It takes six wins to move on to the next day of the tournament.

There was no shortage of decorations celebrating the event. (Photo by Joshua Yehl, IGN)

7:15 pm – The first day of the competition has come to an end, and we’re whisked off to another event. This time, it’s an outdoor live show where five dancing Pikachus take the stage and are joined by dancing Lucario, Zeraora, Cinderace, and Greninja. There’s lots of lights and music and pyrotechnics. The many kids in the crowd are loving it. I dig it, too, but it’s so surreal watching Lucario break it down with a group of backup dancers that I wonder if the heat has finally gotten to me and I’m starting to hallucinate.

Is this real life? (Photo by Joshua Yehl, IGN)

7:45 pm – Turns out all of it actually happened, so, health crisis averted.

8:00 pm – The night’s not over yet. We’re taken to a theater for the world premiere of the new animated web series, Pokémon: Path to the Peak. Andy Gose introduces it. He’s the Senior Director of Media Production at The Pokémon Company International, whom I recognize from the interview I did with him a month previous at San Diego Comic-Con about Ash and Pikachu’s retirement and the launch of Pokémon: Horizons and the debut of Captain Pikachu. He says he’s so happy to be able to have the world premiere here, in the birthplace of Pokémon.

One for Path to the Peak, please. (Photo by Joshua Yehl, IGN)

8:05 pm – Path to the Peak absolutely blew me away. It follows the journey of a young girl named Ava who learns to play the Pokémon Trading Card Game and decides to attend tournaments so she can one day become World Champion. It’s essentially The Queen’s Gambit but with Pokémon cards. It’s cute and sweet but never saccharine. There are lots of self-aware jokes and it has a sharp sense of humor. I appreciate how Ava isn’t necessarily perfect from the start. She has to learn how to be a good sport, even when her opponent is not. Best of all, the dialogue is full of TCG jargon that us competitive players would actually say, and while many of the battles feature starter deck-level cards, they still feature strategies that any pro player would use, like mounting an “Iono to 1” comeback. I dare say I loved it.

A standee for Path to the Peak. (Photo by Joshua Yehl, IGN)

9:00 pm – The screening ends and I bump into Andy on the way out. I tell him how much I liked it, especially how authentic it was, and he says that’s all thanks to Mia Violet, who he gestures to nearby. I recognize her as a successful Pokémon TCG veteran, who now works for Pokémon. She tells me she was a consulting producer on the series, and suddenly it makes sense why everything was so spot-on. I congratulate both of them on a job well done and head out.

9:10 pm – On my way out, I bump into Frosted Caribou and Taco, and they invite me out to karaoke. I’m beyond tired and really shouldn’t…

2:20 am – I get back to my hotel and collapse on the bed. I fall asleep praying I still have my voice when I wake up tomorrow.

Be sure to come back tomorrow for a report on Day 6 of my trip, where the competition really heats up!

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