Where Is Xur Today? (November 11-15) – Destiny 2 Exotic Items And Xur Location Guide

Where Is Xur Today? (November 11-15) – Destiny 2 Exotic Items And Xur Location Guide

Destiny 2‘s favorite Agent of the Nine, Xur, is back for another weekend of arms dealing in the Solar system. As usual, he has plenty of great Exotics, legendary-class gear, and some legacy items to help you complete your arsenal. Here’s where to find Xur and what he’s selling.

This week you can find Xur on Nessus, in the Watcher’s Grave. For his weapon, Xur is offering Telesto. Hunters can pick up the Knucklehead Radar helmet, Titans can grab the Khepri’s Sting helmet, and for Warlocks, Xur has the Starfire Protocol armor.

Xur Location

Xur’s location on Nessus.

Head to Nessus and use the Watcher’s Grave transmat zone to find Xur this week. When you arrive, hop on your sparrow and head north toward the exit of the area. Look for a big tree with pink moss on the right side of the area. Climb up onto its big, flat branch, where you can reach Xur.

Xur Exotic and Legendary Items

  • Exotic Engram – 97 legendary shards
  • Telesto – 29 legendary shards
  • Khepri’s Sting – 23 legendary shards
  • Knucklehead Radar – 23 legendary shards
  • Starfire Protocol – 23 legendary shards
  • Hawkmoon – 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
  • Dead Man’s Tale – 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
  • Xenology quest – free
  • Legendary weapons and armor – 50 legendary shards, 1,000 Glimmer

Exotic Weapons

Telesto (Fusion rifle)

Everything is looking Telesto this week.
Everything is looking Telesto this week.

Telesto has been in the spotlight all week, and now, the new and improved version has even managed to infiltrate Xur’s inventory. Unlike the original version of Telesto that fired several sticky rounds which would detonate shortly after impact, this upgraded edition of the fusion rifle fires a spread of projectiles that will unleash an extra payload after they explode, adding some double-impact flavor to this classic weapon.

Dead Man’s Tale (Kinetic scout rifle)

  • Chambered Compensator
  • Flared Magwell
  • Moving Target
  • Composite Stock

Even though Dead Man’s Tale is billed as a hip-firing cowboy fantasy, the perks on offer this week are all about precision damage. Increased stability and fast reloading makes for some great options, and with Moving Target being the key feature this week, you’ll be able to land hits against even the most agile of foes. It’s not the best roll overall, but compared to previous weeks, this version of DMT can be formidable in the right situation.

Hawkmoon (Kinetic hand cannon)

  • Arrowhead Brake
  • Alloy Magazine
  • Snapshot Sights
  • Heavy Grip

Hawkmoon’s perks this week tie into its key selling feature, Paracausal Shot. A combination of great recoil control with Arrowhead Brake and Heavy Grip is combined with Snapshot Sights and Alloy Magazine to form a very good roll here, with those features essentially translating into a gun that can lead big critical hit damage and reload very quickly after you’ve fired that all-important final shot.

Legendary Weapons

Survivor’s Epitaph (Kinetic hand cannon)

  • Extended Barrel
  • Fluted Barrel
  • Alloy Magazine
  • Flared Magwell
  • Quickdraw
  • Subsistence
  • Osmosis
  • One for All

Shattered Cipher (Heavy machine gun)

  • Full Bore
  • Polygonal Rifling
  • Tactical Mag
  • Alloy Magazine
  • Heating Up
  • Surrounded

Jian 7 Rifle (Energy pulse rifle)

  • SRO-52 Ocular
  • SPO-26 Front
  • Alloy Magazine
  • Appended Mag
  • Firmly Planted
  • Dragonfly

Stars in Shadow (Energy pulse rifle)

  • Arrowhead Brake
  • Hammer-Forged Rifling
  • Appended Mag
  • Alloy Magazine
  • Field Prep
  • Pulse Monitor
  • Kill Clip
  • Thresh

Gridskipper (Energy pulse rifle)

  • Arrowhead Brake
  • Smallbore
  • Extended Mag
  • Armor-Piercing Rounds
  • Heating Up
  • Thresh

Sojourner’s Tale (Energy shotgun)

  • Hammer-Forged Rifling
  • Smallbore
  • Extended Mag
  • Steady Rounds
  • Tunnel Vision
  • Opening Shot

Punching Out (Energy sidearm)

  • Full Bore
  • Smallbore
  • Appended Mag
  • Armor-Piercing Rounds
  • Surplus // Encore
  • High-Impact Reserves
  • Wellspring

Legendary Armor

Titan

The Shelter in Place gauntlets

  • Mobility: 6
  • Resilience: 12
  • Recovery: 10
  • Discipline: 7
  • Intellect: 18
  • Strength: 7
  • Total: 60

The Shelter in Place chest armor

  • Mobility: 2
  • Resilience: 22
  • Recovery: 6
  • Discipline: 12
  • Intellect: 2
  • Strength: 16
  • Total: 60

The Shelter in Place helmet

  • Mobility: 10
  • Resilience: 12
  • Recovery: 6
  • Discipline: 10
  • Intellect: 12
  • Strength: 10
  • Total: 60

The Shelter in Place leg armor

  • Mobility: 15
  • Resilience: 14
  • Recovery: 2
  • Discipline: 15
  • Intellect: 10
  • Strength: 6
  • Total: 62

Mark of Shelter

Hunter

The Took Offense gauntlets

  • Mobility: 12
  • Resilience: 9
  • Recovery: 11
  • Discipline: 24
  • Intellect: 2
  • Strength: 2
  • Total: 60

The Took Offense chest armor

  • Mobility: 2
  • Resilience: 19
  • Recovery: 9
  • Discipline: 16
  • Intellect: 2
  • Strength: 12
  • Total: 60

The Took Offense helmet

  • Mobility: 6
  • Resilience: 19
  • Recovery: 6
  • Discipline: 13
  • Intellect: 2
  • Strength: 18
  • Total: 64

The Took Offense leg armor

  • Mobility: 13
  • Resilience: 2
  • Recovery: 16
  • Discipline: 8
  • Intellect: 12
  • Strength: 13
  • Total: 64

The Took Offense cloak

Warlock

Xenos Vale IV gauntlets

  • Mobility: 11
  • Resilience: 9
  • Recovery: 10
  • Discipline: 9
  • Intellect: 8
  • Strength: 14
  • Total: 61

Xenos Vale IV chest armor

  • Mobility: 16
  • Resilience: 6
  • Recovery: 10
  • Discipline: 2
  • Intellect: 16
  • Strength: 13
  • Total: 63

Xenos Vale IV helmet

  • Mobility: 19
  • Resilience: 7
  • Recovery: 2
  • Discipline: 6
  • Intellect: 2
  • Strength: 22
  • Total: 58

Xenos Vale IV leg armor

  • Mobility: 8
  • Resilience: 13
  • Recovery: 10
  • Discipline: 11
  • Intellect: 2
  • Strength: 19
  • Total: 63

Xenos Vale Bond

Exotic Armor

Knucklehead Radar (Hunter helmet)

At least it looks cool.
At least it looks cool.

This classic Hunter helmet hasn’t been seen much in Destiny 2 lately, due in part to Season of Plunder’s rework of the Arc subclass resulting in punch-happy Guardians running around Lost Sectors. Knucklehead Radar is a great Exotic for Hunters wanting more situational awareness, making it useful for PvP activities, but don’t expect to get much utility in PvE with this gear.

  • Mobility: 3
  • Resilience: 21
  • Recovery: 7
  • Discipline: 2
  • Intellect: 12
  • Strength: 17
  • Total: 62

Khepri’s Horn (Titan helmet)

The best defense is an explosive barrier.
The best defense is an explosive barrier.

For any Titan who couldn’t get Loreley Splendor before it was nerfed, Khepri’s Horn was the next best thing for Solar 3.0 warriors. Solar damage kills will recharge your barricade, and each time you pop that subclass ability, it’ll activate with explosive force. Pair this Exotic with a great Solar weapon such as Sunshot, and you’ll be able to deal both defensive and offensive damage easily.

  • Mobility: 14
  • Resilience: 7
  • Recovery: 13
  • Discipline: 12
  • Intellect: 16
  • Strength: 2
  • Total: 64

Starfire Protocol (Warlock chest armor)

Do you like grenades? Because this is how you get all the grenades.
Do you like grenades? Because this is how you get all the grenades.

The Exotic chest armor that has made Solar Warlocks a menace to the forces of the Darkness, Starfire Protocol works wonders with the right build. Equip this and an empowering Rift, and once the Radiant buff is active you’ll be an almost-unstoppable warrior who can lob an endless supply of powerful grenades while healing from any damage thrown at you.

  • Mobility: 6
  • Resilience: 26
  • Recovery: 4
  • Discipline: 13
  • Intellect: 8
  • Strength: 10
  • Total: 67

Xur is present every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET on Friday. Bungie doesn’t mark Xur’s location on the in-game map, so it can be easy to miss him if you’re not aware he exists. He only comes to specific locations, of which now there are only three: the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.

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