[UPDATE] Bethesda May Shadow Drop The Elder Scrolls 4: Oblivion Remake in April, Reports Claim
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UPDATE MARCH 14, 2025: Bethesda may shadow drop the Oblivion remake in April, according to reliable leakers.
NatetheHate tweeted to say current plans are for the reveal and release of the unnanounced The Elder Scrolls 4: Oblivion remake to take place in April with a minimal gap between the two, and a shadow drop is “possible.”
VGC’s Andy Robinson rubber-stamped the claim in a tweet of his own.
Neither Bethesda nor parent company Microsoft has issued a comment.
ORIGINAL STORY MARCH 13, 2025: Bethesda is reportedly set to announce its The Elder Scrolls 4: Oblivion remake in the coming weeks and release it soon after.
NatetheHate, who accurately revealed the announcement date of the Nintendo Switch 2, tweeted to say the Oblivion remake will be revealed either this month or next month, which VGC corroborated.
The release window is slightly fuzzier. NatetheHate said likely before June, but VGC said it could come out as soon as April.
In January, Mp1st reported on apparently accidentally released Oblivion remake details by a former employee at video game support studio Virtuos. Microsoft declined to comment when contacted by IGN.
According to Mp1st, Virtuos has remade Bethesda’s much-loved open world role-playing game using Unreal Engine 5, which suggests a significant rework rather than a more straightforward remaster. Gameplay changes were also allegedly detailed, including tweaks to Stamina, Sneak, Blocking, Archery, Hit Reaction, and the heads-up display (HUD).
As reported by Mp1st, Blocking was changed with action games and Soulslikes in mind because the original system was too “boring” and “frustrating.” Sneak icons are now allegedly highlighted, with damage calculation revamped. The knockdown that comes from Stamina being depleted is reportedly harder to trigger. And the HUD was redesigned to make it easier to understand. Elsewhere, hit reactions were added to make response clearer, and Archery was reportedly modernized in both first and third-person perspectives.