Ubisoft Has Officially Stopped Development on Ghost Recon Frontline
Not only is Ubisoft delaying Avatar: Frontiers of Pandora and another unannounced game, but it’s also apparently flat-out canceling four whole titles in an attempt to cut costs and focus on its bigger names. Among those canceled games are both Ghost Recon Frontline and Splinter Cell VR.
Ghost Recon Frontline’s cancellation is a bit surprising, given that the game wasn’t even actually out yet. It was first announced back in October as a free-to-play battle royale spin-off with 102-player battles. Initial reception was fairly negative, though, and a planned closed test of the game was indefinitely postponed. Now it seems like we’ll never see it again.
Splinter Cell VR is a bit less shocking. It was first announced way back in 2020 alongside an Assassin’s Creed VR game, but hasn’t been heard from since. The Assassin’s Creed game still seems to exist, according to some leaked menu footage from this past April that indicated it would be called “Nexus” and was coming to the Quest 2.
Meanwhile, two other unannounced games have also been completely canceled according to CFO Frederick Duguet, who said that all four cancellations were part of the company’s wider strategy of putting “even more focus on our biggest development opportunities.”
For Splinter Cell fans, that just leaves the announced Splinter Cell remake in development at Ubisoft Toronto. Cancellations aside, Ubisoft has been a major culprit of game delays lately, including the Prince of Persia remake, Roller Champions (which did make it out earlier this year) and Skull & Bones (out this fall, hopefully). They aren’t alone, though – 2022 has been a massive year for delays, in part due to the delayed impacts of the COVID-19 pandemic on production.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
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