The Plucky Squire Is Clever, Charming Mix of 2D and 3D Gameplay

Sometimes, a video game feels like it was made just for you. That’s never true, of course, unless you’re a solo developer making your own indie game, but I reckon you know the feeling. It happens when a game just speaks to you, when the art, music, and gameplay feel tailor-made to your taste and you can’t keep a smile off your face while you’re playing it. That’s how I felt playing The Lucky Squire, the first game from All Possible Futures.

You step into the shoes of Jot, the titular Plucky Squire, a… well, squire of great renown who defends the land of Mojo, a place of unbridled creativity, from the malevolent Humgrump. Jot’s also something of a writer, and his skill with a quill means he turns his adventures into books that people adore. World-saving hero, beloved author? What more could a guy want?

The first thing you’ll notice about The Plucky Squire is its look. It’s quite literally set in a children’s storybook, with areas mapped to each page. When you move on, the page will turn, taking you to the next area or revealing a bit more of the story, and each “level” in The Plucky Squire is its own chapter. It’s a charming setup, but a great conceit is only half the battle. The Plucky Squire pulls everything together with beautiful sprite art that evokes childrens’ books you might find on the shelves of your local library. Everything is bright, colorful, and gorgeously animated. Seriously, I think this is one of the prettiest games I’ve ever seen. I mean, just look at it.

Seriously, I think this is one of the prettiest games I’ve ever seen.

My three-hour demo started by sending me on a quest to help my wizard friend, a sunglasses-wearing, Merlin-from-The-Sword-in-the-Stone-looking dude named Moonbeard get some beeswax so he could press some more vinyls. What can I say? He likes to DJ. A suitably humble origin story, but every hero’s journey begins somewhere. The Plucky Squire starts off playing like the top-down Zelda games of yesteryear; Jot’s armed with little more than a sword, a rolling dodge, his wits, and a cunning hat with a quill fit for the Bard. You’ll cut down small goblins and bugs, but it feels as good as it looks.

Master of Magics

But that’s not all that Jot or The Plucky Squire is. There’s platforming segments that wouldn’t be out of place in a Mario game, and to nab the beeswax that Moonbeard needs, you’ll have to face down a honey badger in a boxing match that looks like it was plucked (get it? Do you get it?) straight out of Punch-Out. All right, Plucky Squire. I see you. Needless to say, Jot lands the knockout blow, because that’s what heroes do.

Yes, everything’s coming up Jot until Humgrump starts causing trouble again. And that’s when things truly get wild. See, Humgrump has figured out that all the world’s a stage and you’re merely players. The story’s been written, which means he’s destined to lose every time he and Jot throw down, and he’s not a fan. Not one bit. Lucky for him, and unluckily for Jot, Humgrump’s a wizard. That means magic, and he uses it to kick Jot out of the book and into the real world.

Suddenly, I wasn’t playing a 2D game anymore; I was playing a 3D game. The beautiful sprite art? Replaced by equally gorgeous 3D models that look like they’re visiting from the Switch remake of Link’s Awakening. I had to get home to Jot’s storybook, which meant platforming around Sam’s, the kid who owns this particular copy of The Plucky Squire, desk, all while avoiding Sam’s pet beetles.

Mightier Than the Sword

Jot may not be as powerful in the real world as he is in his storybook, but he soon picks up a new trick from a friendly bookworm named Page: the ability to enter any piece of paper as his sprite self, A Link Between Worlds-style, provided it has a portal to let him in, and bring objects into the book from the real world, and vice versa. Armed with the power to enter and exit the book and turn the pages at will when he’s on the desk thanks to a pair of special gloves called the Turn Gauntlets, you head back into the storybook.