Square Enix Apologises for Foamstars Matchmaking Errors But Doesn’t Mention Fix in Incoming Patch
Foamstars developer Square Enix has apologised for the game’s ongoing matchmaking issues but didn’t mention a fix in its incoming v3.20 patch notes.
A blog post from Foamstars producer Kosuke Okatani outlined the incoming patch but began with an apology to fans for matchmaking issues which have persisted since its launch on February 6, 2024.
First, let me thank you for playing the game,” Okatani began. “On behalf of the Foamstars team, I’d like to apologize for the matchmaking errors many of you may have experienced during your gameplay. We are working to address this and other high priority issues.”
Okatani didn’t say what the other high priority issues are, nor did he say when Square Enix would address them or the matchmaking problems.
In the meantime, v3.20 will be available May 2 and is headlined by the addition of a penalty system for those who intentionally disconnect during a battle or via the Character Select screen, or for being idle for a long time. Players who are penalised for doing the mentioned actions will be unable to join a match for a set amount of time, judged on a case by case basis.
Square Enix will also introduce a fix for spawn camping on Radiant Rhythms Gardens, issues around Chloe Noir, and a PlayStation 4 crash issue.
In our 6/10 review, IGN said: “Foamstars’ combat mechanics are unexpectedly engaging, but confounding time-gated modes and aggressive monetization make them harder to enjoy.”
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
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