No Rest for the Wicked’s Early Access Launch Delayed

No Rest for the Wicked’s Early Access Launch Delayed

The next game from Ori and the Blind Forest developer Moon Studios, entitled No Rest for the Wicked, was expected to debut in early access in the first quarter of this year. But per publisher Take-Two Interactive, it looks like it’s been delayed.

Today’s earnings report from Take-Two Interactive lists No Rest for the Wicked’s release date as “Q1 Fiscal 2025,” which in financial speak is April, May, and June of 2024. Meaning the game has been delayed a few months.

We spoke with Take-Two CEO Strauss Zelnick today ahead of the earnings release, where he confirmed the delay. “It did get pushed a quarter, and as always, we will move something if we feel like we just want to give it a little more polish so it can be the best bet it can be and be an even more amazing experience for consumers,” he said.

No further details were offered on the reason for the delay.

No Rest for the Wicked was first revealed at The Game Awards last year as Moon Studios’ next project. It’s an isometric ARPG – significantly different from the Ori games, but still recognizable as a Moon Studios game aesthetically and thematically. It takes place in the kingdom of Isola Sacra, just as its king passes away. The transition of power to his successor leads to a great conflict, and a plague exacerbates the situation. Players will explore Isola Sacra, fighting monsters alone or alongside up to three other players in online co-op.

[A]s always, we will move something if we feel like we just want to give it a little more polish

The planned early access release is for PC only, but No Rest for the Wicked is expected to have its full launch on PC, PS5, and Xbox Series X and S. More details about the game are expected in a dedicated “Wicked Inside” digital showcase coming in March.

Take-Two reported net bookings of $1.34 billion for the last quarter, down 3% year-over-year. As a result of an unnamed game delay (almost certainly No Rest for the Wicked) and other factors such as weaker than expected mobile performance, the company is reducing its full-year bookings projections to between $5.25 billion and $5.3 billion, down from $5.45 billion to $5.55 billion.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected].

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