Mighty Morphin’ Power Rangers: Rita’s Rewind – The Final Preview

Mighty Morphin’ Power Rangers: Rita’s Rewind – The Final Preview

At a glance, it’s pretty easy to get an idea of what Mighty Morphin Power Rangers: Rita’s Rewind is: a co-op arcade style beat-em-up with gorgeous sprite art, bearing some very clear similarities to 2022’s Teenage Mutant Ninja Turtles: Shredder’s Revenge, all the way down to the title. However, after kicking, punching and morphin through the first two episodes, I’m happy to report that it’s more than just a palette swap, and developer Digital Eclipse clearly understood the assignment, but also wasn’t afraid to get creative in the margins.

For starters, the premise is a fun fan-fictional remix: in the far off year of 2024, Robo-Rita Repulsa (who apparently has the same plastic surgeon as Frieza) is facing defeat by Angel Grove’s teenage protectors. Assuming these are the same Rangers from the original series, they’re at least in their late forties at this point. In any case, that’s a non-issue, because Robo-Rita decides to travel back in time and join forces with her younger, less-cybernetically augmented self to put an end to her enemies back when they were still in high school.

There’s no shortage of easter eggs and fanservice, but Robo-Rita isn’t going back in time just to make the same mistakes again, so Rita’s Rewind is really more of a Remix. Anyone who knows the original series inside and out is in for some surprises. For instance, a boss fight against Chunky Chicken, an early monster of the week villain from the first season has a second phase where a second poultry-themed enemy appears, Turkey Jerk. It’s a cute joke at face value, but the deep-cut reference here is that in the original series, Chunky Chicken’s costume was repainted and retooled to make Turkey Jerk’s – basically, the analog kaiju suit equivalent of a palette-swap. Like I said, the team Digital Eclipse did their homework.

If you’ve ever played a sidescrolling beat-em up, you’re already familiar with the core gameplay. Up to five players team up, locally or online, and gradually move their favorite Power Ranger toward stage left. Our heroes have to stop about every twenty feet to beat the crap out of a small army of Rita Repulsa’s goons, like Putty Patrollers and Tenga Warriors, as well as any trash can, crate or mailbox that looks like it might have health-restoring junk food inside. Combat is one basic attack that can be combined with directional inputs to string together rudimentary combos, plus one ultimate attack that can be activated when a meter is full. The ultimate attacks are appropriately over the top, and triggering one for the first time put a huge grin on my face. If I was seven, I would have been jumping up and down on the couch.

Periodically, a Putty Patroller will show up holding an enormous cylinder with a green crystal in it, and if the Rangers don’t destroy it in time, it’ll trigger an explosive time-warp effect that deals damage, but also rewinds the game to moments earlier, a la Braid. The game’s visuals generally do a really good job creating the illusion this is a retro game, all the way down to a CRT filter. The time warp effect breaks this illusion in a really cool way, making it seem for moment like you’re playing on an arcade cabinet that’s about to short circuit.

Where Rita’s Rewind really sets itself apart from Shredder’s Revenge is its super-scaler levels, which shake up the 2D side-scroller formula with fast-paced pseudo-3D sequences reminiscent of classic SEGA arcade games like Outrun or Afterburner or the Super Nintendo’s Mode 7 technology. As much fun as beat-em-ups are, these act as palette-cleansers between levels, and they’re really cleverly utilized in the context of Power Rangers.