First In-Engine Look at Metal Gear Solid Δ: Snake Eater Gets Mixed Reaction From Fans

First In-Engine Look at Metal Gear Solid Δ: Snake Eater Gets Mixed Reaction From Fans

The first in-engine trailer for Konami’s Metal Gear Solid Δ: Snake Eater remake has been met with a mixed reaction on social media following its debut during Xbox’s Partner Preview event earlier this week.

Upon revealing the existence of Metal Gear Solid Δ: Snake Eater in May earlier this year, Konami was keen to reassure fans that the remake would be faithful to the PS2 original, retaining the original story and dialogue while providing “unprecedented graphics and immersive sound.”

Yesterday’s Xbox event gave us our first look at a pre-alpha slice of the game captured in Unreal Engine 5, which showcased a number of faithfully realized environments from Hideo Kojima’s beloved 2004 title. David Hayter, whose original 2004 Snake Eater dialogue is set to be used in the upcoming remake, was among the fans impressed with the visual upgrade. Others were seemingly overjoyed with Konami’s move to modernise MGS3’s gameplay with the addition of crouch walking, and were impressed with the developers’ attention to detail in terms of the wildlife, and mud splattering present in the trailer.

“Damn near all my concerns are gone tbh,” commented Reddit user DijonMustard432 on a post discussing the teaser. “They’re clearly putting some real effort into making this great and they know they can’t afford to mess it up.”

Others found the graphical presentation lacking when compared to the visual style of its predecessor, or against modern day games.

“Yes, it has better graphics than MGS3 on PS2, but it doesn’t look all that impressive. Very unbalanced,” wrote IGN user FortyZombies in response to the article detailing the trailer. “Some of the textures look bad. Ya’ll just flip out over everything. It’s sad. Compare it to a modern game and it’s way behind in tech.”

Some took aim at Konami’s re-imagining of MGS3 Snake’s character model, and the character animation showcased in the brief trailer. “Snake looks kinda generic and too pretty, not nearly grizzled enough,” commented Pingaheimer. “What they do to his face?” agreed Shoegaze_BaddieEXP.

“Snake Eater looks ok, but something looks off about it,” said user HiRes. “Very stiff looking. It’s doesn’t look like a full on Remake like Resident Evil 4 or Demon’s Soul. But its still early I guess.”

Other fans seemingly lamented Konami’s decision to move away from its proprietary Fox Engine that had powered the development of Metal Gear Solid 5: The Phantom Pain, in favor of Unreal Engine 5, which is being used for the creation of Metal Gear Solid Δ: Snake Eater.

This week also saw the release of the Metal Gear Solid Master Collection Vol. 1 for the PS5, Xbox Series X|S, PC, and Nintendo Switch. The highly anticipated collection has come under fire from fans for not including all of the titles on the cartridge of the Switch physical edition, and for running at 720p on PC, despite being advertised as running at 1080p resolution by Konami prior to release. Konami has announced plans to address a number of issues with the collection in post launch updates.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer



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