Final Fantasy 16: Exclusive Mid-Game Boss Battle Gameplay – IGN First

Final Fantasy 16 is June 2023’s IGN First! We’ll be bringing you tons of exclusive content all the way up to the game’s release on June 22. To kick things off, check out this lava-hot boss battle against Liquid Flame. “Liquid Flame awaits you at the Inner Sanctum of Drake’s Breath, a location you visit somewhere mid-game,” Director Hiroshi Takai tells IGN.

For longtime fans of the 35-year-running series, the name Liquid Flame might sound familiar. That’s because Liquid Flame is one of the most iconic bosses of Final Fantasy V, which was also the first game in the series Takai worked on as a developer. Takai was not the one who decided to include this nostalgic foe in Final Fantasy XVI, though, as Creative Director Kazutoyo Maehiro came up with the idea. Maehiro also wrote Final Fantasy XVI’s story, and he says that Final Fantasy V was the game that inspired him to become a creator himself.

Eikon abilities are special attacks that stand central in Final Fantasy XVI’s combat. Clive will learn new Eikon abilities over the course of his adventure. The player can equip multiple Eikon abilities and switch between them during battle. “Even if you lose, you can change your build directly from the game over screen before you head back in,” says Suzuki. “You can learn from the attack patterns on your first playthrough, and then equip Eikon abilities accordingly. For the battle with Liquid Flame, I think you’ll be able to work out which Eikon abilities are a good match.”

Suzuki says that the team has made sure that Final Fantasy XVI’s battles never become so difficult that they make you want to give up.


Suzuki says that the team has made sure that Final Fantasy XVI’s battles never become so difficult that they make you want to give up. If you are defeated by a boss during one of its later phases, the battle starts from that phase on your next try. This is true for both of the difficulty settings that you can choose from on your first playthrough.

“The game’s main pull is its story, and we want our players to see Clive’s life through to the end,” says Takai. “This is why we made sure that both Story-focused Mode and Action focused Mode – the difficulty settings you can choose between on your first playthrough – aren’t too difficult.”

“As you enjoy the story in your first playthrough, Clive will naturally grow stronger and learn many different moves and Eikon abilities,” says Suzuki. “We made sure that enemies aren’t so difficult that some players might want to give up, and even when you are defeated we do our best to make it a bit more manageable on your next attempt. For those who are looking for more challenging action, a new difficulty setting called Final Fantasy Mode unlocks on your second playthrough. Here, you will be able to take the version of Clive from your first playthrough with everything you unlocked to enjoy the game’s action to the fullest.”

Stay tuned for many more exclusive content drops before Final Fantasy XVI lands on PlayStation 5 on June 22.

Esra Krabbe is an editor at IGN Japan. He usually stands on two feet.



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