Elden Ring: Shadow of the Erdtree Gets First Patch in Update 1.12.2

Elden Ring developer FromSoftware has released its first patch for the game following the release of Shadow of the Erdtree, bringing it up to Update 1.12.2.

A blog post from Bandai Namco outlined the changes, which mainly involve a handful of balancing updates. Shadow Realm Blessings have been revised, affecting their attack and damage negation curve scaling.

The patch also addresses a PC bug where raytracing settings are automatically enabled if players have previously loaded save data from previous game versions. This can be addressed by visiting System, then Graphics Settings, then Raytracing Quality, and setting Raytracing to Off.

FromSoftware made no mention of the bug affecting Steam Deck users that makes the game unplayable if left idle for more than five minutes, potentially leading to corrupted data.

It did, unsurprisingly, note that more updates are on the way, however. “Other balance adjustments as well as bug fixes are also planned for a future patch,” FromSoftware said. The full patch notes are available below.

Shadow of the Erdtree, which arrived June 21, 2024, features bosses with which FromSoftware “really pushed the envelope” on what the player can withstand, director Hidetaka Miyazaki said ahead of its release. In fact, getting into the expansion even poses a challenge as players must defeat an optional boss.

Those eager to explore every inch of the expansion can check out IGN’s extensive guide, which covers Shadow of the Erdtree’s new weapons, its various quest lines, and how to defeat those pesky new bosses.

In our 10/10 review, IGN said: “Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single player expansions,” we said. “It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Elden Ring: Shadow of the Erdtree Update 1.12.2 Patch Notes

Attack and damage negation curve scaling of the Shadow Realm Blessings has been revised.

  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.

The calibration update can be applied by logging into the multiplayer server.

If the Calibration Ver. listed at the bottom right of the title menu is not “1.12.2”, then select LOGIN and apply the latest regulations before enjoying the game.

About graphics settings (PC version only)

We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.

If your framerate is unstable, please check in the ‘SYSTEM’ > ‘Graphics Settings’ > ‘Raytracing Quality’ settings from the title menu or in-game menu to check if it has been unintentionally set to ‘ON’. Once set to ‘OFF’, Ray Tracing will no longer be automatically enabled.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

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