Dead Space Remake Devs Rebalance Weapon Sounds After Community Feedback

EA Motive has shared new information regarding the team’s progress regarding how some weapons sound in its upcoming remake of Dead Space.

In a recent tweet shared on the official Dead Space Twitter account, EA Motive showed off the updated sound designs for the Plasma Cutter and Pulse Rifle. To compare how much the improvements have been made, EA Motive compared the sound of both weapons using the sound from the original Dead Space, the build shown off during its developer update live stream last March, and how both weapons currently sound when you fire them.

Of course, Dead Space Remake is still in development, with Motive Studios noting that the current sound of both weapons does not represent how either may sound when the final version is ready to go.

The update comes roughly a month after EA Motive hosted its second developer showcase, which was an audio deep dive that focused a lot on all the sound upgrades the team was planning to include. Most notably, the last developer livestream announced and showed off a new system that focuses on how Isaac will deliver his dialogue depending on how tired or injured he is.

Since its announcement last July, EA Motive has been very communicative about updating the community on its progress and how it plans to remake Dead Space for the modern era. Last August, the studio did its first developer update stream, where we got a first look at the graphics and early gameplay footage. The studio plans to hold another developer showcase in May, which will focus on Dead Space Remake’s art design.

Dead Space Remake is slated to launch sometime early next year on PC, PS5, and Xbox Series X/S.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.



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