Baldur’s Gate 3 Was So Huge, Larian Chose to Triple in Size Rather Than Shrink the Game

Baldur’s Gate 3 Was So Huge, Larian Chose to Triple in Size Rather Than Shrink the Game

Larian Studios creative director Swen Vincke loves collaborative storytelling, especially when there’s room for it to get as silly and original as possible. Chatting with me after his GDC talk, “The Many Challenges of Making ‘Baldur’s Gate 3’”, Vincke and I start out by sharing our mutual desires to play…