A Casino For Kids – Is It Time To Ban Loot Boxes? | MindGames
From FIFA to Star Wars, the mass adoption of loot boxes is one of the most controversial things to happen to mainstream gaming in the last 15 years. But despite consistent fears of their mechanical similarities to gambling, and their potential to cause harm to vulnerable players, they remain a profitable means of monetisation for hundreds of games.
From FIFA to Star Wars, the mass adoption of loot boxes is one of the most controversial things to happen to mainstream gaming in the last 15 years. But despite consistent fears of their mechanical similarities to gambling, and their potential to cause harm to vulnerable players, they remain a profitable means of monetisation for hundreds of games.
So are loot boxes gambling, and do they carry the same potential for harm as gambling does? We’re spoke to Professor Pete Etchells, author of Lost in a Good Game and Dr Alexander Kriss, author of The Gaming Mind to try and understand the effect loot boxes are having on gamers.
Lost in a Good Game by Pete Etchells:https://iconbooks.com/ib-title/lost-in-a-good-game/
The Gaming Mind by Alexander Kriss:https://www.amazon.com/Gaming-Mind-Psychology-Videogames-Power/dp/1615196811?tag=gs-buybutton-20
#gaming #lootbox #lootboxes #mentalhealth #mindgames #battlefront2 #csgo #fifa23
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