Among Us VR Review – IGN
Among Us VR understands what made Innersloth’s murder mystery game so special when it came out in 2018 and brought us near-endless shenanigans by placing 10 people inside a spaceship while two Impostors try to murder everyone. This ground-up VR remake is a refreshing take on the premise that recaptures that suspense while introducing exciting new dynamics. Though its missing features may prove disappointing, what’s here is a great time. Right now, it’s one of this year’s best VR games.
It’s hard to overstate just how polished Among Us VR feels when playing. Schell Games has adapted it to virtual reality well: the cel-shaded 3D art style works to great effect, and switching to first-person gameplay proves natural. Walking around a recreation of The Skeld spaceship map and using motion controls to carry out tasks feels a lot more immersive, and fuelling engines with a manual pump and priming shields by touching the screen is more intuitive than using a gamepad or mouse and keyboard. You can play comfortably while standing or sitting down, since movement is entirely smooth and controlled by the thumbsticks. There’s no teleporting, but if you’re concerned about motion sickness, optional blinders are available to reduce potential nausea risk, alongside snap turning for the camera.
Among Us VR faithfully recreates the original’s template, and once again splits us between Crewmates and Impostors. Within a four to 10-player online match, Crewmates must complete several randomly assigned tasks across The Skeld. Some tasks aren’t particularly exciting, like waiting around for a data transfer, and the real joy comes from the social gameplay surrounding it. Still, there’s several new tasks that make creative use of VR: the Admin room has a new retinal scanner that requires you to stand still for a few moments, which isn’t terribly exciting, though MedBay’s whack-a-mole mini-game is entertaining.
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As an Impostor, though, your only goal is convincing everyone that you’re just another Crewmate, even as you’re deviously killing other crewmates and trying to get away with it. There are plenty of creative avenues for murder, such as jamming doors or causing a blackout (knowing that Impostors can see in the dark). Or you can go big by sabotaging the ship by depleting the oxygen or causing a reactor meltdown, which are instant wins if Crewmates leave them unfixed for too long. I felt more creeped out during blackouts, and there’s a greater sense of panic when the blaring red lights appear during a sabotage.
Once a dead body’s been discovered, an emergency meeting commences and the real game of trickery and detective work begins. If you’re a real Crewmate, you have to figure out who the Imposters are using whatever suspicious activities you might’ve witnessed and decide who can be trusted. If you’re an Imposter, you state your innocence, cast blame on others, and try to get others to vote with you to buy someone else a one-way ticket to space. Even after years of playing, keeping your story straight and successfully pinning the kill on someone else still feels great, and it’s only enhanced by VR. Being falsely ejected through no fault of your own can be frustrating, never mind getting caught out as an Impostor by sheer bad luck, but the fun of this game of cat and mouse is in picking up on subtle clues or tricking everyone with clever hints and insinuations. There’s a cooldown before you can strike again, which keeps a skilled Imposter from running amok. As always, how well a social game like this works comes down to who you’re playing with, but in VR there’s a greater sense of presence when everyone’s staring at you.
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That’s all true of the regular version of Among Us, but simply having in-built voice chat in everybody’s headset solves one of that version’s biggest problems: if you’re using an external voice client like Discord dead people can still talk and use that to cheat, but here they become mute ghosts upon death. Plus, having everybody able to speak immediately makes emergency meetings a highlight of Among Us VR. The use of proximity heightens tension: Knowing that someone’s voice gets louder as you get closer is another way to gather evidence, and introduces a fresh dynamic to matches whether you’re hunting or being hunted. Also, you can ask someone to watch you get scanned in MedBay to prove your innocence without necessarily alerting an Impostor to your location. If you’re an Impostor, you can try hiding in vents and eavesdropping on other crewmates’ conversations. Voice chat also makes calling someone out in the middle of a lie and seeing that so-called “Crewmate” crumble under pressure even more thoroughly satisfying. And if voice chat’s not for you for whatever reason, there’s also a text chat system that uses predetermined quick-chat messages.
There’s a lot Among Us VR does right, but the biggest knock against this version is that it doesn’t have all of the same content and features as standard Among Us. That’s understandable in places, since changing gameplay settings like giving yourself faster walking speed would be a nauseating disaster for a lot of people. However, it would be nice to be able to adjust the number of tasks, for instance. Cosmetics are also limited at launch, and while the Steve Zissou-esque beanie is nice, it’s no double top hat.
What stings more is Among Us VR’s lack of extra maps. At launch, there’s no Mira HQ, Polus, or the Airship – all we have to play with is The Skeld. In fairness, this was also the case when Among Us launched but a lot of people may not realise that because those maps arrived before it really took off in popularity. As a result, what’s here feels disappointingly scaled back compared to the current state of Among Us. You also won’t find the XP system, anonymous voting, or expanded roles like Scientists and Shapeshifters. Schell Games says content updates are coming but right now, we don’t know what or when. Still, Among Us VR’s real longevity comes down to who you’re playing with. I couldn’t play with friends during this review, but even in a lobby full of strangers, I had an excellent time. The good news is that there’s crossplay multiplayer between Quest 2 and PC, which is a reassuring choice given VR’s smaller audience.
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