Cyberpunk 2077 Patch 2.2 Fully Revealed — and It’s Out Now
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CD Projekt has unveiled Cyberpunk 2077 patch 2.2, which significantly expands the game’s customization options.
Developed in partnership with support developer Virtuous, 2.2 is called ‘Express Yourself,’ with the idea that players can express themselves more in-game. The update launches today, December 10, with patch notes below.
As CD Projekt had previously clarified, 2.2 does not add a new game plus feature to Cyberpunk 2077, nor PlayStation 5 Pro support. 2.2 does, however, let players change the colors of more cars in a more detailed way, with an upgraded vehicle customization user interface. The new TwinTone feature lets you scan any car in Night City and add its paint job to your car. The idea is if you’re driving around and see a cool car, you’ll be able to save its paint job in a database and from there apply it to your cars. This adds a paint job collecting and exploration aspect to Cyberpunk 2077 gameplay.
There are gameplay implications, too – if you change the color of your car while you’re being chased by the police, you’ll fade out your heat level. So, you can escape into an alley, change your color, then drive away Scott free.
10 cars previously unavailable to buy or own will be added to the Auto Fixer website, eight to the base game and two to the Phantom Liberty expansion. Sticking with cars, Johnny Silverhand, played by Keanu Reeves, will now spawn next to you in the passenger seat around 25% of the time. The idea here is to increase the presence of Johnny while playing, reinforcing the fact he’s stuck in V’s brain. He’ll make comments, too, some of which are insults. Johnny will not spawn when you’re in combat, when another NPC is sat in the passenger seat, or when you’re on main story quests (since he’s usually involved in those) but CD Projekt said you’ll see him quite a bit. You’ll be able to use photo mode when Johnny is sat next to you, too.
Speaking of photo mode, the camera is much improved. It now has a drone mode letting it fly around farther due to a bigger range. You can disable collisions, too, to help nail that perfect shot. The new aspect ratio feature is PC only, unfortunately, due to limitations with the consoles. There are new lighting options, too.
2.2 will let you spawn up to three NPCs from a list of 20 characters taken from the base game and Phantom Liberty in photo mode. Smasher is one of the NPCs you can spawn, complete with unique poses, so you’ll be able to have your revenge on him if you want.
Generally, photo mode has a reworked user interface, with additional depth of field options. CD Projekt hopes that the improvements to photo mode will mean players won’t need to rely on mods or other external software to take their in-game pictures.
There’s a new gallery you can display in your apartment to show off your snaps. So you can hang a picture of your date with Panam up on the wall for… future reference, if you fancy it.
Moving on to the character creator, there are 112 new assets available for customization of V. Eight new face plates are available, so you can make your character look like they’re a member of The Mox if you’d like. New nail and even lip designs are in there, too, lifted from the various corporations in Cyberpunk 2077, and loads of new eyes (including double eyes). There’s a new randomizer, too, with a ‘plain to punk’ slider to influence what it might spit out. You can lock specific assets, too, then continue with the randomizer.
During a community broadcast, game director Paweł Sasko teased additions CD Projekt will let fans discover for themselves. There are a “bunch of new things that happen in the city,” which will no doubt set players on a hunt throughout Night City. There are a couple of secrets Sasko has yet to see appear online even from the base game, so there’s plenty to work towards.
Is this the true end for Cyberpunk 2077? CD Projekt has yet to say. 64 staff at CD Projekt are working on Orion, the sequel to Cyberpunk 2077, but most are working on The Witcher 4.
Cyberpunk 2077 update 2.2 patch notes:
Update 2.2 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!
With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!
Read about all changes in the patch notes below.
New Features
- Rayfield’s CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
- Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle’s color scheme for a small fee. You’ll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you’ll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.
- All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.
The 10 most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
- Mizutani Shion MZ1
- Mizutani Shion Targa MZT
- Thorton Galena GA32t
- Thorton Colby CST40
- Archer Quartz EC-L r275
- Quadra Type-66 640 TS
- Quadra Type-66 680 TS
- Mizutani Hozuki MH2
- Villefort Deleon V410-S Coupe (Phantom Liberty only)
- Mahir Supron FS3-T (Phantom Liberty only)
- Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what’s happening.
We’ve overhauled Photo Mode and added multiple community-requested features:
- Drone Camera is now a free camera instead of an orbital camera centered around V.
- Increased camera range.
- Full Collision (ON/OFF) – determines whether the camera respects in-game object collisions.
- Lock Camera (ON/OFF) – locks the camera to avoid misclicking and ruining the frame.
- Precise Camera (ON/OFF) – slows the camera down for easier aiming.
- Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
- Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
- Lighting tab: Spawn and adjust light sources.
- Fixed the Depth of Field ghosting issue.
- Added an Effect Intensity slider.
- SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V’s apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.
Added more character customization options:
- 32 eye colors
- 18 lip makeup types
- 17 nail colors
- 10 cheek makeup types
- 16 eye makeup types
- 4 face scars
- 5 eyebrow shapes
- 4 face tattoos
- 2 body tattoos
- 8 cosmetic face cyberware options
- Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you’re aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
- Added more secrets to discover in Night City.
Quests & Open World
- Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn’t always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor – Fixed an issue where no shard could be found on the cyberpsycho’s body, blocking progress.
- Dream On – The Trauma Team AV on the roof will now be properly hidden in stealth mode.
- Heroes – Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives “Talk to Padre” and “Talk to the Valentinos.”
Phantom Liberty-Specific
- Balls to the Wall – Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
- Firestarter – Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed’s car.
- Gig: Waiting for Dodger – After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
- Hi Ho Silver Lining – The VIP section in the Heavy Hearts club will now be accessible to players who couldn’t meet with Mr. Hands due to a keycard being required to use the elevator.
- I’ve Seen That Face Before – The garage door preventing players from reaching the meeting point will now be open.
- Run This Town – The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
- Somewhat Damaged – Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
- The Killing Moon – Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
- Fixed one of the katana finisher animations so that it properly decapitates enemies.
- Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
- The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
- Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
- The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
- Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team
Miscellaneous
- Fixed an issue where TV program sound was muted or too quiet.
- Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
- Due to popular demand, we’ve lowered the Trauma Drama high scores.
- Adjusted V’s mouth movement in various scenes, including the endings.
- Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
- Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
- You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
- Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
- Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].
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