The Last of Us Part 1 Remake Developer Says it’s Not a ‘Cash Grab’

The Last of Us Part 1 Remake Developer Says it’s Not a ‘Cash Grab’

An animator who worked on The Last of Us Part 1 remake has pushed back against the idea that it’s just a “cash grab”, and rather that is has had an incredible amount of care and effort behind it.

Robert Morrison – who also worked on God of War (2018), Resident Evil 7, and Injustice 2 – said The Last of Us Part 1 is, “the most meticulously built and crafted project that I have ever seen or been a part of in my entire career” in a tweet spotted by Eurogamer (below).

The game, which is a remake of the original 2013 PlayStation 3 version, has updated animations, new enemy AI based on The Last of Us Part 2, 60 frames per second performance, and an upgraded combat system.

It’s faced some criticism online for its $70 price tag, however, with some suggesting that a remake shouldn’t cost the same as brand new games such as Horizon: Forbidden West or Returnal. Morrison disagrees, saying that The Last of Us Part 1 remake has “”the highest level of care and attention to detail possible”.

Developer Naughty Dog has shown off some of the new models and animations already, with Tess being the most recent example. A short trailer was also released ahead of its release date of September 2.

In our 10/10 review of the original, IGN said: “The Last of Us seamlessly intertwines satisfying, choice-based gameplay with a stellar narrative. It never slows down, it never lets up, and frankly, it never disappoints. It’s PlayStation 3’s best exclusive, and the entire experience, from start to finish, is remarkable.”

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He’ll talk about The Witcher all day.



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